"We are about to reveal a new game!" No Time To Explain dev/burgeoning indie publisher Alex Nichiporchik told me over Skype. Almost reflexively, I braced myself for an excited slurry spew about some crazy new platformer or a zany comedy adventure or an emotional tale that would rock me to my very core. "It's basically a fusion of Just Cause 2 and Battlefield 3," he proceeded to tell me. "...Oh," I replied, briefly mistaking a flock of birds fluttering by outside for a car tethered to a plane with a wildman surfing atop it, as I often do. "Go on." And so he did. Go below to find out about JetGetters' plane-jacking antics, its accompanying Kickstarter (because of course), how TinyBuild hopes to make dogfights more interesting, shifting levels, purposefully limited player counts, and why TinyBuild's not on board with free-to-play.
]]>If I were a lesser being, I'd introduce this piece about No Time To Explain with some sort of joke about how I do indeed have time to explain, and I've done exactly that below. But I'm not. I'm the even worse sort of being who writes it anyway, but pretends he's above it. Here's wot I think:
]]>Like somewhat rusty clockwork, the not entirely predictable Steam Greenlight machine has whirred to life again - granting the wishes of hopeful developers who dared perform the dark rituals needed to invoke its promotional might. This time around, 13 games made the cut, and - as is becoming a happy trend - it's a fairly diverse selection. Well-ish known standouts include Waking Mars, Primordia, and StarForge. Oh, also, there's productivity software this time too, so thrill to that. (How does one thrill to something? I've never understood that phrase.)
]]>I'm in a bit of a hurry here, so I haven't got long enough to go into detail about how No Time To Explain is the hot new indie platformer, you're just going to have to look at the pretty moving pictures contained within this launch trailer:
]]>I'm posting this more as a reminder of No Time To Explain's status than anything else. It started off as a free flash game, then the developers announced they were polishing the game into something more substantial with the best trailer ever made, and since then they've amassed almost $20,000 on their Kickstarter page, shattering their original target of $7,000 like a tiny bird flying clean through a windowpane. You've still got another 24 days to pledge, with $5 getting you the game at launch (they're aiming for late summer), a saving of some 50%. For $25 you'll get beta access and a level editor, and any particularly amazing levels will get into the finished game. Genius.
On April 1st TinyBuild released their first gameplay trailer, which it turned out was just three people dancing. More recently they've released an actual gameplay trailer. That's after the jump.
]]>Another day, another fun-looking project on the IndieGames Blog. Where do they find all these games? In much the same way as Streets of Rage characters could kick bins to reveal cooked chickens, so I imagine the staff of the IndieGames blog punching the internet only for innovative platformers to come tumbling out.
No Time To Explain is one such platformer based around (1) time travel, (2) propelling yourself around with a high-powered futuregun, and (1) time travel. Do you see what I did there? You can check out the design blog here, play the original flash game here and watch an awesome trailer below.
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