Surveying the sprawling piglin outpost before me, a plan forms. With a flourish of button presses from my controller, I spawn a sizeable army of zombies. They'll zomble their way up the main path, and with their high health pools they'll cut into the vast piglin forces and buy me time. With another flourish a contingent of friendly creepers scuttles along behind me. I lead them on a flanking attack around the outpost, targeting their spawners while the main piglin army is occupied with my frontal assault. A masterpiece of tactical engineering!
Or it would have been, if my minions weren't so bloody stupid. Half my zombies fell off the staircase they were climbing due to their terrible pathfinding, and burned up in the lava moat below. Meanwhile, I sent my creepers off to explode against the first spawner I found. Only one of them got there; the others relentlessly humped a wall they could easily have climbed, until Piglins surrounded and slaughtered them. I returned to my starting point with what remained of my army, a fair bit poorer in resources, and a great deal poorer in patience.
Welcome to Minecraft Legends, a strange mixture of real-time strategy and open-world adventure which frustrates and impresses in equal measure. There's half a great game lurking here, but it's marred by inadequacies that have nibbled away at me like piglins at my walls. This game could have been so much more.
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