Correction: A previous version of this article implied that Tequila Works were the developers of The Sexy Brutale. In fact, it was originally developed by Cavalier Game Studios. Tequila Works are the publishers of the game and are also listed as "co-developers" on Steam. Very sorry for the mistake!
Original article: The studio behind sunny third-person adventure Rime has filed for insolvency, with the heads of the studio quitting their roles. Tequila Works had their funding from Tencent pulled at some point, according to Eurogamer Spain, leaving the company without an important flow of cash. Which may explain why they cancelled a game last month and laid off some of their workers. It now looks like that was just the first sign of a more serious problem which has sadly resulted in the dissolution of the studio.
]]>Tencent have bought a majority stake in Tequila Works, the developers of Rime, Deadlight, The Sexy Brutale, and forthcoming League Of Legends tie-in Song Of Nunu. No fee was disclosed with the announcement, but Tequila Works co-founder Raúl Rubio said the investment would allow the company to focus on "original IPs".
]]>Nerves have been sufficiently jangled as of late, not least thanks to the slew of action packed games that have landed in recent months. I crave an altogether more sedate beginning to next year, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat.
]]>Ultrawide gaming monitors can seem excessive compared to regular 16:9 gaming screens, especially when their demanding resolutions often require powerful and expensive graphics cards to make the most of them. Once you try one, though, there's no going back. I've been a big fan of ultrawide gaming monitors for years now, as their extra screen space not only makes them great for juggling multiple desktop windows, but supported PC games also look uttery fantastic on them - and to prove it, I've put together this list of the best ultrawide games on PC.
]]>What an unexpected journey that was. I certainly didn’t expect the direction Rime went in. I don’t want to spoil the ending, but washing up on an island as a small boy, with a beautiful fox friend to help guide the way as you solve puzzles, sounds absolutely lovely, right? But what a turn it took in the final couple of chapters. What. A. Turn.
]]>The latest game Epic are giving away free on their digishop is Rime, 2017's nonviolent explore-o-puzzle-a-platformer made by Tequila Works. Y'know, the one that people may have tried to explain to you with comparisons to Ico or Journey, a great deal of handwaving, and the words like "kinda" and "sorta". I still haven't bought a game on Epic's store but I sure am nabbing all the freebies.
]]>Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are games that make an exception to the potty-mouthed meanies that dominate, and today I celebrate them and their cuteness with a collection of lovely screenshots.
]]>Maybe my perception of time is getting a bit wonky in my old age, but didn't we just finish Spring Sale season a week or two ago? No matter - cheap games are always in style. GOG's summer sale opens with a giveaway of Goldhawk Interactive's solid X-Com tribute Xenonauts. GOG also asked us to pick a few favourites from the sale, so check out our list on GOG.
]]>The dadification of games continues. So we’re going full Dad this week on the RPS podcast, the Electronic Wireless Show, as we’ve been asked to talk about the games we play with our children.
Alec’s daughter is excited by the unlockable characters in Rayman Legends (and she’s also strangely fascinated by Battletech). John’s son is a bit younger and likes to watch his dad diving in Abzu and Subnautica (but also manages to sneak glimpses of God of War’s quiet moments on the TV – naughty!). Brendan doesn’t have children, only a cat. She can’t stand games and thinks they are a waste of time.
]]>Oh no, you've tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you're here. It's going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don't escape, I'll have to tell you about the time I threw a gun at someone's head in Heat Signature, to absolutely no effect. This week, you see, we're talking about Things Going Wrong.
]]>Bring out your ears, it's the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane's president leaving the studio (there's not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.
But there's more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.
]]>The RPS podcast, the Electronic Wireless Show, was recently brought out of retirement for one last job. But it turns out that job takes place on a weekly basis. That's why the third episode is out now, in which Pip, Adam and I talk about sunny platformer RiME, alien-smashing grand strategy Endless Space 2, and walking simulator-with-bullets OrbLands.
This week also features Quickfire Questions with one of the developers from Night in the Woods, and some chat about our recent bestest best games of 2017 so far feature, where we talk about some reader suggestions to decide if they are worthy of the list or not. Also: some board game chat! We'll try not to make a habit of it.
]]>A third-person exploration game that eschews combat to finally prove Tomb Raider never needed the guns. RiME [official site] is a beautiful, magical game - here's wot I think:
]]>I've already had the pleasure of playing through Rime [official site] from beginning to end (reviewing it for *ahem* another publication). I loved everything about it: the clean puzzles, the sense of exploration, the soft cel-shaded visuals and – most of all – the subtle story. It's out now, so you can experience it too.
It's a relatively simple platform-puzzler in which you, a young boy, explore a deserted island. The beauty is in its subtle sense of narrative: I wasn't really sure what it was all about until the last of its five chapters. Then, the context of the whole game dawned on me, and it was incredibly moving. I wasn't expecting it at all.
]]>While the joys of the new Zelda on Switch are being experienced by all and/or sundry, we in PC land have to resort to scowling and then writing about how we can still learn lessons from Nintendo’s long-running adventures of Link the Landscaper.
But what’s this, sailing over the horizon? It’s Rime [official site], that adventure game about being a wee lad stranded on a gorgeous Mediterranean-style island. And it’s holding up a sign. “WILL ARRIVE,” it says, “MAY 26.”
]]>The boy adventurer of sunny platformer Rime [official site] will be coming to PC this year, says a new trailer. The very blue skies and also-very-blue seas were first revealed at Gamescom in 2013, whereupon we exhaled a sigh of sad exhaustion at the big sign plastered over it saying “PlayStation exclusive”. But following some rights wrangling last year, developer Tequila Works will be bringing it to us as well. We know because they have pooped out a new trailer with the Steam logo on it. It’s down here.
]]>