Hexworks and CI Games are working on a sequel to 2023 action-RPG Lords Of The Fallen, itself a sequel to 2014 action-RPG Lords Of The Fallen. It's slated to launch in 2026. Will the new Lords Of The Fallen also be called Lords Of The Fallen? Will it build on the exciting innovations of Lords Of The Fallen, or will it seek to recapture the nostalgic charms of Lords Of The Fallen? Perhaps in ten years time we'll do a list feature, "Lords Of The Fallen Games Ranked", with just one entry. I'm pretty sure that in 10 years time, generative AI plagiarism will have rendered everything interchangeable anyway.
]]>Remember Lords of the Fallen? No, not that one. This one. Last year’s reboot of the 2014 game of exactly the same name - despite the successor originally being a numbered sequel, then at least having a ‘The’ at the start of its title to help tell them apart a little - will now get its own follow-up in a third Lords of the Fallen game. The upcoming sequel doesn’t have a name yet, but I really hope they stick with the bit and just call it “Lords of the Fallen” again.
]]>Lords Of The Fallen, an action RPG that was a mixture of fun and infuriating when it first launched, has received its final free update. It introduces the "Advanced Game Modifier System", which sounds like something creepy bachelors would pay an extraordinary monthly fee for. No, it doesn't provide terrible advice on how to talk to women. Instead, it allows you to customise LOTF with modifiers to turn it into a roguelike.
]]>About 20 years ago, a travel company declared this Monday just gone, the 15th, to be the most depressing day of the year. They call it Blue January. Enter yet more studio layoffs. 2023's trend continues with Dead By Daylight developer Behaviour Interactive getting rid of about 45 staff, per Kotaku, while CI Games has laid off 10% of its workforce, including from Lords Of The Fallen studio Hexworks and Sniper Ghost Warrior studio Underdog (via GI.Biz).
]]>The makers of fresh Soulslike Lords Of The Fallen have taken a strong position against the use of digital rights management software Denuvo, promising players that the game will never dabble with the controversial anti-piracy tech.
]]>Lords Of The Fallen is a reboot of CI Games and Deck 13's 2014 action-RPG called… Lords Of The Fallen. We thought the original was average and largely forgettable, so how does the new LOTF stack up against it nine years later? Well, it's definitely going to appeal to more folks by being a fairly enjoyable soulslike that ticks most checkboxes, and that rises above most of the competition by popping a magic lantern in your hands.
Raise a light to the dark fantasy world and it'll reveal a more dribbly parallel universe you can warp between at almost any time. This spooky lantern might open up some cool realm-hopping twists on your grim adventure, and the game as a whole might instil a sense of exploration sure to please souls fans after a familiar hit of uncertain peril, but its finer details chip away at your patience. It's not long before your tentative pushes through horrible towns and creaky walkways soon give way to wild sprint finishes born from pure frustration.
]]>With release just a couple of weeks away on 13th October, Lords of the Fallen has a new gameplay overview trailer. It's a dripping, cheesily VO-d cinematic layer cake of gore and gristle that introduces you to the game's god-blighted fantasy world and the many different ways you'll expire within it - from having a boss inconsiderately drop a load of golden swords on you, to getting mobbed by underworld spooks according to an escalating "dread" level, which is sort of GTA's old heat system but with more Grim Reapers.
]]>I've been itching to play Lords Of The Fallen since I discovered that it's a closet Legacy of Kain: Soul Reaver homage (see my bio), with a sorcerous lantern that lets you switch between the living and unliving worlds of Axiom and Umbral. Each realm has a different layout, architecture and ambience, and you'll need to alternate between them to expose routes and bypass obstacles, as indicated by clumps of ashen butterflies, making your way back to Axiom by means of an Effigy of Emergence.
You're also dropped into Umbral when you die, which gives you another chance to bump off whatever it is that slew you; die a second time, and you'll have to restart from one of the game's Vestige bonfires. Another thing to worry about: the longer you spend in Umbral, realm of death and despair, the more numerous the monsters that spawn from its shadows. I'm hoping the two-worlds mechanic will mutate the game's many debts to Dark Souls into a brand new playstyle (though as Ed Superior noted in his Lords of the Fallen hands-on, it stands up pretty well as a straight Souls clone). It already poses some fun possibilities for the ever-thorny question of multiplayer.
]]>Lords Of The Fallen is a curious sequel/reboot of the 2014 Lords Of The Fallen. It takes the Soulslike credentials of the original, gives them a grittier makeover, a much bigger world, and a magical lantern that reveals a gnarlier version of the universe you can actually step into.
Having spent roughly 90-minutes with the game, I'd say it has strong Dark Souls 2 energy mixed with a realm-hopping gimmick that's surprisingly impressive. While it's definitely too early to make big claims, I could see LOTF as a genuine competitor in the saturated Soulslike arena.
]]>Lords Of The Fallen - previously The Lords Of The Fallen - sits in the no man’s land between sequel and reboot, but either way, publisher CI Games are looking to revamp everything from 2014’s action RPG Soulslike (also confusingly called Lords Of The Fallen). The newest 18-minute deep dive shows off some deliciously devilish bosses, gorgeous dark fantasy environments, and the cool dual-world feature. Take a look below.
]]>Soulslike RPG Lords Of The Fallen - previously The Lords Of The Fallen - is coming out on October 13th, an appropriately spooky date considering how many twisted monsters are on display. Halfway between sequel and reboot, this newest game is set a thousand years after 2014’s original game of the same name, and features all the dark fantasy tropes you love from the Soulslike subgenre. Take a look at the very metal gameplay reveal below.
]]>Dark-fantasy RPG Lords Of The Fallen is getting a surprise reboot being developed by CI Games studio HexWorks. Announced during Opening Night Live at Gamescom, The Lords Of The Fallen is an action Soulslike that looks to be in the same vein as the original - lots of knights, swords, and undead - but, interestingly, the reboot has a completely different story set thousands of years after the events of the original.
The cinematic trailer doesn’t showcase any gameplay, but it does spotlight what lies in store for fans. Feast your eyes on the lavish trailer below:
]]>Back in the year 2014, before Dark Souls 3, there were those of us out there looking to find some more Souls-style RPGs who hoped perhaps we'd find it in CI Games' Lords Of The Fallen. No such luck, as it turned out to be quite an average attempt to emulate the formula. Now, CI Games are talking up their planned sequel Lords Of The Fallen once again, revealing a logo and plans to make the series more popular among those Dark Souls fans they didn't quite convince the first time around.
]]>Despite the first game being a bit rubbish, publisher City Interactive Games are insistent on making Lords Of The Fallen 2 a thing. They've also booted recently-hired developers Defiant Studios from it just one year into production. As reported (and translated from Polish) by Eurogamer, the publisher announced via a press release that their partnership was being terminated over "inadequate execution by Defiant [of] a key work stage". It seems that the publisher were unhappy with both the quality and timeliness of the project, although Defiant disagree with CI's portrayal of their company.
]]>Three years after City Interactive first muttered about a sequel to Lords Of The Fallen, 2014's Souls-tinged action-RPG, they're finally going ahead with it. Today they announced they've drafted Defiant Studios, a new studio co-founded by the director of Just Cause 3, to make Lords Of The Fallen 2. Lords creators Deck13 parted ways with CI after the first game, see, going on to continue their ideas in The Surge (read our Brendy's review for more on that). CI don't say much of anything about the sequel, so it's clearly still early days, but hey, it's officially on. Okay then.
]]>Oh, I see. Just as I’ve written an article complaining that no game has learned from Dark Souls’ level design, The Surge [official site] comes out, a Soulsy sci-fi action game which is, on the face of it, about a cataclysmic accident in a robot factory, but which is actually about opening that door over there and finding out you’re back in your favourite corridor. It’s from the same developers as Lords of the Fallen but while Rich found that earlier foray into the land of Dark Clones to be uninspired and shonky, The Surge turns out to be a decent homage to its predecessor, even if it is lacking in several vital areas. Some of that shonkiness, for example, is still hanging in there.
]]>I finally completed Dark Souls III [official site] last week, a world that I have been dipping in and out of between bouts of listlessness since its release in April last year. It didn’t grip me like the first revered Dark Souls, but it still made me sad to know it was all over. Where could I go now for my Souls fix? The answer, it turns out, is loads of places. The games industry is quietly reverberating with the series’ influence. From small games boasting “souls-like” combat, to bigger games doing weird things with death and player messages. Meanwhile, our PlayStation brethren got Nioh, which took the “pocket full o’ souls” idea and simply renamed them “Amrita”. There is a popular complaint that everything in the industry is now being compared to Dark Souls, and it's easy to forget that games embraced difficulty and strangeness long before the Bed of Chaos made you weep with frustration. Nevertheless, the mechanics and the tone of Miyazaki’s magnum opus is leaking into games everywhere.
That there's an influx of Soulsian disciples out there isn’t a problem to me. My problem is that they are learning all the wrong lessons. At least, they are neglecting the most important one. But first let’s look at what sly tricks are being lifted from the series, and who is lifting them.
]]>Lords of the Fallen is the first of what will surely be many clones of the Souls games – which is great! I adore the Souls series and think the action-RPG genre could learn a tonne from them. Lords of the Fallen, unfortunately, is not the brightest child in the class, and more to the point the PC version is currently in a right old state. Hero Harkyn faces tonnes of nasties, but the worst of the lot is the game itself.
]]>I'm not usually one to judge a book by its cover, so to speak, but the capitalisation of LORDS of the FALLEN just has me tickled. It suggests we should shout the first word but then drop to a whisper and, when listeners are lulled into a false sense of security, scream the last syllables like a BANSHEE. If you're thinking 'only an angry nutter would do that' then welcome, my genteel friend, to LORDS of the FALLEN.
]]>I like Halloween. I like the spooky music, the spooky movies, the spooky costumes, the spooky canapés, the spooky cocktails, the spooky video games--all the spooky things. Not to mention the cheap fake blood. The first video game to draw a circle around October 31 with a red pen this year (or is it blood? is it your blood?) is Lords of the Fallen, declaring that's when it'll launch.
In the way that we lazy types will summarise games to clue readers in and show off our 'wit,' I'll say it looks like a nice third-person action game that's come as Dark Souls for Halloween.
]]>I can't imagine it's easy being a videogame door. One day your kind is totally invincible - your unassuming lacquered flesh the only thing capable of withstanding a fully buffed out hero's galaxy lance machine punch gun - and the next the merest of kicks explodes you into splinters. That's why I really feel for the door in the trailer for former Witcher 2 man Tomasz Gop's Lords of the Fallen, which gets kicked, split, splattered, bashed, mashed, boiled, and stuck in a stew over and over and over forever. The very overtly Dark-Souls-influenced dungeon crawl is Hard apparently, so you'll be busting into its boss rooms repeatedly in your quest to bonk the hulking monstro-jerks until they fall down just right. Watch below.
]]>There is finally some footage of Lords Of The Fallen - the new game from The Witcher 2's lead man, Tomasz Gop. The catch - enthusiastic men shouting over it all.
]]>There is scant information about there about Lords Of The Fallen, even though it was first announced (as Project RPG) a year ago. The game from The Deck 13, headed by former CD Projekt Red dev Tomasz Gop, doesn't have a website, nor even an entry in secret industry tome Gamespress. Yet the game that people seem to be pitching as a rival to The Witcher 3 has managed to produce some screenshots despite it all.
]]>