Puzzlebox solve ‘em up The Room entered the scene ten years ago, so developers Fireproof Games are celebrating the milestone anniversary with deep discounts across the entire slightly spooky series. From September 1st to September 14th, every single game in the puzzler series will enjoy a discount of up to 90% on Steam. Similarly big sales are taking place across the Nintendo eShop (until September 22nd) and the Google Play Store (until September 8th), if you wanted to take the lovely headscratchers on the go. Or to the comfort of your own bed.
]]>Welcome back to the third edition of The RPS Time Capsule, a monthly feature in which the RPS Treehouse puts their hivemind together to pick their favourite, bestest best games from a specific year to be preserved until the end of time. In the spirit of keeping you on your toes, this time we've set our sights on the best games from 2014. Which games will make the cut and ascend to the realms of the PC gaming elite? Find out below.
]]>I’ve never understood why The Room is called The Room and not The Box. Yes, the box is in a room, but your eyes are so drawn to this ornate toy that you don’t ponder what is happening around you. And it really is a good game about boxes: the mystery of what’s inside them, the thrill of prising one open and… er, that’s about it. But that’s arguably everything that is good about boxes. (Okay, so stamping them flat for recycling is also good fun, but that would make for quite a brief puzzle game.) The important thing, is that Fireproof do both of these things very well.
]]>Good things come to those who wait, and according to just about every site that reviews mobile games, The Room Three - now releasing November 13th on PC - is worth a bit of patience. Launched back in 2015 on iThings and Android, Fireproof Games have been polishing their trilogy-ending point-and-click puzzler up for a PC release for a while now. The PC version boasts more detailed environments, improved effects and general improvements to polish. Below, a trailer comparing the original mobile release to the upcoming PC remaster.
]]>The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations - both general tips and some newly added staff choices.
Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You're welcome.
]]>"Presumably we can hope for The Room Two [official site] on PC some time in 2016," I presciently wrote when reviewing The Room back in 2014. I am a truly great soothsayer. And the reason it takes this long for the hit mobile games to reach the PC is because developers Fireproof are remaking them from the ground up, to survive the transition from weeny phone screens to looming monitors. The result is, I'm pleased to report, splendid. If remarkably gloomy. Here's wot I think:
]]>With The Room Two [official site] released on PC today, we grabbed the chance to speak to developers Fireproof about how they succeeded in a tough mobile market, and then succeeded yet again when converting those games to PC.
]]>Coming next week to PC is The Room 2, the video game sequel to Tommy Wiseau's infamous- hang on, bah.
Coming next week to PC is The Room Two [official site], sequel to Fireproof Games' lovely puzzlebox 'em up. As with the first, number Two is arriving on PC a few years after its mobile release but has been prettied-up for us.
]]>The Room, BAFTA winning mobile puzzling mega-hit, has at last reached the PC in HD glory. I've slid my bottom into the slot on my chair, pressed the button that popped up on my mouse, and rotated my head until it faces the screen, which caused a mechanical whirring sound and the revealing of wot I think:
]]>Oh, how I enjoyed my time in The Room. A hit on cleverphones and tablets, the spooky puzzle game creates as strong a sense of place as almost anything else I've ever played. Admittedly, as the title suggests, it's not recreating a vast wilderness - in fact, the title could well be The Box rather than The Room, since most of the playtime involves exploring the surfaces and secrets of a tricksy container. The long-awaited (and at this point unexpected, by me at least) PC version will have mouse support but it's the rare game that I'll probably play on my laptop, with the fondlesome screen. That means braving Windows 8, but a game as tactile and textured as this deserves a personal touch.
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