In the grand tradition established by one (1) prior release, Supergiant dropped Hades 2 over the weekend and we at the Electronic Wireless show podcast have all been playing and enjoying it bunches! So we wanted to talk about the game, why we're enjoying it, some of the new aspects over Hades the first, and just generally go 'Ooh, this game is fun, innit?'. Not a complex podcast this week.
]]>Over the past while a few games have had post-launch patches, the exemplars being Starfield and Stardew valley, which have post-launch patches of different kinds and for different reasons. We take some time on the Electronic Wireless Show podcast to talk about this patch of patches, and what it was like in the good ol' days, where a broken game came out and stayed broken, gosh darn it!
Nate isn't here today, which means I can make fun of him for owning fish, or whatever it is he does, but in his stead James steps up with an RGB lighting-themed game where I have to guess what accessories people stuck lights on to turn into gamer accessories. This is because Razer stuck RGB lights on a pandemic mask and are in trouble over it now. Naughty Razer. Plus, we talk about the games we're playing right now, and dish you up some juicy recommendations at the end of the show.
]]>This week saw the first (small) look at the new and upcoming Hobbit-themed cosy life sim Tales Of The Shire, plus the news that Embracer group is splitting into three, including a Middle-earth And Friends group. We thus use this as an excuse to spend some time talking about The Lord Of The Rings games we'd like to see, plus our favourite Rings games from days gone by (and also Gollum, and also we do impressions of Gollum).
Nate has been playing an impressive number of games, including one that did not allow him to invent the stick and therefore hampered his progress. We also talk about AI NPCs again, because one of them tried to get James drunk. Plus: some lovely recommendations to round off your weekly pod (one of them is a long life meat product).
]]>This week League Of Legends teased a PvE Vampire Survivors-like mode, and recently World Of Warcraft revealed a limited time PvEvP battle royale with pirates. What's going on? Is chasing trends a bit of a risky click? Should Age Of Empires II get a battle royale mode? All these questions and no more, just these ones, are discussed in this week's episode of the Electronic Wireless Show podcast.
Plus: I am cursed by scaffolding again, and we recommend some lovely things that aren't video games, as is our way.
]]>This week you could get two horror games for free! Rental and Content Warning both launched for nada (albeit for a couple of days only in the case of the latter). Nate and I have both done work for free in the hope someone would retrospectively pay for it, so on this episode of the Electronic Wireless Show podcast Is it worth it? Is this how the internet is going to work from now on? Plus, what are some of our favourite free games? There are a bunch.
We also talk about the science that suggests people process visual information at wildly different speeds (I know I shouldn't have said that some people just 'see more fasterer' or whatever reductive thing I said, please don't email me), Nate teaches me about some weird cryptids, and we recommend some sweet non-video game stuff, as per usual.
]]>A month ago Arrowhead's CEO revealed the existence of Joel (technically J.O.E.L., in game), a game master running the galactic battle of Helldivers 2. A human being who gets up in the middle of the night to throw more robots at players if they're doing too well. We at the RPS Electronic Wireless Show podcast think this is a good thing, in broad terms, and we discuss why (but also hope Joel is allowed holidays), as well as the response the community of players has had, which is also very interesting. Plus a straw poll indicates that only one of us would enjoy be at the middle of a maelstrom of chaos and being the Helldivers GM as a job. Bet you can absolutely guess which one of us it was.
]]>No James this week, but I am joined by Nate for this week's Electronic Wireless Show podcast to discuss Ubisoft's new NEO NPC prototype - an NPC you can have a stilted, weird conversation with using the power of AI! It's fair to say we are quite partisan about this and do not want it, but we discuss why anyway. In counterpoint, we think World Of Warcraft's new piratey battle royale game mode sounds pretty cool and good, actually?
Plus: I ask Nate to explain cool things that I've seen in Warhammer 40K: Darktide, and Nate tries to convince me to take a devil's bargain where I have to play WOW for at least 12 hours a day, but I get a sort of increasing MDMA high while doing so.
]]>You wouldn’t know because she hardly ever mentions it, but Alice Bee is not a Ready Player One fan. In fairness, the newly revealed Open (or Opthreen), an RPO-themed metaverse battle royale thing, does look, sound, feel, and smell horrible, so a solid chunk of this week’s Electronic Wireless Show podcast is just us despairing over it. But there’s also some honest-to-goodness games chat, as we field a question from EWS listener Pete (thanks Pete!) on the games our younger selves were parentally forbidden from playing – and how we feel about them as ostensible grownups.
]]>This week Steam unveiled a couple of changes. Your shopping basket from the Steam store is now shared between devices, so if you put something in there on browser you can finish it up on your Steam Deck. But, more importantly, you can now hide single, selected games from your library, so your friends can't see when you're playing them - or even that you own them. Obviously the first thing that comes to mind is that this could usher in a new dawn of secret perverts able to hide their embarrassing 3D sex games, but are there other use cases for it? We discuss on this week's podcast. Plus: we've been playing current games! Cheese! And some more booze recommendations from James!
]]>As with all headlines that are phrased as a question, the answer is "probably not", but in any case, Miyazaki has mysteriously hinted at there being at least one secret thing in Elden Ring that players haven't found yet. On this week's Electronic Wireless Show podcast we discuss this, as well as some of our favourite and least favourite deployments of the video game Easter egg. We also talk about what we've been playing this week (Nightingale; PowerWash Sim, natch) and visiting Scotland. Sadly neither of us got to go to the Glasgow Willy Wonka experience. But we both wish we could have.
]]>This week on a spotlessly cleansed Electronic Wireless Show podcast: Alice takes the opportunity to make everyone talk and think about PowerWash Simulator, which also means Nate gets to talk about Warhammer 40K bloody loads, because that's the next DLC pack for PowerWash Sim. We also reminisce about our other favourite gaming crossovers, and try to dream up some cross-universe mashups of our own.
Plus! We talk about what we’ve been playing this week, consider whether we would "RoboCop ourselves," and I disgust Alice with a confectionary confession.
]]>It's happening! Why I played Skull & Bones back when it wasn't even a live service game. But now it is, and it's out this weekend. We talk a bit about how long it has been coming out, why it's been in development this long, and why they didn't just release the sucker the two or three previous times they got close to doing so. Honestly, I hope it does okay. We also talk about the games we've been playing this week, and Nate challenges us with a game of Palworld Pal: real or fake? PLUS the giant game dildo and our recommendations this week.
]]>We at the Electronic Wireless Show podcast have our finger on the beating pulse of current events, which is why we're going to talk about the accusations that are flying around Palworld, the new and extremely popular Pokémon-meets-Rust. Does it contain AI? Did it directly steal from Pokémon? Can The Pokémon Company sue? Probably not. But why does everyone care so damn much anyway? We give our vibes-based takes on the whole affair, which seems to be escalating every day (and will therefore presumably disappear soon).
]]>Games Done Quick is busy raising loads of money for the Prevent Cancer Foundation, so we have a little chat about speedrunning, speedrunners, the benefits of breaking the game vs. the quality of a purist speedrun, and also a dog. We don't have a Nate this week, but James has been playing Apelegs again and offers a surprising self-assessment of how he feels like he's past his Apex Legends prime, and how confidence is a really necessary skill in competitive shooters. Worth tuning in for a listen to that.
]]>New year, same us! The Electronic Wireless Show podcast returns and kicks off the new year with a look forward at what 2024 may bring. We chat about our most anticipated video games that may or may not be arriving this year, including some racing, some spac(marine)ing and some book selling. Also some freezing and some despairing (at BioWare and Bloodlines 2, potentially). Plus: Nate and James have an anecdote off, which makes me lose my mind and become a horrible person for about four solid minutes. I have apologised, and me and James are still friends.
]]>It's the most wonderful time of the year i.e. the last working week for us at the RPS Treehouse, and therefore the last week of the Electronic Wireless Show podcast for 2023. We take a look back at the year that was, in very broad terms - was 2023, in fact, a good year for games? - share our favourite games of 2023, and talk about the games we're playing right now. It appears Nate is quite unfamiliar with time travel films. We also think up some some resolutions for next year, and you've also got our regular recommendations to look forwards to at the end of the show. Plus, Nate does a thrilling end of year quiz with a question for each month. It goes about as well as you'd expect.
]]>This week, the Electronic Wireless Show podcast remembers the recently deceased E3 games show. Unfortunately, all that we can really recall is the occasional watch party, and maybe Keanu Reeves was there at one point? Was mostly just trailers, let’s be honest. Thus we also consider the events that replace it (with a side-chat on this year’s Game Awards), and how we’d design our own glittering showcase o' games.
]]>This week on the Electronic Wireless Show podcast we give our live* reactions to the new trailer for ">Grand Theft Auto 6, a game that certainly exists! Basically none of the predictions we made two weeks ago came true, but hey, there might still be a bunch of gorillas in it. And what about the fact that it leaked, huh? Is that bad? Should we feel sad for Rockstar? Will it make a difference, really? And why did James drink so much whiskey this weekend?
]]>This week on The Electronic Wireless Show podcast, we get a little bit removed from the rails, as it were. Things aren't looking great for Starfield - or at least, they're looking mixed, as in the Steam reviews, and verified but nameless devs are responding to negative reviews with comments that are basically like "no, our space game is fun and you're playing it wrong". We laugh about this (but also discuss the role of Steam reviews and devs replying to them). As well as that, the lads have been playing, well, the same sort of stuff this week, James brings us talk of mini PCs, and Nate makes us play Dracula or Russell Crowe. Extremely normal.
]]>This week on the Electronic Wireless Show podcast we talk all things GTAVI augury, what with the community going bananas for secret GTAVI clues, and Rockstar finally announcing that they'll have a trailer for the next Grand Theft Auto arriving in December. Our predictions are in fact not as outlandish as you might think, although there are gorillas, obviously.
]]>In this episode of the Electronic Wireless Show podcast, Nate and I put on some ill-fitting industry analyst hats to consider the current state of the free-to-play games market: a peculiar arena, one that that enriches some almost as often as it dooms others. It’s all proven just too dangerous for Alan Wake 2 devs Remedy Entertainment, who’ve rebooted their upcoming F2P shooter Vanguard as a more traditional paid game. We later return to our core competences, in press release-speak, to talk about the Steam Deck OLED and the games we’ve been playing this week.
]]>While Rishi Sunak bundles nerds into Bletchley Park, we at the Electronic Wireless Show podcast are investigating the real danger of AI: somewhat rubbish text-to-speech voicelines making The Finals less fun. We discuss the arrival of AI voices in big-name games, the disappointingly businessy thinking behind it, and whether we can think up some uses for AI-generated material that we can actually get behind. All sparked by voice actor Gianni Matragrano’s video compilation of the lines in question, which you should probably watch before listening to this episode, or there’ll be a bit where Nate appears to bellow "THE KING FISH" for no reason. Well, maybe not no reason. It’s still Nate.
Plus! We talk about what we’ve been playing this week, which coincidentally for me was The Finals, while Nate’s been digging deeper into the Deep Rock Galactic: Survivor demo. I also recount the teeth-based controversy surrounding Cities: Skyline 2, in turn begging the question: what are they going to do with all those teeth?
]]>Last week on the Electronic Wireless Show podcast, Alice and James use the Frasier-inspired browser RPG as a springboard to talk about The Simpsons a lot. And also fan-made video games, like a weird SpongeBob SquarePants fever dream that James experienced while full of milk and chili, and the Waterworld arcade game (as imagined in The Simpsons). Plus, we talk about games we've been playing recently, which includes Alan Wake 2. Alice does an unhinged rant while unaware she is once again ravaged by Covid.
This is why episode 35 is coming out a week after it was supposed to: yes, I had coronavirus the entire time! Apologies for the delay. But, you know, not like loads, I was pretty sick.
]]>Please ignore that I erroneously call this episode 34 at the start of the episode. In episode 35 of The Electronic Wireless Show podcast we briefly discuss Just Stop Oil's game-themed protest at EGX this weekend, as well as re-highlighting a guide from the Arma 3 devs so you can tell when someone is trying to share fake war footage (originally created during the early weeks of the Russian invasion of Ukraine, but now relevant again with the spread of fake Israeli-Palestinian conflict videos). For our larger theme we discuss games that flip-reverse their theme when you least expect it, which is usually seemingly-cute games becoming horror - much like Harvest Island.
Plus: James gives us a rundown of fun games he tried at EGX, which sound very cool!
]]>Despite the extremely upsetting news about what nate has been having for breakfast this year, we maintain our composure to deliver an episode of The Electronic Wireless Show podcast all about the Steam Next Fest, currently running until next Monday the 16th. You've got a whole weekend of free demos to try, and we've knocked back a few to regurgitate into your open mouths as suggestions for what to try first. Plus, we've been playing a few current games, and have some juicy recommendations of non-game things.
]]>The Electronic Wireless Show podcast returns to one of our recent previous messes to discuss Payday 3. More specifically, we look at the post-launch changes the devs are making in an effort to improve matchmaking and wait times. Specifically, we use this to think about games that have changed their reputations after a rocky start, what with Cyberpunk 2077's recent 2.0 update. What are the circumstances that allow games to do that? Why are they such outliers? How do we think about reviews in the context of something like No Man's Sky?
We've also been playing some big recent games, so tune in for discussions of Assassin's Creed Mirage, a call for pirate games, and a hilarious misunderstanding about Deep Rock Galactic: Survivor.
]]>This week we at the Electronic Wireless Show podcast look at two contrasting tales of games being always online: Payday 3's overloaded launch servers, and Sea Of Thieves' triumphant reveal of season 10 additions. Is always online good? Is it bad? Or, much like the radiator in your living room, is it basically invisible as long as nothing breaks? Plus we dive into the games we've been playing recently (Nate is still plugging away at Baldur's Gate 3), recommend a bunch of unrelated short videos, and answer a question that has plagued humanity for years: would you punch a gorilla for a cheeseburger?
]]>A lot of stuff happened over the past couple of weeks, so in this week's Electronic Wireless Show podcast we briefly round up some of the Unity nonsense, and some of the more interesting and/or funny bits of the Microsoft leak that happened at the start of the week. But what we really want to talk about is intellectual property rights! Bill Willingham, the man who came up with Fables (the IP that brought you The Wolf Among Us) declared via. blog post that he's making Fables a public domain property. What does that mean? Can we all just make Fables video games now? And what can we do with Sherlock holmes?
Plus: James broke the Lenovo Legion Go, I've been playing lots of games that aren't Starfield, and James recommends more music!
]]>I didn't sleep a lot at the weekend and nothing interesting happened during the week (please bear in mind that we recorded this episode of The Electronic Wireless Show podcast before Unity made any announcements) so we decided to look at how Starfield is doing post-launch. Plus, Nate has been playing Baldur's Gate 3 and has thoughts about it, so that's double SEO juice for this episode.
There's double beans metaphors this week, and James talks about the latest Steam Decklike, the Lenovo Legion go, which is like if a portable PC made love to a Switch, kind of. Some fun recommendations this week, too, especially if you like cathedrals.
]]>Greetings, starchildren. This week on the Electronic Wireless Show podcast we talk about Starfield, the game on everyone's lips! We got code late due to an unknown random happenstance, but we've now put a bunch of time into playing it so can have a blimmin' great chat about Bethesda's space RPG. I sound like I hate it, but don't. James actually likes it. Nate has not played it but he asks us about it.
As you might imagine, the field of stars also makes up the bulk of our What We've Been Playing this week, although Nate is considering whether to start that or Baldur's Gate 3 - we give conflicting answers... Plus, some interesting recommendations, and Garfield.
]]>Woah! Last week Gamescom 2023 happened, the biggest consumer event for video games in the woooooooorld! The Electronic Wireless Show podcast gives you our definitive take on what was hot and what was not from Geoffcom's Opening Night Live, and points you towards some of the previews and interviews our crack team has from the show floor. This week there's plenty to talk about re. What We've Been Playing as well, because James has been cramming in a bunch of small games. Fun!
]]>In a move that I already know I'll live to regret making, this week the Electronic Wireless Show podcast takes a look at the discourse that flared up in and around the release of Baldur's Gate 3. Larian's epic RPG had people asking: why aren't all games like this? But in an angry tone of voice that we feel left some things out of the conversation. Also, Nate challenges a Times columnist to single MMA combat, and we talk about the games we've been playing this week (spoilers: none of them are Baldur's Gate 3!).
]]>Welcome once again to The Electronic Wireless Show podcast. We're discussing current things about old things this week, as Bayonetta man Hideki Kamiya reveals he's not super fond of the term 'retro' when applied to games. We discuss his comments, and what retro even means anyway, as well as what kind of games count as retro. Who even knows? Definitions are a jail, man.
]]>Having been absent for the majority of the last few pods, I'm back! At least for a bit, and just in time for Six Ages: Ride Like The Wind (a spiritual successor to King Of Dragon Pass) to to get a depressing-sounding sequel and Myst to get a Humble Bundle featuring its sequels, both official and spiritual. So that got us to thinking: what in the darn heck is a spiritual successor anyway? Are there standard parameters? We have a definitional argument, as is our wont.
Plus: we've been playing a clutch of games that are both fun to talk about and current, James instigates a discussion about whether SSDs should be considered the default over mechanical hard drives, and Nate does a mini-game contest that is literally just about fish and has no relation to games whatsoever.
]]>With the news that Assassin’s Creed Mirage won’t get any post-launch DLC, we of the Electronic Wireless Show podcast are wondering: what are some good games that only need playing once? Not out of a lack of enjoyment or interest, but because they were so satisfying that they left nothing else to want. Or because it would be too hard to recapture the joy of a first playthrough. Or maybe because they just ended really damn well. Whatever the reasoning, join us as we ponder our favourite games that we’ve never returned to.
Plus! We chat about the games we have been playing, from Nate’s eel-dense management adventures in Clanfolk to my wilfully patch note-ignorant return to Minecraft. I also explain Team Fortress 2’s new seal mode, and Nate hijacks my thrilling hardware section on EU battery legislation to improvise a new trip up the Tower of Jocularity.
]]>I was gone but now am here again to join my co-hosts on this week's Electronic Wireless Show podcast, much like the hundreds and hundreds of of hours of interviews, press briefings and old presentations salvaged by Noclip and heaved onto YouTube. We were going to talk about children's games this week, but given the game for children I was going to talk about was once Stadia exclusive Gylt it seemed a time to talk about the precariousness of digital media a bit (and also make James explain Stadia).
We've all been playing a few games here and there, and most of them are current, with Nate still very enthusiastic about being a dinosaur. James comes with more beans to the hardware altar, and we all have some slightly weird suggestions for your recommendations. Plus, because Liam is actually away this week, I made a special effort to pay attention to audio levels and reduce background noise because I've seen ye all complaining about when I have to edit the podcast and I'm sick of it.
]]>When is a game not a game? When it’s a sim, according to the head developer of Microsoft Flight Simulator 2024. While we quickly agree on a "fair enough" response to this assertation of non-gameyness, we also can’t help but spend much of this latest Electronic Wireless Show podcast remembering the most fun we’ve in the diverse world of sims, be it some actual flight simulating or merely bullying smaller dinosaurs. Also: we chat about how big a deal it is that the Metal Gear Solid Master Collection might not support mouse and keyboard on PC, and discuss what we’ve been playing this week.
]]>Summer Game Fest, Not-E3, Keigh3... whatever you want to call this festival of hype, its annual takeover of the game industry’s collective headspace meant there was only ever going to be one topic for the Electronic Wireless Show podcast this week. Alice even made up for her recording absence by pre-emptively tying Nate to a chair and forcibly making him watch trailers, like that bit in A Clockwork Orange but with "WORLD EXCLUSIVE" flashing up every thirty seconds. Still, we keep it light by focusing on the games we actually like the look of, from The Lord of the Rings: Return to Moria to Starfield, Nova Roma to Dungeons of Hinterberg.
]]>In a twist of serendipity, the Terraria board game was shown at the very same UK Games Expo that Nate himself visited! We couldn't have planned it better (and indeed, did not) which means this week on The Electronic Wireless Show podcast we talk about not just that board game, but other PC versions of board games, and vice verse, and the games we think should have tabletop versions.
Plus, this week we have once again been playing current video games, and Nate returns with an extremely silly mini-game. In the hardware section James lets us in on the unlikely second wind for VR headsets, most notably Apple's extremely stupid fake face projection thing. Please, Silicon Valley: stop.
]]>The Lord Of The Rings: Gollum turned out to be a hot mess. Who knew? The Electronic Wireless Show podcast is on hand to do a dramatic reading of the developer apology post, and talk about the reception to the game - plus our favourite Lord Of The Rings Games, and our favourite apologies. In a shocking twist, James turns out to not be a LotR fan. He is useless to me. I will let you know when we discover things he does like.
We've also been playing some video games this week, how about that! Including the click-fest game of the moment, the remake game of the moment, and a whole other thing I hadn't heard of. So actually James does have a use after all. Plus: he finally got hold of a ROG Ally!
]]>This week, inspired by Doom running on teletext, the Electronic Wireless Show podcast investigates: what other devices, mechanisms, or live animals can join the immortal shooter’s vast empire of unlikely ports? Despite not even being on the show this week, Alice Bee tasks us with finding the best, worst, or weirdest cases of Can It Run Doom from across the internet. And, sometimes, inside Nate’s mind.
We also discuss what we’ve been playing this week, with a double bill of disappointment in The Lord of the Rings: Gollum and Darkest Dungeon 2, before Nate transforms the Tower of Jocularity into a marketplace of Dark Bargains. Capitalised for terrible, terrible emphasis.
]]>The Electronic Wireless Show is not bound by your mortal rules, which is why even though this is a PC gaming podcast we're going to talk about Zelda, dammit all, because everyone else gets to talk about Tears Of The Kingdom and we're just as cool as them. We (attempt to) talk about our favourite Zelda games of the past, our favourite Zelda-likes on PC, and I explain how Tears Of The Kingdom works to Nate and James. Honestly though, we don't make it very far, because it turns out the lads haven't ever played a Zelda game before. At least, Nate might have. We're not entirely sure.
We do also talk about what we've been playing this week as well - which include some old favourites, some new secrets, and Gaben's tiny hands - and give some great new recommendations. Nate also delivers a very involved mini-game involving beans and aliens, and James doesn't talk about the Asus ROG Ally.
]]>This week, the Electronic Wireless Show podcast – minus Alice, who’s away – goes faster, higher, and maybe even stronger as we discuss the upcoming Olympic Esport Series 2023. Yes, those Olympics. Battle royale megahit Fortnite recently joined the events list, but are the Olympics folk really making the best use of games if they’re just recreating real-life competitions? And which games would we choose for our own hypothetical esports event, which may or may not involve the unleashing of big cats? Listen in to find out, though you probably already know Nate is going to say Age of Empires. Also, we attempt to crack the case of a mysterious graphics card/lobster smuggling operation, chat about what we’ve been playing this week, and make some zesty recommendations.
]]>On account of not loads happening in the last week apart from the Actiblizz acquisition news, which I do not want to talk about under any circumstances, the Electronic Wireless Show podcast talks this week about DLC, because a couple of good games got some DLCs - good, but different games getting different kinds of DLC expansions. Thus we discuss DLCs in general and what the difference is between a live service game and a game that is supported with DLC for years. As usual, we all talk about what we've been playing - what's up with Redfall, y'all? - and have some recommendations. The mini-game this week is to imagine feeding beans to Quentin Tarantino.
]]>Between the spooky reality tears of Oxenfree II: Lost Signals and the chrono-bending clue hunts of Crime O’Clock, we at the Electronic Wireless Show podcast have had time travel on the brain. Clever game mechanic, or narrative copout? Maybe both? Maybe neither? Or maybe it’s just a reason for Nate and I to gush about Titanfall 2’s singleplayer campaign while Alice considers the temporal implications of save scumming. To know the answer, you yourself must travel back to the past, specifically Tuesday, when we recorded it.
]]>Over the last few weeks we at the RPS Electronic Wireless Show podcast have noticed a slight resurgence in a trend we thought was basically over. That's right: video game tie-ins to films! There used to be loads of them, and now there aren't. Except there are again, culminating in Renfield (of all movies) having a Vampire Survivorslike you can actually buy on actual Steam. What's going on? Is this marking the start of something new? What are some of our favourite game tie ins?
Plus we put the boot in on a couple of Tweets about the Mario movie, because why not, frankly.
]]>Last week it was revealed that after literal years of pushing, American McGee is officially not getting a third Alice game. We at the Electronic Wireless Show podcast take a look at the history of Alice: Asylum, the game that would never be, as well as the game design bible that was, it seems, the last great hope for the project. We also give American McGee friend of the show status, as consolation.
]]>A week late but never a dollar short, The Electronic Wireless Show podcast talking about the past present and... well mostly just the present, to be honest, of The Last Of Us Part 1. It's had, and continues to have, a few problems with its PC launch last week, so we discuss that, we talk about the TV show, and we talk about some of the impact the game has had in general. Nate tells us all about Ceramus the Brick Knight, James polls us on Steam Deck alternatives coming out of the woodwork, and there are a lot of cowboy metaphors. Plus: what we've been playing this week, and our recommendations! It's a rootin', tootin' good time alright! Apolgies in advance for the recording going on the wonk right at the end, though.
]]>As is fast becoming a thing on RPS this week, Alice Bee and James are both away this week, so I'm filling in writing this post and doing my best Alice impression in the process. In this week's episode, The Electronic Wireless Show podcast talks all things mods - specifically, the ones that got real big and broke out from their respective source games. It's a chat that's been prompted by the developers behind Slay The Spire mod Downfall announcing their own brand-new game, Tales & Tactics.
There's also a lot of undead fish chat, and Alice's plans for entertaining herself on an upcoming long-haul flight. And in James' hardware corner, the gang chat about Nvidia's comments on AI and crypto, as well as Ubisoft's AI writing software tool thinger.
]]>This week on the Electronic Wireless Show podcast we bite off more than we can chew by trying to make sense of the timeline of the Studio ZA/UM firings, lawsuits, and alleged fraud/toxicity, an ongoing and complicate mess that, as of this week, shows no signs of ungoing. We kind of end up on an "who tf knows?" but do manage to boil it down into a cowboy metaphor that helps us get a grip on things.
We talk about all that stuff for so long that we end up overrunning and don't have time for A Good Day To Ware Hard, or Nate's Tower Of Jocularity - although he promises a titanic one next week. We do get in our what games we've been playing this week, and it's a varied selection.
]]>We had a couple of juicy news bits this week about disappoint - nay, heartbreaking - launch woes, so we thought we'd engage in every dev's nightmare by talking about bad launches on The Electronic Wireless Show podcast. What are some of the bad launches we remember? What part do we play in this ecosystem? Are we just doomed to get bad PC ports for the next few years, or is this going to happen forever now.
Plus, a terrifying Tower Of Jocularity that challenges us to know when games came out (we do quite well, I think), the games we've been playing right now, and a trio of movie recommendations.
]]>In a thrilling follow up to last week's episode, The Electronic Wireless Show podcast today discusses sequels and serieseseses, in light of some surprise announcements of sequels over the last week (Nate isn't here today, but maybe he'll return in the next entry? You'll have to listen to find out). In games we seem to accept that a series running for decades, over many, many sequels, is just kind of normal. What's the deal with that? Would games be better without sequels? Who knows? Us. We do. We talk about it today.
]]>Back once again to prove that I will literally never get tired of an "-er? I hardly know her!" joke, it's episode five of series two of the Electronic Wireless Show podcast. This week we return to a subject we've touched on before, but in more detail. With EA asking if people would like remakes of Dead Spaces 2 and 3, and The Outer Worlds getting a remastered Spacer's Choice Edition, we're having a big old thinkeroo about remakes and remasters - including which games we'd most like to see remade.
]]>This week on The Electronic Wireless Show podcast our interest was piqued by new trailers for a Jesus simulator and a politics in hell strategy game. We ask ourselves: why are there so many hell-themed games and so few heavenly ones? Is it blasphemy? What would our pitch for a game set in heaven be? (Spoilers for that last one: there's a lot of admin involved). We also chat about what we've been playing this week, and Nate orchestrates a mini-game pitchathon that goes at least somewhat off the rails.
]]>Has it ever taken you 10 years to finish a task? If so, you'll either love or hate this episode of The Electronic Wireless Show podcast, where we discuss the surprising release date of 2029 for In The Valley Of Gods, the surprising advance of the Dead Island 2 launch date, and the entirely unsurprising delay(s) of Skull & Bones. Do you know what the most delayed game ever is? Because the title recently changed hands. This plus what we've been playing, a new hardware update, and a round of "what video game should Shakespeare play?"
]]>What a week its been! Not a great one if you like zany battle royales, as it turns out. This week on the Electronic Wireless Show podcast we discuss the recent sunetting of Rumbleverse and Knockout City, and how long is a good run for games anyway? But in happier and more ridiculous news, we also get to talk about how massively popular Dwarf Fortress's steam release has been. Good ol' Dwarf Fortress. Plus: the Dreadwolf is leeeeeaaakiiiiing.
Nate's mini-game this week is offering us both dark bargains (I think I did pretty well out of mine), and in a Good Day To Ware Hard James explains why the graphics card market is broken, with a cowboy metaphor. This is a thing now.
]]>The Electronic Wireless Show podcast returns in 2023 with a new friend and a new format. We ran out of themes, so we're going to flip to a magazine-ish show, where we discuss some current events as well as the games we've been playing. This week we talk about games on film, with everyone bloody loving The Last Of Us TV show and reports that Lara Croft will be hitting the small screen too. We also discuss the reasons a developer might have to come out and clarify that their game is, in fact, real. Plus: "try cutting off their limbs"; what is Forspoken, and why so graphics?
]]>Today is a sad occasion on The Electronic Wireless Show, as Matthew is leaving the podcast, and we take the opportunity to go on a short hiatus while we search for a replacement by making staffers perform tricks for our amusement, reality competition style. But though it be sad, it is an occasion nonetheless, which means Matthew is going out in style as we build the ideal video game character dinner party. Spoilers: there is a giant ant and a boat full of cocaine.
As it's his last day, Matthew also does a fiendishly difficult Cavern Of Lies themed around secret endings. Which of us will end up dead and loaded onto the cocaine boat while the others beat a retreat?
]]>As we leave the season of mists and mellow fruitfulness and plunge headlong into the seasons of frozen toes and unceasing rain, there aren't many good wistful staring days left in the calendar. But not to worry, because The Electronic Wireless Show podcast has collected some of the best games for having a virtual stare, so you can do it from the comfort of your own home.
This does necessitate us defining wistful first, although honestly I think I nail it out of the gate. Nate also provides this week's Cavern Of Lies mini-game, and a) he nearly beats me but b) he'd never heard of Thomas Was Alone, which is pretty funny.
]]>You know who's cool? You, obviously, for listening to the Electronic Wireless Show podcast. This week we're talking about games that make us feel like proper cool people, just like you - who, I emphasise again, are a very cool person. Matthew is not cool enough to be here this week, but I am joined by Nate, who is the king of cool (and crabs).
There's a Cavern Of Lies to test Nate's coolness, and we check in with Henry "The Vit" Cavill, but first, of course, we must litigate the different kinds of cool we feel, what counts as cool, and which games make us feel the coolest.
]]>Following our Halloween special last week, The Electronic Wireless Show podcast today moves away from the monstrous to the relatable (which in our case does not preclude monstrosity). We talk about the characters that we relate to most, and also I find a way to mention Saturnalia again. Tune in next week to see if I can keep up my streak!
Matthew being away this week means that Nate takes on the role of the anti-Matthew, and we speculate about which games we think Matthew would probably find relatable. For myself and Nate the themes include sadness and drudgery. But there's good news, because Nate has remembered to make me a Cavern Of Lies this week! Hooray!
]]>Happy skeleton war month, ya filty animals! This week on the Electronic Wireless Show we talk about dread, as in, the thing Matthew feels when confronted with glistening food, or when he knows he has to record a podcast with us. We talk about some cracking scary games, going a bit down the beaten track and away from our normal path of least resistance (talking about Red Dead Redemption 2 and BioWare games). We also have some spooky recommendations for you to spice up your Halloween! Plus, it's Nate turn to produce a Cavern Of Lies. More like Cavern Of Jump Scares! And we coin a couple of new euphemisms you're sure to work into your every day language.
]]>We celebrate all three of us being back on the Electronic Wireless Show podcast, but two thirds of us being be-plagued, by talking about rejuvinating the Earth - truly, the podcast host of us all. Inspired by new eco-friendly farming game Coral Island, which I've been playing this week, we talk about our favourite games that roll with an ecological protection theme. This is hard for Matthew, because he hates the environment (unless his immediate environment contains a can of Rio).
Matthew comes through with an excellent Cavern Of Lies about trees and tree monsters in games, where he attempts to pull the illusive Double Beckford on us. Does he succeed? Listen to find out.
]]>We're back with a bang, a villainous laugh, and a dose of coronavirus I've brought back from somewhere in Tenerife. The two week drought is broken with a shower of Electronic Wireless Show podcast rain, were we discuss the best villainous breakdowns we've enjoyed in video games. Matthew is sadly away this week because, while my coronavirus dose is mild, like the tingle of delicious Rio Tropical on your tongue, Matthew's is wild and aggressive, like a super-charged Electricity Cop.
In his absence, Nate and I talk about some proper good villains, and even discuss some sensible things like evil cartoon monsters vs. villains you can sort of sympathise with. Handsome Jack? GLaDOS? LeChuck? Andrew Ryan? That's one hell of an awkward dinner party. Plus stick around for a Cavern Of Lies that proves Warhammer 40k is essentially the same as Tumblr.
]]>This week on the Electronic Wireless Show podcast we, prompted by friendly listener OurSuperior, talk about the best changes of eras in games. As you can imagine, this is an easier task for Nate than it is to me, because many of his favourite games are predicated around era changes. Thus I find myself in the position of arguing semantics. How the turn tables have turned.
I'm able to win Nate around on at least one of my desperate bids to classify things that aren't eras as eras, although he does promptly shut me down on the most ridiculous one. It may surprise you to know that we don't actually talk about too many history games (although time travel comes up a lot). And stick around for a thrilling Cavern Of Lies. Will the Red Baron (me) be shot down at last?
]]>We enter the new pod-century on the Electronic Wireless Show podcast a man down, as Matthew won't be here for a few weeks. Not to worry, though, as myself and Nate are ever ready to hold down the fort. This week we're talking about our favourite cinematics in video games, a fitting subject because last weekend I saw the greatest piece of cinema yet conceived by man: Michael Flatley's Blackbird.
I do spend quite a lot of time explaining Blackbird to Nate, but after that we do talk about some cutscenes and cinematics in games (as well as litigating the difference between the two, and Nate tries to remember the first time he saw a cutscene in a game that was in-engine rather than being pre-rendered). And today the Cavern Of Lies is a Cavern Of Justice, after we received a troubling missive from one [squints] Brond Coatwear?
]]>Standing on the shoulders of giants (Brendy and Pip and everyone else who did the podcast before us) means we have reached episode 200 of The Electronic Show podcast! Wowzer! Thanks for being with us for this record-breaking feat. We asked for suggestions and received many excellent ones, but in the end we went with a suggestion from Jonathon which, at the time we recorded, I did not realise would be instantly revealed by the episode title. Cheers to you all!
]]>This week on The Electronic Wireless Show podcast we give thanks to listener Tom Fakelastname, who emailed in to ask us about the moral quandaries in video games that we feel are the most meaningful. Matthew isn't here this week, which means we are very well behaved. I talk about BioWare games a normal amount, and Nate tries (and, in fairness, succeeds) to find a way to make moral choices a thing that you can apply to the sort of games he likes. Not Age Of Empires II this time, though.
Because there's no Matthew, I change the Cavern Of Lies into a cavern of moral judgement for Nate, and make him run a gauntlet of some of the most important choices in Dragon Age Inquisition with no context. He turns out to be both authoritarian and kind of wholesome as an Inquisitor.
]]>Today's topic for The Electronic Wireless Show podcast comes from listener Alastair Fakelastname, who suggested we talk about some of our favourite brave last stands in video game history. We do discuss what constitutes a last stand for the purposes of our discussion, but not until quite some time into the podcast. Many things are thrown into the ring, from RTS classics to famous boxart.
]]>Welcome once again to The Electronic Wireless Show podcast. As a counterpoint to the episode on the nicest blokes to hang out with in games, we've decided to talk about our most hated NPCs (a bonus prize to anyone who can guess which is the one we all say first). It's an interesting one to discuss, because the line between intentionally annoying and unintentionally annoying can be very thin. Plus everyone tends to find different things annoying. Disclaimer: you are not annoying, any similarities you have to characters we find annoying are coincidental.
]]>I'm back from my holidays to record The Electronic Wireless Show podcast once again, and I've brought a reader email and a new tattoo of Murray from Monkey Island with me. These are both relevant, because the email from James suggests that we talk about the games that we'd like to play for the first time again - just erase them from our heads and encounter them anew. Thus, we discuss Lucasarts games like the Monkey Island series. See, I tied it all together.
In fact, I'm not sure if I'd wipe Monkey Island from my head or not, because I can't be sure how much of my love for it is fuelled by nostalgia. Matthew has other concerns, though, because as is our usual fashion we spend some time discussing the question "what games would you play for the first time again?" more literally than is intended. What grave consequences would come from erasing certain things from your brain? What sort of person would co-host Nate be if he wiped the Civ games from his memory? Listen in to find out.
]]>Alice is away this week, leaving the lads to their own devices to discuss the best nice blokes in video games. A coincidence? Who can say. What isn't a coincidence is the lateness of this here podcast post, which is a week late. That's my bad, folks, which I think automatically disqualifies me from any kind of 'nice' list from here on out. Ah well. You win some, you lose some.
The winners in this week's edition of The Electronic Wireless Show, however, are numerous. Taking that nice engineer chap from Metro Exodus as the absolute pinnacle of 'best nice bloke-ness', Nate and Matthew have framed this week's episode as the four people they'd most like to invite to an afternoon pub trip. Who will make the cut? Listen to find out.
]]>Matthew is away this week, which leaves me and Nate to take over The Electronic Wireless Show podcast and turn it into a big ol' tower with loads of flamethrowers. That's because we're talking about our favourite towers in games. This means we need to draw a distinction between towers (the gamified concept as most popularly complained about in Ubisoft games) and towers (the architectural thing). Luckily, games have a lot of both.
Meanwhile, Nate's fish issue (fisssue?) is growing worse, I am enjoying the local acts performing on the summer bandstand, and we talk about Lord Of The Rings and Lord Of The Rings related things. What fantasy creature would you like to conjure into real-life existence? We both said orc.
]]>Come with us now on a journey to our childhoods, as we on the Electronic Wireless Show podcast talk about the games that make us feel the most nostalgic. The games we played as kids, or spent all-nighters on as teens. It's a surprisingly diverse list, and Matthew has one anecdote in particular involving the music of Danny Elfman that I think makes this a genuine must-listen episode. Do you have the same nostalgia games? Which ones instantly transport you to the past?
]]>It's time once again for an episode of The Electronic Wireless Show podcast. This week Nate returns, but Matthew is away - and since he is the real agent of chaos, Nate and I have a remarkably sensible conversation about different weather and seasons in a lot of games. Who'd have thought? Not me. And in fact there is weather in all sorts of places you wouldn't expect to look.
Don't worry, though, because we find time to talk about how our weeks have been, as well as a bit where I tell Nate there's going to be a survival crafting game set in Moria and he gets excited. Also, stay tuned for a Cavern Of Lies where Nate does a lot of cowboy voices. And shout out to John for sending in cheery EWS fan game Aquarium Assault: Dark Day For A Dogfish!
]]>This week Matthew and Nate are both away, but luckily I'm joined by two very special guests to discuss our favourite games from Summer Geoff Fest and the Not E3 2022 steams and showcases this past weekend. Rebecca from our guides team has been doing exhaustive work doing live chats and roundups for almost all the streams, and Edders was actually out in Los Angeles to play some games and chat to people. He even saw St. Geoff in the flesh. Wowser!
]]>Despite Matthew almost wilfully misunderstanding the topic for this week's Electronic Wireless Show podcast, we manage to settle down and talk about the games we'd most like to have toy sets of. What game d'you think would be the best Lego set? Action figures? Obscure 80s and 90s toy? Oh, we have fun on this show.
Diversions this week are predictably about toys we had as kid, including a very long sidebar about Mighty Max, and Matthew's reverse-engineered Boglin hatred derived from his sad childhood. We also have some obligatory Platty Joobs round-up chat, and there's an unintentionally difficult Cavern Of Lies this week, themed around Funko Pop, because any made up Funko Pop is indistinguishable from a real Funko Pop.
]]>This week on the Electronic Wireless Show podcast we clear up an initial misunderstanding but eventually get in sync and talk about the game things we'd want in real life: health packs, tetris, inventory management. By their powers combined we manage to create an absolutely nightmarish dystopian society where people live forever but cannot put more than four of the same thing in a line. It's bleak. Games should stay in games.
Matthew continues the Wolfe Carlton saga, Nate is making a crayfish into a mini-model, and I have a cold. A regular cold! No funny business. Matthew also does a very hard Cavern Of Lies this week that honestly nearly has us.
]]>This week on the Electronic Wireless Show PC gaming podcast we're talking about the best our favourite noble failures, like the time I tried to make feta and red onion breakfast muffins. Ne'er touch the muffin pan since. No, of course it's our favourite video games that made big swings but didn't quite hit, a Nate Crowley-backed themed - and he kicks us off with a bid discussion about the infamous Jurassic Park tie-in game Trespasser. Try spelling "jurassic" properly first time; I've never been able too.
Diversions this week are discussing classic UK subterranean tourist attractions Wookey Hole and Cheddar Gorge, and how Matthew's life could have been different if only he'd been Wookey Hole's witch mascot. Nate has bought a model kit for one of those massive excavation machines, which he says is "about as big as an Alsatian" and "basically a bin-bag full of girders". So he is turning it into an Orc sewage treatment plant. Standard week to be honest.
]]>After some of the stuff we talked about in last week's episode, I decided to take us further down the giggle chute to talk about funny games in general. What games are funny? Why, and how? Is it easier for games to be funny when they're not trying to be? Should self-described funny games be avoided entirely?
Because of this, we end up talking about Blorko again. We also nearly come to war about the difference between randomly improvising funny stuff and deciding that saying 'egg' a lot of is funny. There is a difference, but you know it when you see it. Matthew's life is like a sitcom, and also we apologise to Henry Cavill for forgetting his birthday. Sorry Henry. Please come on the show.
]]>We're going macro this week, so we're talking about the best writing in video games. This is a very broad topic for discussion, so that means I also get to say 'ludonarrative dissonance' (we also describe 'ludonarrative harmony' as its opposite). Please don't let this put you off, though, because we do talk about some bloody well good games.
The times being what they are, though, results in us having a long discussion of patter theft, because some dreadful American (we assume) stole the "It's me, Blorko!" tweet and then just did a much worse version of it. Hang your head in shame, whoever you are. I also went to a first communion party and ate a lot of cake, and had a run in with a very charismatic toddler who may or may not be evil.
]]>Nate returns, and with him the suspicious smell of eggs and salt water. But also highjinks! We discuss toilet meals, revenge, and content theft of "It's me, Blorko!" and other instances of stolen Twitter valour. If valour exists on Twitter. This is, of course, all prelude to us talking about some of our favourite dungeons in video games - there are a lot! Shout out to Zelda, which Nate hasn't played, but also Hades, Elden Ring and - of course - Dungeon Keeper. And many more!
]]>We're a two-hander this week, as Nate has a sore throat, but Matthew and I have a jolly old time talking about the games that sound like amazing ideas on paper (whether they end up being great off the paper or not) and even manage to contrast them with games that sound like a bad pitch but end up great. We manage to talk about a lot of games in a sensible way, and even gesture at serious discussion of how prestige indies can dominate their niche to the detriment of other interesting games.
Also we talk about holes quite a lot.
]]>As I mention on the episode, we've now organised our podcast recordings with a big spreadsheet, which means that (in theory) repeat topics on The Electronic Wireless Show podcast should be at a minimum. But for now we may have doubled up again, as we talk about games that have other, smaller games in them, like a Kinder Egg or a novelty casino.
Before that we have a big more egg chat to get out of the way, and a decent discussion on some of Henry Cavill's recent activities. Also I complain about how there are too many Marvel heroes now and they need to kill a load of them off. Plus, in exciting news Nate manages to do his first ever accurate impression, by accident. Stick around for another near miss for Matthew in this week's Cavern Of Lies.
]]>This week on The Electronic Wireless Show podcast there was some confusion, because I wanted us to do a part 2 best Easter eggs special, and Nate got confused, so here we are just talking about eggs in games. We also discuss real life eggs i.e. what are the best egg formats? Nate and I are both sad because we consider boiled eggs to be inherently funny but neither of us like eating them.
We also learn that Nate has dismantled his aquarium room (for a good reason) and that Matthew witness a car exploding the other night. Blimey! Plus, stick around for a Cavern Of Egg.
]]>Like all badly behaved children, we're guiltily celebrating Mother's Day a week late this year on The Electronic Wireless Show podcast. This time we're talking about our favourite mothers in games, which basically means we're talking about a bunch of angels and monsters.
But come for the mother chat, stay for the cursed chickens, Matthew's eel/snake hatred, and a description of the very real way that Henry Cavill eats eggs. Plus I play one of the best Cavern Of Lies I think I've ever done. Apologies again for sounding a bit echoey this week as I await the delivery of everything I own.
]]>This week, the Electronic Wireless Show podcast is talking about TV adaptations of video games, specifically the best games that would make for great telly box shows, rather than what's already been turned into visual screen fodder (*cough* Halo *cough*). Alice Bee is away this week, adapting to life in a brand-new country, leaving Nate and Matthew to dwell on the merits of The Mandalorian, and whether a show following the life of a Halo grunt would be better than big flashy Master Chief quips.
Matthew puts forward the idea of a Hitman TV show in the vein of Succession, focusing not on Agent 47, but the elite corporate villains he assassinates, as they deal with various cast members being offed in mysterious circumstances. Nate, meanwhile, wants to go all-in on a Dungeon Keeper sitcom, and The Office-like monster relationships therein.
]]>This week, in a move perhaps more suited to an October special episode, the Electronic Wireless Show podcast is here to put the spook 'ems right up you and talk about the best ghosts in games. This is in honour of Ghostwire: Tokyo, a game that Matthew played and reviewed for us, and one that has loads of bloody ghosts in it.
No update on Henry Cavill this week, but we talk a bit about Matthew's cursed trip to DisneyLand Paris, ways that Ghostbusters could take on a very different tone, and, once again, inject some serial killer energy into the podcast. Nate delivers a fun Cavern Of Lies where we have to guess which of the plots of terrible ghost games are made up. And for some reason I've written 'The Count of Monster Disco' in my notes. The reason escapes me. But it was probably funny.
]]>This week the Electronic Wireless Show podcast is talking about our favourite heists. Although we start with a bit of confusion because I changed the topic too late and Matthew didn't notice. Yes: I successfully pulled off a truth heist!
As well as talking a lot about heists in games, we discuss whether or not most crimes are heists. For example, theft in general is just spicy picking up, and murder is a soul heist. Matthew clues us in on what it was like to work for a secret shopper company, and Nate tells us about his repeat of his annual Eat Every Thing In Lord Of The Rings watch-along. Will this result in his daughter blocking memories? Only time will tell.
]]>This episode of the Electronic Wireless Show podcast is all about our favourite mounts in video games - as in, animals that carry you around in games. Not cars. Machines don't count as mounts, I think we can all pre-agree on that. We discuss a lot of different horses, and some things that are not horses, from a bunch of different games. This is an unfortunate crossover with our 'best horses' special, which I forgot we had done. Also, Nate and I get angry at Metal Gear Solid.
There are some traditional digressions, although there's no substantial Henry Cavill update this week. We spend some time discussing which dinosaur we would most like to ride as a mount, and whether we would rather fight one The Rock sized spider, or 30 spider sized The Rocks. This week's Cavern of Lies is WoW-themed, and if you'd like to listen along to Latvia's Eurovision entry this year then here's the link. Be warned that it is NSFW.
]]>Full disclosure: this episode of the Electronic Wireless Show podcast was initialy going to be called the best menial jobs in games special, but half way through we decided we didn't like the term, and also that it was limiting the scope of the episode, so we changed it to regular jobs. Basically we're talking about when you do normal work in games that isn't hero-slaying-monster type stuff, you know?
A really bumper number of digressions this week, though. The train really gets derailed early as we start talking about Elden Ring, and thus, naturally, what bit of Matthew a king would steal for said king's own body? (The answer is Matthew's nice soft hair). We hear more about Nate's orc/goblin dolls house too, of course, and at certain points in the podcast do manage to drag things back round to talking about the actual topic of the podcast. Plus, Nate has a Cavern Of Lies this week which is themed about, er, Nate.
]]>Another week, another episode where I get the number wrong again. Contrary to what I say on the recording, this is in fact episode 175 of the Electronic Wireless Show podcast. I probably got it wrong because I'd been up all night at the discotheque. Yes, this week we're taking a suggestion from the listeners and talking about our favourite nightclubs in games. And three more qualified people to talk about clubbing you would not meet.
But first this week there's some big Henry "Vitamin H" Cavill news to get out of the way, plus we discuss drinking animal blood in VIP sections (which is what rich people do), and at what point it stops being cool to go to a nightclub. For me? Almost immediately. And me and Matthew have actually been playing a game, but it's a PlayStation game so please don't listen to us talk about it. But you should definitely listen to Matthew's Hitman-themed Cavern Of Lies.
]]>Happy Valentine's day to you, even though we are a bit late. If any annoying colleagues or relatives ask, you can say that we're all your girlfriend. We at the Electronic Wireless Show podcast like to think of it as Palentine's anyway, because we're all pals and you, our listeners, are all our pals too (including Henry "Vitamin H" Cavill). So today we're talking about our favourite romances in video games, but also our absolute best mates, too.
Sadly Matthew, one of our real life bestest pals, couldn't be here this week. Curiously, it's a much more well-behaved podcast than normal, suggesting that actually the chaotic influence was Matthew all along... Still, Nate updates us on his war gaming models, which are slowly becoming a diorama and/or dolls' house. I also tell him about the final third of a film about an aquarium where all the fish become zombies, called Aquarium Of The Dead. It is not a good film.
]]>Inspired by how much Matthew made me laugh with his withering assessment of the MacGuffin in the film Red Notice being an egg, this week the Electronic Wireless Show podcast is all MacGuffin, all the time. We discuss some of our favourite examples of the plote device in question to be found in video games, which of course leads to some interesting discussions about what even is a MacGuffin. Can a MacGuffin be intangible? No, probably not.
We discuss whether any MacGuffin is improved by replacing it with an egg (yes), why a lot of games have souls as MacGuffins, and what our own personal MacGuffins would be. Plus! Impressions of Henry "Vitamin H" Cavill, and sensational new character Sir Terence Plunder. Will Sir T become a podcast regular? Only time will tell. There is no Cavern Of Lies this week, but in a shocking turn of events it's because Nate forgot, not because I forgot. Hooray!
]]>This week the Electronic Wireless Show podcast is going all in on our favourite finishing moves. This doesn't just mean things from fighting games, although they do obviously make a good showing. As you can imagine, Nate makes the case for RTS games with what he and his pals term 'the GG push'. Plus, we have a great Mortal Kombat themed Cavern Of Lies this week, courtesy of Matthew.
Much time is spent on some excellent digressions this week, including James McAvoy as a rampaging dinosaur from Jurassic Park (a state of affairs that I think would have improved his weird improv film My Son). Plus, could Matthew Save the world if he grew to six size the times of the earth and cut off a slab of his bum like a big steak, to feed us all? Will someone make a game like Deep Rock Galactic, but for mining Matthew's celestial bum-meat? A whimsical episode this week indeed.
]]>This week the Electronic Wireless Show podcast discusses some of our favourite (and least favourite) inventory configurations. A humble beast, the inventory, yet a feature of many games - sometimes even a necessity. Often we only notice one if it's terrible. But boy, a good inventory is worth a dozen mules. So lets talk about them today!
In other news this week, Nate thinks he has come up with an original premise for a Pixar film, only to discover he has invented Seth Rogan's nightmare film Sausage Party, and we are officially starting our campaign to get Henry 'Vitamin H' Cavill on the show. We will be mentioning him every week from now on. Plus: what we like doing on our birthdays, school plays, and pro-wrestling adaptations of Dickens.
]]>Happy 2022! New year, same old us. The Electronic Wireless Show Podcast will make no effort to change or better ourselves; this is our promise to you, listener. For our first episode of the new year we're doing the traditional "what games are we most looking forwards to" episode. Yes, our most anticipated games. There is very little crossover, and lots of orc chat.
Before that, though, we're lucky enough to have scored an interview with the "It's me, Blorko" guy. Yes, we have the man who came up with this winter's most fashionable Marvel-based viral tweet, live and on the podcast (I mean, technically he is on the podcast every week but this week we ask him about the Blorko thing for like 20 minutes).
]]>God rest ye merry listener, let nothing you dismay - for today, for one night only, EWS stands for Electronic Wrestling Show. Yes, our podcast's wrestling promotion has rolled into your town for a showstopping tag team match. Each of your pod hosts fields a three-game tag team of our favourite games of the year, and fields them in a spectacular(ly described) ladder match. The victor will claim the GOTY In The Bank briefcase and win the chance to compete next year as well.
Before we get to that, though, we must first discuss (at length) whether 200 t-shirts is a lot of t-shirts, what Nate is having for his Christmas dinner, what kind of cop duo would be named Halloumi & Date, and also what our favourite Christmas songs are. Nate also does a really good Mankind pun. Plus: which wrestler would be the best hugger?
]]>I'm not normally a fan of children in games because, as noted in this episode of the Electronic Wireless Show podcast, they get into the uncanny valley pretty quickly. But it's the season to be jolly, so we're talking about the times we thing kids in games are actually really good.
We do end up going on quite a lot of tangents, notably one on which Warhammer faction Matthew would play, and of course we ask Matthew for his thoughts on Mr. Beast's Squid Game. This week's Cavern Of Lies is in Nate's control, which means he takes us to Dwarf Fortress, with predictable results.
]]>Let me start out by immediately apologising to our podcast editor Alix for the fact that this best cars in games episode of The Electronic Wireless Show Podcast does not mention the Regalia from Final Fantasy XV. Mea culpa. But that glaring mistake aside, we do have a bit of a chat about Forza Horizon 5, and other good cars in games and car games in general. I balance out not talking about the Regalia by not mentioning any vehicles from the Mass Effect games.
We also have a very good Cyberpunk-themed Cavern Of Lies courtesy of Matthew, who has no updates on his Olympic feud this week, but does reaveal (during a long digression about whether or not we, personally, can drive) that it took him nine goes to pass his driving test. Nine honestly seems a bit excessive.
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