If you dislike getting stabbed in the back in first-person games, you might not like Voin. If you like ravaged Gothic masonry and dramatic evening skies, you might like Voin. If you dislike fighting fireball-lobbing demons with a sword, you might not like Voin. If you like open-ended, changeable levels full of loot and secrets, you might like Voin. If you are confused about whether you'll like or dislike Voin, you might want to try it for yourself during the first public Steam playtest on Friday, March 8th.
Having spent all of 30 minutes with an early playtest build, I'm cautiously impressed. I suspect there are cooler, less-known inspirations at work, but this feels like a Demon's Souls-ified Doom Eternal that doesn't quite have Doom Eternal's swagger and precision, probably because it is the work of just one developer, Nikita Sozidar, rather than hundreds.
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