The final chapter of horrifying cooperative FPS GTFO is out now, sending it off with a scream as the developers look forward to their newly announced next game. The update, Rundown 8.0 Duality includes new expeditions, new awful beings to murder you, and new weapons to attempt to stop them. It looks awful in a lovely way. Maybe I'll finally pluck up the courage to give GTFO a proper go, especially as a free trial weekend is running on Steam and the game's discounted too. I'd have to be some sort of coward to ignore that. Some sort of coward who doesn't want to creep and fight through hordes of horrid meatmonsters.
]]>Co-operative stealth horror shooter GTFO is returning to its roots, with today's re-launch of an old campaign wot people liked. You can now once again scurry around underground death mazes in Rundown 2.0 Infection, the first Rundown shakeup added by developers 10 Chambers after the game's March 2020 release. They plan to re-release all the others, too.
New Rundowns used to entirely replace GTFO's levels every few months, but nowadays each new set is here to stay. How nice of the awful mutant zombie horrors to stick around.
]]>The second project from 10 Chambers, the developers of co-op horror shooter GTFO, will be a co-op heist shooter. Creative director Ulf Andersson shared the news at Gamescom, saying that making a game in the genre "feels like it’s an unclosed chapter". Andersson previously worked on Payday 1 and 2 at Overkill Software, before leaving to found 10 Chambers.
]]>Developers 10 Chambers Collective had a little surprise for everyone at The Game Awards tonight - their co-op horror game GTFO has launched out of early access. It first arrived in early access two years ago, and has had loads of update adding new weapons and environments since. With today's 1.0 launch, it adds even more content too, including new environments, tools, bots, checkpoints and more. That's my weekend plans sorted.
]]>Over the last few years, early access games have evolved. Games are launching into early access more polished than ever before, and the line between unfinished early access games and "live service" games is increasingly blurred.
To find out more about how things have changed since Steam Early Access first started in 2013, I spoke to the developers of Darkest Dungeon, Baldur's Gate 3, Hades, Grounded and GTFO. They told me about the concerns and difficulties of launching a game after the first early access trailblazers, what they've learned about making games in public, and why they'd be happy to do it all again.
]]>Tactical horror FPS GTFO had a big update yesterday, wiping away all its old levels once again, and introducing fresh ones with eerie new environments to explore. This time it seems nature has returned to the Complex (the big underground compound you're sent into), with plant life beginning to grow amongst the horrors. Unfortunately, that plant life seems to have contributed to the horrors too, because you'll now find "spawner sacks" hanging from the ceilings. I don't fancy meeting what comes out of them.
]]>Is the tense tactical zombo shooter GTFO too easy for you? Well, that shouldn't be a problem much longer, because today's update adds levels with multiple routes that can make it even harder. It's part of the new Rundown, Contact. Just like previous Rundowns, this is a big update that wipes away the old levels making way for some brand new ones - this time with a new enemy, as well as new weapons and new tools to help fight it.
Oh, and if you're bored of looking on LFG sites for pals to play with, GTFO finally has a matchmaking system, too.
]]>If there's one thing I really like about GTFO, it's how nerve-wracking it is trying to creep past the developers' freaky take on zombified people. It looks like it's about to get even scarier, too, because the latest update, The Vessel, is bringing a brand new enemy for us to try our best to avoid. It's also wiping away the old levels and bringing an entire new set for players to explore - to add to all the scariness, this new environment looks like it's inspired by Alien.
]]>GTFO's big free Infection update is out today, bringing new maps, weapons, enemies and objectives to the tense tactical survival-horror shooter. It's brought a whole new Rundown with it too, wiping away the old one to make room for a bunch of new levels.
If you've not had the chance to play GTFO yet, it's a super tense co-op experience where you and four friends play as prisoners dropped into a mysterious underground complex. You have to be pretty stealthy and extremely coordinated to get to your objectives, because there are some very angry zombie-things that demolish you in hordes if you don't.
]]>I'm surrounded by three people, each trapped in a vertical cot. We're staring at each other from respective cages as we plunge into the depths of our prison, having been pressganged into resolving the warden's monster problem. It won't be long until we're at each others' side, tiptoing past sleeping abominations. It won't be much longer until we're screaming and scurrying away, after one of us wakes them up.
I'm playing co-operative survival horror game GTFO at a preview event in Copenhagen. The wholesome lights of the Christmas market I just walked through outside contrast with the virtual gloom and steel that now surrounds us, as well as the assault rifle I've chosen to deal with its denizens. Bullets are scarce, and supposed to be something of a last resort. We burn through a lot of ammo in the first room.
]]>A minute into this developer playthrough of GTFO, a co-op alien shooter full of dark corners, future tech, and flickering lights, and I’m sold. The little team of four opens a door and spots an alien scout inside. Then they close it and reconsider their options. A game about carefully avoiding conflict as a team and then making a democratic decision on how to proceed? Sign me up.
They resolve it by making alien jam with hammers, which I also fully support.
]]>"The atmosphere is pure Aliens, and the monsters are otherworldly and demonic," our Brendan said after playing GTFO at E3 in June. "One of them casts horrible scent tendrils out into the air. Others are lanky, pustule-covered giants."
He's got a vivid imagination, that boy, so I'd want to see the cooperative sci-fi FPS myself before- oh, wait, here's a nine-minute gameplay video for us all to watch and yup these sure are horrible fleshmen alright okay noted thanks thanks great lovely going to enjoy having those horrors lurking in my head tonight cheers.
]]>It might have a naff name, but four-player squad nightmare GTFO also has some scary monsters. This is that foggy, cavern-diving co-op shooter from some former Payday developers at 10 Chambers, remember? It was also one of the better bullet-dispensers I saw at E3 last month. However, I didn’t see this absolute night terror made manifest. It’s a new enemy which looks like a shadow, and only appears when you pass your flashlight over it. See it in the video below. It’s also got a screech like a good fork scraping across a bad plate. I hate it. Get it away from me.
]]>During this year’s E3, I saw the largest screen I’d ever witnessed, folded around the corner of a building like a giant piece of glowing paper. It told me to buy Nike. LA is already the neon futuretown of California, never mind Night City. But I didn’t just see ads for shoes at the LA convention centre, I saw a lot of games too. From the bustling streets of Cyberpunk 2077 to the twisting tornadoes of Just Cause 4. From the crumbling Capitol of The Division 2 to the clumsy motorcycling of Trials Rising. Here are my highlights from the game industry’s annual festival of bullets and colour, the sci-fi dystopia that was with us all along.
]]>Terrible, terrible name aside, 10 Chambers’ 4-player horror FPS GTFO looks like a good time for fans of running terrified down a claustrophobic sci-fi corridor. You can see its flashlights and monsters in the trailer below.
]]>Two years after leaving Overkill Software to form 10 Chambers Collective, the co-creator of heist game Payday is... still not quite ready to show off his new co-op FPS. But Ulf Andersson is now willing to state its name: GTFO [official site]. They call GTFO a "4-player hardcore co-op action horror FPS" and, going by a new trailer, it seems it'll send us into some sort of ruined city hell. Dunno. Most of the game is secret for now, and now we have a new mystery: what does the acronym GTFO stand for? Gank That Flipping Owl? Gaga Twats Frank Ocean? Get That Floozy O'Connor? Mysteries.
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