Dead Space developer and Striking Distance co-founder Glen Schofield left Striking Distance last September, following lower-than-hoped sales and mixed reviews for the studio's debut project The Callisto Protocol. Now, he's back to share a little about the horror game's difficult development, offering details of cut materials, a complicated relationship with parent company Krafton, the impact of Covid, and abandoned plans for a sequel.
]]>After channelling the atmosphere and gory terror of Dead Space (though alas, not its reception) in 2022’s sci-fi horror shooter, The Callisto Protocol is apparently now looking to the likes of Hades to inspire a new roguelike spin-off set in its universe, currently codenamed Project Birdseye.
]]>Dead Space co-creator Glen Schofield has departed The Callisto Protocol developers Striking Distance Studios in the wake of the underwhelming performance of their first game.
]]>Striking Distance, the studio behind last year’s alien horror stomp ‘em up The Callisto Protocol, have suffered layoffs affecting 32 employees in what their publisher calls an effort to “realign the studio’s priorities to better position its current and future projects.”
]]>The Callisto Protocol will be getting its first and only bit of story DLC next week, which Striking Distance are describing as the game's "heart-pounding final chapter". Entitled Final Transmission, a short teaser trailer has been released giving us a look at what protagonist Jacob Lee will be getting up to, but it doesn't really show us all that much. There seems to be some kind of fleshy robot monster that says he'll "never escape," but that's all we've got to go off right now.
]]>The Callisto Protocol had a rocky launch, with plentiful bugs, performance issues and a paucity of graphics options on PC. Some of those issues have been resolved in post-release updates, and yesterday another new patch arrived with more fixes and a New Game+ mode.
]]>Developers who worked on sci-fi horror The Callisto Protocol have spoken out after not being credited for their work on the game. Five people who used to work for developers Striking Distance spoke to our sister site GamesIndustry.biz, and said that they didn’t make it onto The Callisto Protocol’s credits. Other sources also told GI.Biz that around 20 staff from several departments were omitted, including senior developers, leads, and directors, some of whom had worked at the studio for more than a year.
]]>Since release last Friday, The Callisto Protocol devs at Striking Distance Studio have been, I can only imagine, catastrophically hard at work on the PC build. The game was almost unplayable on PC because shader compilation was causing stuttering whenever anything new happened for the first time, which is not ideal in any game, but especially not an atmospheric horror game with jump scares. It's hard to be terrified by something if the game pauses for over a second when it happens.
Anyway, the point is that a patch was released over the weekend, and another yesterday. I'm out of town right now, so I haven't been able to install the second, but I did play test the first one, and whaddaya know? The Callisto Protocol ran smooth for me, using a PC with the recommended specs.
]]>Scifi horror The Callisto Protocol launched this week to reviews which said mostly the same thing: whatever the qualities of the game, it stutters too much to appreciate them. Developers Striking Distance quickly acknowledged the issue and have now released a patch which they say should improve things.
]]>If you want to get spooked in space, you're probably best off avoiding The Callisto Protocol for now - unless you want to face the horror of stuttering framerates. Hordes of people on Steam are reporting the same issues that Alice Bee did in her review, plonking Callisto's rating into Mostly Negative. Developers Striking Distance Studios have acknowledged the issue and say they'll drop a patch later today to fix it, but we'll see.
They've also revealed their post-launch roadmap, so hopefully it'll run well enough by February for you to enjoy the New Game+ and Hardcore modes.
]]>Sometimes when we get sent review code for a game, the PR will say that they'll be getting PC code later, but if we want we can have a console code so we can get a head start playing the game. There are a lot of reasons that might happen, but I'll be honest: it's never a great sign. I'm usually pretty chillaxed about the occasional wonky animation or frame stuttering when a game runs, but in this case The Callisto Protocol runs so badly on PC that if it were my child and the coach wasn't putting it in to play football - even as a sub in the last five minutes, you know, just to give it a go, like - I'd be saying, "Yeah, bench the sucker, I get it."
The stuttering and slowing down whenever anything moves is especially problematic in a horror game where your survival depends on quickly dodge-reacting to sudden threats. So I can't, right now, recommend you get The Callisto Protocol on PC. If Striking Distance get it running properly? Eh. Maybe.
]]>Upcoming sci-fi horror game The Callisto Protocol will have 25 death animations locked behind its season pass, but developers Striking Distance Studios have insisted these aren’t being held back for DLC. Striking Distance CEO Glen A. Schofield took to Twitter to try to reassure players that work hadn’t even begun on the animations yet. You can watch The Callisto Protocol’s slightly early launch trailer below.
]]>I've done a lot of talking about The Callisto Protocol this year, starting with the game's gore system and spiky walls at Summer Geoff Fest, before finding out its Die Hard and Shaun Of The Dead inspirations at Gamescom. In-between all the talking? Lots of slides and presentations and absolutely no hands anywhere near controllers. But finally, finally, I've played a 90-minute PS5 demo of The Callisto Protocol and can confirm that it felt like a last-gen game in a good way: all photorealistic sweat and blood scrawled on walls, coupled with 360-era exploration and fighting. Refreshingly familiar, I'd say.
]]>Back at Geoff Fest, I spoke with Glenn Schofield about The Callisto Protocol, its gore system, spiky walls, and batteries. From what I'd seen and heard, I was keen to see more of the sci-fi horror game that's not Dead Space but is also quite like Dead Space.
So, at this year's Geoffscom I was able to see a 20-minute presentation of some new Callisto goodness and then chat with Striking Distance Studios' chief technology officer Mark James about what I'd seen. We touched on dismemberment, 3D printers, and Shaun Of The Dead, naturally.
]]>One of the best parts of Dead Space is watching your man die horribly in little pieces, so I'm delighted to see that continue in the next game from several former Dead Spacers. A new The Callisto Protocol gameplay video fresh from Gamescom shows our beefy boy tumbling down the deadliest waterslide since Tomb Raider 2013, complete with gruesome mutilation at the end. Great. Thanks. Delighted. Ta!
]]>Unknown Worlds, the creators of Subnautica, and Krafton, the studio behind PUBG, have announced that they'll be showing something at Gamescom later this month. What exactly? That I couldn't tell you, but it's apparently a turn-based game and an entirely new IP.
]]>Your boy was in LA for Summer Geoff Fest 2022 and had the opportunity to sit down with Dead Space co-creator Glen Schofield, who's now director of Striking Distance Studios and their upcoming sci-fi horror fest The Callisto Protocol. We touched on the game's "beta paths", its gore system, upgrades, and batteries. There was a lot of chat about batteries. Forgot to ask if they were AA or AAA, though.
]]>At tonight's Geoff Fest (which I understand is officially called Summer Game Fest) we were treated to a first little sliver of gameplay from upcoming space survival-horror The Callisto Protocol, and boy-howdy you shouldn't watch this if you don't like gore, or if you're sitting accross from someone currently eating a rare steak for humorous narrative metaphor purposes.
]]>The developers of survival horror game The Callisto Protocol have announced that it'll be coming out in December, and revealed a new gameplay trailer to watch with the sound off through your fingers.
]]>This Game Awards seems to be the spiritual successor show now. First the Left 4 Dead devs show us their new zombiethon, Back 4 Blood, and now some former Dead Space devs of Dead Space have revealed something rather familiar as well. The Callisto Protocol is a new survival horror from developers Striking Distance Studios, a team of folks who've worked on the likes of Dead Space and Call Of Duty. It's coming out 2022, and it looks: freaky.
]]>Glen Schofield, the director of Call Of Duty: WWII and executive producer of Dead Space, has joined PUBG Corp to lead an "original narrative experience" set in the world of Playerunknown's Battlegrounds. The developers today announced Schofield as CEO of their new studio, Striking Distance. I am, as a leading authority on the narrative of Playerunknown's Battlegrounds, fascinated to see what the new team bring to this game about stag & hen weekends turned deadly. Will Striking Distance go with a take inspired by comedy movies like The Hangover, slightly more fantastical comedy movies such as The Hangover Part II, or gritty comedy movies like The Hangover Part III? I can hardly wait.
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