Guild Wars publisher NCSoft's long-rumoured Horizon: Zero Dawn spin-off is a full-blown MMORPG codenamed Project Skyline, will run on Unreal Engine 5, and is coming to PC and mobile with a PS5 release still TBC, according to a brace of job listings and CVs fished from the post-apocalyptic robo-wilds of yonder internet. Also according to the said listings, it won’t be out for a while.
]]>Horizon Forbidden West will follow its predecessor Horizon Zero Dawn away from former PlayStation exclusivity with a PC release early next year.
]]>Footage purporting to be from Horizon Forbidden West's multiplayer alpha has appeared online. The leak surfaced on Reddit over the weekend, claiming to be from a "very old alpha" build from summer 2020. It's an interesting watch, as while the world and robo dinos look like classic Horizon, the characters jumping around fighting them look a lot more stylised than their hyper-detailed mainline counterparts.
]]>The universe that began with Horizon Zero Dawn is expanding, with devs Guerrilla Games confirming that they’re working on a new single-player games for Aloy, and a separate "Online Project" set in the same universe. Announced in a tweet today, it confirms previous rumours that Guerrilla were working on an online multiplayer Horizon game, and a recent batch of job listings for the project have given us a glimpse of what we might be able to expect once it's ready.
]]>Aloy might not be the only person battling giant robot dinosaurs for much longer if a report that a Horizon MMO is in development is on the nose. Korean site MTN claim Sony are teaming up with Guild Wars publishers NCsoft to create a massively multiplayer take on Guerilla Games’ sci-fi action RPG. This partnership to create new games isn’t just limited to Horizon either, MTN’s source alleges.
]]>My strongest memory from my 100-hour-long first playthrough of Horizon Zero Dawn was the first time I took on a Thunderjaw. A colossal T-Rex-esque machine with powerful legs, twisted metal horns, and artillery cannons strapped to its back, it loomed larger than any other enemy I'd seen so far in the game. My first thought as I crouched behind a nearby rock and surveyed its chromium splendour was: "I am definitely not yet ready to fight this thing."
My second thought came quickly after the first, when my cover was blown by a nearby Watcher that immediately reared back and emitted a shrill noise that alerted the Thunderjaw to my presence. "Oh shite. Here we go."
]]>Horizon Zero Dawn developers Guerrilla Games are working on an online multiplayer instalment in the retro-futuristic, robot battling series, a new report claims. MP1st say multiple sources allege the project exists, and another suggests it could include co-op involving some form of customisation based on tribes from the Horizon series. This multiplayer version of Horizon would come to PC alongside PlayStation consoles.
]]>Streaming giants Netflix have a BioShock movie to make and, after pointing their golf club at various directors, they’ve selected Francis Lawrence. He’s best known for overseeing three of The Hunger Games movies and is working on the prequel coming out next year, The Ballad Of Songbirds And Snakes.
Netflix have also hired screenwriter Michael Green for the BioShock flick. Green wrote the Kenneth Branagh versions of Agatha Christie’s Murder On The Orient Express and Death On The Nile. I guess that means he’s got experience of period settings.
]]>Sony Interactive Entertainment boss Jim Ryan has revealed that the company expects around 30% of their PlayStation games to be released on PC by 2025. The comments were made during an annual business briefing today, which also revealed performance figures for core PlayStation games released on PC in the past two years.
]]>As if ray tracing and DLSS weren’t big enough bonuses to owning a GeForce RTX graphics card, Nvidia has just dropped another toy in the chest: Deep Learning Dynamic Super Resolution, or DLDSR. It’s essentially an AI-fuelled upgrade to Nvidia’s DSR downsampling tool, aiming to more intelligently render the frames of your games so that they appear more detailed – without the same performance loss that comes with standard DSR. It’s an intriguing new feature that could make some of the best graphics cards even better, and I’ve been trying it out to see if it performs as effectively as Nvidia claims.
]]>Back when erstwhile PlayStation exclusive Horizon Zero Dawn launched on PC last year, it was a bit of a lucky dip whether you got a smooth-running port or a constantly crashing mess. These days, though, the PC version is in far better shape, and has just today received a major upgrade in the form of support for Nvidia DLSS (Deep Learning Super-Sampling) and AMD FSR (FidelityFX Super Resolution).
]]>Genshin Impact is getting its first crossover event. Aloy, the protagonist from Horizon: Zero Dawn, is arriving in Teyvat "in search of a new challenges". She's also Genshin's first free five-star character.
]]>Sony have already released former PlayStation exclusives Horizon Zero Dawn and Days Gone to PC, and Uncharted 4 might well be next, but it seems they still have plans for more. (Which is nice, because three games really isn't that many.) PlayStation boss Herman Hulst says Sony will "continue to look at the right times" to bring more scloosies over. From the sounds of things, we probably won't see those exclusives on PC at launch, however.
]]>Horizon Forbidden West is bound to come to PC someday, right? Horizon Zero Dawn eventually made the jump last year, and Sony have repeatedly committed to bringing more games to PC - as recently as yesterday with the announcement of an Uncharted 4 port.
So, yes, let's post about the 14 minutes of new Horizon Forbidden West footage. It's very pretty.
]]>Horizon Zero Dawn was pretty darn buggy when it came out on PC last year. It was a shame considering it was the first bug PlayStation exclusive to make the jump to PC. But Guerrilla Games have been steadily updating it to fix all sorts of problems, and yesterday the game received its 1.10 patch, adding in a couple more crash fixes and performance improvements.
Notably, this patch marks the start of Guerrilla slowing down on their HZD updates, so they can shift focus to work on the game's sequel, Horizon Forbidden West.
]]>Ultrawide gaming monitors can seem excessive compared to regular 16:9 gaming screens, especially when their demanding resolutions often require powerful and expensive graphics cards to make the most of them. Once you try one, though, there's no going back. I've been a big fan of ultrawide gaming monitors for years now, as their extra screen space not only makes them great for juggling multiple desktop windows, but supported PC games also look uttery fantastic on them - and to prove it, I've put together this list of the best ultrawide games on PC.
]]>Another Horizon: Zero Dawn patch arrived today, promising to fix yet more bugs that caused crashes. Horizon is such a lovely game that it's a shame the launch was marred for some by technical issues, especially considering this was Sony's first experiment in releasing PlayStation exclusives on PC. Fingers crossed that this patch lets more folks simply enjoy scampering about hunting robodinosaurs.
I do have a wild dream that Sony's PlayStation 5 showcase stream tonight will also talk about bringing more games to PC. It won't, but I want to believe. God, I yearn for Yharnam.
]]>The battle to make Horizon Zero Dawn stop crashing on PC continues with the game's latest patch, which came out this week. Turns out there are an awful lot of ways for Guerrilla's cyber dino-hunting adventure to crash, from GPU hangs to AI aiming at weird places. These are amongst the issues solved this week, as is a slightly weirder problem which caused players to get stuck in preteen Aloy's body long after she should've turned into an adult.
]]>Earlier this year, Alice0 mused that it would be weird if Sony didn't bring more exclusives to PC and by golly it looks like they were listening to her specifically because now they're having a proper think about it. Sony now say they will "explore" bringing more games by Sony-owned studios to PC players.
]]>If you've been hounded by technical problems in the PC port of Horizon Zero Dawn, I have some good news for you. Today, Guerrilla Games released a small patch for the formerly PS4-exclusive dinobot adventure to fix a bunch of performance issues. Crashes, random bugs with Steam and Windows profile names, and broken slowdown mechanics are but a few issues this update has addressed. Guerrilla plan to release another patch next week to fix more lingering problems.
]]>Over the last week, I've sat through Horizon Zero Dawn's lengthy optimisation process more times than I care to count. Most people will only ever have to do this once when they play Horizon, but in my attempts to benchmark the game with lots of different graphics cards, it meant sitting through that 10-15 minute start-up sequence every time I put a new card inside my PC. Most times, it worked absolutely fine. But there was one occasion when something had clearly gone horribly, horribly wrong. I'd accidentally turned Horizon Zero Dawn into an N64 game.
]]>Horizon Zero Dawn hasn't got off to the best start on PC. While we've had minimal performance issues here at RPS, others have found it downright unplayable due to frequent crashes, stuttering and more. Guerrilla Games have said that they're investigating these technical problems as a matter of top priority, and we expect another patch to be forthcoming very soon.
In the meantime, though, I'd thought I'd make use of my relatively problem-free Horizon Zero Dawn experience to take a closer look at how the game runs across a variety of different graphics cards when it's not misbehaving, detailing what kind of performance you can expect from nearly all of today's best graphics cards, and how to improve your PC's performance if you find your graphics card's struggling a bit.
]]>The robodinosaur-hunting former PlayStation exclusive, Horizon Zero Dawn came to PC on Friday and: it's still a great game but it's marred by technical issues on PC. While it's fine for some players, others report issues from stuttering framerates to crashes. The developers, Guerrilla Games acknowledged on Saturday that yeah it's not the best, and said that investigating players' reports of problems was their "highest priority". No word of when we might expect to see fixes for any of the problems, mind.
]]>As you may have noticed, I've been quite impressed with Horizon Zero Dawn's PC port. I've been able to get the game running smoothly at 60fps on High settings even on a lowly GTX 1060 during the course of my testing, and I'm also very fond of Horizon's lovely ultrawide support, too.
Sadly, this hasn't been the case for everyone over the last couple of days. Numerous reports have emerged since Wednesday that Horizon Zero Dawn has been nigh on unplayable for lots of members of the press, and our friends at Digital Foundry even went as far as saying it's a "deeply disappointing" port. This hasn't been my experience of the game, and I must admit I was slightly baffled by the sheer number of fixes Sony said would be included in the Day One patch (which has since arrived). Even worse, there have been numerous reports that the patch hasn't actually fixed these issues at all. Here's what's been going wrong.
]]>If you've read anything I've had to say about Horizon Zero Dawn to date - and I've eulogised it twice already - the tone of this review shouldn't come as a surprise.
I knew the PC port would have to be either unplayable, or introduce an inexplicable wisecracking pelican as Aloy's sidekick, to change my opinion of what's probably my favourite ever action game. And so here we are. Despite a couple of hardware wiggles, and some tough moments with mouse and keyboard in a game shot through with PlayStation DNA, there is no pelican, and Horizon Zero Dawn is, for me, a very Bestest Best.
]]>Guerrilla Games have really gone to town on the PC port of Horizon Zero Dawn. Not only have they unlocked the game's frame rate and added in shinier graphics presets to give it PS4-beating performance on relatively low-end hardware, but it's also one of 2020's big PC games to get 21:9 ultrawide support. The latter is something I've been particularly looking forward to after the superb ultrawide shenanigans of its Decima Engine-sharing stablemate Death Stranding, and so I thought I'd take a closer look at how Horizon Zero Dawn's 21:9 support works on PC, showing you what it looks like at 3440x1440 and how it deals with the game's cutscenes.
]]>Horizon Zero Dawn stomps onto PC in just two days time, and I've been playing an early build of Guerrilla Games' post-apocalyptic cyber dino-hunting adventure to see how it runs now that it's left the confines of its console box origins. The results, I'm pleased to say, are excellent. Not only is this the best-looking version of Horizon Zero Dawn, what with its extra graphics settings and ultrawide monitor support, but it's also the smoothest thanks to its uncapped frame rates.
I'll be taking a closer look at what kind of speeds you can expect from a variety of today's top graphics cards on Friday when the game comes out, but right now I thought I'd put Horizon Zero Dawn's recommended GTX 1060 spec through its paces to see what it's made of. Can it hold a candle to its engine-sharing stablemate Death Stranding? Let's find out.
]]>Folks, the time has almost come. Yes, Horizon Zero Dawn's PC release is mere days away. Soon, Guerrilla Games' former Sony exclusive will be unleashed on a new segment of the game playing public like a big robot dinosaur set free in a water park.
We here at RPS are looking at HZD from several angles, so while Nate is down in the wordmines right this second, and hardware editor Katharine puts together more excellent hardware and performance focused analysis, myself and Matthew are here to bring you a delicious video review. The adventures of future post-apocalypse warrior Aloy are a sight to behold on PC. In fact, I'd go so far as to say this is probably the best version of Horizon Zero Dawn you can get your paws on.
]]>If you've been itching to play former PS4 exclusive Horizon Zero Dawn when it comes out on PC next month, you can now see if your PC's up to the task of running Guerrilla Games' post-apocalyptic cyber dino-hunting adventure thanks to some freshly published PC requirements over on its Steam page.
Thankfully, they're pretty much exactly the same as Kojima's post-apocalyptic courier sim, Death Stranding, which isn't surprising given that they run on the same engine, but if you've been merrily building bridges and delivering packages in the old Stranding, you should be pretty good to go when Horizon bounds onto PC on August 7th.
]]>There's just four weeks to go now until Horizon Zero Dawn does a massive electric roar and charges towards us through our PC screens, and as RPS' resident HZD obsessive, I'm excited. And to my own surprise, possibly the thing I'm most excited about is the chance to just drink in the look of the game again. In fact, no. I don't want to drink it in at all. I want to chug it down as if it were a protein shake, and my eyes were a pair of totally shredded bros.
Possibly because I've spent most of my life with PCs some way behind the curve in terms of hardware, I've never been that bothered about how games look. But Horizon Zero Dawn is an exception. It looked a couple of years ahead of its time even in 2017 on PS4, and if Katharine's experimentation with Death Stranding (which uses the same engine) are anything to go by, HZD's PC port is going to absolutely batter us aesthetically. With this in mind, then, I thought I'd take you on a little sightseeing trip through some of the things I'm most excited to behold with new, muscly eyes.
]]>Alright folks, start up the post-apocalyptic phone tree. Horizon Zero Dawn now has a PC release date. Guerilla Games had previously announced plans for a summer release and then, to my equal parts joy and sadness, revealed a trailer for the sequel before gracing PC players with a date for the original. Well that's solved now. You'll be able to take Aloy on a good ol' fashioned robo dino hunt while uncovering the secrets of the apocalypse on August 7th.
]]>Horizon Zero Dawn still only has a vague 'summer' release date at the moment, but AMD's latest free games bundle suggests a proper release of Guerrilla Games' cyber-dino-hunting adventure could be just around the corner. The bundle isn't up on AMD's own website yet, but various system builders and component retailers in the UK such as Scan, Overclockers and Chillblast have all got pages outlining the details of the bundle, which runs from now until June 30th.
]]>You know how it is. You think you're into videogame soundtracks, then you go and hear someone perform ten of them on a Mongolian string instrument. I recently spent 20 minutes listening to a man do just that, and I think you should too.
Genius Jaavka is the man. The morin khuur is his instrument. Songs from Horizon Zero Dawn (coming to PC this summer), Mortal Kombat, Dota 2 and Fortnite are just some of the ones he treats us to. He's really very good.
]]>With yesterday's news that Sony will release Horizon: Zero Dawn on PC this summer came a hint that this might be only the first of their PlayStation exclusives coming our way. It sounds like they're moving slowly and cautiously yet do expect to bring more. While this has seemed increasingly likely in recent years, it's still surprising to me. What a great thing. Sony own a number of world-class development studios and I'd be thrilled to see more of their games on PC. But I'll not get over-excited just yet. Just in case.
]]>It's been two months since rumours started flying about Horizon: Zero Dawn coming to PC, and now, out of absolutely nowhere, it's been confirmed. Horizon is a (soon-to-be former) PlayStation exclusive where you get to hunt giant robot dinosaurs, and it's making its way to PC this very summer.
Oh Nate will be pleased.
]]>There are rumours that robo-dinosaur hunting adventure Horizon: Zero Dawn is coming to PC soon, which would be the first time a game produced by a Sony-owned studio has shaken loose from its console shackles. We've also seen other former PlayStation exclusives developed by third-party studios make the leap to PC in the past year, such as Journey and Detroit: Become Human, and 2020 will see the release of Death Stranding.
If Sony are looking to follow in Microsoft's footsteps by making the PC their second home, then that's good news for us. It begs the question: what current PlayStation exclusive games do we crave most urgently?
]]>I was feeling a bit out of touch yesterday. Games Twitter was alight with loud opinions on Cyberpunk 2077 getting delayed until September, like a jungle full of cartoon animals reacting to the death of some kind of games Mufasa, but I didn’t really care. I worried that maybe I didn’t care enough about big important games any more. Then around 11pm, I read the news that Horizon Zero Dawn might be coming to PC this year, and I went berserk.
]]>Like many of you, I've never felt the impact of a steel bow pierce cyborg velociraptor flesh. I've never climbed one of Horizon: Zero Dawn's whopping great brontosaurus with a flying saucer for a head. No, I've only watched our oft-absent PlayStation-owning flatmate steal through the tall grass, watching from the doorway, thinking "cor, that looks alright."
Horizon: Zero Dawn was going to be one of those nifty-looking console games I'd begrudgingly accepted I'd never play. But that might not be the case for much longer. Earlier today, Kotaku reported that Guerrilla Games' open-world dino-hunter could appear on PC as soon as this year, according to three anonymous sources "familiar with Sony's plans".
]]>Poor Ubisoft. They crafted this enormous open-world icon-riddled niche of their own, trod it into the ground while flogging it to death, and then other people came along, borrowed their ideas, and built superior games with them. In the last year, despite decent showings from Far Cry Primal, The Division, Watch Dogs 2, and Wildlands, players and critics were beginning to weary of yet another open map of odd jobs. None was particularly at fault, but we were experiencing perhaps the sense of diminishing returns, and certainly the weariness of fatigue. And then this year we got Zelda: Breath Of The Wild from Nintendo and Horizon Zero Dawn from Sony. Pow. Two platform-pushing monoliths that schooled Ubisoft at their own games.
In the wake of being so astoundingly outshone, what can Far Cry 5 [official site] do to reclaim the crown?
]]>