Can a fighting game become mainstream in the way, say, League of Legends has? Like MOBAs, fighting games have years of unquestioned design in them, and bits hanging on from when they were a necessity, but can someone streamline them while staying true to their spirit and find a new, wider audience? The folks making Rising Thunder [official site] hope so.
The game has big fighting game names behind it. Developers Radiant Entertainment are lead by Evo founder Tom Cannon and GGPO netcode creator Tony Cannon, with former Capcom chap Seth Killian onboard too. Rising Thunder will be free-to-play, online-only, and actually playable on a keyboard - without any complex special move inputs to remember.
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