"זה לא מבוי סתום" מתוך 10
סמיט 2felt akin to watching on helplessly as my opponents repeatedly shoved their crysknives through my ribs. After 30 hours, it often still feels like that - but I am enjoying myself. לָרוֹב. Despite Valve's third-person elephant in the lane.
דוטה 2. That's my main reference point, with (ugh) 4,500 hours under my belt, but that's mostly just made me a big fresh Dota fish in a pool of, um, salt water fish. Different environment. רוֹצֵחַ.
ליגת האגדותor even Smite 1. That's largely thanks to Smite 2's current piddly pool of 23 gods, compared to the 130 strong pool of bastards you need to get a handle on in Smite 1. Simply having less to learn largely makes up for Smite 2 fumbling the לְלַמֵד.
מָבוֹי סָתוּםבמקום זאת. Valve's third-person MOBA shooter has emerged with wildly unfortunate timing for Hi-Rez, rendering me incapable of not dwelling on how it innovates where Smite stagnates. Smite sells itself as the MOBA where every shot's a skillshot, but Deadlock is the MOBA where every shot is an actual shot, comboed with a sprinting dodge-jump into a powerslide.
Should you all be playing Deadlock instead? כֵּן. Right now Smite 2 is fine, but it doesn't feel like the future.