Having marked its 10 year anniversary last year, survival shooter Rust is seeing in its second decade by adding the long-awaited ability to boost your inventory with a backpack. The update will continue what developers Facepunch Studios say will be even more updates and improvements throughout 2024, even as other long-requested additions slide back to 2025 or later.
]]>Grim survival shooter Rust's descriptively named "Missions & QoL" update is a doozy. You can now talk to NPCs scattered around the world who will give you missions to perform, "from catching fish or harvesting lumber to hunting sharks and uncovering hidden treasure."
]]>Every major update to Rust has me questioning whether or not I actually know what kind of game Rust is. It's the survival one, yeah? The one where you start out naked and bash other folks with rocks, right? Perhaps it is, but now it's also the one where you can buy a functional submarine, slay sharks, and visit underwater lairs. If that's too adventurous, you could just hunt smaller prey with a fishing rod too. Rust's underwater update Going Deep has now launched and there's all sorts of other maritime playtime to tackle.
]]>Even on a good day, the nude murder island of Rust harbours many threats that might rob you, kill you, and destroy your home. Today was not a good day, and the threat was a surprising one. 25 of the sandbox survival game's European servers have been destroyed by a fire at a data centre, and developers Facepunch Studios say they will not be able to restore the lost data.
]]>If you dig the idea of carving out a life on a post-apocalyptic island but are less keen on repeatedly getting your bare arse shot off by kitted-out marauders, you might be interested in Rust's new 'Softcore' mode. The survival sandbox game has introduced servers with friendlier changes including letting players spawn in NPC-controlled safe zones and not losing all their items when they die. The game's had a huge surge of new players lately, so it's good to finally see this.
]]>There's never been a better time to get into survival games on PC, as the recent revival of the genre means Steam is now awash in some truly great games, both in early access and in full release. There are more arriving every year, too, which is why we've done the hard work for you and ranked the very best survival games to dive into today. Fair warning - there are some early access games on this list, which mean they might be a little janky early on. Give them the time they deserve, though, and you'll find they often blossom into some truly great games over subsequent updates. We've only included the very best and most complete-feeling survival games on this list, though, so you can rest assured that every game here will leave you hungry for more. It's by no means exhaustive, but it should give you a nice selection of wolf-taming, base-building, carrot-picking action to choose from.
]]>Public pools are pretty much off the schedule this summer, but not to worry. You can still take a dip with your pals. In Rust, that is. The next DLC pack for the naked survival simulation adds pools for your skinny dipping pleasure. The Sunburn Pack DLC will be available Thursday, July 9th for you to get your splash on.
]]>Nudist tree-puncher Rust is feeling the need for speed. While Facepunch Studio's big ol' murder sandbox has so far let you locomote by foot, horseback or the miracle of flight, today's update has littered the wilderness with battered old motorcars. They're filthy, broken, knackered old lemons, but hey - there's a reason the devs didn't call the thing "factory-condition", isn't there?
]]>I am glad that Rust is embracing its role as a game for wannabee Bond villains. The social survival game already let you build giant metallic fortresses from which to harangue new and naked players, but now you can take the next logical step and remotely activate traps from your telephone. That's thanks to the new app, which also lets you chat with your team and track in-game events as they happen on the map. You can even set up push notifications that alert you when your new "Smart Alarms" get tripped.
I'm not wild about Rust, but I adore the idea of sitting in an armchair with brandy, a cat, and a button that sends the peasant rabble plunging to their deaths.
]]>My only personal memories of Rust are from its earliest days in 2013. I remember being bashed in the head with a rock by another player and then promptly ditching the weird survival sandbox that I found unfathomable. Rust has changed a lot since then and today it's changing a bit more with its first paid DLC: Instruments.
]]>Multiplayer survival game Rust will soon stop shipping its Linux client and offer refunds to those who have played using it. They’ve penned a blog post explaining that it had become a “cheater’s sanctuary,” and that a September update addressing performance and security not being supported on the OS was the final straw, despite believing that supporting Linux is still “the right thing to do.”
]]>It's another dire old week in Chartland, with the last breaths of the Summer Sale ensuring, with the exception of spots #4 and #5, that all the usual suspects dominate. But we won't let that change us! We're better than this! We're going to have fun anyway!
]]>Yes, yes, it's me. I know, I know, but calm down. While it's obviously very exciting to have a celebrity as handsome and excellent as me writing you some Steam Charts, I'm still just a regular ordinary guy underneath it all. I leap into my trousers both legs at once, same as anyone else.
]]>If there's one thing that's guaranteed to sweep through the Steam Charts like a giant fart, it's a Steam Sale. Blowing out all the fresh, original or interesting new releases, the mid-year discount warehouse (Junction 45 off the M91) ensures it's a top 10 of games you already bought or decided you don't want to buy.
So who is buying them? Baddies. You lot are the goodies. It's the baddies who do this to us.
]]>Hello friendly people! Welcome to the always-lovely, always-cheerful soft-play-of-fun-and-hyphens that is Steam Charts!
Today we're going to laugh together, learn together, and maybe, just maybe, if we're lucky, laugh and learn a little. Please, pull up a trouser, take a seat (take as many seats as you need - we have too many seats), and prepare to enjoy, laugh, and maybe even learn.
]]>The post-apocalyptic murderisland of Rust is one of those virtual lands I'm always interested in hearing good stories from, even if I'm unlikely to visit it myself (because it is a murderisland). The best I've heard in a while is a heist committed by YouTuber "Welyn", who set out on a revenge mission to sneak into a clan's heavily-fortified base and rob it blind all by himself. His edited highlights, with added commentary and some natty editing timed to the music, make for a cracking wee heist movie.
]]>There are weeks when the Steam Charts surprise us! There are weeks when interesting new and old games reappear, pushing out the dreary regulars! And then mostly there are weeks like this one, where it's so depressingly bland that it starts raining outside the moment you glance at it. Not good rain, just bland drizzle.
]]>From zombie survival to weird naked cave-jerk game to hot air balloons and anti-air missiles, the evolution of Rust has been a strange one to behold. Facepunch's previous few updates to the sandbox survival craft n' shooter have focused on new and expanded NPC factions and their territory, but the latest has its head in the clouds. Scattered around Rust's plains are pre-assembled hot air balloons, ready to fly if you can fuel them up. They can hold items and a handful of passengers, but perhaps aren't the best weapon of war yet, as you can see in the amusing clip below.
]]>A naked man stands before a tumultuous shore. Shivering, he surveys for trees or heads to bash. There's more than way to make a fire. He turns, prey in sight - as a foghorn shatters silence and concentration. The man's rock falls to his side, and the ship comes into view.
There's a big boat in Rust now. And also a new gun and some gloves.
]]>It's a scary day for Darwinist survival sandbox shooter Rust. For the first time in a long while, everyone's starting out fresh. Today's major new update - introducing a whole new NPC-run town - is accompanied by a universal server wipe. Clans are forced to reform, projects to be rebuilt, and reputations to be restored. It's anarchy out there, and I don't think Rust's players would have it any other way. You can check out the extensive patch notes here, although I'll be breaking down the key points below.
]]>We've just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It's a list dominated by pre-2018 names, to be frank, a great many of which you'll be expected, but there are a few surprises in there.
2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets.
]]>Despite Rust sitting in my Steam library for what feels like forever, I've never quite drummed up the courage to dive into its singularly brutal apocalyptic world of angry naked people working their way back out of the stone age in order to shoot each other in the face. This weekend I may finally give it a spin, as its latest update adds a well defended, NPC-run safe zone for players to meet and trade in without fear of a sudden death.
]]>Sandbox murderthon Rust has added driveable motorboats in its latest update, elevating it to the highest class of game: one where you and your pals can pootle around a giant world singing songs until hubris causes a crash. The update's also good news for landlubbers who'd prefer to lead a woodland hike, as it improves and expands forests. I'm sure those are the only big changes in this patch and there's nothing to murder each other over, such as valuable supply crates dropped by new NPC transport helicopters - nothing like that.
]]>“Here, have some arms”.
I’ve been alive for about 2 minutes, and the first player I’ve met in Rust has just chucked a pair of severed human arms at my feet.
“I found them on a corpse just over there. I...may have killed him. But then I wasn’t hungry, so you can have them. Here’s some animal fat too.”
Rust is a strange game.
]]>...but not till early next week. As Early Access ended, there was a server wipe yesterday evening so I'm going to play a bit more now that I can build up my blueprint collection and base knowing that everything isn't going to be snatched away from me. Rust's world of multiplayer survival can be harsh at the best of times, so it's only fair that I find out if the promise of actual progress can lessen my sorrow.
]]>The nasty, brutish and (often) short survival game Rust has finally crept out of its early access cave today and is sauntering around firing shotgun shells of joy into the sky and also into bodies of people it doesn’t know and doesn’t trust. That’s a simplistic reduction of a five-year process which has seen this Prometheus of the survival genre go from being a janky axe-flailer to a more polished gunslinger. How can we possibly chart all the small changes that shaped this game’s development? I know! By looking at its patch notes without context.
]]>In Rust, everything comes from a single rock. From rifles to radiation suits, it’s all thanks to a naked caveman hitting things with a big stone. Today, if you were to examine a family tree of the survival genre, you’d see Subnautica and No Man's Sky sitting on the same level. Distant cousins who can’t stand to be in the same room as each other. Whether they like it or not, Rust is their common ancestor, their rock. Of course, you can trace Rust’s lineage back further into DayZ, Minecraft and eternity. I just wanted a flowery intro metaphor so you’d come and read an interview with its chief creator.
Today, Rust leaves early access. So we spoke to Garry Newman, head of Facepunch, about survival, Plunkbat and whether leaving early access even means anything anymore.
]]>After four years of nude murders, multiplayer survival sandbox Rust will be declared done enough to leave early access on February 8th. Development will still continue, mind, with future plans including improving farming, adding vehicles from cars to hot air balloons, radios, surrendering, and oh so much more. However, the game has settled into form enough over its time in early access that Facepunch Studios are now happy removing that label and bumping the price.
]]>We've already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin' and a-shakin' in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol' Plunkbat and The Witcher series also do rather well - as do a host of other games from 2017's great and good.
Full winners and runners-up below, with links to our previous coverage of each game if you're so-minded. Plus: I reveal which game I'd have gone for in each category.
]]>Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol' breakdown of the most successful titles released on Steam over the past twelve months.
Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.
]]>Facepunch’s violent, vile Rust isn’t an obvious starting place to learn about philosophy. You might explore virtue ethics with the Ultima series, or free will with Bioshock, or concepts of self and moral worth with Soma. Even when looking at political philosophy, you’d perhaps be more inclined to stop by the totalitarian bureaucracy of Paper’s Please, or Crusader Kings II’s massive variety of governmental forms, or Eve Online’s+ unique democracy/tribalism.
But Rust…? Rust, a primitive world of dingly-dangly dongs and caved-in skulls? A transient land of ramshackle fortresses and roving gangs of hostile thugs? What can we hope to learn from that?
]]>Halloween's timing is a bit weird this year, with the preceding weekend taking the bloodsoaked brunt of the fiendish frenzy, but video games still remember and will still be here for us. Rust is already a game where nude fiends ritually sacrifice each other, making it unsettling at the best of times, but now it's proper spooky too. The early access survival sandbox's latest update has decorated the island with graves and spider hives while adding spoOoOoky scarecrows and fire pits filled with burning skulls.
]]>Rust [official site] now has the ability to let players sit in chairs. I feel like, despite my own lack of Rust experience, sitting in chairs is not a core part of the Rust survival game experience. I was kind of hoping that the game was taking an unexpected detour into the ancient sport of trying out furniture while a sales assistant hovers nearby but apparently it's part of a mounting system intended to help with vehicles and their attendant need for seated interactions. I preferred my idea.
]]>Thunk. Thunk. Thunk. I cannot see the source of the dull, relentless sound, but my ears tell me is that it is close by. My chest anxiously thumps its own tattoo in reply, and I have to stamp down an illogical fear that the beating of my hideous heart is a telltale to my own location. Birds do not thunk. Boars do not thunk. Deer do not thunk. Even educated fleas do not thunk. Only people thunk.
Somewhere nearby, another human being is grimly and mechanically hitting a tree with a rock, over and over again, and I've never been more terrified in my life. Rust [official site], old man - you've still got it.
]]>Sandbox survive 'em up Rust [official site] has launch a sizeable update reworking how gun recoil and inaccuracy work. It should now feel more like a traditional first-person shooter, developers Facepunch Studios say. Thursday's early access update also fancied up parts of the map Hapis Island, making them a lot more interesting, and added a new one-way drop box for players to easily dunk items. Let's talk pew-pew!
]]>Cor blimey, it's only the weekly Steam Charts! As always, these are based on the accumulated sales on Steam over the previous week, not what's doing best for itself at this exact moment in time.
A nice number one this week, but a rather old-fashioned top ten otherwise - with one unexpected aberration.
N.B. there is NO VENGABUS this week. Repeat NO VENGA BUS. It'll return when it is most needed.
]]>Alec is away this week, following the Vengaboys around on tour. Or, if they're not currently touring, just visiting places they've been, taking photos and placing them inside his scrapbook alongside some brief reflections. That means it falls to me to tell you which ten games were the best selling on Steam in the past week, and there are some pleasant games inside.
]]>The nude murderisland of Rust [official site] has welcomed women to its bloody shores, adding a female player model in last week's update. Yes, they too are beautiful slapheads. It's not a choice, mind. As Rust did before with penis length and race, each player's in-game sex is decided randomly - and permanently. Some players are not too thrilled with this, but developers Facepunch say they won't make it optional. Part of their plan to make individual players recognisable, see.
]]>Every Monday, Rob Zacny gathers the raw materials of Early Access and attempts to survive against a world of crazed, screaming unfinished games. This week, he visits the ultra-popular survival game.
As I died screaming between a wolf's jaws, collapsing in the snow that dusts the top of the mountains while listening to it gnaw through virtual flesh, I had a realization: survival games are fun as long as they are about the threat of death.
Death itself is underwhelming: a gateway to an ever-increasing set of chores and tasks that you must repeat in order to recover your lost progress. Inevitably, the process eventually repeats, and the to-do list gets longer and less fulfilling, which sounds a little bit like hell and a little bit like a parable about the human condition. Rust [official site], the multiplayer survival game from Facepunch Studios, seems comfortable with both analogies.
]]>I like strange characters who largely ignore players, following their own unknowable agendas until you cause problems. Skyrim's giants who'd rather scare you off but will eventually knock you into the clouds. The Borg in Star Trek: Elite Force who don't even consider you a threat at first. Despairing Hollows in Dark Souls. That sort of thing. I do hope that Rust [official site] will follow through with ideas raised in the latest devblog, for NPC scientists in hazmat suits investigating this strange island of ruins and naked men chasing each other swinging rocks.
]]>Rust [official site] now has a microtransaction item store, through which players can buy cosmetic items direct from their creators. The idea is that modders can add and profit from the sale of their own work. Perhaps most interestingly, this is all happening through Steam itself using new 'Item Store' functionality.
]]>American media conglomerate Turner Broadcasting and talent agency WME/IMG plans to show 20 live Counter-Strike: Global Offensive [official site] events on US television next year as part of a league series after brokering a successful deal with Valve.
]]>Livestreaming has lead to a few interesting changes in how people play games together. Some games let Twitch viewers trigger in-game problems and shocks for the player to deal with, we play Dark Souls by committee, and, of course, some use it for cheating and griefing - whether that's watching an opponent's livestream in an RTS to see their side, trying to jump into matchmaking at the same time, or seeing where they are in the wide world of Chernarus to track and murder them.
Rust [official site] can have a problem with the latter, with viewers griefing streamers by joining their server and hunting them down, but this week added anonymising options to tackle that. I'm sure we'll see more games follow suit.
]]>VR almost certainly needs a killer app if it's to spread beyond monied game-fans. Facebook have probably got something up their sleeves for that there Oculus Rift, but as for the Vive, I do wonder if Garry Newman's talk of a VR-focused follow-up to his monster-selling Garry's Mod [official site] could be the mega-toy it needs.
]]>"This game's murdering sucks" is a common complaint amongst murdergame enthusiast, but what does that even mean? Virtual murder is a system of many tiny parts, covering animations, timings, kinaesthetics, damage, balance, effects, sounds, and, you know, murder - basic murdering. Sometimes a few small changes can make all the difference.
Rust [official site] developers Facepunch have taken a look at complaints of "how badly the gunplay sucks" in their open-world survival murdersim, and come up with a few changes - big and small - that might help fix that.
]]>Female character models are now available in Rust [official site] (but only for server admins during the testing phase).
When the models do go fully live it won't be as a "pick your avatar" option. Instead you'll have a male or female avatar permanently assigned to your Steam ID. It's the same deal with how race (or at least skin tone) is assigned in the game. Penis size also works that way but apparently that was serendipitous - the result of how skeletons are constructed for animation and the fact that one of these "bones" is the penis.
]]>Only in Rust’s [official site] dark wasteland would you ignore the obvious practical and safety issues of wearing a lit candle on your head. Which, I suppose, is what makes Rust's dark wasteland so appealing. Stand up straight; the last thing you want is hot wax dripping down your face.
This exercise in masochistic torture is just one of the many new additions to Rust, as detailed in the latest Devblog. These weekly blogs give each member of the development team an opportunity to show off what they’ve made this week and plan their week ahead. It’s like being right in the studio for their Friday meetings, but with presumably less beer.
]]>Running an arcade was a brief childhood dream of mine, mostly because I wanted free play on multiplayer tank battle FPS Tokyo Wars. Then I got a new PC and Quake and, well, here we are.
Rust and Garry's Mod makers Facepunch Studios announced last year that they were working on a multiplayer virtual arcade that'd let folks lark about in player-design arcades full of player-made games. They've been quiet about it for a few months, so I'd assumed they'd gently smothered the prototype with a digipillow. No, a new dev blog post shows it's still coming along nicely. I don't see a Tokyo Wars em up, but they do have virtual physical games like pool running now.
]]>As someone who's entire career is about staring silently and slack-jawed at lists of patch updates, I have nothing but love for Garry Newman. He's the kind of guy who'll write an update that says: "I've been spending a good wedge of my time looking at performance, figuring out why the game sometimes runs like shit." What prose! What truth!
Then he'll go on to post pictures of guys playing electric guitar with their wangs hanging loose.
Things like this are central to Rust [official site], a game that has inspired its own developers to introduce guitars into the game so you can finally impress fellow players with your instrumental cover version of Smoke on the Water.
]]>I've been fascinated by the rebuilding of Rust [official site], and DayZ too, and how different their developments are the second time around. The initial free versions of both open-world survive 'em ups were scrappy things, quickly growing and tossing features onto foundations that, it turned out, weren't quite able to support them. Starting over from scratch, both have moved more cautiously through Early Access, and I've enjoyed seeing how they grow at this slower pace.
Rust is about to enter a bit of a growth spurt, now stable enough to start boshing in more features.
]]>As of last month, developers Facepunch (headed by Garry Newman of Garry’s Mod fame) declared that what was previously known as ‘Experimental Mode’ is now the definitive version of Rust. It now launches by default on Steam, with an option to play on the old ‘Legacy’ servers instead if you’re not ready for change. Unfortunately, I don’t think the game’s quite ready itself.
]]>In early 2012, a mod for Arma II called DayZ was released. Two-and-a-half years later, its odd mixture of multiplayer, horror, and a need for players to keep themselves fed and watered, has given rise to the survival genre.
Let's celebrate that genre.
]]>If it wasn't already plainly obvious, survival games are all the rage these day(z), and zombies - thanks to DayZ's ever-looming influence - come part and parcel with that. The War Z/Infestation: Survivor Stories hit a little too close to home on that front, and Nether, with its possibly dubious ties to the former, also deals in apocalyptic baddie bashing, but with a slant toward the occult. Rust, meanwhile, frolicked through the gray-green fields with the shambling undead only for as long as it had to. And now it seems EverQuest and PlanetSide developer SOE has come down with a case of the Z diseaze as well, with its "soon" to be available H1Z1 promising DayZ-style antics on a much larger scale.
When Smedley promised a game "dedicated" to longtime Star Wars Galaxies fans, I'm not sure if this is what they had in mind.
]]>I had died again. For the eighth time I had been murdered by a greedy neighbour. I sighed. It was time to switch servers and try it all again. Usually when you spawn on a Rust server, there are a few quiet minutes to get used to your surroundings and look around. Not on my ninth reincarnation. The very instant I popped into the world I heard a voice behind me, yelling.
“Who are you!”
It was more of a statement of rage than a question. Shocked, I turned and saw him. Silhouetted against the sky, a man stood atop a wrecked building, stretching a bow and pointing an arrow at me. His name was Blazing Bazing. He was completely naked.
]]>Rust is already a purring, slurring engine of human depravity, but there's no denying that it's all rather barebones at the moment. You can explore, you can build a house around other people's houses and take them prisoner but mercifully feed them tuna every couple hours, but Garry (of Garry's Mod fame) and co have much bigger plans for the future. At this particular moment, that means a whole slew of improvements including a new UI, farming, and an item editor modeled after the one that produces Team Fortress 2's infamous headwear selection.
]]>CCP might be best known for EVE Online, but they've had another project burbling away in their developmental cauldron since basically the dawn of time. World of Darkness, based on White Wolf's Vampire: The Masquerade setting, is technically existent, though CCP has become quite adept at keeping it shrouded in, er, darkness. But every once in a while some news slips out, and not all of it is good. For instance, the World of Darkness team recently laid off 15 members of its rather small (for an MMO) force. So then, what's going on behind-the-scenes? Should we be worried? And how is the game evolving? I asked CCP CEO Hilmar Pétursson, and here's what he told me.
]]>Early Access is one of the more interesting tropes of game modern development. So many games are being field assembled right in front of us that future generations will never know the joy of buying game with a beginning, a middle, and an end. They can expect to own games where major features are as changeable as the colour of their jetpack flames. Everything will be in flux. Rust, Facepunch's really rather popular game of community base-building and flapping willies, has just had the NPC zombies removed from every server. Update your glossaries.
]]>Over the years of the existence of Garry's Mod, it's been a fun game to try to admiringly calculate just how rich it's made creator Garry Newman. Since he's been especially open with sales figures, and since the game is selling double the number of copies with each passing year, it means that currently he has most of the money that exists. And as the sales continue to increase exponentially, he'll soon have infinity money, at which point money will be declared Over, and we'll have to start again with some new system, where finances are based on emotional exchanges or something. So bearing all this in mind, with his disclosure to GI.biz that in one month Rust has already made 40% of GMod's lifetime profits, be prepared for a worldwide financial collapse. Oh, wait, hang on... 55% now.
]]>I was hunting a deer with a rock, as you do, when I heard a voice.
"We're not going to kill you."
A shot cracked past my head and the deer slumped to the ground. I turned around to see two guys wearing kevlar and toting M4 rifles. Having recently spawned, my offensive options were a stone and some green trousers.
"Take the deer. It's yours."
I scurried over to the corpse like Gollum and began hacking it to pieces with my rock. So delighted, in fact, that I didn't hear the footsteps as one of the pair walked up, took aim, and killed me with a headshot. I heard the laughs though. I clicked respawn, and started over. Welcome to Rust.
]]>PCGamesN report that Garry Newman, creator of Garry's Mod, has opened his open world zombie sandbox, Rust, for registrations. Garry's Game is currently in alpha and while it would be easy to describe it as ZombieCraft, I'm better than that. I'm not even going to call it MineZ, despite its focus on hitting trees with axes, running away from zombies and collecting resources. It's an attractive game and it contains shiny red cars. It's early days and the eventual goal is to have a world built by players. Even the zombies are a temporary measure. "We also hate zombies and are going to replace them with other NPCs at some point." You can see a video made by Youtuber MriPope below, in which we discover that night time is very dark.
]]>