Operation Flashpoint: Red River is going to get an eight-mission DLC pack in "late June". The DLC pack is called VALLEY OF DEATH. All eight missions support single-player and co-op modes of play, and cover all the various game modes. Codies say: "Two new Combat Sweep missions, two new CSAR missions, two new Last Stand missions and two new Rolling Thunder missions are set across stunning new locales." The action will apparently take place in the factories of a former-Soviet city and an adobe village in a large valley. OF DEATH.
]]>Jim and Alec have been dipping their toes in the Red River. This second Operation Flashpoint from Codemasters' internal studio once again returns to sprawling landscapes and manshooter action, but this time seems a little more refined. That said, critical responses to the game once again seem negative. Is that justified? Or is there some value in this desert manshoot? Read on for manshoot eludication.
]]>Oof! I was all set to make fun of Codemasters for releasing yet another Operation Flashpoint: Red River video from their curiously dilapidated offices, but I've just found out that Red River is coming out in Europe this very Thursday. Why would you want to buy it? First and foremost for its explosions, but also for its focus on four player co-op, and that's what this latest developer diary covers. I had quite a bit of fun playing the very multiplayer modes they're talking about.
]]>Ah-ha! This is what we like to see: a trailer made of lots of game footage that details exactly how things will play out. It's a glimpse of 4-player co-op mission from Operation Flashpoint: Red River in which the players perform a search and rescue operation for downed pilots in a river valley. It gives a good (although jumpily edited) impression of how the co-op will work, and how the missions might play out. Disappointingly, it appears to be 360 footage with a touch of auto-aim. Sigh/boo.
]]>Here at RPS, we love the Chinese. Steam buns? Alright by us! The Great Wall? Heck of a wall, that. Mr. Miyagi? What a guy. But what if you hated the Chinese? Well, then I guess you'd get a kick out of the latest Operation Flashpoint: Red River trailer, which awaits you below and introduces the Chinese army as enemies. I want to go on the record as saying that while RPS will shoot the Chinese in Red River, we won't enjoy it. Nuh-uh. Not one bit. Thanks to Bigdownload for the video.
]]>Morning sir! Alright, I think I've got everything. Here are your two eggs, done just how you like them. There's the toast, buttered on both sides as you requested. Here's the bacon, also buttered on both sides. There's your coffee. There's the coffee pot. There's the second coffee pot. Your morning manshoots? But of course, sir. You'll find them under that silverware dome. It's Operation Flashpoint: Red River today, sir. And they feature an explosion which I'm sure you'll agree is simply remarkable.
]]>After an hour spent waiting around in belly of London’s only Tajik restaurant, a fifteen minute presentation on Operation Flashpoint: Dragon Rising’s refinement into Red River and a testosterone-powered 5 minute briefing video, I’m pumped hard and tight like a bicycle tire. Soldiers! Camaraderie! Death! All under an untrustworthy and powerfully foreign Eurasian sky. What followed was painful and awesome in equal measure, and you can read it below.
]]>Codemasters has released a new developer diary for upcoming expandalone Operation Flashpoint: Red River. I think I have similar feelings to Jim about this one. Against my better judgement I am an excite, and will play this game just to be sure. Lots of info on Red River's new features await you below, which include the addition of personalities and skills to your squad. Does that mean they'll also be immortal? Will you lose a mission if they die? Will they only get knocked down by bullets, awaiting a friendly hand to hoist them back up? More information, Codemasters! Faster, faster!
]]>Operation Flashpoint: Dragon Rising was disappointing. It had the big sprawling landscapes that pluck my heart strings, but the missions were dull and the game was basically a bit wonky on release. Not to mention all the other problems with it being useless online. Will Red River be any better? I hope it will at least hit a higher standard for the main game. The Codemasters team are likely to have hit their stride now and made this a better game, and the noises they're making about mission design influencing level design are positive. It's also very pretty indeed, as you can see with this latest bit of footage, via Blues, below. Yeah, I will play this one too, just to be sure...
]]>Codemasters are slowly pushing the hype machine into higher gears for the release of Operation Flashpoint: Red River, which is due in the second quarter of next year. This is the first chance we've had to see of the revamped engine in action. It's looking rather pretty - vast, lavish landscapes being the thing that the previous Operation Flashpoint did best. We hear word that Codies learned from some of the mistakes of that game, however, and are working hard to make missions more interesting this time around. Anyway, go take a look. The trailer below is all in-engine, although generally not actual game footage, and features some peculiar narration. Notice how it starts off as some kind of speech about brothers in arms, and then veers off into pseudo-political commentary. Odd.
]]>Operation Flashpoint: Dragon Rising is getting an expandalone/sorta sequal at some point "between April and June" next year! There's a hot new trailer out, and you can watch it below.
At first glance it might seem like a sweaty cache of live-action bravado that tells you little to nothing about the game, but I'm an old hand at this viral video stuff. There's a coded message in this trailer. Just listen to the Johnny Cash song in the background.
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