Tilted Mill are one of those developers who are quintessentially PC. Risen from the ashes of Impressions Games, the hugely respected studio behind the Caesar, Pharaoh and Lords of the Realm series, they coolly made their own name with their first title, Children of the Nile. Things didn't go so well when they picked up the reigns of Caesar its fourth instalment or Sim City for the recent Societies, but the extensive, redemptive patching of the latter proved this was definitely a company that cared. The real proof of this was the announcement they were going to go it alone, self-publishing their own titles - starting with an enhanced version of Children of the Nile and, just last week, followed up with by fascinating RPG/city-builder hybrid Hinterland: a game most of RPS (excluding Crazy John Walker) were desperate to play.
Below the cut, the game's producer and co-designer Mat Williams writes exclusively for RPS about the thinking behind Hinterland - and why it has much in common with that most ubiquitous of man-fads, poker.
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