Insurgency developer New World Interactive are the latest Embracer Group-owned studio to lay off staff, as part of the Swedish conglomerate's efforts to reduce their debts after a series of reckless studio acquisitions. It's not clear how many people have been affected, but New World Interactive's direct corporate parent Saber Interactive have revealed that one unannounced project has been cancelled.
]]>Modern multiplayer military manshoot Insurgency: Sandstorm won't be fully launching until December 12th. While partially available now as a pre-order beta, the final release (featuring more maps and playmodes) has been delayed for additional tuning, polishing up and optimisation on top of a bonus round of bug-fixing. Developers New World Interactive have provided a checklist of things they hope to have tightened up and locked down by release, which you can see below.
]]>While I'll never be fully comfortable playing games set in the contemporary forever-war continually in the background of modern life, I must admit that Insurgency is a solid little shooter. Originally based on the Source mod of the same name, it offers realistic class-based tactical manshootery both competitive and co-op. For the next two days, it's free to grab in order to promote its upcoming sequel, Insurgency: Sandstorm, due out next month. Grab it now on Steam, keep it forever.
]]>Despite having to drop its exciting-sounding solo campaign, upcoming competitive FPS Insurgency: Sandstorm remains firmly on our radar for its uncompromising, brutal and tactile depiction of modern urban combat. Today, developers New World Interactive outlined their launch plans in an extensive development blog post, although the part you're all wondering is the release date, right? Despite not having a specific day picked out, the game should be Steam this September.
]]>This is what it must feel like to enjoy Battlefield or Call of Duty. I've tried many multiplayer military shooters over the years but I've never thought of one as more than a passing distraction until now. Insurgency: Sandstorm is more than a distraction. It's one of the most harrowing and thrilling depictions of combat I've ever seen, and I think it's a goddamn work of art.
]]>The singleplayer and cooperative story campaign planned for Insurgency: Sandstorm, the sequel to 2014's mod-turned-standalone Insurgency, might not actually happen. Developers New World Interactive announced last night that the campaign is "cancelled for release" so they can focus on the multiplayer that the series is known for, then the story "will be considered again at a later date." Which sounds like we probably won't get to play it. I'm sorry to hear that, as Insurgency's serious multiplayer action didn't click with me but I was interested in a road trip with two female Iraqi fighters and two foreign fellas. Though the fact that I didn't dig Insurgency's core multiplayer means I'm not really part of their audience so sure, I get it.
]]>“Infamy! Infamy! They’ve all got it infamy!” is one of the best jokes of all time. It is also what I screamed as I was repeatedly gunned down in World War II shooter Day of Infamy [official site] while playing the early access version.
Fans of murdering me from afar with a scoped rifle will rejoice that the game has just now busted out into a proper release, fully baked and ready to storm some beaches. You can see what kind of terrible conflict you can create in the trailer below.
]]>Every Monday, Brendan heads to the frontlines of early access and writes about his heroic battles there. This week, he repeatedly fires upon his own team in multiplayer shooter Day of Infamy.
In an age of Overwatches and hyper-CoDs it’s easy to forget that every first-person shooter was once set inside a single trench of World War II. Returning to this battlefield might seem like a terrible idea to some who’ve served their time in the hellish artillery bombardments of yesteryear. But I never played Day of Defeat, the Half-Life mod upon which this new WWII outing is based. So fumbling with grenades in the mud and snow of the Western front is something I was happy to do. I even tried my hand at commanding the other men. Which obviously resulted in everyone being disintegrated into thousands of tiny pieces.
]]>Insurgency developers New World Interactive have announced a sequel to their tactical FPS, named Insurgency: Sandstorm. Annnd that's about all they have to say right now. Cracking, post done, let's go ho- oh, no, I can tell you a teensy bit more.
]]>Modern-day military FPS Insurgency [official site] now has a World War 2 military FPS lurking inside it, like a matryoshka doll made from bullets. Insurgency developers New World Interactive built the foundations of mod Day of Infamy themselves but have opened it up to players to expand it. Yes, obviously it is inspired by Day of Defeat. Infamy required a beta client when it first launched in mid-January, but as of a few days ago it's compatible with the game's main branch for everyone to easily play.
]]>Insurgency is a lot of fun. Following Rich’s great exploratory feature on the highly tactical game last year, I took a look at it for the first time this week and tried to find out more about it, where it’s going and how a year’s further development has shaped it.
At its core, Insurgency is a tactical shooter, one that sits between the hardcore realistic works of Arma; the competitive, smart strategies borne of Counter-Strike; and the large-scale war efforts of Red Orchestra. It kind of feels a bit like Battlefield in parts, too.
]]>Darkness in multiplayer shooters is a tricky one. In theory, it demands new ways of moving, more attention and more caution, but opens up new tactics and opportunities. In practice, people bump their brightness high enough to make the darkness pointless so you do it too because they're essentially playing a different, easier game and then it's all just pointless and everyone's looking at an ugly, ugly game. Few games manage fun, uncheatable darkness.
Military FPS Insurgency is having a crack at darkness in its next update, named Nightfall. Along with spooky night-time maps, it'll bring a new co-op mode about sneaking around in the dark.
]]>A trio of free weekend trials on Steam mean that all and sundry can enjoy what are, as I understand, three figures and ideals important to PC gaming: soldiers, vampires, and jetplanes. They all, naturally, do fighting. Not each other, mind--others of their kind. None of these games will let you e.g. pilot a fighter jet battling winged vampires. More's the pity, really.
Multiplayer futureplane game Strike Vector and realish FPS Insurgency have respectable sales to accompany their free weekend trials, and technically human vs. vamp arenakiller Nosgoth does too but that'll be free-to-play at launch so it's less special.
]]>Well, now-ish anyway. Today is JanuMonth TwentyTwomeral (or however we're designating dates in these lawless, calendar-bereft times), and tactical multiplayer shooter Insurgency should be out any second now. Originally an award-winning Half-Life 2 mod, a full version has crept forth from the massive camo-tattooed womb that births all military FPSes. After an attempted infiltration of Kickstarter didn't end so well, developer New World Interactive took the game to Steam Early Access, but now it's finally graduated to the non-Early-Access portion of Steam, which I believe is populated by something like four or five games these days. Footage and detailsy info below.
]]>The big question with any Insurgency – who's it for? For 'the people', that nebulous concept underlying the promises of kings and tyrants? Against the foreign devil? Or is Insurgency for folk who find Counter-Strike too arcadey, ArmA too serious, and want something that's a bit like Red Orchestra but is not Red Orchestra?
Eternal questions like this are addressed below.
]]>Dakka-dakka boom and all those noises. Team-based shooter Insurgency is back, Back, BACK! And the latest released is poised at the potential-filled moment of early-access via pre-orders. You might recall that the first version of this game was a Half-Life 2 mod that was ModDB's mod of the year back in 2007, but it's now a full commercial project, complete with four game modes, class-based happenings, and fancy 3D VOIP. It's sort of reassuring to see these kinds of projects finding a long-term home, especially when small teams dedicate such huge amounts of time to them. Whether it will be a success? Well, that's one news we'll have to wait for.
]]>When Insurgency was first released in 2007, even RPS wasn't around. A total conversion mod for Half-Life 2, it was co-created by Jeremy Blum, the man behind that even more famous mod, Red Orchestra. And now, five years on, his independent studio - New World Interactive - is creating a sequel, Insurgency 2. There's some in-game footage in the game's Kickstarter video, but tonight we can exclusively show you eight minutes of the game in action. It's below.
]]>Since Insurgency recently took the first place in the ModDB 2007 awards and we found ourselves bouncing e-mails with this total-conversion of Half-life 2's Founder and now Senior Advisor, photojournalist Andrew Spearin. We figured it was an opportune time to talk about his feelings of the long route from its conception in 2002 to its triumph five years later. We talk about how how he was inspired when he was serving in the Canadian Army, comparing the games he played to the training he experienced, what's actually interesting about the concept of realism, what it'd take for him to consider becoming a professional designer and - of course - the actual ModDB competition itself...
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