The original Far Cry turns 20 years old next year, but it looks like somebody wanted to celebrate a little early - and by leaking the game’s entire source code to the Internet Archive, no less.
]]>Ubisoft are working on two new Far Cry games, according to a new report, including the next mainline entry, Far Cry 7, and a standalone multiplayer offshoot from the series. Sources told Insider Gaming that the pair of games were originally just one project, but have since been split into separate single-player and multiplayer games. What could become Far Cry 7 is reportedly being referred to as Project Blackbird internally at Ubisoft, with the multiplayer game going by the moniker of Project Maverick. Both games are being developed with input from veteran Far Cry series developers Ubisoft Montréal.
]]>Netflix are hot for video games lately, with their number of animated and live-action adaptations now into double digits. Their E3 stream today brought news of even more, including announcements of a Far Cry: Blood Dragon cartoon and casting for their live-action Resident Evil. It has Lance Reddick! But by and large, their stream was a weird shrug with so little information that all they had on one show was a logo. But hey, here's what they had on Cuphead, Castlevania, Splinter Cell, League Of Legends, and others.
]]>Looks like Ubisoft will be announcing Far Cry 6 during this weekend's Ubisoft Forward event, because the game's existence and a few details have been revealed by a page on the PlayStation Store. It appears to have gone live by accident and has already been taken down, but it was there. Far Cry 6 will send us to the "tropical paradise" of Yara to fight against a brutal dictator and his son, and yes we will get animal friends again. The store page said it's coming on February 18, 2021.
]]>Oh my friends, we have become weak. Feeble little twigs, snapping at the mildest first-person breeze. Let me tell you about a time when we were made of sturdier stuff, way back in the distant fogs of 2004.
]]>It's looking like the next Far Cry is going to be set after the end of the world. Teasing a full announcement for The Game Awards tomorrow night (which Alice Prime will be burning the midnight oil to cover), the trailer below gives us a little taste of the things to come. Ubisoft manage to hold back from declaring that 'war never changes', but that pneumatic saw-crossbow sure looks Mad Max-ish to me. Ubisoft call it "a new Far Cry game" but it's not yet clear whether it will be a direct sequel, a spin-off, or what.
]]>What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good.
Games about one player character against hundreds of enemies generally have to give you some kind of unfair advantage. In action games, it's usually resilience: getting shot in Call of Duty covers you in jam for 3 seconds but leaves you otherwise unharmed, gunshots in Wolfenstein can be fixed with chicken dinners, and in Doom 2016 punching a demon feels so good it physically mends you.
Stealth games need a different solution, because the fun part is generally over by the time you get shot. That's good - they don't need jam vision or dinner magic. Instead they need a crutch that helps you before things get that bad. And in games about hiding from everyone, that's usually intelligence. Information is power. To evade improbable odds, you need to know more than you reasonably should.
]]>There are many reasons why Far Cry 5 has wormed its way into my cold heart far more than I'd ever expected, but foremost among them are its recruitable animal followers. Why have a crack-shot sniper or rocket-spewing airplane pilot watching your back, when you can have a tame bear and unnaturally loyal cougar by your side instead? Sure, there's a cute dog, but screw that guy - Peaches the mountain lion and Cheesburger the grizzly are the best friends an anonymous law-enforcer on a one-person crusade to rid Montana of murderous cultists could have.
]]>Ah, a new Far Cry has appeared! Having torn up the Himalayas, Polynesia, Central Africa and The Past, in Far Cry 5 Ubisoft’s lidlessly searing eye for endless open-world violence has turned to the USA. Specifically, we're in Montana, where Ubisoft have conjured a new set of colourfully monologuing nemeses who toy with you as they enact their Bad Plans while you try to ignore them so you can get on with the important business of hanging out with animal pals. Which particular brand of environment and Kurtz-like do we get this time? Let’s find out.
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
I have a confession: I've never played as far as the mutant stuff in Far Cry.
]]>Hot on the heels of Fallout 4's Survival Mode, which brings exhaustion and dehydration back to the world of post-apocalyptic entertainment, Ubisoft have announced that Far Cry Primal [official site] will be getting the survivalist treatment.
The keystone of that survival mode is the change in the exploration, crafting, and difficulty of the game to make it even more realistic. After that, there are options the player can activate to go further.
Survival mode will arrive as part of a free patch on April 12th. We called this earlier in the month, of course, when we made Robert Zak play the game wearing nowt but a loincloth. More details below.
]]>When Far Cry Primal [official site] was unveiled, I shrugged with semi-feigned disinterest, aware that the series has hit milking point, but unable to dismiss the inner teenager tugging at my inner sleeve saying "But it's got cavemen and tribes and woolly mammoths and you can ride them, and throw spears and stuff!" Yes, the prehistoric era taps into a primal fantasy in me, but when that's overlaid with an advanced radar, an owl endowed with the abilities of a military drone, and heat-vision that conveniently colour-codes every object, footprint and smell, the fantasy kind of tapers off.
By shutting off as many aids and HUD elements as possible, I intended to reclaim the fantasy.
]]>A week later than consoles, because apparently Ubisoft have abandoned that promise already, Far Cry Primal [official site] is out on PC tomorrow. I've donned my wolf-skin coat, daubed random lines of paint on my face, and killed some local wildlife (sorry Mrs Primms about Fluffy) in preparation to tell you Wot I Think:
]]>There's a scene in the new Far Cry Primal [official site] trailer in which the player character instructs his pet owl to eat someone's face. It's amazing how inconsequential the lack of vehicles and rocket launchers seems now that the full extent of the animal-taming can be seen. Feed wild beasts and they can be tamed, which leads to big cat snuggling, guard bears and tiger ridin'. Given that sniping the locks off animal cages was my favourite way to take out a baseload of baddies in Far Cry 3, Primal suddenly looks very tasty indeed.
]]>Psssst! You wanna hear some gossip? WELL! So, Eurogamer told me that some friends of theirs told THEM that a marketing research survey told them – the friends not Eurogamer – that they wanted to talk future Far Cry game settings. I *know*, right?
Apparently the talk came in the form of a survey which asked players to make their preferences regarding potential settings such as Alaska, zombies, dinosaurs and Vietnam known.
]]>Far Cry 4 is a funhouse mirror. I love pointing it in in different directions and seeing the way its design reflects the videogames around it. Angle it one way and the first thing you'll see in its reflection is the only-slightly distorted visage of its predecessor, as Far Cry 3's every idea turns formula: there's an exotic setting; an extravagant and verbose villain; crafting by way of animal hunting; a mixture of linear campaign and dynamic missions. This sequel could be considered a lavishly made standalone expansion pack and, if you enjoyed the previous game as I did, its slavish devotion to existing structures is no bad thing.
]]>Know what Far Cry needs? A villain so kerrazy that he takes a selfie right after he murders a bunch of people. Thankfully, that's precisely what the series now has in the shape of the mad despot who takes center stage on the box art and rants and raves his way through the debut trailer above. GTA V was the game to popularise the act of inappropriate post-carnage selfies, I believe, and dare we hope that Far Cry 4 will take the art to the next level? Brave new worlds opening up before us.
]]>As part of my continuing display of ignorance, I hadn't realised that the upcoming Far Cry The Wild Expedition - a bundle of all the previous Far Cries in one imaginary box - was going to contain something called Far Cry: Classic - a slightly remade version of the original game. Something that's already available for consoles, apparently, but sigh Ubisoft etc. It seems the PC will only get it on the 21st, as a part of the rest of the pack.
]]>Many people set their furrowed brows to maximum anger (known in some places as a warface) and rallied against Crysis 2. I wasn't one of them. It was, in many ways, a far more directed experience than Crysis 1, but it was still far from being Modern Warfare in a snazzy pair of robo-pants. That said, when word got out that Crysis 3 was aiming to get back in touch with the series' more open roots, I may have done a little dance. But then, mid-awkward-convulsion-shuffle-step, I halted with a sudden sobering realization: could it all be too good to be true? Fortunately, this entire series of events took place at a Crysis 3 event in San Francisco yesterday, so I immediately turned and asked director of creative development Rasmus Hojengaard. Here's what he told me.
]]>Once upon a time, Far Cry was the great hope of modders everywhere. Its paint-like world-building tool appeared joyously easy to use, and its incredi-graphics seemed malleable to all sorts of visual experimentation.
That didn't really happen. Half-Life proved a more suitable mod-foundation, and any number of mooted Far Cry efforts didn't make it far past the drawing board. So it's great to see one finally make it out the door (though worth noting we've had two other splendid FC mods in the last year.)
The Delta Sector is both a single and multiplayer mod, but its main goal - and its greatest accomplishment - is to squeeze every last drop of pixel-juice out of Crytek's now-aged first engine. The results are incredible:
(Click on the pic for a big'un).
]]>This blog (scroll down if you don't read French) has the details of an artful Far Cry mod that references Samuel Beckett and Fritz Lang alongside Rez, Shadow Of The Colossus, and Fahrenheit, in its design blurb. It seems to be called "Jeux d'ombres", which means something like "Play Of Shadows" "Shadow Play", apparently. Although "Game Of Shadows" is the literal translation. My complete lack of professionalism means that I don't have a copy of Far Cry handy to test this out on, but the description and trailer makes it sound worth taking a nose at...
And now, Far Cry: The Movie.
]]>Disclaimer: Only "Americans" can get free stuff.
]]>Single-player FPS mods, especially ones that aren't brain-agony to play, are pretty few and far between. Adding plot, dialogue, setpieces and incentive to continue takes a lot more effort than making something that's a lot like Counter-Strike but with brown uniforms, after all. Never entirely comfortable with being shot at by strangers who are far better than me at placing bullets inside skulls though, I'm always on the lookout for a good soloplay homebrew effort.
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