Terraria is apparently entering the “final stretch” of updates for the 2D crafting and exploration game (though whether this will actually be it remains to be seen), and it looks like developers Re-Logic are seeing off their 2D Minecraft-a-like in style. Emphasis on the ssssstyle.
]]>Terraria makers Re-Logic have donated $100,000 to two open-source alternatives to game engine Unity, and vowed to donate to Godot and FNA every month from now on, after slamming Unity’s recent runtime fee plans.
]]>Is there such thing as too much success? In the case of smash-hit 2D Minecraft-a-like Terraria, its devs at Re-Logic might agree - they’ve apparently been trying to stop developing it for years, but it just won’t stop being so darn popular.
]]>In a twist of serendipity, the Terraria board game was shown at the very same UK Games Expo that Nate himself visited! We couldn't have planned it better (and indeed, did not) which means this week on The Electronic Wireless Show podcast we talk about not just that board game, but other PC versions of board games, and vice verse, and the games we think should have tabletop versions.
Plus, this week we have once again been playing current video games, and Nate returns with an extremely silly mini-game. In the hardware section James lets us in on the unlikely second wind for VR headsets, most notably Apple's extremely stupid fake face projection thing. Please, Silicon Valley: stop.
]]>Dig deep, for both mental fortitude and coin, because yet another videogame is getting the cardboard treatment. Paper Fort Games are transmuting beloved mine and craft ‘em up Terraria into a 4 player co-op board game, albeit one that's on the distant horizon. A crowdfunder is coming and the devs “don’t expect” the game will ship this year, but a lucky few did get to try an early alpha prototype at the UK board games expo last weekend. Somewhat surprisingly, they seemed to like it.
]]>Hot (weeks) off the back of Sons Of The Forest and the Resident Evil 4 remake coming out, we're celebrating your bestest best, most favourite survival games this month. Your votes have been counted and tallied, and your accompanying words of praise and affection matched accordingly. But which game has survived to make it to the top of the pile? Come and find out as we count down your 25 favourite survival games of all time.
]]>Fantasy roguelike Dead Cells is being invaded by indies again. Weapons and outfits from six games are making their way into the game with today's free Everone Is Here 2 update: Terraria, Hotline Miami, Shovel Knight, Slay The Spire, Risk Of Rain 2, and Katana Zero. There’s also new lore rooms based on locations from these games, which is where you’ll find the weapons stored. You can watch some of the costumes and weapons in action in the trailer below.
]]>It's been a hot minute since we last gathered round the RPS Time Capsule vault (thanks, Gamescom), but at long last we have returned with another cracking year of PC games to preserve: 2011. In hindsight, it's a bit of an interesting year for Time Capsuling purposes, as we're now getting to the point where games from this era are getting their own remakes and remasters, or fancier, super duper director's cut special editions. We've included the original 2011 release of one of these games in this month's Time Capsule, but there's another notable exception we've decided to save for further down the line. I mean, seriously, would you really recommend vanilla Skyrim from 2011 over 2016's Special Edition?
]]>In May 2020, the makers of Terraria released its final major update, appropriately named Journey's End. Then they followed it up with the Journey's Actual End update a few months after that. Then a Don't Starve crossover update last year. They're filthy rotten liars, I'm saying, and what wonderful liars. They've now announced another upcoming update, named Labor Of Love after the Steam Award they won for their ongoing support. Fair does!
]]>The terrific Terraria added Steam Workshop support in a patch yesterday, making it easier to install mods and share worlds with other players. Players have been modding the crafty sandbox explore-o-stabber for ages, and the Workshop doesn't support the most complex mods, but a Steam Workshop is certainly welcome for reduced faff.
]]>Keep digging, folks. Terrarria never truly ends. Developers Re-Logic have announced that their mining and fighting adventure has now sold more than 35 million copies across platforms during its lifetime. Over 17.2 million of those have been on PC.
After releasing what was supposed to be the game's final update Journey's End and then yet another update called Journey's Actual End, Re-Logic now say "the momentum for Terraria has never been stronger than it is right this moment." So if they cave and do yet another update will it be named Journey Never Ends?
]]>Earlier this month, developer Andrew Spinks said that he was cancelling Terraria's release on Google Stadia because his Google account had been deactivated with no stated reason, and he'd been unable to recover it for weeks. "I will not be involved with a corporation that values their customers and partners so little," he tweeted, concluding that "Doing business with [Google] is a liability."
Now it seems that the issue has been resolved, and Terraria is again on route to Google's beleaguered cloud gaming platform.
]]>The CEO of Terraria developers ReLogic says they're binning the planned Stadia release, after Google disabled his account without explanation and he's been unable to get it back. Andrew Spinks is sick of 'em, and publicly said "I will not be involved with a corporation that values their customers and partners so little." Goodness me.
]]>There's never been a better time to get into survival games on PC, as the recent revival of the genre means Steam is now awash in some truly great games, both in early access and in full release. There are more arriving every year, too, which is why we've done the hard work for you and ranked the very best survival games to dive into today. Fair warning - there are some early access games on this list, which mean they might be a little janky early on. Give them the time they deserve, though, and you'll find they often blossom into some truly great games over subsequent updates. We've only included the very best and most complete-feeling survival games on this list, though, so you can rest assured that every game here will leave you hungry for more. It's by no means exhaustive, but it should give you a nice selection of wolf-taming, base-building, carrot-picking action to choose from.
]]>Update: The patch is live! I've updated this post with the patch notes so you know what to expect from Journey's Actual End.
Who says you don't get more than one chance at a happy ending? Not the Terraria developers Re-Logic, that's for sure. Today, they're releasing their, uh, second final update for the 2D mining and crafting game. Named Journey's Actual End, after Journey's [fake] End that released back in May, the update adds a final NPC, new achievements, balance changes and "the long requested game credits (done Terraria style)!".
]]>Terraria astounds me. It astounds me because it is bottomless. I mine materials for hours, finally smelt some armour, then the developer saunters over and refills my glass. Just when I think I’m done for the evening, another one slides across the table. Oh, go on then.
]]>If there's one thing about Terraria that is relatively peaceful, it's sitting on the bank of a large body of water, hooking your bait and casting out a lure. Of course, while fishing you need to keep a watchful eye for not just the moment when you get a bite, but also on enemies sneaking up behind you.
In this Terraria fishing guide, we will tell you how to catch fish in Terraria, detail all of the fishing quest rewards, and give you the locations of every single quest fish in the game.
]]>There's only so far that a grappling hook or double jumping takes you in Terraria. Eventually you will need to get some wings and soar through the skies, taking on flying enemies with ease, but some wings are much better than others.
]]>With all the updates to Terraria, there are just over 30 bosses to fight now. Some are completely optional fights, but others stand in the way of unlocking new NPCs and a harder difficulty setting.
For each boss, there's some setup required to give you a fighting chance. This doesn't just mean having the right equipment. You should also create arenas specifically designed around a boss's attack patterns, making it easy for you to dodge them.
]]>As you explore the world of Terraria, more NPCs will flock to your town with the intention of moving into rooms you build for them. Most NPCs can sell items from explosives to ammunition for guns, but other NPCs can provide services for a small price, for example the nurse can heal you to full health.
]]>While creating a house and crafting tables in Terraria is relatively simple, making a bed is surprisingly complicated. You will need to create some basic crafting stations in your town and gather some ingredients before you can make one.
]]>Terraria’s final update, Journey’s End, is just the beginning. Developers Re-Logic have pulled off one final trick for their huge fanbase, making popular community mod manager tModloader officially supported. It’s a lovely gesture that means the players will have easy access to the bewildering amount of fan-made items, monsters, total conversions, and more, even if development has ceased.
I had to editorialise a lot when looking around for mods for Terraria: there’s a bewildering amount. I didn’t want to overwhelm things with content mods, because there’s an issue of balance with some of the larger mods. As much as I love OTT boss battles, I generally prefer Terraria’s mods to feel like part of the original game. The rest are QoL addons, because there’s nothing better than wrangling the vast, unwieldy systems of Terraria into something just a tad more manageable. That’s what we’ll be working with, so let’s get to it.
]]>Let it not be said that Terraria failed to go out with a bang. Dropping today, Journey's End is an exhaustive final update for Re-Logic's venerable block-building sandbox. But beyond new items, biomes, bosses and golf, Journey's End formalises mod support by releasing a fan-made kit as free DLC, putting Terraria's future in the hands of the folks still playing it ten years on.
]]>We've dug far enough into the depths at last. Terraria's big final update, Journey's End, has been planned for quite a while, bringing a whole slew of new items, bosses, and baddies to the world. It's been a bit longer in coming than originally planned, but Re-Logic have now announced that the 1.4 update is coming on May 16th.
]]>There have been a great many games like Minecraft over the past decade. Which is to be expected, because who wouldn't want to capitalise on the runaway mainstream success of the geometric giant, one of the best-selling video games of all time? Minecraft has many interesting facets about it beyond the block bashing mechanics, so we've compiled our list of the best games like it out there right now so you can scratch that familiar mining and crafting itch.
]]>Awesome Games Done Quick (aka AGDQ) has started yet again, and just four days in has already blessed us with some unforgettable moments and absolute must-watch PC speedruns. The clips I offer up to you today involve one speedrunner whacking out a real life model to explain a glitch, one speedrun where everything went wrong but everyone had a fabulous time anyway, and one game developer exclaiming "frick cancer in the bum."
]]>Enduringly popular 2D mine-and-crafter Terraria's next big patch has been teased for a while, and at E3's PC Gaming Show yesterday, developers Re-Logic announced it will be its last. Formerly known as version 1.3.6, Journey's End will be adding one last big round of features and content. There'll be a variety of quality-of-life features, another 800 items to discover (or build), and the usual new bunch of bosses and monsters to hunt. There's an expanded weather system, a golf mini-game, a brutal new difficulty level and an overhaul to how the game generates worlds. Below, the trailer.
]]>Trying to keep up with E3 2019 is a fool's errand, and the foaming river of content streaming down the internet's face doesn't always make it easier. So here's a round-up of every news story from the show we think matters to you, with links to our full stories (and bantful liveblogs) where relevant. We'll be updating this hourly, so keep coming back.
]]>We've just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It's a list dominated by pre-2018 names, to be frank, a great many of which you'll be expected, but there are a few surprises in there.
2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets.
]]>Today, Terraria developers Re-Logic have announced that they're pulling the plug on Terraria: Otherworld. First unveiled three years ago, it promised a more adventure-focused spin on the platforming/building sandbox mega-hit Terraria, with more of a focus on fighting, defending your bases, and navigating complex environments. The project has looked a bit wonky for some time now, and last year development duties changed hands, but it's still sad to see it canned.
]]>Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol' breakdown of the most successful titles released on Steam over the past twelve months.
Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.
]]>Terraria: Otherworld [official site], the Terraria spin-off due to add "role-playing and strategy elements" to the from crafty-o-fighty sandbox, has switched developers. Terraria creators Re-Logic were unhappy with Otherworld's pace and direction of development, so they've taken it off Engine Software and given it to Pipeworks Studios. Engine made most of the original Terraria's console releases, while Pipeworks are the gang working on mobile and Switch versions. Otherworld is obviously delayed further by this, but Re-Logic say that's better than releasing a shoddy game.
]]>Terraria [official site] has plenty to do already. Have you ever sat and just fiddled with it for a few hours? Interestingly enough, it also utilizes the same font I used in every report I turned in to my Language Arts teacher in middle school (it used to be called Mead Bold back then, but now it's called Andy). So you're forgiven if you feel a bit overwhelmed when you look over the Super Terraria World mod, which converts vanilla Terraria into an RPG with quests, NPCs and more.
]]>We've known that a spin-off from gazillion-selling side-on crafting/fighting affair Terraria was on the cards for quite a while, but seems it ran into some problems. Terraria: Otherworld is set in an alternate dimension from the original, leaned more towards RPG and strategy, and eschewed a pure sandbox structure in favour of a little more structure. That's still the case, but devs Re-Logic have revealed that "Otherworld needed quite a bit of work", and that they've put a new lead designer and artist onto it in order to "bring more 'Terraria-ness' to Otherworld as well as to really make the things that make the game different stand out."
]]>Terraria [official site] has been around for quite some time now, but the game's vast world, and the dev team's continued dedication to maintaining it, keeps people coming back for more. The Terraria 1.3.2 update is out now, bringing parties, chest sorting, and more to the 2D sandbox adventure.
]]>Although I've sunk over 100 hours into Terraria [official site] over the years, it's a game I seem to spend long stretches of time away from because there's just too many games and not enough hours in the day. Every time I return, though, I'm always pleasantly surprised by how instantly familiar everything is yet how fresh its updates make its sprawling sandbox feel. And then I'm hooked again.
After celebrating its fifth birthday last week, Terraria's latest patch 1.3.1 is out now bringing with it a host of new features and big improvements to its wiring system.
]]>It's been a while! Over November and December, the RPS community have indulged in tonnes of different games. Read on to find out what we've been up to in Clicker Heroes [official site], Guild Wars 2 [official site], PlanetSide 2 [official site], Terraria [official site] and more.
]]>September was absolutely packed full of games in the RPS community, with events taking place in Dirt Rally [official site], Europa Universalis [official site], Guild Wars 2 [official site], Terraria [official site], Trove [official site] and more!
Want to know what happened and how you can get involved? Read on!
]]>August was a busy month for the RPS community, with action seen in Dirt Rally [official site], Rocket League [official site], Terraria [official site] and others - including Awesomenauts [official site], Natural Selection 2 [official site] and Killing Floor [official site].
Click on for information about each, along with how you can get involved.
]]>Back on the 8th of August, we announced some upcoming events on our Terraria [official site] server.
It's been a crazy three weeks and after some recent downtime due to a patch to the client, RPS' Terraria scene is back and better than ever - with twice the fun on offer thanks to the birth of a twin server. Our hardworking admins are working around to clock to get new players registered, and there's still room for more. Come get involved, again!
]]>Mac and Linux support for indie games is sort of like the rolling spaceship from Prometheus. Everyone thinks you can just get it out of the way but it's a little more difficult than that when you're actually in the hotseat. Terraria [official site] first launched in 2011 as an adorable and fun 2D alternative to big boy creative juggernaut Minecraft. Since then it's had numerous spin-offs and a sequel announced, plus three huge updates that make it almost unrecognisable from that initial product. But this week, finally, OSX and Linux players have access to the game.
]]>Hi there! I'm Scott, and you've probably seen my monthly RPS Community Updates. The games featured earlier this week have all seen a rise in popularity, but none more than Terraria [official site].
This weekend, we're holding two events open to everyone to play with us. Come get involved!
]]>July is for lazy mornings in the sunshine, lounging around beer gardens with family in the afternoon, and tackling gaming challenges with friends in the evening. Despite the height of summer, the RPS community has continued to soar, with action in Arma 3 [official site], Europa Universalis [official site], Guild Wars 2 [official site] and Terraria [official site].
]]>Every time another Steam sale rolls around I always grab a few extra copies of Terraria [official site]. I like to hand them out to anyone on my friends list who doesn't own it yet. "It's 2D Minecraft, but with actual character progression and loot and crazy monsters and and and" I tell them. If you haven't played it yet, now is a great time to do so, since the long-awaited Patch 1.3 game will arrive tomorrow, June 30th.
The update adds a ludicrous amount of new stuff, as well as some much needed functionality tweaks. Like Steam multiplayer invitations to make playing with others much less of a headache.
]]>What are the best Steam Summer Sale deals? Each day for the duration of the sale, we'll be offering our picks - based on price, what we like, and what we think more people should play. Read on for the five best deals from day 6 of the sale.
]]>If you didn't entirely understand how upcoming not-sequel Terraria: Otherworld [official site] differed from Terraria then congratulations, you're as dumb as I am. Fortunately, some GDC footage and a more detailed breakdown of stuff and things from the developers has made matters a little clearer.
]]>Ooh, you don't see many spin-offs these days. Oh, right, Better Call Saul. Well, not in games. Oh, right, Hearthstone and Heroes of the Storm. Look, OK, c'mon, just go with me here. It's pretty unusual for a game series to divert into a spin-off rather than climb aboard the sequel treadmill. Side-on buildy/survival hit Terraria is doing just that however, with an RPG-inclined follow-up known Terraria: Otherworld. It's set in an "alternate dimension" to Terraria prime and everything. Take a look below.
]]>Crafting requires commitment. How does a person wary of settling down survive in the barren worlds of Minecraft, Terraria and Starbound? A tale of tourism, travel and cooperative tension.
]]>Last week we wrote about the Humble Jumbo Bundle 2, because it was the best haul of games we'd seen in a Humble Bundle in a little while. Now that bundle has expanded as planned, and the three new games added are all good too. Pay more than the average of $6.62/£4 and you'll now receive Legend of Grimrock, PixelJunk Eden and Orcs Must Die! 2.
This on top of a bundle which already included Galactic Civilizations 2, Terraria, Crusader Kings 2 and more.
]]>Humble Bundle are always going to be of varying quality - sometimes including only a single quality game with some bonuses, sometimes of no interest whatsoever - but the latest, titled Jumbo Bundle 2, is quite the bargain.
For the low, low price of whatever-the-hell-you'd-like you'll get space 4X Galactic Civilizations II with its expansions, side-scrolling undead violence-applier Deadlight and isometric action RPG The Incredible Adventures of Ven Helsing. Beat the average price however ($6.32 at the time of writing) and you'll also receive 2D survival exploration Terraria, combo-heavy high-skill fighting game King of Fighters XIII and the story-spawning strategy-RPG Crusader Kings 2.
]]>Did you know that it's nearly Halloween? I'm only telling you because I definitely wouldn't have any idea unless every game under the sun (or foreboding, fog-enshrouded moon, as it were) was running some kind of Halloween event. But these things can actually be decently fun when handled well, and this one, especially, is quite noteworthy given that it may well end up one of the final things that Redigit himself adds to Terraria. So then, what's in it? What indeed.
No, I'm not actually going to do that to you. Goodie bags and themed pets and tiles and items and things! Also, a mysterious Pumpkin Moon event. Sweet, sweet trick-or-treat deets below.
]]>Edge of Space is yet another one of those reminders that game development has gone completely bonkers in recent years. Like direct inspiration Terraria before it, Edge of Space offers massive, bit-and-bob-and-secret-and-jetpack-laser-shark-packed worlds, despite being developed by an itsy bitsy team of two. It's also run the full gamut of crowd-powered developmental aids - from Kickstarter to Steam Greenlight to Steam Early Access. Lead developer Jake Crane has, in other words, been around the block. But in an ever-expanding genre with a single game's influence looming heavy, how do you avoid being more than just a clone? And is the trend of Early Access actually a danger in disguise - both for gamers and developers? Also, what's on the horizon for Edge of Space, a game that's still very much unfinished? I spoke with Crane about all that and more.
]]>Once upon a time, Andrew "Redigit" Spinks quit Terraria. He'd decided to move on to bigger and better things, mystery projects that beckoned to him from worlds far beyond Terraria's treacherous loam. Fans were not happy. They scratched angry words into many an Internet, but their cries fell on deaf ears. For a little while. And then, kind of like Gandalf in that one movie (X-Men?), Redigit returned - with gifts, even! Update 1.2 is positively massive, and it's finally out. But now Spinks is back where he started. Should he stay or should he go? He's not entirely sure yet, but he was able to offer RPS one piece of enticing news. That mystery project? It's Terraria 2.
]]>Once upon a time, Terraria died. The end. That is roughly how I hope my posthumous biography is written, only my name is Nathan. I also hope my tale continues like this: But then, as if by sorcery or some really cool-looking robot parts, Terraria/Nathan sprang out of the grave and dredged up all sorts of crazy new features like a giant bee. Also penguins. That, however, is only the tip of the iceberg. Despite its diminutive numerical status, 1.2 is apparently a massive update, bringing with it copious new mechanics, enemies, menus, items, pets, and more. Dig into the loamy depths below for a highly enticing trailer.
]]>There is a gif below the jump that compelled me to write about this indie Terraria-a-like, Edge Of Space. Go there and you will see. You won't be disappointed, I promise.
]]>It was probably when the first screenshot from Starbound emerged onto the hazy plains of the internet that a law was passed making it illegal to refer to the game without nodding approvingly and saying, "Huh, Terraria in space I guess". Yes, it's a side-scrolling game with mining and construction, a similar visual style, and, yes, there's crossover in some of the design talent, but there are plenty of differences as well. For one, rather than seeding standalone worlds, Starbound takes place on planets which can be visited by other players, provided you pass them the coordinates. There's a lot more variety in terms of creatures and landscapes as well, with procedurally generated flora and fauna. Thrillingly, the only video I've found is a lighting demo. Be thrilled!
]]>If you're still mourning the fact that Terraria won't be receiving even more additions, perhaps the appearance of a game that looks very much like Terraria on the distant horizon may be succour to you in these hard times. Take out your ocular device of choice and scan the distant land of 'unannounced release date', there in the valley of 'very early stages' you'll see Nioki Adventure. There are only a couple of screenshots to look at, the art style reminding me of Tontie. An emphasis on cooperative play and a class system differentiate from Terraria, while crafting and exploration of random worlds undifferentiate a little. Another picture awaits below.
]]>Action RPG platform sandbox thing Terraria has seen its last major update. In a statement to the fans, developer Andrew “Redigit” Spinks thanked them for making the game so popular, but admitted there would be no more extra content coming.
After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.
So no more additions, no new ores or monsters, or bosses. The developers will focus on bugfixes, while the huge fan-base clamours for a proper mod API.
]]>Terraria, the absolutely superb Minecraft-meets-side-scrolling-platformer, is to get a retail release. For, er, £20. The digital version costs £6 at most, regularly dropping to amazing bargain prices during various sales, and is unquestionably amazing value. But £20 for an "Exclusive Collectors Edition" when it's a year old, in a box, in a shop? That seems a little strange.
]]>Such is the way of RPS, gaming, and my brain, that long-term diary projects might not necessarily reach an absolute conclusion. We like to call these, "ongoing". So it is that I attempt to plug the awkward silence over the holidays with the "ongoing" A Smurf In Terraria series.
]]>Christmas has come early to Terraria, with a patch containing a Daddy Crimble costume, snow, ice, presents, candy canes and gift-wrapped blocks. Most importantly though, gangs of snowmen will attack, armed with knives, snowbombs and Tommy guns. What this means is that you'll be able to decorate the world with lights and festivity and then die at the hands of Al Snowcone and his meltable mobsters. A cheerful video awaits you.
]]>I simply must go (but baby it's cold outside) the answer is no (but baby it's cold outside) your welcome has been (how lucky that you dropped in) so nice and warm (look out the window at that meteorite storm)
Shelter with me inside the ramshackle construct behind door number twelve.
]]>Wow, that is a busy-looking little videogame all of a sudden. Terraria receives its version 1.1 update on December 1st, and it's one whose contents the devs have been careful not to spill all of until very recently. There will be 222 new items, 39 monsters, female characters, new ores and resultant armours, all sorts of new combinations, wiring and resultant mechanisms, a new lighting system and, naturally, a boss called Wall of Flesh.
The devs reckons this update will completely change the game; I can't speak for that, but I can say v.1.1 looks off the hook bonkers, as you'll see below. The new lighting really pumps up the colour, too.
]]>Once more I return to Terraria, as it seems I will do until I die, or something better comes along. You can read part one here, and part two here, and then part three below. This entry actually spans a few weeks, the first half soon after the last entry, the second half after significant progress was made. But more progress is required! My time in Terraria is not yet done. But if you could lend a hand in the comments, that would be much appreciated. Oh, and don't forget to check out the RPS Terraria server.
]]>I KEEP saying I'll do this regularly, but something about numbered lists makes me curl into a tiny ball and weep for mother. Anyway, let's do it this week and maybe I'll be a better boy again next week. Here's the top ten best-selling released PC games on Steam last week, in comparison to the top 10 at UK retail. As always, there are some verrrry interesting variations, which have much to say about both Steam and retail's own peccadilloes...
]]>It may have been a few weeks since my first Terraria entry. But that doesn't mean I haven't been playing. I've been playing in all the spare time I've had (which admittedly mostly occurs when I'm stuck on a plane without internet access). And so it is that I bring you part two of the adventures of a young blue man called Smurf, and his desire to hit at squares with tools.
]]>That’s what Terraria has been missing all this time - anti-gravity boots. Of course! How could we all be so blind? Walking around on the floor with a pair of regular shoes, like a pleb. So set in our small-minded ways. Well, you'd better get in on this. You know what they say: “Upright is uptight.” You don’t want to be uptight, do you? I didn’t think so. Best go below and watch the trailer for update 1.0.5, wherein you will see more delights, including Hellfire Arrows, the Dark Lance and some hints at some kind of alchemy business.
]]>UPDATE: Looks like the server is struggling to handle a lot of people at once. Might reduce playerlimit a bit.
]]>Along with the new episodes of Winter Voices, Terraria is at the very top of my list of stuff that I need to try. Moreso now I've seen that the latest update adds everything from three new NPCs, to fish bowls and bunny hoods, to piranhas, jungle bats and two new rare enemies known as "Dr. Bones" and "The Groom". Which, rather coincidentally, were both nicknames of mine at university. Is it still a nickname if you give it to yourself? I can't remember. Click after the jump for the full feature list of the update. Phew, it's a long one.
]]>It's always a special moment when a game grips you. And those special moments are becoming increasingly frequent in this beautiful new world of procedurally generated, emergent, single-player epics. I nearly didn't click with Terraria. Now the clicking is deafening, and I want to play little else. So here's an introduction to my intention to spend an awful lot of time with this one.
]]>2D-Minecraft-except-not Terraria has been been released! More than that, it managed to sell 50,000 copies on its first day of release. If you have six pounds you can buy the game here here and also begin having fun whenever you please. Remarkable!
...the temptation is to leave this post there and go back to playing The Witcher 2, but I shall resist. I've been trained for this. Some details as to precisely what Terraria is, why you should be interested in it and a trailer await after the jump.
]]>Britain is in the middle of what can only be described as HOLIDAY MADNESS. With Good Friday and Easter Monday as official days off last weekend, and the silly wedding and May Day off next weekend, the notion of actually doing any work is mystifying. But in the middle of our protracted time spent lounging around in hammocks on yachts, there was something of a Twitter-based fuss about another block-centric game: Terraria.
A seemingly secretive development team/person (i.e. I can't figure out who they are) are creating a 2D side-scrolling game in which you can craft, explore, build and have some interesting influence over the landscape, and potentially in a multiplayer world. I imagine this one's going to go huge. There's a video of this below.
]]>