FPS games are a classic PC gaming staple, and whether you've been playing them since the 90s or started your journey more recently with the boom in battle royales, there are plenty to choose from when it comes to the all-time greats. To help you narrow down what to play next, we've created this list of the best FPS games to play right now, from single-player epics to team-based shooters you can play with mates. Heck, some don't even necessarily have guns in them at all, and you may find the odd boomerang or bow in here too.
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Superhot was well good, wasn't it? What if you could go back to it, again and again, knowing that each new session would give you a completely fresh fight? After a few years in early access, procedural gauntlet Superhot: Mind Control Delete delivers just that. The standalone expansion is out now - and if you've bought Superhot at any point before today, it's already yours.
]]>Superhot: Mind Control Delete is the standalone follow-up to phenomenal FPS puzzler Superhot. It's been in early access for a while, but if you already own Superhot, you'll get Mind Control Delete for free when it comes out on July 16th.
Mind Control Delete has a lot of cool new enemies that are effectively slight variations on the shimmering silhouettes that chased after you in the original. While I do enjoy the armoured ones that have one single red limb for you to aim at, my favourite is definitely the Gary Rhodes-like spiky boys. Land a bullet on one of these lads and they explode, sending bullets flying in every direction. Wonderful slow-motion chaos. My least favourite, as you've probably guessed from the title of this post, is the dog.
]]>Google held another one of their Stadia Connect conferences today, and this one was meant to be all about what games you'll be playing in the "scary" cloud come November. Sure enough, there were new Stadia games aplenty announced this evening, with the biggest addition being Cyberpunk 2077.
To help keep track of them all, here's a list of every Google Stadia game confirmed so far, as well as which games are coming at launch, which ones will be arriving a little bit later, and which games you'll only be able to play by subscribing to one of the special Stadia publisher subscriptions.
]]>Yes, that Superhot. The slow-mo bullet ballet has clearly done very well in the old sales department, and the developers have set-up a ‘SUPERHOT PRESENTS’ initiative that offers both mentoring and money to games they want to see being made. Frog Detective 2: The Case of the Invisible Wizard developer Grace Bruxner is being supported in what they’re calling the “crossover no one asked for”.
]]>E3 is over, and we've got all that mega-budget fluff out of our system, so let's get weird again. There's a big summer sale on over on Itch, which has rapidly become my favourite games store. While the bulk of the discounts run until July 1st, there's also the Itch.io Summer Selects Bundle available for one week only. It contains six hand-picked games for $9, which, all but one, I can vouch for the excellence of. While SUPERHOT may be the headliner, it also includes low-fi unsettler Paratopic and anti-fascist gay disaster road trip adventure EXTREME MEATPUNKS FOREVER, which has to be written in all caps. Below, some videos, thoughts and other picks.
]]>The store formerly known as Good Old Games is ten years old, and GOG is celebrating by slashing prices on a bunch of games, as you do. The site has also been revamped with a new, wider and roomier design, and there's a vote happening now to decide what game they'll be giving away on October 4th - Shadow Warrior 2, Superhot or Firewatch? Take your pick.
GOG invited RPS's crew to pick a few showcase games. While not all of them are discounted, we think that our list of Good Games For Better People is a nice look at the softer side of videogames. Romance and relationships get top billing, although if you like to mix in a little violence, half of Dragon Age: Origins's best dialogue happens while everyone's dripping with fresh demon blood.
]]>Super-stylish time-slowing shooter SUPERHOT is off to Japan in a new spin-off game, temporarily titled SUPERHOT JP. It'll shoot and slice through Japanese environments from hot springs to karaoke bars, with new enemies, weapons, and other local fun. The folks at SUPERHOT Team aren't making this one, rather Japanese studio GameTomo, who say they're working "with guidance from" the creators. GameTomo plan to release SUPERHOT JP first in Japan and say it'll only "possibly" go elsewhere later, but the fact that the website has an English translation suggests it's likely.
]]>While Humble may offer a lot of bundles now, their Humble Indie Bundles are what first put the site on the map. Their 19th went live last night, offering their usual broad and colourful cross-section of what the indie development scene has to offer.
Featuring space adventure, train-based puzzling, VR bomb defusal and one of the most existentially unsettling horror games ever made, this bundle has a little something for everybody, assuming you're not a huge dork like me that automatically buys everything halfway interesting that crosses your path and already owns two thirds of these.
]]>Like it or not, subscription services are becoming a greater part of the gaming sphere with each passing month. Humble Monthly, Origin Access, the XBox game pass (which now includes PC games) among others. Many of us already have a subscription to Amazon Prime, which brings with it a slew of perks and giveaways on streaming mega-hub Twitch.tv, and now you can get a monthly bundle of games as part of the service.
The first month's lineup is an impressive lot, including time-bending FPS Superhot, teen horror adventure Oxenfree, Hotline Miami-esque Mr Shifty, board-game adaptation Tomb of Annihilation and (last, but by no means least) brilliant Japanese-themed Commandos tribute Shadow Tactics: Blades of the Shogun.
]]>Super-whot?!! A standalone expansion for ace 'time moves when you do' shooter, Superhot, is releasing on Steam early access tomorrow. Superhot: Mind Control Delete will free if you already own the original, though it costs money during early access, and introduces a roguelike twist to the time-bending FPS. There's a reveal trailer below, which I'm going to cleverly describe as a supercut even if that's not technically accurate.
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
Here's the point where I usually say "so VR didn't pan out like we'd hoped, eh?" and then people who really like VR go "hey, stop that!". So this time, I won't, and instead will say: here's a really, really cool VR game. SUPERHOT VR.
]]>The winners of a Superhot [official site] fan game contest are in and... no, that ↑ Superhot mod for Quake did not win but I couldn't resist the screenshot. No, the actual grand prize winner was Peer-2-Pizza, a first-person obstacle course platformer about using slowmo powers to deliver pizza. Chasing that are two top-down demakes of Superhot, then- look, the precise placings of everything in the Make It Superhot contest don't really matter. A load of games and mods and bits inspired by Superhot are out for free, and you might dig some of 'em.
]]>Despite much ballyhooing about it on their official Twitter account I had managed to completely ignore Superhot getting reimagined as a card game in collaboration with designer Manuel Correia and then successfully funded on Kickstarter. So consider this a rather penitent catch-up post as a result of starting to trawl through the entries on an unrelated Superhot/ModDB competition! Okay, so Superhot has been reimagined as a card game, but what does that actually amount to? Let's have a poke around...
]]>Like Superhot, Tick Tock Bang Bang [official site] is an FPS where time slows to a crawl when you stand still. Unlike Superhot, Tick Tock Bang Bang is a ridiculous mess of explosions, trucks screaming down highways, jumping cars, robots, and garish colours. That's because TTBB will have you playing as a stunt actor, see. Oh, and the ridiculousness is because it's made by AaaaaAAaaaAAAaaAAAAaAAAAA!!! and Drunken Robot Pornography developers Dejobaan Games.
In a break from posts about games coming out in the months and years ahead, hey: Tick Tock Bang Bang is already out.
]]>A couple of weeks back, we learned that time-manipulating FPS SUPERHOT [official site] was in-line for an Oculus Rift-powered virtual reality edition. Speaking on Reddit, SUPERHOT Team's PR person Szymon Krukowski explained that the hardware's as yet unreleased motion controllers are tied to the game's start-stop mechanics and it all sounded pretty wonderful. Now SUPERHOT VR has a trailer and, yes, it looks every bit as good as I imagined.
]]>From its 2014 prototype, to its full release earlier this year, the ultra-cool time-manipulating FPS SUPERHOT [official site] has went from strength to strength. Just ask Adam. Just ask Graham. Just ask anyone! (Although ask Adam and Graham first because they've written good words on the subject.)
The first post-release dev blog from developers SUPERHOT Team has now revealed two important things: one, that the game's first batch of DLC will come free-of-charge in the coming months; and two, that an Oculus Rift exclusive VR edition is expected to release later this year.
]]>Yup, I'm trying to make this a regular thing again. I know you're very excited about that. Bit late this week as I wasn't around for the first two days of it, but there is still MUCH TO LEARN from the top-ten best-sellers on Steam last week.
It's a strong mix of independent and mega-gazillion blockbuster; though the overall shape of the chart isn't hugely surprising, the number one winnah perhaps is.
]]>A run-down of the previous week's top-selling Steam titles is something I used to do regularly, but a combination of it tending to be fairly unchanging week-to-week and being a feckless human being who can't stand to do the same thing for long meant I fell out the habit. These are changed times, though: with indiepocalypses here and flash sales there, the Steam charts are now wildly changeable, so I like to look in from time to time, like an old aunt raising a withered eyebrow at reports of what her nephews are up to at university. This week: a whole lot of Ubisoft, not a lot of XCOM and an unofficial Hunger Games (or an unofficial Running Man, if you prefer the awful classics).
]]>Superhot [official site] is the uber-stylish, time-manipulating first-person shooter that you might've spotted Adam praising recently. It's out now but developers Superhot Team aren't slowing down, having revealed future plans that include free content updates and the small matter of virtual reality support.
]]>All I really wanted from the full, commercial release of SUPERHOT [official site] was more of the same. The original prototype ranks among my favourite FPS games of recent years, its 'time only moves when you move' idea causing it to play out like a turn-based Hotline Miami, viewed from a fresh perspective. Can that central idea carry an entire game, however, or would it become stretched thin? Here's wot I think.
]]>We’re a month and a half into 2016 and it’s already been a vintage year. Firewatch, American Truck Simulator, The Witness and XCOM 2 are a varied and delightful quartet, and we’ve also seen the rebirth of Homeworld and several smaller, stranger, delights.
But what’s next? RATHER A LOT. Far Cry: Primal, Hitman, The Division, Shardlight and SUPERHOT for starters. Adam and Graham convened to discuss the last of the winter harvest.
]]>I don't need reassurance, but I do appreciate that Superhot [official site] recognises how cool my murders are. "SUPER HOT SUPER HOT SUPER HOT" declares the narrator after I dodge bullets, blast my own, hurl empty guns at enemies' faces, take down a dozen attackers, then walk away without a scratch and yeah, thanks, I know.
The full commercial release of the super cool time-slowing FPS is almost here. Prick your finger, draw a bloody circle on your calendar around February 25th, then pop your owie in your mouth and suck while watching this new trailer:
]]>The Independent Games Festival turns up few surprises these days, and that's okay. The term 'indie games' is banned by my hypothetical RPS Style Guide as they're now so ubiquitous that they're just, well, video games [two words -hypothetical ed.], y'know? Heck, we ourselves have already implored you to play most of this year's IGF Finalists and Honorable Mentions, which were announced today. The IGF might not uncover a previously-unknown Next Big Thing, but it's a fine reminder of fine games.
]]>Superhot [official site] is the first-person shooter deconstructed. You don't move and shoot, jump and dodge. You move then shoot, jump then dodge. The reason for your turn-based decision making is that time only moves when you do. I've been playing the beta for the past week, and it's superb.
]]>Alice is on holiday, leaving it to me to ask us and you that timeless question: whatcha playin' there buddy?
]]>Superhot [official site] this year overtook Cuphead to win the coveted RPS E3 No-Prize for Making Us Coo Over Prettiness. It looked great in slow motion but how does the time-altering FPS look in... slightly faster slow motion? Ruddy flipping gorgeous, going by a new trailer released to celebrate Superhot beta going out to Kickstarter backers. Look at this thing:
]]>If you'd have told me that E3 would play host to a more attractive video than the CUPHEAD trailer we covered less than an hour ago, I would have laughed you out of the building. Doesn't matter which building you were in - be it house, pub, shop or tower - I'd have shown up and chased you out of the backdoor, chortling like a ticklish hyena. If you happened to be outside at the time, I'd have laughed you off the planet.
That's all over now. SUPERHOT [official site], the exquisite first-person shooter in which time only moves when you move, looks astonishingly beautiful in a new video, which you can see below.
]]>I'm as grumpy about April Fools as the next games writer, but I'm happy with its bedfellow, Make Frivolous Fun Things Day. For example, were it not for MFFT, we would haven't SUPERQOT, a standalone Quake 1 modifcation that bundles SUPERHOT's [official site] time-moves-when-you-do mechanic into Id Software's age old first-person shooter. It's free to download with trailer and brief impressions below.
]]>What's left to be said about the stylish and genius SUPERHOT [official site] beyond "is it out yet?" and "when is it out?" The prototype, coming out of the 7DFPS 2013 gamejam, captured everyone's attention with a mix of minimalist style and time manipulation. If you've somehow not played it, go do so right now (if it works for you, as the RPS hivemind can't get it to load).
SUPERHOT's been flung back into the spotlight as the first alpha version was sent out to $200+ backers of the highly successful Kickstarter on February 28th. One young killtrepreneur has posted up eleven minutes of footage from the game's new endless mode, fighting off waves of neon bad guys. Check it out below.
]]>Alice and Pip are talking about Superhot. It's one of Pip's most anticipated games of the year and Alice is pretty amped about anything which makes her look even more cool as she roams the land taking dudes down...
Pip: ALICE
Alice: Oh no.
Pip: What do you mean "Oh no." You don't even know what I'm going to say yet. I could be about to tell you of an exciting new pond for you to go swimming in.
Alice: I know you find my ponding more worrying than exciting, so this is cruel teasing for the sake of intro banter. Tell me what we're talking about.
Pip: It's only worrying because you can't feel some of your limbs and appendages nowadays. Also you might get eaten by savage PIKE.
We're talking about SUPERHOT, by the way.
]]>Receiver is a game with "a lot of buttons. A needless amount." So says Graham, who also claims that the gun simulator is one of his favourite roleplaying games. A gun simulator is not a first-person shooter, just as QWOP is not a walking simulator, even though in some ways that's precisely what QWOP is. Receiver isn't a game about pointing and shooting, it's a game about mechanisms - the gun as machine, with parts that require understanding and manipulation.
For the next ten hours, Receiver is free as part of the current Humble Bundle End of Summer Sale. Go get.
]]>I'm broadly uncomfortable with games that capitalise every letter of their name, because I don't like being compelled to shout. I make an exception for SUPERHOT, the stylish FPS in which time only moves when you do. The original prototype was an inventive, surprising delight, and now its revised and expanded return is nearing the end of its successful Kickstarter. With a little over 24 hours to go, it's even cleared almost all of its stretch goals.
]]>And all at once, the internet tweeted. SUPERHOT, the first-person shooter in which time moves only when you do, is now on Kickstarter. The original prototype caused a stir last year by turning combat into a puzzle in which you had to move efficiently to conserve time, dodge bullets and take out your enemies, and by presenting each of its short scenarios with precision and style.
You can still play that original prototype if you missed what the fuss was about. You can back the Kickstarter project right now, where $14 will net you the final game and they're looking for a total of $100,000. Or you can step below to watch the new trailer and discover exactly how the team has been advancing through time these past eight months.
]]>Valve may not have pushed another 100 titles through Steam Greenlight's mighty monetary birthing canal, but the latest batch of 25 is nothing to scoff at. Do you want Dear-Esther-influenced Mars exploration? You've got it. Car games (that are currently titled, er, Car Game)? There's plenty of that too. And survival-horror? Well of course there's survival-horror. There always is. This is Greenlight we're talking about. But yes, between Lacuna Passage, U55 - End of the Line, Eden Star, SUPERHOT, and plenty more, there's quite a lot to be pleased about.
]]>Oh goodness gracious, Super Hot is a great, ultra-stylish game concept. Now, I use the word "concept" because there's not a whole lot to it yet (such is the nature of many 7DFPS standouts, sadly), but what's here is a brilliant, almost puzzle-like take on time manipulation in first-person shooters. In short, time slows to a near-imperceptible crawl whenever you stop moving, enabling you to dictate the pace of, well, everything. It also looks really, really cool. Dancing between bullet storms with the greatest of ease - pausing to just marvel at the dust fleck of certain death mere millimeters from your forehead - is a magnificent feeling. Only problem is, it makes things rather easy.
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