Codemasters' 2013 racer Grid 2 is a fairly geriatric entry in the car-wot-goes-fast pantheon - so old that RPS's prior coverage of it was written by the impossibly ancient likes of Rossignol, J. and Smith, A. - but we sure did like it back then.
I've just been back in and, yeah, it still looks and feels dang good for a non-car-gonk like me. Its cheeseball blend of arcadey racing, ludicrous damage modelling, time-rewinding, Chosen One storytelling and hilariously of-the-time achievement titles including "Here's My Number, Call Me Maybe?" holds up remarkably well. I'd happily play that all day long. And free, as it is so is so long as you snag before the end of the weekend, is doubly hard to argue with.
]]>I liked GRID 2 quite a lot but I'm some kind of racing simulation heathen who has no qualms incorporating a little bump and grind into the art of the automobile. Codemasters manage to avoid the phrase 'going back to our roots' when describing the newly announced follow-up, GRID Autosport, but a lengthy and informative blogpost suggests that's exactly what they aim to do.
On release of GRID 2, I think it’s fair to say that through listening to you guys and a after a substantial amount of reflection, we hadn’t quite achieved everything we set out to do...we’re not above admitting that we made a few decisions that perhaps we shouldn’t have, and perhaps moved some of the aspects of the game too far away from our core fanbase.
What does it all mean? A flashy teaser, an enticingly close June 27th release date and a pile of information to wrap your head around.
]]>As the birthplace of the industrial revolution, Derby is no stranger to acrid fumes and the grinding progress of metal on metal. Perhaps that's why it's the place that cars choose to wage war against one another in designated arenas? Grid 2 has now added just such an arena, along with a suitably violent car to smash around in it. Oddly, Codemasters reckon the car-crashing facility is in Detroit but that seems unlikely. If this isn't taking place in the East Midlands, I'll eat a carburettor. If you're still playing Grid 2, it should now contain more destruction. The Masters of Code have also added light modding support but I've yet to return to the game to check what that involves. Below you will find culture.
]]>UPDATE: Oh dear, turns out to be some mobile thing. BETRAYAL.
The DIRT and GRID games have all been jolly good, accessible fun, but I know a certain contingent of Metal Box Moving At High Speed fans have long rued Codemasters' retreat from traditional rally games - specifically the once-ubiquitous Colin McRae Rally series. Looks as though mud'n'hatchback fans might be due to have all their Christmases come at once, as the CEO of Codemasters has announced plans to visit all their houses, tie them to a kitchen chair and force-feed them 85 whole turkeys, 340 roast potatoes and 21 pints of gravy each. After that, he might even confirm that there will indeed be a new McRae Rally game, as today's viral teasing has heavily implied.
]]>PC people really are clever and dedicated folks. If they're not inventing new and grotesque ways to contort the G-Man's face and limbs, they're making mods for games that have only been out for a few hours. Codemasters didn't include cockpit views in their enjoyably silly racing-game-with-a-plot, GRID 2. The reason given was that only 5% of people who played the original ever used the in-car cams and "they are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render)." Intelligent sorts have already modded the game, adding cockpit views, and, lo, the interiors are indeed low resolution, but there are already folks working to sharpen the whole thing up. Video under the hood.
]]>I've had my suspicions about GRID 2’s narrative since I first played the game, believing the multi-disciplinary racing organisation around which the story is constructed may be a front, concealing something more sinister. Now that I’ve conquered most of the world’s continents by driving around them really fast, I’ve discovered the truth. You can read all about it below.
]]>Grid 2's Eliminator game mode, where the dude at the back of the pack is knocked out every twenty seconds, sure looks exciting. Sure, there's no jusy-rigged rocket launcher, and no desert apocalypse with attendant moral dilemmas, but speeding metal carts around concrete gullies will have to do. Codies have showed off this Eliminator thing on the Dubai track, which you can see below, and it looks really quite fancy. But trailers can soon be dispensed with: the game is almost upon us 28th/30th, depending on your ocean, and I'll be keen to play it, because I haven't enjoyed a racing game in quite some time. Big drift!
]]>A happy coincidence. I had recently installed Grid, having never played it before and feeling a craving for velocity. I'd gently eased myself into the world of cars wot drift when Codemasters appeared in my inbox, offering a preview code for the sequel. Before playing Grid, I hadn't spent a great deal of time with any racing game for a couple of years, but the series seems to be pitched at those, like me, who want something more complex than a kart game but less intricate than a sim. Mirror, signal, manoeuvre - and we're off.
]]>I hadn't realised that GRID 2 is a game about global domination disguised as a competitive automobile racing simulation but, following an Americar trailer, there's now a video of European tracks and vehicles narrated by fictional Racing Lord and Man of Business, Patrick Callahan. He is an entrepreneur who dreams of recruiting drivers for a global, multi-discipline Cars Wot Go Fast Championship and he is particularly attracted to Europe because, in his own words, "that desire to race is in the blood here". I can't speak for the rest of Europe, but given how much of an average Brit's blood is taken up by 'the desire to queue', I don't know how much room is left for racing.
]]>I haven't played a car game for aaaaages. Much like my real-world driving, I've always been rubbish at them but secretly enjoyed them, and Codemasters' original GRID, with its subtle silliness and invaluable rewind mechanic, very much hit the sweetspot of pandering to incompetence without chucking out all vestiges of believability. I'll probably be driving into walls and accelerating into rather than out of corners in the upcoming sequel, which we now have in-game footage of to look at.
]]>"Gameplay" isn't a particularly useful word at the best of times, but in the case of game trailers it tends to mean seeing the game as it might be played. In the case of a racing game, for example, in a cockpit view. Or, hell, in a third-person view where you're actually controlling the action, rather than passively watching it. This Grid 2 trailer shows a lot of computer cars racing around a computer circuit, which could literally be the game being played. But is that gameplay? There are a few seconds of this trailer which might be a bumper-cam view of the game being played, but even then it's without the UI you might expect to accompany a genuine piece of "gameplay" footage. So...
Yeah. I mean no.
]]>Mine is probably Wipeout 2097, or Ballistics. I do like a bit of rallying, though. It's in the blood, you see. My Dad used to throw a Mini Cooper around the welsh mountains occasionally. I'd do the same if I hadn't spent all my money on crisps.
Oh, and there's a teaser video out for GRiD 2. (It's spelled like that, you see.) That was the real news, before I got distracted. You can watch that below. Also a ballistics video, because nostalgia.
]]>I know about as much about racing cars as I do about building cars. Both jobs are better left in the claws of robots than in my own incapable hands. However, I have watched and scrutinised two pre-alpha videos of GRID 2 in order to pick out the most important details. Both videos have cars driving around quite fast before any collisions happen and when they do happen they are bumps rather than crashes. That's the most important thing of all because if I'm not encouraged to drive into other vehicles within twenty seconds of pressing 'new game', chances are I'm going to be rubbish at GRID 2.
]]>Codemasters have confirmed the existence of GRID 2 with a trailer showing fast cars going quite fast indeed. One goes so fast that it falls over - careful now! Our chums over at Eurogamer have also announced that the game will be shown at the Eurogamer Expo at London's Earls Court from 27th-30th September. There will be a developer session on the Saturday afternoon at 3pm. Eurogamer game Operations Editor Tom "Tom Bramwell" Bramwell has described the "stuff" as "sounds awesome".
Watch the trailer below.
]]>