Earlier this year I watched a very short presentation of Inkbound, an upcoming turn-based roguelike from Shiny Shoe, the devs behind deckbuilder Monster Train. I thought it had potential, but it's difficult to determine just how much potential something has when all you've got to go on is footage they'd prepared earlier, like a cottage pie from a Sunday Brunch oven.
I'm excited to report that I spent over an hour with the game alongside Shiny Shoe's CEO Mark Cooke and creative director Andrew Krausnick, who were not only lovely but put up with my incredible ability to fumble my turns. Still, I was impressed by how the game's speedy combat matched its roguelike needs, as it pushed us through even the trickiest of scenarios - as opposed to other strategy games which can feel like trudging through a sea of glue.
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