Ageing zombie-ridden survival platformer Dying Light is receiving one final free update to its Hellraid mode on May 5th, Techland have announced, and it will let you take magic items into the city of Harran. Hellraid’s cursed arcade cabinet will sell you wands in its shop and let you carry them back to the main game, usually known more for its face-eating. It’s a shame Dying Light’s protag Kyle Crane isn’t silent or I could’ve role-played this as Sooty.
]]>Go to hell, Dying Light. Techland's open-world zombie smasher is still cranking out DLC five years after release - and this time, it's trading shamblers for skeletons with a brief excursion to the underworld. Crack open the piggy-bank, get in line for the cursed arcade cabinet, and prepare to crack some skulls, survivors. Dying Light: Hellraid is out today.
]]>Dying Light, yes the original not the in-progress sequel, is getting a new DLC five years after launch. A strange arcade cabinet has popped up in the Tower's basement, so of course folks are going to drag it into the daylight and play it. Techland have released a new trailer, along with the news that you'll be able to jump in on July 23rd.
]]>How often does a game get new DLC five years on? Maybe more often than I can recall offhand but hey, here's Dying Light announcing an upcoming DLC for its zombie action parkour world from 2015. As with the main game, you'll be able to dive into Dying Light - Hellraid either alone or with friends. It's planned for release sometime this summer.
]]>Dying Light seemed to pass by all of my friends and me too, but its first-person zombie parkour has been a big success for developers Techland. Now the studio are working on two new games, one of which seems likely to be Dying Light 2.
]]>A Dead Island mod adding magic spells and whopping great swords was the initial spark for Hellraid [official site]. Developers Techland announced in 2012 that they were working on a first-person action-RPG with wizards and skellingtons and zapsticks, then codenamed Project Hell. As the years went by, the game slipped and slipped again. It was originally due in 2013, then slated to launch on Steam Early Access in autumn 2014, then... now Techland say it won't launch this year, as it's outright "on hold".
]]>If your skeletons remind me of Harryhausen, we're halfway to a happy place. Hellraid has seen some ch-ch-ch-changes over the last few months, as detailed in our interview with producer Marcin Kruczkiewicz. Whatever else might have been rejigged, I'm convinced that the handsomeness of the skellingtons has increased tenfold. The whole world looks attractive in fact, despite being full of claw-like trees, creaking windmills and ruined hovels. To be fair, windmills are usually attractive, although perhaps moreso when they're on the cover of Ico than when they're harassing Don Quixote or providing renewable energy from a location just outside your front door. The twenty minute video below shows combat, levelling and wandering, with developer commentary.
]]>Fans of Lighthouse Customer will know there are currently a lot of fantasy combat games currently fighting for your attention in Steam Early Access. Son of Nor has telekinesis; Lichdom: Battlemage has thousands of numbers and stats; In Verbis Virtus has voice-activated spell commands. Hellraid, by Dead Island developers Techland, is going another route: what if we just made some swords and axes and then, you know, made them look really good?
Well, that sounds nice. There's twenty minutes of new, developer-commentated video below.
]]>Once not so long ago, I wrote a '90s Saturday morning cartoon theme song for Techland's Hellraid. Name aside, however, the first-person Diablo-esque RPG never struck me as particularly inspired, and apparently Techland agreed. The Dead Island developer has spent the past year rebuilding many elements of its demon-bopping opus, with melee combat and magic apparently gaining double the complexity. A transition into the "next-gen" Chrome Engine 6, meanwhile, is imminent, and that'll bring better graphics, adaptive AI, and a slew of other upgrades. It's all coming to Steam Early Access this fall, but for now I met up with producer Marcin Kruczkiewicz to discuss changes, delays, developing for PC first and foremost, the possibility of mod support, and why training with real swords is something every game developer should do.
]]>Are you ready to go on a HELLRAID? *guitar squeal, logo explodes into a thousand super rad monster trucks* I'm sorry. It's just that Hellraid's name is the most '90s videogame title in the history of videogame titles - even more so than most games released in the '90s. But I will say that it's a rather apt name, given that Hellraid is a game about, you know, raiding hell. You and some friends go in with swords held aloft, and then you bop skeletons until they regain the sense to realize that their own muscle-less existences - maneuvering, cognition, combat prowess, etc - are impossible, at which point they slump into blanched piles of order and sensibility. Ah, the existential plight of the videogame skeleton. I think we've all been there. Video of Hellraid's apparently quite detailed first-person combat below.
]]>Hellraid is the next violence-mare due from the e'er unpredictable Techland stable, and it is some manner of first-person sword-stabbing game. Whether it would join the ranks of the vanishingly few effective first-person melee games was something we were due to find out in the few remaining weeks of 2013. No longer! Techland have pushed it back to next year, in the wake of mixed tester feedback. In other words, they want to make the knob bits not-knob.
]]>Games aren't dead. PC games aren't dead. Adventure games aren't dead. Hell, people are making adventure games out of Youtube clips, stitching together choose-your-own-adventure games through clips and links. That's not dead, just weird. Games are weird, everyone! Edyn's Escape is an interactive trailer for Techland's up and coming FPS slasher, Hellraid. You will see a bit of the game and then make a decision about what happens next. Like RPS articles, you need to click through to see the result. Unlike most RPS articles, apart from that one where I accidentally imbued the text with a culling song from Scottish folklore, there's a 50/50 chance you'll end up dead with each decision. Click to see it below.
]]>Edit: originally referred to 'Deep Silver's Hellraid' as opposed to the 1,0000% more accurate 'Techland's Hellraid'.
The last time I enjoyed a first-person melee combat game, I was booting orcs into spikes or off cliffs, and pretending that the bits with spiders didn't exist. They did exist though and, Looking Glass games aside, serve as scuttling proof that arachnids are capable of ruining anything. No matter. I can just about forgive Dark Messiah for its tarantulike transgressions because it's packed full of wonderful physics-based 'accidents'. The new trailer for Deep Silver's Techland's Hellraid doesn't show any such invention, but it does show a fair bit of biffing, with spells and swords. It actually reminded me that Hexen 2 existed and then I remembered how impressed I was by Hexen 2's graphics and then I looked at a video of Hexen 2 on Youtube. Wow. There are so many new graphics nowadays.
The notion of an evil skeleton attacking people is really strange. That skeleton was once a person. Was that person evil? What if every skeleton is just evil, and all that's stopping them from killing people is being inside us? I'm going to make a pre-emptive strike against my skeleton. Does anyone have a chisel I can borrow? Don't be squeamish. It's either I sit here chiseling away my insides, crying in pain at every judder and probably losing blood, bowel control and consciousness, or you learn to fight my frame when I'm gone. And I don't want to alarm you, but I've been working out and drinking lots of milk. Oh you'll take your chances? Okay, then you'll need to know how to fight a skeleton, and Techland's new first-person thumper, Hellraid, will teach you just how to do that.
]]>Over the course of my many years as a game-enjoying human fleshcreature, I've been on many adventures that could be described as hell raids. I cannot, however, claim to have experienced the Hellraid - which might also be some kind of lava-themed rollercoaster/water slide/burrito. But now, with Dead Island and Call of Juarez developer Techland claiming hell and the raiding thereof as its professional purview, that's all about to change. And by change, I of course mean "bear a rather strong resemblance to either devil-thwacking Dead Island or first-person Diablo." Here's hoping for more latter and less former. Details after the break.
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