It's fascinating that for the longest time, it was just accepted wisdom that fighting games should be one on one affairs, where health points go down, and where memorization of move-lists and combos was king. Nintendo's Smash Bros wasn't the first game to do something different, of course, but it was the one that established a whole parallel genre built around the notion of numbers going up instead, fueling exponentially greater chaos.
The latest to step up for a shot at the silly party-fighter crown is Slap City, coming from Ludosity, the eclectic little outfit that gave us the likes of Ittle Dew, Card City Nights and some pointedly DOS-tinged throwbacks like Princess Remedy and MURI.
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