Pity the "relaxing" games which set out to blanket their players in a wholesome fog. These minimalist or slight experiences set their stall against the mainstream philosophy of video game design focused on action, rules, clear progression, and often violence. So it is with Naiad, a sometimes pleasant swim down a river in which you sing to make flowers grow and discover poems by interacting with birds, bees, butterflies and other fauna.
Yet here's the cause of my pity. All those other games, with their decisive action, systemic consequence, and neck-snapping: I was playing those to relax, too. Why else would I have snapped all those necks? Being shorn of base pleasures does not make Naiad a restorative oasis amid a desert of stressful video games, and it doesn't make it more relaxing than its peers. In fact, it makes for an experience that left me restless, even a little anxious, when it made me feel anything at all.
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