The better part of a decade ago, I got really into Gwent. Like, ‘stay up till 3 a.m. scouring The Witcher 3’s vast lands for new cards’ into Gwent. With Gwent: Rogue Mage, I can feel that drive slowly creeping in again.
The latest spin-off from The Witcher trilogy (and technically the spin-off of the standalone Gwent spin-off), Gwent: Rogue Mage puts you in charge of two mages, Alzur and Lyliana, attempting to create the very first Witcher hundreds of years before Geralt’s adventures. They do this by apparently journeying over a board of randomised roguelike encounters, stopping at each one for either a Gwent battle or an event, before facing off against a final boss to bag a mutagen needed for their radical experiments.
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