The Adeptus Mechanicus are one heck of a Warhammer 40K faction. These shadowy racist warrior monks are more machine than human and worship a trinity of machine gods. They say stuff like, “From the moment I understood the weakness of my flesh, it disgusted me. I prayed for the strength and certainty of steel. I aspired to the purity of the blessed machine.”
Those words are from the intro to Warhammer 40,000: Mechanicus, an excellent turn-based tactics game that really gets the AdMech. Yet developer Bulwark Studios hadn’t even played 40K before they took it on. In order to make it, this small team had to negotiate decades of sacred lore and intense fan expectation while also being disallowed from following existing tactics templates, even 40K’s. Such is the challenge of making a licensed game, but sometimes great things can emerge from stricture and a dose of inspiration.
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