The biggest names in platforming used to live only on console, but it's on PC now that the genre is thriving. Indies have taken the simple ingredients and spun them off in umpteen directions (but still normally from left to right). Below you'll find a collection of the very best platform games on PC - including puzzle platformers, physics platformers, platformers with roguelike elements, and platformers about absolutely nothing but pixel-perfect jumping.
]]>I hardly ever revisit singleplayer games, so the fact that I've snuck all the way through Mark Of The Ninja two and a half times should tell you something. One and a half of those times actually involved just as much stabbing and shuriken tossing as sneaking, but shh.
I say this because Mark Of The Ninja: Remastered has slunk out of the shadows, boasting prettier visuals, snazzier sound, and the extra items and level from the Special Edition DLC. If this one passed you by, I'd implore you to snap it up. It's free if you already own the DLC, and discounted to £4 for owners of the non-fancy version.
]]>Klei Entertainment have announced that Mark Of The Ninja: Remastered, the revamped rerelease of their rad stealth-o-murder-a-platformer from 2012, will launch on October 9th. It'll boast high-resolution art and improved sound but still be the same fine game at heart, and accordingly won't be expensive for folks who got Mark Of The Ninja on Steam the first time around. Klei have said that those who got its Special Edition DLC back in the day, which cost £4/$5, will get Remastered for free. If not, hey, original players can just pay an extra £4/$5 now to get Remastered.
]]>Swell side-scrolling stealth game Mark Of The Ninja is being snazzed up for the release of a 'Remastered' edition. The game is largely hidden in the shadows for now, but developers Klei Entertainment say it "will feature fully redone 4K visuals for both gameplay and cutscenes along with enhanced audio and new particle effects". Having announced Mark Of The Ninja: Remastered for Nintendo Switch last week, Klei last night confirmed that yup, it is coming to PC too. Here, see this cinematic trailer.
]]>We already chose 13 of our favourite games in the current Summer Steam sale, but more games have been discounted since. So, based on the entirely correct hypothesis that you all have completed every single one of our first round games and are now thirsting for more, here are 18 more to throw your spare change at. Everyone on the RPS team has picked three stone-cold personal favourites, making for a grand old set of excellent PC games: here's what we chose and why.
]]>Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we'll make it to the end.
]]>If you haven't been paying attention to Klei Entertainment's creations for the past few years, you're missing out on some of the best games in the world. This year's Invisible, Inc. [official site], recently expanded in fine style, might be the best turn-based game I've discovered since I joined the Chess Club all those years ago, and Mark of the Ninja is a completely different but almost equally brilliant rewrite of the stealth genre. All of the studio's games are free to play on Steam this weekend, starting right now, with discounts should you wish to buy them after having a taste.
]]>Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.
Klei Entertainment might be currently wowing us all with Invisible Inc, but let's not forget how they also delighted with 2012's Mark Of The Ninja [official site].
]]>Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don't Starve and Mark of the Ninja. It's about secret agents breaking into sinister corporations to steal cash and data. It's about risking everything and losing everything, but then trying it all again because you're damn sure you can do better. It's out now on Steam Early Access, and I've spent the last couple of days sheltered within its billowing trenchcoat.
]]>Campo Santo is a new studio made up of top tier talent from - DEEP BREATH - Double Fine, Klei, Telltale, and 2K Marin. OK, that didn't require much air to say out loud at all and I can type without breathing for probably, like, hours, but you get the idea. With the powers of Mark of the Ninja lead Nels Anderson, Walking Dead: Season One leads Sean Vanaman and Jake Rodkin, ex-Irrational and Double Fine man Chris Remo, and artist Olly Moss (among others) combined, we get a story-based mystery about isolation, the creeping unknown, and human relationships set in... rural Wyoming. Huh. It's called Firewatch, and it seems interesting. I think. Also incredibly orange. Scant first details below.
]]>Many games let you hack things. Too many, I might argue, especially when the result is some half-baked mainframe-smoking minigame. Interference, however, is taking a far more interesting approach, allowing you to hack reality in order to stealthily maneuver around dead-eyed killbots in a cyberpunk noir sidescrolling world. Basically, think Mark of the Ninja, but levels are both playgrounds for the fleet-footed and Rubik's Cubes for the gargantuan-brained. It's a neat setup, but based on a newly released free demo, it still needs a fair amount of work.
]]>Valve? Making its own OS for living rooms? Madness. Pure, coldly calculated and entirely premeditated madness. But SteamOS' success is far from guaranteed, and it's got some serious hurdles to overcome before it can establish a New World Order. Last time around, I gathered developers of games like Project Eternity, Gone Home, Mark of the Ninja, The Banner Saga, and Race The Sun to discuss who SteamOS/Steam Boxes are even for and the relative "openness" of Valve's platform in light of, er, Greenlight. Today, we dig even deeper, into the strange, nebulous guts of Linux and what sorts of challenges and opportunities Valve's crazy, newfangled controller presents. There are even some hands-on impressions from Dejobaan and Paradox. Read on for THE FUTURE.
]]>You probably haven't heard, but Valve's officially going forward with its plan to launch its own Steam-centric OS, living room hardware, and a crazy, touch-pad-based controller to back it all up. I know, right? It's weird that no one has been talking about it incessantly. But while Valve preaches openness and hackability, it's downplayed an ugly reality of the situation: smaller developers still face a multitude of struggles in the treacherous green jungles of its ecosystem. SteamOS and various Steam Boxes, however, stand to bring brilliantly inventive indie games to an audience that doesn't even have a clue that they exist, so I got in touch with developers behind Gone Home, Race The Sun, Eldritch, Mark of the Ninja, Incredipede, Project Eternity, and more for their thoughts on SteamOS, who it's even for, Valve's rocky relationship with indies, and what it'll take for Steam to actually be an "open" platform.
]]>It's not Android games, nor soundtracks, nor books about kettles. The new Humble Bundle is the original, the Humble Indie Bundle 9. And for a ninth time in a row, it's a corker. With names like Mark Of The Ninja, FTL: Faster Than Light, and FEZ, you can see the dollar signs spinning already.
]]>Klei only removed the cloak of shadows (but thankfully not the trench coat; that would be weird) from espionage XCOM-ish strategy Incognita a couple months ago, but you can already play it. As in, right this very second. Following in the footsteps of endlessly bizarre survivalist megahit Don't Starve, a paid alpha was in the cards from the get-go, but it's still a pleasant surprise to see it on these rainslick, cybertronic streets so soon. What is Incognita's alpha hiding? Tread lightly and you might just be able to sneak up behind a trailer and some impressions after the break.
]]>I've been saving Mark Of The Ninja for the winter months. Dark nights, curtains drawn, the room lit by a candle light that's been strategically placed in a breeze to create rippled shadows. I might even move to Japan to enhance the experience. I've put it off this long, what's a few more months for an unnecessary and stressful intercontinental move? And to everyone about to say "You should have played it already", well waiting means I get to play the game with the newly announced DLC in one big pile of 2d stealth fun. This new DLC only adds a new prequel level and two new items to help you play more stealthily, but the biggest addition is my favourite game extras: a commentary track.
]]>Guysguysguysguysguysguysguys! HOLD THE PHONE. Are you holding it? Physically? Cradling it, perhaps, like a precious infant or a 20-strong stack of the world's most delicious pies? OK, good. Here goes: Mark of the Ninja's adding a mode with non-lethal takedowns. Their absence, if you'll remember, was one of my only real grievances with what's otherwise one of the best stealth games in years. This is probably the most exciting thing to happen since man landed on the moon or I built that pie tower earlier today. Oh, but Mark of the Ninja: Special Edition has other things, too - including a new playable character, prequel level, and heaps of developer commentary. Details and some pictures that move with remarkable speed in spite of their baggy stealth pajamas after the break.
]]>It's a semi-well-known fact that real ninjas did their best work in the shadows and - unless their express objective was "be hacked into ninjiblets by a vastly superior opponent" - rarely emerged into open combat. Clearly, however, someone forgot to tell videogames about this, resulting in a new breed of ninja that's basically just a regular ol' mass murderer in silly feet pajamas. To put things in perspective, Rambo (circa the first film, of course) was more of a ninja than our modern crop of videogame Rambo ninjas. Strange times we live in, right? Happily, Klei Entertainment's decided to sheath its shank and go for a nice evening skulk about the town. But does it succeed in crafting a multi-faceted, occasionally murderous game of hide-and-go-seek? Here's wot I think.
]]>Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of Dishonored.
This is part one, part two will appear tomorrow. Onwards! (But stay out of sight...)
]]>Remember that moment in Batman: Arkham [Batplace] when you figured out you could perch atop a gargoyle and just mess with people? Confuse them, terrify them, boil them, mash them, stick them in a stew, etc? Well, Mark of the Ninja's a lot like that, except with more weapons of mass distraction and in 2D. Also, there are swords. It is, in other words, among the better stealth games to skulk out of the shadows in a long while, and - as many suspected - it's officially headed to PC. Details on when, where, and what that suspicious sound you just heard was are after the break.
]]>If you remember Shank, you might also remember that he was less stealthy than Andre the Giant driving a monster truck across a minefield. Mark of the Ninja shares a developer and has a similar graphical style, but it is all about stealth, at least when it's not about beetles swarming over and consuming people. That can probably be quite noisy. Already out on XBLA, Blue notes that a Steam content description for Klei's latest side-scrolling stab 'em up has been spotted. Give the jollity that's met the Xbox release, that's reason for excitement. Given that I haven't played it, take this next bit with a sizeable pinch of salt. It's 2D Arkham City. The trailer below is proof!
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