While out at Hi-Rez Expo 2017 I spent a bit of time with the studio's turn-based strategy card game, Smite Tactics [official site]. I've also been tinkering around with it since I came home – a couple of PvP games here, a campaign mission there… I feel like I've played enough to give you an overview of what it is and how it's different from other games in that genre like Duelyst, but it's also in that really rough-and-ready state that betrays its closed beta status. It's very much a work in progress, but let's have a look at how it's shaping up.
So first up let's look at what Tactics actually is. There's a card-collection and deck building aspect you'll likely be familiar with if you've spent time online with Hearthstone or offline with Magic: The Gathering (to pick two big names out of the air). Then there's the miniatures-on-a-grid battle side of things which has roots in turn based strategy gaming like Final Fantasy Tactics.
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