Coinciding with International Women's Day on March 8th, Humble has put together a Humble Heroines bundle that offers eight games with female protagonists for £12.45 (~$15) - including Control, Hellblade: Senua's Sacrifice, Dreamscaper and Sable.
Proceeds go in part to the charities Girls Make Games Scholarship Fund and Girls Who Code, and you can adjust the mix between the game publishers, the charities and Humble itself using the 'adjust donation' section of the bundle page.
]]>Sandy hoverbike-riding climb ‘em up Sable’s being given away for free on the Epic Games Store up until 4pm GMT on December 19th. That’s today, if you’ve not checked your advent calendar yet. This one’s got my attention because I’m a sucker for a fishing minigame, something Sable added in a free update just last month. It’s also a relatively peaceful game to add to your pile ahead of the beckoning wintertide break, thanks to the complete lack of combat. John Lennon would be chuffed.
]]>In a game about someone navigating the competing pressures and existential angst inherent to choosing a career, it seems appropriate that an update would let them sack it all off and go fishing. Sable hasn't quite done that, because yesterday's update sends you hover-biking off after enough fish to earn the right to don the new, professional mask of a desert angler.
On your bike, then.
]]>Open-world hoverbike 'n' climbing game Sable is due to leave PC Game Pass on Sunday, and I only started playing today. I will not finish in time. That's fine. Honestly, I haven't finished half the games I've bought, and I've long since stopped thinking about 'The Backlog' as if I ever will. But I might enjoy this one week of exploring a gorgeous desert, climbing and gliding and hoverbiking, and you might too.
]]>So, the main point of discussion on this week's podcast is the Outer Wilds: Echoes Of The Eye DLC. Talking about it is tricky, because saying pretty much anything about it feels spoiler-y. Christ, I'm trying to be careful writing this blurb in case I say something that I shouldn't. But, somehow, I think we managed to talk about it, without talking about it. Know what I mean?
]]>As you might expect from a game set on a desert planet, Sable has a lot of sand. You traverse it on your floating motorbike as the titular character, a young woman who's part of a nomadic culture where adolescents leave home to complete their Gliding. During this gap year of sorts, the Glider does odd jobs and explores the world until they figure out what they want to be for the rest of their life. Sand is a feature. But as they say, sand is coarse and rough and irritating, and it gets everywhere. Each individual grain of sand is small, but a pinch of sand in your bed will change how you feel about your entire sleep experience.
]]>The Tribeca Film Festival has nothing to do with E3, aside from the fact that it's going on right now. Oh, and they invited eight upcoming narrative-focused games to be involved this year for their first game award category. Several of the bunch, Sable, Harold Halibut, Kena: Bridge Of Spirits, and more are games we're quite looking forward to around these parts. Regardless of opinion on video games at film festivals, Tribeca put together a neat showcase with some new trailers and developer interviews for all eight of the entries.
]]>We were treated to a lovely live performance of music from Sable last night, during the Summer Game Fest while footage of the gorgeous upcoming open-world game played in the background. It's looking as lovely as ever, with charming deserts that rival that of Journey. And now, after two years of delays, we'll finally be able to explore its beautiful environments ourselves when Sable launches on September 23rd.
]]>Sable is one of those beautiful-looking indie games that brings out the worst in me. "I want it now," I whine when the first, enticing trailer crops up, knowing perfectly well that's not how these things work. Sable has now gone and revealed a longer look at the first 13 minutes of the game, a good bit more than we'd seen previously. I still want it now, in all its Moebius-inspired loveliness. The new video shows off a fair bit of chatting, a bit of hoverbike riding, and how Sable first learns to magically glide.
]]>There are few games I'm excited for more than Shedwork's gorgeous sand-speeder Sable, which is why it stings to report that it's once again been pushed back a year. First due in 2019, then 2020, the lonely Mobius-inspired desert romp will now (hopefully) release in 2021. As consolation, here are 30 more seconds of the upcoming comic-book adventure to gawk at longingly, courtesy of a stylish new trailer.
]]>Over the break we had a chance to do some serious scientific study of this business we call games, and it turns out that games are actually good. 2020 in particular has a healthy mix of big budget bonanzas and smaller indie plates to suit everyone's discerning tastes. And, as you know, the RPS treehouse is the most discerning, so to make it easier for you we've got a big ol' list of the games we're most looking forwards to this year. It's traditional.
]]>That game you don't know much about other than you saw a trailer with hoverbikes and skidding and deserts and ruins and an art style looking mighty inspired by French comics artist Moebius, or Sable as it's officially titled, is coming later than expected. Previously due some time in 2019, it's now pushed back into 2020. That's fine, because you weren't really sure what it was and were happy waiting to see more of all that anyway. And besides, you'd rather wait for a game like that to be proper fancy than see it rushed to hit an arbitrary launch window. So if the devs can afford to do that, rad, I can wait for my hoverbike.
]]>Talking about a game’s influences is always a tricky business. Sure, developers love to give long talks about the artists they admire. About their inspirations, the concepts they remixed, the idols they wish to surpass. But there’s a difference between the influences they are trying to evoke consciously, and the many-finned chimeras swimming just under the surface of consciousness.
Take Sable, for example. When the game first got announced, everyone called it “the game that looks like a Moebius comic”. It’s easy to see why.
]]>Now that the festival of bellowing that is E3 2018 has come to an end, we begin the arduous process of making sense of it all. This means sifting through mountains of press releases and trailers to find all the curious games that lurked outside the spotlight glare of the larger publishers. And we find such treats as Maneater (Jaws RPG where you play as Jaws), Rapture Rejects (battle royale where you fight for the last spot in heaven) and Neo Cab (Uber-sim meets Blade Runner). So many delightful things, in fact, that new video person Noa couldn't resist gathering them together.
]]>The festival of dumb explosions known as E3 is over, but that won’t stop us. The RPS podcast, the Electronic Wireless Show, goes deep into the show, picking out our favourite games, the oddest moments, and best rats (spoiler: it was the one crushed by a shelf in the Resident Evil 2 trailer). We’re also introducing two new voices this week. Who are these strange people?
]]>I don't really know what Sable is going to involve. I'm not sure I much care, so long as it looks and sounds like this.
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