Coffee Stain Publishing have fully revealed Goat Simulator Remastered, a spruced-up take on 2014’s open world, ragdolling livestock sandbox with all of the original’s DLC included. I played a bit of this at Gamescom in August, and while the trailer below is proof positive that the remaster does indeed look newer and shinier, in the moment I couldn’t shake the idea from my memory banks that this was just how Goat Sim always looked.
]]>I don’t like to brag, but it turns out that running a museum is actually well easy. Within an hour of sitting down to play Two Point Museum at Gamescom last month, I was running a modest monthly profit, educating the masses about one-fifth of a dinosaur skeleton, and most importantly, had not ordered a single staff member to their death.
]]>Ever since Crimson Desert dropped that audacious trailer at Gamescom 2023, I’ve yearned to soak in its medieval Just Cause 2 vibes. It’s hard not to be moved by the exaggerated kineticism of it all – the magic-enhanced swordfights, the jumping off cliffs and turning into a flying shadow monster, the ability to drift horses. Yes. Yes!
I’m therefore somewhat unnerved to report that my enthusiasm has been tempered significantly by actually playing it. I’ve since used all the straws I’ve clutched at to spell out "It’s just a demo" on my floor, but the fear remains that Crimson Desert’s fantastical open-world exploration is going to be interrupted by regular bouts of twangy, unwieldy, unsatisfying combat.
]]>Having played the opening hour of Altus’ Metaphor: ReFantazio – now mere weeks away from its October 11th launch – I think it’s high time to correct a games previewing injustice. Namely, that the majority of its pre-release buzz has centred around its proximity to Persona, and not its far more entertaining quality of having the most gleefully bizarre RPG enemy design this side of Elden Ring’s horn-tooting orbpeople.
]]>If you’ve played Battle Brothers, you’ll know that Overhype Studios have a way of making you care for an underling, no more so than when you inadvertently send them onto the wrong end of a sharp blade. Menace, their upcoming turn-based tactical RPG, will also put the wellbeing of your chosen fighters at the forefront of your mind – along with a dramatic shift from 2D medieval sprites to the fully 3D battlefields of a unruly space frontier.
]]>Oh, S.T.A.L.K.E.R. 2: Heart of Chornobyl. Mere weeks from release after years of delays, plopped in front of me at a cramped, lightly vibrating Gamescom booth, and you still won’t reveal your secrets. I did get to play a brief whizz through GSC Game World’s eerie FPS – enough to feel encouraged, even – but be it time constraints or the darkness of my nighttime raid into the radioactive Zone, I would have liked to have quite literally seen more.
Then again, keeping the mystery intact may have been the point all along. "As a game director, I want to hide everything from the player", GSC’s CEO Ievgen Grygorovych had told me minutes earlier. "I'm fighting with the marketing team because they want to show as much as possible!"
]]>"Age of Empires with dinosaurs" is, the developers of the Dinolords recently told me in a cramped Gamescom booth, a flattering description for their upcoming England vs. Vikingsaurus RTS. It’s also not a terribly accurate one. From what I saw of the game, Dinolords is more about the lords than the dinos, having as much in common with Diablo-style ARPGs as it does with classic strategy. And that’s a distinction which might just elevate it out of novelty status.
]]>Take the ballroom scene from Disney's Beauty And The Beast, swap the wailing utensils for an army of chibi cats, endow Belle with low-key Doctor Manhattan-grade powers of matter transformation, and you're perhaps beginning to approximate the experience of Infinity Nikki - an open world dress-up adventure from Singapore-based Infold and former Legend of Zelda: Breath Of The Wild developer Kentaro Tominaga.
Trailered this week at Gamescom 2024, it's the fifth installment in the hitherto mobile-focussed Nikki series and it's seemingly going down a storm, with over 12 million pre-registrations so far (albeit, many of them motivated by the prospect of collectively unlocked in-game bonuses). It's also a free-to-play game, and I have the usual unanswered questions about currencies and gacha, but I'm willing to give it the benefit of the doubt for the minute, because I have not spent nearly enough of my life considering the tactical applications of ballgowns. Here's that trailer.
]]>A few months back, I enjoyed lurking a conversation on the RPS Discord about the proliferation of cyberpunk/steampunk/atompunk/what-have-you-punk variants and how most of them in fact lack the rebelliousness and counter-counter elements that punk actually entails. That discussion was back on my mind as I sat down to play Reignbreaker, a new action-roguelike from Studio Fizbin, at Gamescom 2024 – slightly wary of its self-described medievalpunk styling. However! Turns out you’re trying to kill the queen. Yep, that’s, uh, that’s pretty punk.
]]>Earlier today, old man James wagged a finger at us all sternly for not writing about Atomfall before. My turn to puff out my cheeks and look not angry, just disappointed: why haven't we covered The Stone Of Madness prior to the below Gamescom 2024 story trailer? I mean, it's only a real-time tactical stealth game set in a cursed 18th century Jesuit monastery, developed by the people behind gorgeously gross metroidvania Blasphemous. It's only got isometric art inspired by Goya and a sanity/trauma system redolent of Darkest Dungeon. Sounds like an automatic RPS write-up to me.
]]>If you're feeling very rested and at peace today, I do not recommend you play the demo for just-announced puzzle game Wilmot Works It Out. It will relax you so much that you gently petrify. Future archaeologists will marvel at you, a smiling stone figure in the ruins of a bygone civilisation. "What exactly was going on back in 2024 to inspire such a critical intensity of chillax?" they will wonder. Then, they will spot the computer screen glowing beneath its layer of dust, and the cycle will begin anew.
]]>Sorry everyone, I might have to start doing that Token RPS Starfield Liker thing again. The Shattered Space expansion, out on September 30th, probably won’t refurbish the RPG’s reputation as an overall miss – but it does ditch the proc-gen planet bloat for a single handcrafted hellhole, a true Bethesda speciality honed by years of Fallouts and Elder Scrollseses. And, if its - sadly hands-off - Gamescom showcase is any indication, it might just double down on Starfield’s own strengths as well.
]]>We’ve apparently never written about Atomfall, an oversight I’m now all too happy to correct, having played a promising forty minutes or so at Gamescom 2024. In development at Sniper Elite makers Rebellion, it’s a "survival-action game inspired by real-life events" – specifically the Windscale fire, which in 1957 coated much of northern England in radioactive fallout. Atomfall’s alternative history makes Britain’s worst nuclear disaster even more disastrous, plunging the realm into full-on post-apocalyptica and leaving your good amnesiac self to dodge death with nothing but a cricket bat and whatever you can scrounge out of sheds. I like it! Mostly.
]]>Marvel Rivals, Netease' free-to-play Overwatch wannabe comprised of superheroes from the Marvelverse, is set to launch on December 6th. And in a "hah, take this Overwatch!" way, they've also announced that all of its heroes will be unlocked for everyone straight off the bat (man). Oh no wait, he's DC isn't he. To be fair, I've only watched one Avengers film, two Captain Americas, and Thor: Ragnarok (without seeing the other Thors). All of which I have zero recollection of. Anyway, yes, Marvel Rivals.
]]>Vampire: The Masquerade - Bloodlines 2 has been delayed yet again, pushing the troubled RPG into the first half of 2025. Publishers Paradox Interactive and developers The Chinese Room say the delay will allow them to continue to polish the game, respond to feedback, and expand on its story.
]]>Arc Raiders was announced back in 2021 as a free-to-play co-op third-person shooter, and has been delayed several times since. That's partly because Embark Studios' other in-development game, The Finals, progressed faster than planned and stole its momentum. It's also because it was re-tooled at some point as a PvPvE extraction shooter.
Now it's back again, aiming for release next year, and it's been re-tooled a little more: it's no longer free-to-play.
]]>Here's the news: there's a new Mafia game, it's called Mafia: The Old Country, and it's set in 20th century Sicily rather than in America as per the previous three games in the series.
That's about all we know, but hop below and you'll find a trailer.
]]>Oh, and new Indiana Jones And The Great Circle trailer! Great. I’ve been looking forward to a nice, juicy chunk of extended gameplay. You know, something to really convey the flow of the game, rather than the admittedly impressive but nonetheless very fragmented snippets we’ve gotten so far. Now to sit back and…oh, wait. Hang on. It’s just actor Troy Baker telling me about all the great acting he’ll be doing. It is great, by the way. He’s doing a fantastic job. Maybe just, you know, a crumb of acknowledgement or elucidation over the whole ‘interactivity’ part?
Anyway, don’t mind me. I’m just an old fool who likes to press buttons. And, to be fair, it's not like Machinegames don't have a great track record. Anyway, here’s some good news: The game releases December 9th this year. Have a release date trailer.
]]>MachineGames have made a decent living as the creators of satirical alternate histories in which you messily murder Nazis using mighty double-handfuls of shotgun. There are Nazis to fight in Indiana Jones And The Great Circle - a globe-trotting, tomb-robbing adventure featuring a Lost Ark-era Harrison Ford - but as you'd expect from a Lucasfilm adaptation, there's rather less of the bloodshed.
]]>Little Nightmares DNA runs strong in Tarsier Studios’ new game. So much so, in fact, that I’d assumed the trailer I watched during an online preview event last week was for a new entry in the horror cinematic-platformer series, right up until the name Reanimal appeared on the screen - shortly followed by a snippet of voiced dialogue.
It’s not just the horror setting, but the Grimm’s fairytale threat, the distorted adults-made-monsters through the trauma-tinged lens of a child’s imagination. A long-limbed man riding a bicycle in a threadbare suit chases children down an alley. A gangly, bowler-hatted pursuer scuttles down a long table like a spider. It's familiar enough territory, at least at first glance. But when Tarsier have a body of work subconsciously scarred by phantasms this vivid, recurring nightmares are just as potent.
]]>There are unexpected things in life, like when one of the recipes in my Gousto box (basically Hello Fresh) didn't come packed with a key ingredient: a single red pepper. Devastating, especially since it's only ever happened to me once. Anyway, this is a long but no less meaningful segue to a game from the Far: Changing Tides and Lone Sails devs Okomotive that's just been announced at this year's Geoffcom show. It's called Herdling and it's nothing to do with sailing across a decaying universe, but very much to do with alpine expeditions and friendly beasts. Very unexpected.
]]>Peter Molyneux is once again back from the beyond, and he's making a new god sim. The game in question is Masters Of Albion, which now has a page on Steam. In development at Molyneux's 2012-founded studio 22cans, it looks like a mix of Populous and Black & White with knocked-together, toylike visuals, and a loose tower-defence format whereby monsters attack your villages at night. Here's the first trailer.
]]>Fine, that was slightly mean of me. There’s clearly at least fifteen people still playing Starfield, and Bethesda are today rewarding their commitment with a free buggy named the Rev-8. Today! It actually looks pretty nifty. With it, you’ll be able to hop, jump, and skip the tedious ballache that was hoofing it across the RPG’s needlessly large planets. Here’s a looksie:
]]>Firaxis and 2K Games have slapped a release date on Civilization 7, the latest in the obscenely venerable empire management series. It's out 11th February 2025. Find a new trailer with a quick-and-dirty montage of units, buildings and posturing historical celebs below. Don't worry, it still has hexagons.
]]>ARPG (not to be confused with action RPG, the comments inform me) Path Of Exile 2 will release in early access November 15th, 2024.
Grinding Gear Games have been set on a November window for a while now, but this is the first time they’ve nailed down a date, and possibly clicked on it a bunch of times to show how serious they are. Do a game related verb I can’t accurately name because I never played past that beach at the beginning of the first game, and do it in the general direction of the trailer below. Watch it. Just watch it.
]]>There's a new instalment of Supermassive's Dark Pictures anthology series on the way, and it's set in Outer Space, wherein you'll find the Darkest Pictures of all. Out in 2025, Directive 8020 is the story of the good ship Cassiopeia, a human colony vessel that is infiltrated by Something Icky. The Something Icky is capable of mimicking humans. So that'd be a bit like Alien and a bit like The Thing, then. Sorry, human colonists!
Directive 8020 was teased at the end of the last Dark Pictures instalment, 2022's The Devil in Me. A trailer also leaked back in November 2022. Now, we have an official announcement video.
]]>This seems like an odd one. I’m only tangentially familiar with the Dying Light games, but I was under the impression that the model here was releasing a single game, then updating and expanding it for years. Whether standalone adventure Dying Light: The Beast represents an attempt to course correct after Dying Light 2’s mixed reception, then, I’m not entirely sure. But if nothing else, it does share something in common with all the other adverts at Gamescom tonight: it is a game that exists, and will presumably be playable at some point.
]]>Activision have just screened an abbreviated video of Call Of Duty: Black Ops 6 campaign level “Most Wanted”, in which you and a buddy infiltrate a US fundraiser to save returning character Adler from Bad Dudes. Good news, people who like Call Of Duty: this looks like Call Of Duty. It’s got a homing knife, an exploding remote-controlled car and a big chap in full face armour with an overcompensatory minigun. Catch the full video below.
]]>The trailers of Gamescom 2024 want to be here with you, explained Keighley in his opening monologue. They are not directed at you. They are with you. That's lovely. Thanks videogames. And if - as we surely must - we judge the eagerness of these adverts to spend time with us by how quickly they appear on our screens, then FPS sequel Borderlands 4 surely loves us the most.
Do we love it back? Who knows. But it does exist, and it isn’t using a subtitle. That’s got to count for something, right?
]]>Announced at this year's Geoffcom, RoadCraft is a new game courtesy of the vehicular bods behind MudRunner and SnowRunner. This means it's very much a simulation game where you're fighting terrain with tyres, except this time you aren't just driving about, but managing a fleet of machines to carry out heavy construction work. Think a mixture of logistics, cars, cranes, and paving some lovely new roads from a once dilapidated junk heap.
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