Time hopping in Berlin usually means queuing several hours for a club, only to magically find yourself either right back at the end of the line, or else waking up on the U-Bahn three days later with tinnitus and currywurst spilled down your Acronym jacket. Not so in cyberpunk tactics game All Walls Must Fall. Here time travel means dodging bullets, reversing flubbed hacking, and replaying that conversation you had with the bouncer that got you booted to the curb. “A bloody good time-troubling tactical shooter,” decreed Adam Smith (RPS in Peace) in his review. Well, now it’s a bloody free time-troubling tactical shooter. Take that, Monday!
]]>Bullets tear across a sweating dancefloor, heaving with bodies. Flashes of metal and flesh, lights pulsing and skittering across glistening bodies. All Walls Must Fall's nightclub shoot-outs are a devilish dream, capturing at once the brilliance of Terminator's Tech Noir horror and the actual punk in cyberpunk. I just wish there was more to the game than a thousand murders on the dancefloor.
]]>The blizzards of Siberia have gone on holiday to the United Kingdom this week. But the RPS podcast, the Electronic Wireless Show, doesn’t do snow days. The pod squad have trekked hard through the whiteout (from their bedrooms to their computers) to gather on their respective microphones. To what end? Well, to talk about the weather. Blizzards, thunderclouds, sandstorms and, er, night-time? In videogames, it all counts.
]]>We've covered All Walls Must Fall quite a bit over the past few months, and it's easy to understand why. Starting out veiled in mystery, this bizarre cyberpunk music-synced fusion of tactical gunfights and conversational infiltration does a lot to stand out. It has evolved to a surprising degree during its time in Early Access, with developers Inbetweengames bolting on major new features with practiced confidence.
Befitting the name, All Walls Must Fall has burst forth from its confines and into the dazzling moonlight, fresh from the dance-floor and ready to launch. Within, we've got the cheekily named 'coming out' launch trailer. While earlier marketing may have coyly weaved around the central environment type of the game (gay nightclubs heaving with scantily clad men), this one goes all-in, leaving very little to the imagination.
]]>After infiltrating early access last August, the slightly conceptually overwhelming All Walls Must Fall is finally ready to break out and release for real. That's the tactical tech-noir cyberpunk time travel game set in an alternate-history Berlin nightclub, in case you'd somehow forgotten. Dominic reported on it favourably in the past but here's reminder: you have one night to prevent a nuclear attack. If you can tear yourself away from the dancefloor, that is. During its early access gestation period, the isometric tactics game has bolted on daily challenges, RPG elements, and various other doodads, so much so that developers inbetweengames now reckon it's ready to be unleashed to the wider world.
]]>It's been a busy two months for German nightclub tactical time-travel/cyber-thriller All Walls Must Fall. Since we last reported on the promising Early Access tactics game, it has received two major updates, the first of which added daily challenge missions - a good fit, given the improvisational, quickfire nature of the game - but the most recent update brought a santa-sized sack of new features, equipment and enemies to contend with.
]]>Inbetween Games bill their All Walls Must Fall as a "Tech-noir tactics game". While not untrue, it feels like a coy evasion. Yes, it's a dark sci-fi game set in an alternate future where the cold war never ended and the Berlin wall still stands. There are cyborg upgrades, and a grim neon-on-concrete aesthetic. True, there is time travel. There are even turn-based gunfights against swarms of human and robotic enemies, and now a greater focus on RPG-style progression mechanics, thanks to a recent major early access update.
But I can't think of any other cyberpunk games set almost exclusively in German gay nightclubs, a facet of the game that has gone largely unmentioned until the most recent trailer, seen after the jump.
]]>Welcome back to Unknown Pleasures, our weekly digest of the best new games released on Steam over the past seven days, but which most probably flew under your radar.
This time: Pong with 500 balls, XCOM meets SUPERHOT, house-trashing wizards, the not quite so fantastical Mr Fox and feline Zelda.
]]>When I first saw All Walls Must Fall [official site], almost a year ago, I fell for its tech-noir setting and time-warping tactics immediately. Now it's hit Kickstarter, with new info over on the page, and a playable alpha coming to backers in the near future.
Developed by three former Yager folks, who worked on Spec Ops: The Line among other things, it's set in an alternate future where the Berlin wall is still standing in 2089. Kicking the fourth wall down, it asks you to steer a group of secret agents through one night in the city, as the music pounds and the bullets fly. It's not all shooting and clubbing though - you can hack and charm your way through situations. The most important thing is that time is on your side. Quite literally. All is explained below.
]]>All Walls Must Fall [official site] is the first commercial release from inbetweengames, the indie studio founded by former members of Yager, developers of Spec Ops: The Line. It's a "tech-noir tactics game" set in Berlin 2089. This is a Berlin still divided by a wall and a world where the Cold War never ended. To navigate its perils and its nightlife, you'll use a combination of social stealth, time travel and combat. It looks delicious, like a propaganda-powered, post-Syndicate dream.
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