Almost 10 years after Hideo Kojima left the Metal Gear Solid series behind to start his indie studio, the celebrated developer and Instagram film influencer is planning to return to the genre that made his name with a brand new action-espionage game. And in true Kojima fashion, the video game is said to be just as much a movie as it is a game.
]]>Metal Gear Solid’s Master Collection was a fairly underwhelming package of some of the greatest video games ever made when it released back in October. While official updates since then have done little to address some of its most egregious problems - leaving modders to step in, as usual - the game’s latest patch has finally offered up a decent serving of improvements direct from the source.
]]>Fortnite’s devouring of all pop culture into its gigantic maw continues apace, as leaks suggest that next on the menu for the IP-gobbling battle royale shooter is Metal Gear Solid’s Solid Snake and Family Guy’s Peter Griffin. (Don’t worry, The Maw is safe from the maw, for now.)
]]>If you haven’t heard by now, Metal Gear Solid’s Master Collection - which includes the first proper outing for MGS3: Snake Eater on PC - is a bit of a mess. Lacking graphics options, suffering from visual limitations and crashes, and generally barebones as a package, the catalogue of the first three Metal Gear Solid titles and their two Metal Gear prequels hasn’t exactly gone down well with players.
]]>Metal Gear Solid 3: Snake Eater arrived for the first time on PC with a resounding “oof” last month, launching alongside Metal Gear Solid 1 and 2, plus the two Metal Gear games, in the extremely barebones Master Collection.
]]>In the wake of publishers adopting NFTs and predictive language programs so flimsy that even 1998 Kojima would have laughed you out of the room for daring to call them actual AI, you fools, you complete donkeys, Konami’s infamous pivot-to-pachinko seems almost quaint now. Perhaps embarrassed by the relatively small amount of egg on their face compared to some of their more ridiculous contemporaries, Konami have decided to come crawling back to try and buy our collective forgiveness by way of their second-only-to-Squeenix PS1 back catalogue. Well it won’t work, you swines! What’s that? Suikoden remasters? Well, it still won’t work! Metal Gear Solid on Steam, you say? Balls. Balls and zounds.
MGS1 has, of course, been available via GOG for quite a while now. It’s a noble, if barebones port, but it does mean I have Snake-related options besides dusting off my PS1 classic, which is currently doing a bang-up job keeping a dodgy table bang-upright. Either way, I’ve found myself on a bit of Metal Gear kick recently. Phantom Pain, for all its narrative faults, holds up still as a cracking stealth sandbox rivalled only by Hitman. And MGS1 is still dramatic, still goofy, still alternately comedically overwrought and genuinely touching. But most of all, it's still haunted by the same ghosts that dwelled inside it all those years ago.
]]>If you want to play Metal Gear Solid’s Master Collection - which will bring MGS3: Snake Eater to PC for the first time - when it releases this autumn, you’ll need to have a controller.
]]>Metal Gear Solid 3: Snake Eater will see its first-ever release on PC thanks to the upcoming release of the series’ Master Collection, freshly confirmed for a Steam release this autumn.
]]>Along with confirming a shiny remake of Metal Gear Solid 3 at last night's PlayStation Showcase, Konami announced a collection of ye olde Metal Gears Solid 1-3. These sound like straightforward rereleases of the classic stealth games and I'm cool with that because I am deeply wary of Konami touching Metal Gear at all. I just want Snake Eater on PC at long last. Konami are vague about platforms, but I'm expecting/hoping we'll see this collection on PC? And more vintage Gears Solid might follow.
]]>While the original didn’t garner much fanfare over 10 years ago, the success of Nier Automata had people excited about Nier Replicant. And, by all accounts, the general public has enjoyed it much more this time around than they did back in 2010.
]]>Solid Snake, Revolver Ocelot, and all their wacky mates return to PC today with re-releases of the first two Metal Gear Solid games popping up on GOG, after years hiding in boxes. The stealth series was clunky but ahead of its time in a lot of ways (and I'm as alarmed as anyone by how prescient their politics now seem) so I'm quite curious to see how the vintage tactical espionage action actually holds up. It's not going to be super-great, is it, but I'm game. GOG have dug up the original Metal Gear too.
]]>Good news, Metal Gear fans. It looks like the first two Metal Gear Solid games could be making a return to PC, after new age classification ratings have appeared on the Taiwan Digital Game Rating Committee website.
Gematsu spotted the ratings for Metal Gear, Metal Gear Solid, Metal Gear Solid 2: Substance, and the Konami Collector's Series: Castlevania and Contra. If these games truly are on their way, it'll be the first time the original Metal Gear is playable on PC.
]]>Let us wish a blessed Good Friday to all the Catholics in the house. Now, get out. Your fish-sharing magician cannot compete with these 9 videogame characters who see death as nothing but a passing nuisance. These 9 heroes of reanimated flesh. These 9 unkillable beings of limitless power and mystery. Where is your precious Holy Spirit now, loser? Look at these 9 luminous freaks who have monstered sinew and reality to their will. Read my list feature, disgusting mortal, and repent.
]]>Ah, the non-player character. Stoic endurer of all our sadistic whims. It’s time the monsters on the RPS podcast, the Electronic Wireless Show, made tribute to these humble little robots, whether they’re annoying companions, side characters, or disembodied human heads. Let’s talk about some of our favourites.
]]>It's easy to make fun of the Metal Gear series, and I say that as a huge fan of just about every game in the franchise, weird CCG-strategy spinoffs included. Few games do it as well as Never Stop Sneakin', the latest from Humble Hearts, developers of the well-liked platform hack n' slasher Dust: An Elysian Tail.
Wrapped in a visual style almost perfectly replicating the look of the original Metal Gear Solid on the Playstation (pixels the size of small dogs present and correct), this arcadey action/stealth/puzzle game was received quite well on the Switch, and now us PC folk get to take a swing at such villains as Dr Acula and Vice-President Helicopter later this month.
]]>After two-and-a-half-years, Metal Gear Solid V: The Phantom Pain on PC has finally unlocked a hidden cutscene celebrating complete nuclear disarmament. This has been a semi-secret community challenge, waiting for players to destroy all nukes built by players in the game's 'Forward Operating Base' multiplayer invasion mode. However! In a very Metal Gear-y conspiracy theory twist, it seems that celebrations are premature, because Konami say that the event was triggered when the nuke counter was not at zero. We're celebrating peace while thousands of nukes are still unaccounted for. If you load MGS V now you can see the cutscene, or watch it here:
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
Was Metal Gear Solid ever on PC? I have feverishly Googled for the answer and discovered: yes! It was ported in 2001 with slightly prettified graphics and some updated VR missions. That means I can write about it. Sweet PC port of the past, you have given me a fine gift this day. The gift of not scouring my brain for videogames that aren’t already on our 700+ list of things we’ve already covered for this column.
]]>If the very mention of Metal Gear Survive [official site], an MGS V cooperative zombie survival spin-off, makes you fume and spit like a malfunctioning furnace, the fifteen minutes of in-game footage below might not convince you to reconsider. I'm willing to give it a chance though, partly because the wide open spaces of The Phantom Pain seem well-suited to spotting of distant hordes, but mostly because the video shows the Fulton dragging zombies and sheep alike through a sky portal back to Hell.
]]>I haven't got anything like as many cassette tapes as I'd like in The Phantom Pain [official site]. A combination of a determination to be non-lethal, to knock out or capture everyone and my inherent ineptitude means most base raids go South pretty quickly, and I end up in a desperate sprint to a checkpoint in order that I don't lose all my progress. No time to clear out all the buildings: just run, run until that magical yellow save circle appears in the top right of my screen, and I know my prisoners are safe and my diamonds are in hand. I've left tapes behind that way, and it breaks my heart. Rebel Yell and Love Will Tear Us Apart are definite casualties, the latter of which I can barely cope with the loss of. If it turns out I've abandoned Bowie's Cat People somewhere, I'll almost certainly lose my mind.
When I heard the distant strains of Take On Me while trying to rescue a prisoner from a particularly well-guarded base, I knew my priorities had to change. Physician heal thyself. The trouble is, I didn't hear those strains until everything had already gone to hell.
]]>It's been days since I wanted to talk about anything other than Metal Gear Solid [official site]. My sister is probably sick of this. We're very close but live far apart so we tend to speak almost every day, not so much about our lives as about the things that distract us from our lives. She had no interest in Metal Gear Solid, but eventually my incessant chatter caused her to look into The Phantom Pain. I should have predicted the response.
“I watched a trailer for it last night. What's the deal with the boob lady?”
I'd been talking about the game for days but hadn't mentioned Quiet, your sniper buddy. I had been raving about the things I liked about the game, and when the conversation turned to flaws, it turns out it's the small things that disturb the experience more for me than those bigger talking points.
]]>Game Of The Month returns, haunting the first Monday of the month with the answer to life's eternal question: "I do not have time to play all of these games so which one should I pick?" There are so many worthy games that it's hard to pick just one but in this month of September 2015, one game has dominated our waking hours with its extraordinary take on open world stealth. It's Metal Gear Solid V: The Phantom Pain [official site].
]]>What. What?
]]>I woke up this morning in a bright new world, a world in which what may be Hideo Kojima's final Metal Gear game [official site] is available on PC. It still seems like an impossible dream, that a series that has only sporadically stealthed its way onto our machines should be here day one, the same time as the console launch, so I was expecting something to go wrong. Performance issues due to the port from console to PC? A sudden stepback in visual quality as compared to 'prologue' mission Ground Zeroes?
Remarkably, The Phantom Pain hasn't gotten its cape into a tangle and seems to be running smoothly while looking devilishly handsome. There are some caveats and snags though, as always.
]]>When I was asked to write 1000 words about why Metal Gear Solid matters, and what you need to know about it, I knew there was only one way to do it.
By feel alone.
]]>If you pay any attention to the internet, you may have noticed some rather glowing write-ups of Metal Gear Solid V: The Phantom Pain [official site]. You may also have noticed some quibbling and equivocating about the appearance of microtransactions in the Forward Operating Base competitive multiplayer mode. Yes, that's a PvP mode called F.O.B. that may be fobbing people off with in-game purchases to speed things along. Below, I've gathered what information I can about those pesky microtransactions and explained why we haven't been able to pass judgement on the game yet.
]]>Metal Gear Solid V's release date is so important that there's been a countdown and everything. TICK TOCK, it went. TICK TOCK. And then, moments ago, a cuckoo popped out screaming "SEPTEMBER 1ST, SEPTEMBER 1ST" before the timer had hit zero. Oops.
]]>Hideo Kojima is one of console-land's greatest champions. Over the past two decades Konami's Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year's full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.
]]>I'm excited enough at this point for Metal Gear Solid V: The Phantom Pain that I'm willing to watch videos that are entirely in Japanese. Heck, in some ways I prefer it this way. These latest videos - a three minute trailer and a twenty-one minute playthrough - both come from the Tokyo Game Show, and not being in English means I don't have to listen to the feverish conspiratorial jibber-jabber and can instead just imagine the wonders of an open-world stealth game.
]]>SHOCKING DEVELOPMENTS. Metal Gear Solid 5 is an actual, factual thing, as revealed during Kojima Productions' GDC panel. But wait, that's not all. Are you ready to ratchet up the vein-searing voltage? OK, here goes: The Phantom Pain was just a promotional stunt! It was Metal Gear all along, just like no man, woman, child, infant, or single-celled organism could've surmised from painfully obvious evidence. Now, though, you probably ought to flee into your local neighborhood tire factory, because here comes the most electric news of all. In spite of Hideo Kojima's repeated claims that Metal Gear Solid 5/Ground Zeroes/The Phantom Pain's demos have been running on PC, Konami still won't confirm or deny a PC version for some reason.
]]>Hot off the news: Metal Gear Solid creators Konami are advertising for "Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC." What could this possibly mean? We brought on our own engineers to decode it, and it seems that could mean the fifth proper game of Snake is headed for the computer machines. Of course we already sort of knew that was happening from way back in 2009, but it's nice to have it confirmed in internet writing. Unsurprisingly, the game is unlikely to be out until late 2013, or early 2014. So that is some far-away news.
]]>There isn't much love for most of the MGS series in Castle Shotgun, but of course it has its fans and they're totally entitled to that, regardless of the fact that we'll eventually round them up and drown them all in the river. The news that the upcoming new'un, MGS: Rising - which apparently stars some half-robot ladyboy or something - is departing its traditional Sony-only shores for the PC (360 too) is a little surprising, though. I don't believe we've had a Metal Gear since a port of number 2 yonks ago, so it's odd for it to suddenly come back now.
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