At the start of this year I declared, via a supporter-only post, that the mobile-only Meteorfall was my downfall. It was all John's fault (RPS in peace). He pointed me towards a game that refined roguelike deckbuilding down to binary decisions, sending me on gleefully overpowered runs that rivaled the satisfaction I found in Slay The Spire. Now he's gone and pointed me at its PC sequel, which came out on early early access two days ago.
Meteorfall: Krumit's Tale is very different. It's wearing the skin of a deckbuilding roguelike, but it's pushing my brain in the same direction as abstract puzzlers like 868-Hack or Desktop Dungeons. I've only played for half an hour, but it might be good enough to stand alongside them.
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