This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Far: Lone Sails [official site].
It’s there when you first start the engine, in the hiss of steam as you press the ignition button and the rumble as the great wheels begin to turn. Then the music swells and you know the journey has begun.
Far: Lone Sails is a game by Okomotive about piloting a giant land boat across a destroyed landscape, about tending a huge machine through unpropitious conditions: hail and storms, fires, failure and shortages of fuel. And a great deal of your understanding of its colossal workings comes through sound, with music which responds to your actions and many layers of looping sound effects which subtly change shape as you trundle through a vast wilderness.
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