Stealth launching a game during an awards ceremony is cool. But you know what's cooler? Stealth launching a union. As many in the games industry settled in for an evening of advertisements and blockbuster backslapping, one group of US workers quietly succeeded in organising something of their own. Employees at Zenimax Online Studios launched their union with 461 members, as announced on social media site Bluesky last night.
]]>When Bethesda was working out how to turn their popular Elder Scrolls RPGs into an online behemoth to rival World Of Warcraft back in the late 00s, the initial pitch was "Elder Scrolls with friends," creative director Rich Lambert tells me. A simple idea on paper, perhaps, but one that proved to be a lot more complicated in the realisation of it. Zenimax Online Studios was founded in 2007, a year after The Elder Scrolls IV: Oblivion landed to universal critical praise, but it wasn't until seven years later that The Elder Scrolls Online finally released for PC in 2014. At launch "we were walking this weird line between 'online game' and 'Elder Scrolls game'," Lambert says. "We didn't do either of them particularly well."
Ten years later, though, The Elder Scrolls Online is thriving. At last count, the game has over 24 million players galloping about the plains of Tamriel, and later this June, it will receive its eighth major Chapter expansion, Gold Road, which adds Oblivion's West Weald to the game and wraps up the mystery of the new Daedric Prince that arrived at the end of the previous expansion, Necrom. But the path ESO has taken to get here hasn't been nearly as glittering, with its PC launch in particular generating "a lot of feedback", as studio director Matt Firor told press at the game's tenth anniversary event last week. In fact, it wasn't until ESO came to consoles in 2015 that the game really found its voice, says Lambert. "We had to really figure out what we wanted to be, and we chose 'Elder Scrolls'. As soon as we hit that core pillar of 'It's Elder Scrolls first, online second,' then it really just helped inform everything we've done since." Trouble is, when the thrust of ESO's development straddled the launch of two very different Elder Scrolls games, even nailing down that first part of the pillar proved to be more challenging than expected.
]]>Yesterday, if you can believe it, marked the tenth anniversary of The Elder Scrolls Online. That's a whole decade of tromping across Tamriel with your mates, and a whole decade in which I've watched tentatively from the sidelines, thinking about dipping my toes into the MMO pool, but never quite building up the courage (or lining the walls of my bank account) to fully take the plunge. I've heard all the horror stories about starting a new MMO from other members of the RPS Treehouse - particularly when it comes to the lore-laden shackles of World Of Warcraft and the bloated MMO-service-hybrid Destiny - and quite honestly, it's enough to put me off them all entirely. But The Elder Scrolls Online might just be the exception to the rule.
I spent a portion of the game's tenth birthday yesterday playing Gold Road, its upcoming eighth Chapter expansion. In it, you're whisked over to the West Weald, an autumnal, sun-dappled region whose main city hub, Skingrad, will no doubt feel familiar to seasoned Oblivionites. Seemingly overnight, a strange jungle has sprung up on the city's outskirts, uprooting the nearby villages of the neighbouring high elves and causing havoc as strange beasts pour out of its curling root beds. There are more mysteries to unravel here, too, including the emergence of the new Daedric Prince, Ithelia (revealed at the end of last year's Necrom Chapter), and much more besides - too much to realistically take in during a 90-minute preview session, or for this MMO newbie to fully comprehend the significance of. But there's something about Gold Road and its gnarled-up jungles, strange cults and fantastical beasts that's definitely made me want to make a return journey here when it launches on PC on June 3rd.
]]>The Elder Scrolls Online is the elephant in the room where discussions of The Elder Scrolls 6 are concerned, though calling it an elephant is obviously missing the opportunity for a banger lore joke – “dragon”, perhaps, or even “Numidium”? Launched back in 2014 after seven years in development, ESO's hybrid of deceptively single-player-ish Elder Scrolls presentation with MMO fixtures attracted a lukewarm response, initially. “At its best The Elder Scrolls Online looks like a faithful addition to the lore,” intoned Brendy in our own launch impressions. “At its worst it is a derivative and uninventive anachronism.”
ZeniMax Online have made big strides with the game over the years, however - binning off monthly subscriptions and introducing a “level-free” format in the One Tamriel update in 2016. ESO has also swelled and sprouted steadily as a work of geography and history, with major chapters introducing areas hitherto only mentioned in dusty collectible tomes, or creatively reintroducing locations from the single player series – the forthcoming Gold Road expansion, out in June 2024, takes us to the West Weald in Cyrodiil, an area last seen in The Elder Scrolls 4: Oblivion.
]]>You may have noticed a mounting squabble between Starfield fans and detractors concerning the game's planetary maps, triggered by some leaks or fake leaks over the past week. Said skirmish has now escalated to "-gate" status, with "Tilegate" doing the rounds on forums and even creeping into search results, presumably much to the alarm of innocent, unaligned ceramics company Tilegate Trading Llc in Florida. The nub of the dispute seems to be thus: some people claim the procedurally generated tiles that comprise many Starfield environments actually glue together into complete globes, so that you can see and walk from one to the other and, indeed, all around the equator, while others claim they're discrete maps with invisible walls, similar to those of the astonishing "dreamable" space sim Noctis.
Who knows, we might have an under-embargo Starfield review in the works that will lay matters to rest. In the short term, the uncertainty about whether Starfield's planets are actually planets puts me in mind of comparable celestial angst in Bethesda's Elder Scrolls games, where planets are more properly described as planes of existence, conjured by immortal beings, which sort of orbit the mortal world of Tamriel. I've been revisiting how Bethesda's mainstay fantasy games thought about outer space in the run-up to Starfield, and while I'm intrigued by the new game's portrayals of celestial mechanics (latest discovery: the Starfield starmap represents stellar and planetary gravity as dimples on a kind of galactic tarpaulin, as in old Stephen Hawking documentaries), I'll be very surprised if it offers anything quite as wonderfully bizarre.
]]>Another week means more freebies are available from the Epic Games Store, and this week two very different games have slashed their price tags. Starting today, The Elder Scrolls Online and Murder By Numbers are both free to keep from the digital store. Something for multiplayer dragon slayers and solo picross lovers alike.
]]>Tch, who opened the door to Necrom? Now we’ll be up to our eyeballs in tentacles and ichor - or at least, we will be if you buy The Elder Scrolls Online’s new expansion. Necrom: Shadows Over Morrowind sends you off to biff a threat that could unravel all reality, packing traditional expansion fare like new zones and new companions, as well as the game’s first new class since 2019.
]]>In the latest edition of Ask RPS, our new mailbag feature where RPS supporters pose us questions that we then answer in public posts for everyone to enjoy, we're turning our gaze to that loved and loathed staple of the video gaming landscape: achievements. Ah, achievements. Never mind if they're good or bad. Today, we're remembering the terrible things we've done to actually get them.
The question comes courtesy of Fachewachewa, who asked: What's the worst thing you've done for an achievement? Or more generally, a time you were focused on a specific goal in a game, reached it (or gave up), and after, looked back and thought, "Why did I do that?"
Why, indeed. Come and find out which achievements have spawned our biggest gaming regrets, and why not tell us about your own gaming follies in the comments? We can all wallow in our foolishness together.
]]>The rumours were true: Microsoft will indeed be showing off Arkane's co-op zombie shooter Redfall on January 25th, while saving Starfield for a presentation all of its own at a later date.
All the other details were spot on, too. The show's called Developer_Direct, and will also include a peek at new regions in The Elder Scrolls Online, along with fresh footage from Forza Motorsport and Minecraft Legends.
]]>This year’s QuakeCon begins today, and it’s once again being staged as a digital-only event. The organisers say they’re committed to being an in-person event again in 2023 but for now there’s still some intriguing streams to tune into starting from 6pm BST/7pm CEST/10am PST. Read on for more info and our personal highlights on what’s happening at QuakeCon 2022.
]]>It's been a while since we've checked in on the Elder Scrolls Online, Bethesda's take on a Tamriel you can play with pals. If you've never checked in on it, now is a good time: the base game and its Morrowind DLC are currently available to play for free until April 26th.
]]>The Elder Scrolls Online is the first game to implement Nvidia DLAA (Deep Learning Anti-Aliasing), and thanks to YouTuber MxBenchmarkPC you can now see how the AI-powered edge-smoothing system looks in the fantasy MMO. DLAA is a new spin on Nvidia’s existing DLSS (Deep Learning Super-Sampling): whereas DLSS involves rendering a game at a lower resolution then upscaling, reducing the performance hit of the AA it applies, DLAA skips the upscaling part and keeps the resolution native.
]]>If you're looking for an entire second life, we're here to judge. We're only here to serve, which is why we've curated a list of the best MMOs and MMORPGs on PC right now. There's many a massively multiplayer experience to find out there these days, running the gamut from fantasy to sci-fi and... well mostly those two things, but you can still build a little you and live in a whole new world, make virtual friends to share your life with, engage in huge battles against massive enemies, and spend your evenings on raids to grind out levels. Some of the games on this list are tried and true classics that have stuck around for the long haul, and some are newer entries, but all offer deep worlds that you can disappear into.
]]>The next big expansion for The Elder Scrolls Online is just around the corner, meaning plenty of folks will be grouping up to take on the new Oblivion-themed zones. Some of us prefer playing our MMO's solo though, and for us ZeniMax Online Studios are introducing the new companion system for ESO. These new recruitable characters will join you in combat so you don't have to go it alone, which honestly might be the most exciting ESO feature for me in a long time.
]]>The Elder Scrolls Online made it clear back in December that its next year of DLC and story content would be Oblivion-themed with a not at all subtle teaser trailer for the Gates Of Oblivion storyline. They've gone and revealed more details about the expansion called The Elder Scrolls Online: Blackwood, which will add a new explorable zone by the same name, Oblivion gate world events, and a companion NPC system.
]]>Markarth is a lovely place. It's got fascinating Dwemer ruins, delightful locals, and no evil shrines hiding in any of its pleasant homes, absolutely not, no siree. If you fancy paying it a visit, this charming Skyrim city is coming to Bethesda's MMO, The Elder Scrolls Online, on November 2nd.
The (creatively named) Markarth DLC is the gripping conclusion to the Dark Heart Of Skyrim, ESO's year-long event that's placed players in the midst of a war between vampires and werewolves.
]]>The Elder Scrolls Online's player homes are instanced areas where you can decorate to your heart's desire. I've been working on my daunting snowglobe house for years it feels like—slowly chucking in more curtains and little candles and whatnot. Even for a snowglobe though, my homestead feels a bit lifeless. I've housed my bear steeds (obviously I have multiple) in the stable outside and my little thief follower to the main hall inside. They don't do anything other than stand in place and run their idle animation though. Now though, Zenimax Online Studios are adding tools to create routines for NPCs in your home, turning your homestead into a living diorama.
]]>The Western Skyrim expansion to The Elder Scrolls Online is landing later this month, taking players to the darker side of long-ago Nords. Many parts of the new map are striking familiar, but next to Solitude's Blue Palace is a brand new Antiquarian Guild where you'll learn the art of scrying for ancient valuables and digging them up. Zenimax have outlined the process in a new post, showing off a final look at the two new activities.
]]>As have many game studios during the Covid-19 coronavirus pandemic, Zenimax Online's developers have been working from home. Zenimax previously acknowledged that this could impact the release date for The Elder Scrolls Online's next expansion set in Western Skyrim. They've now piped up to say that they're pushing back its release date, but only by a week. You'll be able to head to the Blue Palace on Tuesday, May 26th.
]]>The Elder Scrolls Online's next big expansion comes out in May but you can try out its prologue chapter for free. Zenimax Online Studios have also released a new story trailer for the expansion, showing off some vampire baddies and a few vistas from Western Skyrim that you'll recognize if you played The Elder Scrolls V. ESO is hosting a free play period for over a week starting this Wednesday and say that free players will also be able to try out the Greymoor expansion prologue.
]]>In the land of Skyrim, it turns out, you're never more than a hundred feet from a vampire. The Elder Scrolls Online has planned a series of updates dubbed "The Dark Heart Of Skyrim", where you'll spend the rest of the year rooting out the bastards from the land of the Nords. That starts with the Harrowstorm dungeon DLC at some point in February, to be followed by the chunkier Greymoor expansion on May 18th. One daddy vampire is a particular problem, and Greymoor is all about romping through ice, snow, and underground caverns to stop him. Unlike how these numpties completely fail to in this trailer.
]]>Like a heavily-sponsored Santa Claus, the Game Awards swept in last night and left us a pile of presents to unwrap. If you did the smart thing and slept through the event, you'll have missed a bunch of new announcements. Alice O and Graham did some amazing work in writing up as much as they could as it happened, but a few sly games snuck past 'em. Plus, sometimes it's just nice to have everything all in once place. Here's everything that was announced.
]]>As Fallout 76 keeps toeing the line on whether it's a "proper" MMORPG, it's easy to forget that Bethesda have already kept a big online world kicking about for years. The Elder Scrolls Online is still quite happily letting dungeoneers plunder Tamriel for new loot, opening the doors to the Elsweyr cat kingdom just this year. Until next Wednesday, TESO has waived its entry fee, letting you romp across the countryside to your heart's content.
]]>HDR on PC hasn't improved much in 2019. Despite there being more HDR gaming monitors than ever before, the very best gaming monitors for HDR continue to be quite expensive compared to non-HDR monitors, and the situation around Windows 10 support for it is still a bit of a mess. However, provided you're willing to fight through all that, then the next step on your path to high dynamic range glory is to get an HDR compatible graphics card.
Below, you'll find a complete list of all the Nvidia and AMD graphics cards that have built-in support for HDR, as well as everything you need to know about getting one that also supports Nvidia and AMD's own HDR standards, G-Sync Ultimate and FreeSync 2. I've also put together a list of all the PC games that support HDR as well, so you know exactly which PC games you can start playing in high dynamic range.
]]>Google held another one of their Stadia Connect conferences today, and this one was meant to be all about what games you'll be playing in the "scary" cloud come November. Sure enough, there were new Stadia games aplenty announced this evening, with the biggest addition being Cyberpunk 2077.
To help keep track of them all, here's a list of every Google Stadia game confirmed so far, as well as which games are coming at launch, which ones will be arriving a little bit later, and which games you'll only be able to play by subscribing to one of the special Stadia publisher subscriptions.
]]>Usually after the Steam summer sale horror show, the Steam Charts offer us some respite in the lull between AAA releases and allow us to celebrate the successful release of a bunch of indie games. But as you'll have noticed if you've looked at 2019, nothing follows the rules of sense and decorum any longer. So it is that last week and this, we've had charts that feature only a single recently released game.
So this week we're taking a trip!
]]>Brendan: There is no end to the videogame onslaught of E3 2019. We almost perished escaping from the Microsoft conference mere hours ago, and we are already at another one. Joining me at Bethesda’s live show is Matt, who is lookin-- Matt? Matt!? Oh god. I’ve lost him. MATT.
Matt: Matt is dead. There is now only Cheer.
]]>The latest Elder Scrolls Online expansion, Elsweyr, isn't officially out until June 4th, but Bethesda are letting PC players brave the cat-and-dragon infested jungle expansion two weeks early, starting today, to discover any bugs before the console folks arrive. On top of the usual new places to see and dungeons to delve, Elsweyr gives players a chance to dig deep into the weird lore of the Khajiit cat-people, and tussle with a bunch of big angry dragons. Below, a launch trailer that confirms that the name for a group of dragons is a 'Rage', apparently. You learn something every day.
]]>Hello, and welcome to RPS's weekly round-up of the top selling games on Steam for the last weeeeee...
WHAT?
]]>To celebrate a quarter-century of Elves, Daedra and cat-people with bafflingly complex lore, Bethesda are giving away The Elder Scrolls 3: Morrowind today (March 25th) only, so snap it up quickly here. You'll need a Bethesda.net account and their launcher to grab the game, too. A bit of a hassle, but you're getting a sprawling adventure through a deeply alien corner of Tamriel, filled with giant insects, inscrutable demigods and enough Cliff Racers to drive any adventurer to distraction. If you've never played what many consider the best Elder Scrolls game, now's the time.
]]>Never you mind that leaks confirmed it last week - Bethesda have announced that The Elder Scrolls Online's next major expansion is Elsweyr, desert homeland of the feline Khajiit. It's a part of the Elder Scrolls world that I've always wanted to take a ramble around, though it seems have a dragon problem at this point in the timeline. On the plus side, that means big fights against huge scaly mega-reptiles. On the down-side, fur probably burns pretty hot. The expansion lands on June 4th, sandwiched between several dragon-themed bits of smaller DLC. Check out the fancy story trailer below.
]]>The Elder Scrolls Online is both an attempt to further the Elder Scrolls formula into something more dynamic and living, and a game that often seems dependent on nostalgia for its continued existence. 2017's Morrowind expansion took us back to Elder Scrolls' finest hour, last year's Summerset was our first return to a land not seen since Arena, the original Scrolls game, and next, here be dragons. Again. And also many, many cat-people.
Pictured above is a photo of my cat wearing a promotional Skyrim hat in 2012. On brand, yeah?
]]>The Elder Scrolls Online has a lot going for it these days, but probably the most exciting part is exploring the weirder fringe regions of its world. Today's new DLC release, Murkmire, fits the bill, with dense marshlands full of flesh-eating plants, overgrown temples and lizard-folk living in and around the brackish waters. While perhaps not as strange as Morrowind's mushroom-laden volcanic realms, it's an enticing new location to explore. The DLC is out now. Check out the lengthy patch notes here, and launch trailer below.
]]>While QuakeCon may be all about bunny-hops and exploding demons, it's a Bethesda event, so there's always a little something for Elder Scrolls fans in there too. The Elder Scrolls Online has been doing well for itself this past year, with two chunky expansions providing a lot more to do in its now-fully level-scaled world. The next minor piece of DLC, Wolfhunter, is out on August 13th and unsurprisingly werewolf-themed. While the game already offers the option to transform into a howling hairy-person, the DLC, trailered below, expands on the world of Hircine's fuzzy folk.
]]>We've just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It's a list dominated by pre-2018 names, to be frank, a great many of which you'll be expected, but there are a few surprises in there.
2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets.
]]>As you stare out into the world, at the tumult and turmoil, perhaps you feel the only hope is to turn to the Steam Charts for its comforting predictability and stability. I'm sorry folks, but it's all gone batshit crazy in here too.
]]>I've spent the past few days in a sadly cider-free Summerset, the High Elven setting of The Elder Scrolls Online's latest expansion pack. Like the Morrowind DLC before it, Summerset functions as both a big, fat barrel of new things to do/kill/collect for established players and a clean entry-point for newcomers.
I'm somewhere in the middle of that, as someone who stopped by for a nostalgic return to Morrowind - The Elder Scrolls III being one of the best RPGs ever, to my mind- last year, but otherwise feels that his days with traditional MMOs are behind him. Another way of putting that is "someone who fancies some more Elder Scrolls while waiting for whenever and whatever the next mainline Elder Scrolls is." An oddball mix of tranquil solo adventures and extreme MMO noise, Summerset is surprisingly good at scratching that itch, despite also replicating the sins of a hundred other games.
]]>You lot already knew there was a place in Tamriel called Summerset, didn't you? I didn't. I'm finding out now with the release of The Elder Scrolls Online's latest expansion, and the idea of encountering "shining cities, vibrant forests, tropical lagoons, coral caves, mysterious ruins and more" in a certain British county is amusing me an unduly amount.
I don't know about most of that, but Wookey Hole is pretty nice.
]]>Back in my day, if a game tanked, that was it. You just shrugged and moved on, but these days? Whippersnappers keep on fixing things. Improvin' stuff, as if the medium was malleable or something.
After FFXIV, The Elder Scrolls Online is probably the next strongest comeback that an MMO has made. Completely replacing its business model and progression systems after a very wonky initial launch, it's brought a lot of players back into the fold with its renewed promise of a more traditionally freeform Elder Scrolls experience.
Following on from its Morrowind-led relaunch, ZeniMax have announced TESO's second major expansion, this time taking the game to Summerset, improbably scenic home of the High Elves.
]]>Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol' breakdown of the most successful titles released on Steam over the past twelve months.
Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.
]]>If the news outside of the game-o-sphere wasn't enough to convince you we're living in a post-truth world, then maybe this will change your mind. The Elder Scrolls Online is launching a free weekend that starts from today and ends on December 6th, but apparently that doesn't mean you can take every day until Wednesday as a day off. I've checked.
TESO was pretty shonky when it released, but three years of updates might have brought it to the point where it's worth giving a go. The Elder Scrolls VI isn't coming out any time soon, after all.
]]>Now that we're a significant way into October, Humble's got a new set of games to offer up as part of its monthly subscription service, Humble Monthly. Those games are Quake Champions, The Elder Scrolls Online: Tamriel Unlimited and a set of content for the card game Elder Scrolls Legends.
]]>Horns of the Reach, the minotaur-themed DLC pack for The Elder Scrolls Online [official site], will be coming out next month, Bethesda have announced. The DLC will add two dungeons to the MMO as well as new items, enemies and companions. There's no word on pricing, yet – just that it will be free to ESO Plus members and that it will be available on the in-game crown store.
]]>'Terrible' only in the sense of their gaming capability. Honestly, I'm sure your laptop is lovely to look at and it was definitely a extremely sensible idea to spend all that money on it instead of buying a holiday or helping to save the pandas. Truth is, though, that playing recently-released games on the vast majority of laptops is about as effective as starting an online petition to uncancel your favourite television show.
A little discretion goes a long way, however. Sure, you may be denied the glossiest of exploding viscera, but it is entirely possible to keep up with the Joneses even on a Terrible Laptop that has no dedicated graphics card. Here are but twelve contemporary games - either recently released or still-evolving going concerns - that will indeed run on your glammed-up toaster. Additional suggestions below are entirely welcome.
]]>If you're of a certain age and disposition, one of your main concerns might be: when can I return to Morrowind and pretend the past fifteen years never happened? Steady on there, creaky clogs. You might know The Elder Scrolls Online [official site] will launch its Morrowind expansion on Tuesday June 6th and you might have seen ZeniMax Online muttering about launch times but wait! It's essentially already out!
As of Monday, anyone who pre-orders Morrowind can play it now. You might want to wait until the 6th for reviews, and the larger number of players which should follow those, but if you really want to party like it's 2002 you can.
]]>I have been cynical from afar, which is a polite way of saying I've been privately thinking 'aargh, kill it with fire' about The Elder Scrolls Online's [official site] massively multiplayer recreation of revered singleplayer roleplaying game Morrowind. I didn't want to be a snob, but the pairing of an MMO hamster wheel with the high watermark of Bethesda's Elder Scrolls series read to me a whole lot like adapting chess into a match-3 game.
Two days into the closed beta, and I'm cautiously eating my unspoken words. Which is a mild way of saying that I feel that itch. That itch to spend my every waking moment in it.
]]>The Elder Scrolls Online [official site], the other MMORPG with orcs and elves, has just launched a week-long full-game free trial. I know, I too half-remember it going free-to-play but no, it has only dropped mandatory subscriptions. I've little interest in the world of The Elder Scrolls myself, our boy Brendy was not a fan when it came out, and Cobbo last year found it still too bland, but some others folks whose opinions I also respect do find things to like in TESO so... I might have a look-see during this trial.
]]>I will admit to a certain wateriness in my eyes when I heard the music. The Elder Scrolls III: Morrowind was and is, I believe, almost more a state of mind than it is a roleplaying game. A strange and desolate place, built upon a foundation of distrust, it is almost aggressively lonely. As an RPG, the precursor to Oblivion and Skyrim is all over the shop, but that never mattered because it was a place to disappear into. The mist, the mushrooms, the menace. The music. Elder Scrolls games since have been playgrounds first and Other Places second, and I don’t know how they can go back now.
Going back is exactly the plan. Morrowind is a standalone expansion-cum-relaunch of The Elder Scrolls Online [official site] (ESO), Bethesda’s massively multiplayer spin-off of the series that gave us Skyrim. It's due for release this June and I've taken a look.
]]>Homeownership is now possible in Tamriel thanks to The Elder Scrolls Online's [official site] first chunky DLC hit of 2017 (that's a phrase, right?). The free update has already landed in the PC version of the MMO and offers your characters the ability to buy real estate from apartments to islands. The only person I can think of off the top of my head who owns an island is Nicholas Cage and that's because he was flying to it on the same flight I was on once. As a result, ZeniMax can call this the Homestead update all they like but I'll be referring to it as the Nicholas Cagestead.
]]>When The Elder Scrolls Online [official site] first slunk into the world I was not impressed. At a preview event, I was reticent, and at release I was still unconvinced. The MMO shackles just didn’t fit with the Elder Scrolls I have always known. But Zenimax have been hacking away at the RPG’s extraneous limbs and replacing them with whole new ones, which has reportedly improved the beast. Morrowind is the next leg to be stitched on, the developers have announced, bringing with it the wide island of Vvardenfell, 30 hours of story quests, a new class and a new PvP mode.
]]>As mentioned last week, it's been one of those years. Lots of the biggest RPGs that we were expecting decided to spend a few more months in bed, or simply skip 2016. Can't blame them! It'll mean an awesome 2017, even if looking back there's only been a few big names to pick from. Still, tradition is tradition! This week, another year marks another set of the RPG genre's most fiercely fought-over fictional awards.
(Disclaimer: Actual fighting may also be fictional, all awards are based on the incredibly scientific principle of Wot I Think, awards cannot be exchanged for money, goods or services unless they too are entirely fictional. Please write all questions or complaints onto the back of a Myst CD using a Sharpie, break it into four pieces and bury them in interesting points around the globe for future treasure hunters to encounter, reforge, and then gag "Oh, god, Myst..." Or indeed, not. Completely your choice!)
]]>I make no secret of not having liked The Elder Scrolls Online [official site]. Believe me, I wanted to dig it, but nothing this side of Planescape Torment Kart could have felt more not like the game it was meant to be without being part of some fever dream. That said, I do admire the fact that the creators have spent their time since launch trying to fix it. The process hasn't always been subtle. People hate the tutorial islands? Kill the tutorial islands! People won't pay a subscription fee? Kill the subscription!
The other week saw by far the biggest change to the game - indeed, one of the biggest to any MMO I can think of since Square took Final Fantasy XIV back off the shelves to rebuild it and make it good. It's called 'One Tamriel', and it finally opens the world up to be the kind of free-roaming RPG The Elder Scrolls is known for being. Can it make it the game I wanted? Unlikely. But hey, this is TEScO. Every little helps!
]]>The Elder Scrolls Online [official site] has a "One Tamriel" update. I tried to make that fit into the song "One Love" by Blue but it really doesn't scan. Anyway, their update sort of aims to remove or reduce a bunch of restrictions as you pootle round the MMO's world.
]]>If you judged each of E3 2016's conferences by the volcanic applause following each announcement, no matter how minuscule or massive, then you probably think everything the developers said was written by God himself on a stone script. But you're smarter than that. I know you are. So, in continuation of our 'anti-E3' coverage, here are some of the moments when the creators and executives of the show were misleading, vague or "economical with the truth".
]]>If I'm honest I'd totally forgotten that The Elder Scrolls Online [official site] is a thing that still exists. ZeniMax haven't, though. In fact they've just launched the latest DLC for the MMORPG: Dark Brotherhood.
If you have even a passing familiarity with Elder Scrolls games you've probably worked out that the Dark Brotherhood stuff is about trying to join the franchise's guild of assassins:
]]>As the end of the year approaches, a whole load of games optimistically slated to launch "in 2015" are about to become formally late. Such as The Elder Scrolls: Legends [official site], Bethesda's free-to-play CCG. When they announced it at E3, it was due to launch this year. Now it's not.
In other news about The Elder Scrolls facing a tough time aping Blizzard, The Elder Scrolls Online folks ZeniMax Online have reportedly all but closed their European customer services office in Ireland, which had employed around 300 people. [Update: or maybe not!]
]]>Now that The Elder Scrolls Online [official site] has dropped its subscription fees (that came only eleven months after launch), it's getting settled into typical subscription-free MMORPG practises.
TESO's first "DLC game pack", The Imperial City, will launch on August 31st. It'll bring new lines of story, more quests, new areas, new dungeons, extra monsters, extra craftable items... you know, DLC stuff.
]]>ZeniMax are keen to remind you that The Elder Scrolls Online [official site] is still an actual, real MMO that you can play if you'd like. They’re doing so by releasing a series of videos showcasing the game's key features, the first of which can be seen below. It details the level of freedom and choice found in the game, by having the guy who did all the old VHS Disney trailers talk at you for three minutes about classes and factions.
]]>When a new MMORPG launches, one question nowadays is: how long until it ditches subscriptions or goes free-to-play? For The Elder Scrolls Online [official site], it's been eleven months.
Zenimax's unremarkable MMO take on the sprawling fantasy series stopped charging subscription fees yesterday, as planned. You'll still need to own a copy to play, you simply won't need to pay extra, like Guild Wars 2 and The Secret World. This comes shortly after a hefty update brought stealing and justice systems (you can hardly have an Elder Scrolls game without swiping everything not nailed down or murdering NPCs), new progression systems, a big old rebalancing, and more.
]]>"I told you so" is an ugly attitude, but it did seem unlikely that even a name as big as The Elder Scrolls could get away with a big-budget monthly subscription MMO in this day and age. Long-established games are still getting away with it, but this is Generation Free and it's much harder to lure people away from the many and various online entertainments they can have without necessarily reaching deeper into their wallets. So, Bethesda's 2014 MMO The Elder Scrolls Online is, as of March 2015, The Elder Scrolls Online: Tamriel Unlimited. It's switching to a Guild Wars-style one-off payment model for the main game, with a steady stream of paid DLC planned after that.
]]>So, how about that Elder Scrolls Online? It sure is... um. It sure has... er. What I mean to say is, well... at least it looks nice. I really, honestly think it could've been great too, and maybe it still can be with time and work. Lots of time and work. Is Zenimax Online on the right track? It looks like we'll find out sooner rather than later, as the the developer has laid out its immediate plans for TESO's future. Highlights include Dark Brotherhood and Thieves Guild quests, a Justice System that lets you steal the pants off NPCs, better guild functionality, and horse racing (!!!).
]]>There is no hammer time in The Elder Scrolls Online, unless you count the mashing of monster-skulls with war-mallets. If you want to sell your ill-gotten gains though, you'll notice that there's no auction house in Tamriel. To trade goods and equipment, players have to work within guild stores, although exchanges can now operate through a newly opened fan-created Marketplace. I quite like the idea of the guild stores, which allow members to barter with one another. Theoretically, they will prevent destabilisation of the economy by creating pockets of value and could also lead to guilds with specialised commercial outlooks. More details on the marketplace under the counter, below.
]]>I don’t know what to tell you. My first few days in the Elder Scrolls Online universe have left me feeling very fed up. It was always going to be a tough job for Bethesda to recreate the awe and adventure of their single-player fantasy games for a mass(ively multiplayer) audience. But there was a hope that, actually, everything might turn out all right for fans. I’m sorry to say that, based on my 21 hours or so of questing, that hope should be laid to rest. You could say that 21 hours is short enough in MMO terms to be called a ‘gut reaction’. I suppose could have approached the game more scientifically, but to do that I would have had to measure my progress in ‘sighs per hour.’
It isn’t all bad.
]]>Alien shapes swarm across a once-majestic landscape, now fractured and ruined. An endless battlefield unfolds before our eyes. A struggle against surely-impossible odds, yet camaraderie pulls us together. Death. Chaos. Madness. We field terrible weapons which may save the day but at what cost to our our humanity? From all this, a lone hero rises, the only one who can save us all.
The Elder Scrolls Online, you may have heard, launched on Friday. Our crack reviewer is still reviewing away (we slide a kipper under the locked door every time we hear Brendan's typing slow) so we can't tell you what it's like quite yet, but we can show you a cinematic trailer accompanying the launch and speculate about what it'd like to be.
]]>Elder Scrolls Online ("The" optional) is out in April. That's quite soon! So over the last few days Bethesda have opened it up to allow some journalists in, to have a poke around. I've played up to level 7, so far, which isn't enormously far in, but does represent that crucial opening five or six hours. And I'm here to tell you all about them.
]]>Good gravy, Zenimax must have a lot of money. (Which only fits my firm belief that a company with a name like that is going to be behind the great zombie outbreak.) A sprinkling of their vast coffers has been used to create a very luscious cinematic for The Elder Scrolls Online, featuring your mum as the big baddie. They release this to mark the announcement of an Imperial Edition of the forthcoming MMO, a "premium collector's edition", or as I like to call them, The Expensive Ones For Mad People. Except, bloody hell, this game's going to be expensive for everyone.
]]>Sage, Konkle & Crenshaw sounds like a folk band--and who am I to say they aren't--but they are also three developers working on The Elder Scrolls Online. The three of them banded together, as folk tend to do in MMOs, and recorded a little play session, showing-off a little bit of the game's group content. I love wandering the worlds Bethesda builds, but when a game includes most of Tamriel, being able to easily and swiftly team up with friends is definitely a plus.
]]>...DAHN DAHN DAHN.... April 4, 2014. There, look, I know was a big old tease in the headline but at least I didn't make you wait long, did I? 4/4/14 is indeed the release date for Bethesda's MMO adaptation of The Elder Scrolls RPG series, and that's for PC and Mac - next Jennifer systems will follow in June.
Here's a PVP trailer, too.
]]>When I was little, I wanted to grow up to be a fireman and an astronaut and a cowboy and a monster truck and Batman and a shoe and a barn and a machine that could produce infinite popsicles and the head of a moderately successful middle management firm. Eventually, however, I realized that I'd have to settle on just one thing, so I decided that I hated money and became a games journo. The Elder Scrolls Online, however, ties no such noose of practicality around the neck of your dreams. Given time and exploration, you can be everything. Video detailing how it all works below.
]]>How do you take your Elder Scrolls characters? Green? Purple? Thick? Lean? With one lump or two hundred disfiguring scars and gashes? These are questions you should probably begin asking yourself - at least, if you plan on playing The Elder Scrolls Online when it launches next year. True to Elder Scrolls tradition, the big, hopefully not bad MMO spin-off will allow for character customization out the wazoo, which sounds really painful. In reality, however, it looks like quite a pleasant feature, although the series' history of bizarre, uncanny valley unfriendly faces might have a thing or two to say about that. Venture into this post's frigid southern reaches for a video.
]]>TESO's single player was a little underwhelming when I played it at Gamescom. Sure, it looked like Skyrim, but I suspect that's probably the wrong message to be sending. My feeling is that TESO needs to be its own game, and by mimicking Skyrim it's sleepwalking into trouble. Rather than attempting to trade on Skyrim's success, it needs to be setting out its own stall to the MMO crowd, and doing so on its own. One area it might do this is in PvP, which is increasingly sounding like the most interesting area of the project. In a recent Q&A the team have started going into some details, and they sounds like My Sort Of Thing.
]]>Hello! Welcome to Bizarro Land. In this reality, I'm British, everyone else is American, my hair is flat and lacking in ambition, Jim hates both snazzy hats and robots, John is an adorable kitten, Adam is very mean and also 100 stories tall, Horace IS FINITE, and Alec is still on parental leave... for a brood of fire-puking spider demons (who strongly dislike repeating game titles over and over and over and Space Hulk). Also, two MMOs announced that they're embracing the all-but-dead art that is the monthly subscription model in the same week. First it was Wildstar, and now it's The Elder Scrolls Online. Head below for details while I stop John from spitting up on the rug again.
]]>Oh, The Elder Scrolls Online, now is really not the right time for this sort of behaviour. I see you there, in your thirty minute long QuakeCon presentation, and I can't deny that I was pleased to see it embroidered with mushrooms and mounts, but my mind is still full of Everquest Next. Maybe it's just bad timing. Had it been another day, I might not have looked the other way. Chances are I would have done though. That said, toward the end of the video, a player mounts a monster's head on a spike. That's new, I think. Although, disturbingly, heads on spikes instantly remind make me think of John Romero. Has there ever been a greater example of the form?
]]>It's thanks to the heightened perception stat of PCGamesN that I'm able to point you toward footage of the first-person combat in The Elder Scrolls Online. Previous videos favoured a third-person approach to swordplay and spell-lobbing, which caused much disgruntlement, so perhaps this short clip will manage a degree of regruntling? I actually saw the short clip twice and didn't notice the first-person sections at all because they're the same muddy-brown brawl as the rest, except with some swords occasionally swinging at the fore of the screen. The target of those swords are a clan of kwama, as the dev post accompanying the video explains: "The kwama, which you’ll recognize if you played Morrowind, are insectoid creatures you’ll encounter in three forms in ESO: the scrib, the worker, and the warrior." Scribblenauts!
]]>John Hurt (maybe) earlier, Michael Gambon now... It's only a matter of time before we get Derek Jacobi narrating a trailer for FIFA 2014, or Simon Callow talking about Call of Duty. Gammbers, the Singing Detective and Dumbledore himself, is here today to talk to us about The Elder Scrolls Online, Bethesda's MMO adaptation of their until now distintively singleplayer Tamriel-set RPGs.
]]>The Elder Scrolls Online is in the unusual (and perhaps unenviable) position of having to appeal to two kinds of player – fans of the Elder Scrolls series and fans of the MMO. It would be silly to argue against the suspicion that, at a certain point, these two groups must overlap. It’s that sweet spot of the Venn diagram that Zenimax is pitching to with its foray into the lots-of-people-fighting-at-once genre. It has already been pointed out that TESO looks to be leaning towards the tried and tested techniques of the MMO, rather than forging a distinct multiplayer world from Elder Scroll conventions, a la the broken yet personable Mortal Online. Having recently had a brief wander in Tamriel, it does seem to us that, as a game, it is certainly more World of Warcraft than Skyrim. Even if it does pay tribute to its forebears in terms of lore and world-building.
]]>I must (and have previously, and will continue to) admit that I wasn't overly impressed by what I played of The Elder Scrolls Online. One thing that did take me by surprise, however, was all the random doodads lying around that I could just snatch up. One by one, bristling baskets of apples went right into my increasingly delicious pocket. Bread loaves, too. Oh, and bottles and lighting fixtures, because why not? I guess they were all for crafting, but I was just trying to fulfill my gamerly dream of possessing all objects. The latest Elder Scrolls Online video delves into all that and more, which is nice since these are kind of Elder Scrolls cornerstones. And it all looks quite attractive, too! I continue to worry, though, that Zenimax may not entirely be getting the point.
]]>[This Elder Scrolls Online post/travel brochure brought to you by Got Your Soul Industries, a subsidiary of Molag Bal, the daedric trickster god.]
COME TO PLEASANTLY BREEZY COLDHARBOUR. Bring your kids! Bring your significant other! Bring your brittle, tenuously tethered soul... wimsuit! Bring your swimsuit. Yes. You thought Skyrim was Tamriel's number one destination for snow-coated outdoor fun? YOU THOUGHT WRONG AND YOUR LIFE IS FORFEIT. Um, we mean, clearly you haven't traveled to other planes of existence. You should be more adventurous. Plus, for you native Morrowindians, our trees are all snaky and weird, and you're in no very little danger of being shouted off a cliff by some crazed dragon hunter. So come join us in Coldharbour, whether you want to ski, snowboard, or have front row seats for the coming End Of Days. We promise, we don't bite. (Disclaimer: except for Xzanlthor'phlaranx, Dreugh lord of a thousand pointy mouths. He has been known to bite occasionally.)
I recently ventured to Zenimax Online's mighty fortress in the fantastical kingdom of Baltimore, and I was very good. I only spent 40 percent of the time incessantly quoting The Wire. When not explaining to random passers-by why you best not miss when you come at the king, I even played some videogames! Specifically, The Elder Scrolls Online, because Zenimax kinda makes that and stuff. I did, however, come away with quite a sizable list of concerns, as this one's DNA struck me as decidedly more MMO than TES. But a promising-looking first-person mode suggests Zenimax is paying attention to the wishes of the fantasy titan's truly colossal fanbase, so I decided to air my grievances directly. Click past the break for lead gameplay designer Nick Konkle's responses to Zenimax's almost comically abrupt turnaround on first-person, TESO's ability (or lack thereof) to replicate the moments of AI-driven randomness TES players so love, PvP's potential for maniacal politicking, the open class system, and - of course, most importantly - mudcrabs. Mudcrabs, mudcrabs, and more mudcrabs.
]]>For me, going hands-on with The Elder Scrolls Online yielded a dishearteningly un-Elder-Scrolls-y experience in places. Admittedly, however, it was only the first few hours, and - even in rooms so quiet that everyone angrily shushes mice for skittering by - MMOs don't generally demo well. With those things in mind, I aired some of my concerns to the game's developers - the full results of which you'll see at lunch today. For now, though, here's the big one: Why does everything feel so rigid? Where's the organic madness, the giants playing continental golf-hockey with wolves, pelting me with pelts while I fearlessly press on in a single cardinal direction, constantly stumbling into random adventure? Why not replicate that openness with actual, you know, people instead of NPCs? As part of a group interview, creative director Paul Sage explained the rather large gulf between the two experiences.
]]>The Elder Scrolls is kind of an odd series, when you think about it. As players, we expect that we should be able to fly careening off-rails from the get-go, ignoring whatever fantasy story domino chain the writers have conjured up in favor of venturing off into any three-eyed gorilla murder cave we please. "Fuck being the hero," we say. "I'm gonna punch horses until an army of hooved hellions chases me across the countryside." But the very fact that Bethesda's games actually allow for that is a key reason many of us love them so much. So then, with TES charging into MMO territory under Zenimax Online's steady whip, can it hope to adapt the elements that keep the series from simply blending in with a suffocatingly samey fantasy pack? I ventured to Zenimax's frigid Baltimorian lair and went hands-on with The Elder Scrolls Online to find out.
]]>We've got acres of Elder Scrolls Online coverage due to hit you in the face (n.b. this is an analogy for 'reading words on a screen' - RPS solemnly pledges not to hit any of its readers in the face) later today and tomorrow, as Nathan's just got back from playing it, but lest it be drowned out by wordsplosion, it's worth stating THE BIG LOUD NOISY HEADLINE on its own too. Which is that Bethesda have reinstated an Elder Scrolls-traditional first-person mode into their MMO. The internet got pretty internetty when the game was initially revealed to be lacking this TES mainstay, but now it's back in there, visible hands and all.
]]>I can't say I'm particularly shocked by this news, but that doesn't mean I'm not tremendously disappointed by it. In another entry on a snaking tapestry of departures from what makes Elder Scrolls, well, Elder Scrolls, TES Online won't be doing your virtual eyeballs any favors. Yes, there will be a first-person viewpoint, but don't expect any bells or whistles - or arms, legs, and torsos, for that matter. In fact, adventuring in first-person - taking in the sights and breathing in the chitinous wafts of a nearby Silt Strider - will put you at a distinct disadvantage.
]]>SWTOR got it wrong - oh so very wrong - but here we are once again, looking at a mega-bucks MMO that could make World of Warcraft wriggle around uncomfortably, like it's wearing underwear a size too small. Like it or not, Skyrim is a game which crossed to The Other Side, that strange and terrifying world of people who play games but don't follow gaming. Y'know, Normals. As such, Bethesda's upcoming massively multiplayer monster-stabber The Elder Scrolls Online has at least a chance at a very big audience, not purely the MMO-educated. We shall see!
Today's big news, though, is that Bethesda have opened up beta sign-ups for TESO, and they have a fancy-pants new trailer too. Guess where I've put that?
]]>I have about as much interest in Elder Scrolls' lore as I do in high definition photographs of infected hangnails. I've been playing the series since the release of Daggerfall but I've managed to absorb absolutely nothing about any ongoing plot or fantastic history. All that is about to change. The latest video promotion for The Elder Scrolls Online is hosted by 'Loremaster Lawrence Schick', who not only has an excellent job title and name, but also boasts superior facial foliage and a voice that is both wise and soothing. It is now one of my life's ambitions to have Lawrence read The Silmarillion to me as a bedtime story.
]]>You want to go out on a date with The Elder Scrolls Online? Not until you've been formerly introduced. Which you can be below as Bethesda people talk you through the online version of their long-running series. With an awful lot of footage.
]]>Hello there, The Elder Scrolls Online. Sort-of-a-long-time, no see. You're looking quite... hm. Well, you're looking significantly less like Kingdoms of Amalur: Reckoning than the last time we saw you. I'm serious, though. I could swear that a couple of your most recent mythical e-runes - hewn from the Internet's holy ore - come straight from Skyrim. And another one even looks a bit like Morrowind. Sometimes. From the correct angle. When my glasses are in space. Yes, it's dim praise, but the latest screenshot batch does, I think, show some fairly significant improvement. At least, environmentally speaking.
]]>If you've only got 15 minutes to wow a crowd, it stands to reason that you'd unload your biggest guns until even the most ardent doubters would have no choice but to fly a white flag with your face on it. Elder Scrolls Online's E3 presentation, then, was worrisome. The action-based combat looked hollow and unconvincing, and we spent the bulk of our time watching a perplexingly un-Elder-Scrolls-like quest chain involving ghosts, time travel, and "collect X amount of Y item" prompts unfold. Meanwhile, the potentially unique three-way factional PvP battles got a chaotic 45-second flyby video that looked like what'd happen if an upturned anthill learned magic.
But then, let's face it: even at their best, MMOs don't demo well. That in mind, I attempted to get a clearer picture from creative director Paul Sage. So then, what exactly sets TESO apart from a legion of increasingly same-y looking online worlds? Can we mix and match classes as we see fit? Can we slaughter random NPCs? Does TESO stand a chance in a hostile MMO landscape that's even chewed up SWTOR? And, most importantly, will there be books? It's all after the break.
]]>Grumble grumble I'm not entirely sure this is worth a post grumble grumble. It's a CGI-only, bizarrely slo-mo and semi-silent glimpse of the main factions in Bethesda's confusingly non-Elder Scrollsy The Elder Scrolls Online. I'm interested in the game even if I'm currently bewildered by how little it sounds like its singleplayer parent, but this trailer is about as illuminating as a conversation with a Scientologist.
]]>According to The Elder Scrolls Online game director Matt Firor, the series' online spin won't be quite as social as expected. At least, not completely. "We have a whole part of the game that's 100% solo, and that's the main story," he explains to an invisible interviewer in this Game Informer video. "Everything you do is solo and the world reacts to you that way."
Isn't it about time we just admitted this isn't actually a good thing?
]]>Game Informer has picked up the first official screen of The Elder Scrolls Online (above) and, well, hmmm. I feel like, if I sighted it while at some sort of game screenshot social gathering, I'd congratulate Kingdoms of Amalur and WoW on their successful coupling, and ask them what they're naming it. Then Elder Scrolls would walk up and inform me that it - and not Kingdoms of Amalur - is currently seeing WoW, and a lightbulb factory's worth of scandalous thoughts would pop up in everyone's heads, but no one would say anything. It'd be really awkward.
And yet, despite the inbred fantasy genes of that image, I'm still rather interested in this game. Why? Well, it might not be the Elder Scrolls you know and love, but maybe that's not such a bad thing. If done properly (and, mind you, that's a big if), it could be even better. Let's explore.
]]>I would have gone for something about teaser trailer / TESer trailer, but it just wasn't working. Well, make your own headline, anyway: here's the promise-filled logo-panning teaser for The Elder Scrolls Online. It has Michael Gambon's voice tell us about the empty throne and the alliance of dark forces, which seems like a pretty good basis for getting excited about anything, but really acts as little more than a signpost back to things we already know about it. It emphasises the acute appropriateness of a WoW-like MMO having an Ouroboros as its logo, too. Ponder on that, below.
]]>The whole of Tamriel! That's what The Elder Scrolls Online will contain, so you'll be able to stride your way through Morrowind and shiver your way through Skyrim. Disclaimer. The whole of Tamriel except for the bits that are going to be chopped out to make room for expansions and Skyrim won't be as detailed as in Skyrim: The Game of The Place. A lot of Tamriel then. There's a great deal of player on player action promised, although no NPC marriages. Oh, and you can become the Emperor. What else can be learned from an American magazine's leaked coverage?
]]>The news horn of Game Informer sounds a clear, pure note of announcement: The Elder Scrolls Online, that secret so poorly kept, has been confirmed by Zenimax. How's this for interesting: the GI article will apparently reveal the "player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil." Cor!
]]>Tom's Guide are reporting that Bethesda's Elder Scrolls MMO will be announced in May. Here's the claim: "An industry source that wishes to remain anonymous revealed the name of the new MMO to us, and confirmed that the game would take place a full millennium before The Elder Scrolls V: Skyrim. Using the Elder Scrolls Wiki timeline as a guide, Elder Scrolls Online will likely take place during the “Second Era,” or several hundred years before any of the other Elder Scrolls games. This information was corroborated by two additional sources before publication." Elderscrollsonline.com has been registered by the company since 2007, and the rumours seem corroborated by ZeniMax and Bethesda hiring for MMO development positions over the last couple of years. It's a big old maybe.
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