Detective games are often about filling in the blanks. A terrible crime will sit at the heart of them, yes, but most take place in the days and weeks that follow, where the bulk of your time is spent gathering clues and building a case to work out whodunnit. Rarely do you get to glimpse the immediate aftermath of the crime itself, where all the major suspects are still in play and their pockets are stuffed with incriminating evidence they'll no doubt be disposing of in the coming minutes.
The prime exception to this rule is Lucas Pope's Return Of The Obra Dinn, which gives you a time-travelling pocket watch to revisit the scenes of its many, many murders and work out exactly what happened to its 60-strong passenger list on its titular, ill-fated ship. Frogwares' Sherlock Holmes games and their mind palace visualisation techniques also warrant a mention here, and maybe even Outer Wilds at a push, if you count its 22-minute timeloop as an investigation scene several millennia in the making. But it's Obra Dinn that Color Gray Games emulate most strongly with their impressive debut in The Case Of The Golden Idol, which gives you a series of 12 murders to solve, each of which is presented as a freeze-frame vignette at the moment of death. You're still filling in blanks here, slotting names, objects and eventually verbs in its various scene scrolls to deduce whodunnit and howtheydunit, but this intriguing tale of 18th century high (and a secret) society, betrayals, backstabbing and murder most foul is a mystery game for the ages.
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