Making an exciting videogame trailer is easy, right? Just have a striking, original, and cohesive art style, combine it with an unusual concept and world, ground it with a set of compelling combat systems, and set the tone with a score that's mysterious and energising in equal measure.
No no, wait. What I mean is, Stonefly just makes it look easy. This is a game about piloting a mech the size of a bug, flying among tree branches and boggy marshes to fight other bugs, and it's instantly one of my most anticipated games.
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