Ideally, the story of Remnant II’s launch would start and end with it being an ambitious success of a shooty Soulslike. Sadly not: in a Reddit post addressing complaints of wonky performance, even on higher-end graphics cards, developers Gunfire Games admitted to having "designed the game with upscaling in mind."
Working the likes of Nvidia DLSS, AMD FSR, and Intel XeSS into a game wouldn’t normally be a cause of incredulity. Indeed, as optional performance boosters, they’re pretty much always a welcome sight amid the duller texture filtering and ambient occlusion toggles of the average settings menu. The problem here is that with its dismal performance at native, non-upscaled resolutions, Remnant II essentially forgets about the 'optional' part – and in doing so, undermines what makes DLSS and its rivals such valuable tools in the first place.
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