The developers behind Skullgirls have made a number of changes to the decade-old 2D fighter in order to correct elements they now believe to be in “poor taste”. The outcome? Hundreds of negative reviews on Steam, of course.
]]>A group of former Skullgirls and Indivisible developers from Lab Zero Games have launched an "employee-owned cooperative game development studio" called Future Club, following resignations and layoffs from Lab Zero last month.
In August, a number of Lab Zero devs resigned, saying they could no longer tolerate the inappropriate behaviour of the owner, Mike Zaimont. Then, just a week after, Lab Zero laid off many of their remaining employees.
]]>Lab Zero Games, the studio behind Indivisible and Skullgirls, have laid off many of their remaining employees. Some claim that everyone is gone and that severance pay was not sorted. This comes the week after a number of key employees publicly announced their resignation, with some accusing studio owner Mike Zaimont of inappropriate behaviour and saying the company had tried to get him to leave but failed.
]]>Several people have publicly resigned from Lab Zero Games, the studio behind Skullgirls and Indivisible, saying they could no longer tolerate the the behaviour of its owner. Three posted public statements explaining their departures, accusing Mike Zaimont of inappropriate sexual and hostile behaviour in the workplace. They claim the team had tried to get Zaimont to leave but he wouldn't, so they decided to leave instead.
]]>It's not just me, right? A brawler (also known a beat-em-up) is a game in the vein of Final Fight or Streets Of Rage, no? A duo or trio of co-op heroes against waves of expendable mooks? Well, the Humble Brawler Bundle doesn't contain any of those.
What it does contain is a great selection of fighting games to start off the collection of someone looking to get into the genre, mostly focused around the back-catalogue of Arc System Works, who recently shook up the scene with Dragon Ball FighterZ.
It also contains a lot of Anime, with a capital A. You have been warned.
]]>I'm not altogether sure I enjoy it when something which once caused astounded pointing and giggling later becomes An Actual Real Thing. Case in a point, I've got a sneaking feeling I'm going to enjoy Them's Fighting Herds a lot less once it's a fully-functioning fighting game installed on my hard drive than I did when it was but a totally unexpected video of suspiciously My Little Ponylike toonimals with football-sized eyes kicking seven bells out of each other.
(Oh, and before you start chanting "four legs good, but only when officially-licensed by Hasbro", bear in mind that the art design is by the showrunner of the MLP: Friendship Is Magic series.)
It's due out in less than three weeks, and there's another one of those 'this is unbelievable / I can't believe no-one's done this before' trailer to remind us that mortal enmity is magic too.
]]>Skullgirls creators Lab Zero have successfully raised a whopping $1.5m for their action RPG, Indivisible. $1.6m even, with a couple of days left to see that grow even taller. $3.6m even, with the now-secured publisher funding too. Enough money, it seems, for the characters to afford clothes this time out.
]]>Skullgirls lot Lab Zero Games are coming back with another pretty-pretty hand-drawn game, but any face-punching it has will be a lot more formal. Their next game is Indivisible [Facebook page], an action-RPG where young lady Ajna will be travelling across a fantasy world to figure out why she has magic powers. I bet those magic powers will help you duff people up and get closer to the truth. I almost said "All they have to show for it now is some concept art", but where do you draw the line with a hand-drawn game? Wakey wakey, Alice.
]]>Energetically crowd-funded 2D fighting game Skullgirls absolutely exudes style. From the off there's a classy jazz beat lain down to play out over the dark menu, entries listed in a unique typeface. Thought and time has obviously been put into the way options are enlarged, the selection cursor, the smoothness of transition from item to item. It's polished to a tee, every surface smooth and shining its message to the world: I'm classy, I'm friendly and I'm intricately, lovingly designed. But can it carry this throughout? Does the biff and kick charm us with its clarity and cool?
]]>The first time we spoke about Skullgirls PC was now well over a year ago. Which is odd, given the ladies-only tag-team fighter wasn't meant to be getting much more than a port. Then an update in February brought news that it was still happening, but had changed developer and had a new spec to add more features. Since then, the source of that post has been removed for unknown reasons. But here we are: Skullgirls is now available to pre-order on Steam, which gives access to the closed beta, before release on August 22nd.
]]>It's been a long, long time since we mentioned that handsome scrolling biff 'em up Skullgirls was coming to PC. The reason seems to be trouble at the development studio, and indeed it won't even be brought to us by Reverge Labs, by a new studio Lab Zero. Publishers Autumn and Marvelous AQL are backing the project, so it will now be down to the former Skullgirls team to bring the game to PC. They've recently updated to explain what they're up to, explaining: "We presented Marvelous with two options: a relatively quick port that would mirror the feature set of the console releases, and a slower port with expanded multiplayer functionality such as lobbies. Marvelous AQL has graciously opted for the second option."
Trailer below, of course. Why wouldn't there be?
]]>Like John, I can't claim to be the world's foremost expert on Skullgirls, as I've yet to do that whole thing with the controllers and flashing images on a screen. So yeah, I'm probably closer to third or fourth. And yet, desert dry as my knowledge reservoirs may be, it's growing into quite the sizable blip on my radar. Granted, while gorgeously animated 2D feats of incredible brutality are an appealing prospect, I'm even more taken with Reverge's dedication to making us PC folks feel like the unique and intimidatingly attractive people that we are.
]]>Are you staring through the window at the kids outside, watching them all having fun playing Konami's Skullgirls while you're grounded? Well, fear no more! The fighty-fighty game is coming to PC later this year, following its release on PSN today. Your mum won't be able to stop you.
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