Look at any image of heavy metal horror game The Axis Unseen and you’ll recognise an archetype: the stealth archer. For a certain sort of Elder Scrolls player, it’s the only way to travel through a fantasy open world - perma-crouched, bow stretched lazily across the lower third of the screen. And it’s an appeal that creator Nate Purkeypile understands perfectly, having spent the larger portion of his career working on Bethesda’s RPGs, from Fallout 3 and Skyrim all the way through to Fallout 76.
“It’s probably not the best idea for most people to do a solo open world,” he says. “But at the same time, this is like my sixth one. I’m pretty sure what goes into these.”
]]>