Rock Paper Shotgun ittle Dew Feed

It's fascinating that for the longest time, it was just accepted wisdom that fighting games should be one on one affairs, where health points go down, and where memorization of move-lists and combos was king. Nintendo's Smash Bros wasn't the first game to do something different, of course, but it was the one that established a whole parallel genre built around the notion of numbers going up instead, fueling exponentially greater chaos.

The latest to step up for a shot at the silly party-fighter crown is Slap City, coming from Ludosity, the eclectic little outfit that gave us the likes of Ittle Dew, Card City Nights and some pointedly DOS-tinged throwbacks like Princess Remedy and MURI.

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