Grey goo, grey goo, it's here for me and you! Devours our flesh, intestines its nest, it's coming! It's coming! No one's safe, so turn and face our oncoming nanotech disaster.
By which I mean, obviously, that Petroglyph have bunged a fourth faction and new units into their RTS Grey Goo [official site] with a free expansion. The Shroud have arrived, and everyone's cacking themselves. And hey, the whole game's now cheaper too.
]]>Grey goo for me and you. Grey goo, it's coming, it's true. Grey goo, don't ask why, just do. Slithering sucking devouring spitting growing seething grey goo! Taste it, please do.
Which is to say that Petroglyph's sci-fi real-time strategy game Grey Goo [official site] is holding a free trial weekend on Steam, letting all and sundry play the whole dang game until Sunday afternoon. Alec enjoyed a beta version back before the game came out in January, and maybe you'll dig it too. If you do, it's on sale for keepsies.
]]>What are the best Steam Summer Sale deals? Each day for the duration of the sale, we'll be offering our picks - based on price, what we like, and what we think more people should play. Read on for the five best deals from day two of the sale and how to play the monster summer sale game.
]]>Quick! Hurry! If you own Grey Goo [official site], don't even wait to read the rest of this post: fire up Steam or go over here and download this DLC for free.
Now that you've done that, I'll explain more. Petroglyph have launched the first DLC for their pretty solid RTS, in the shape of a three-mission mini-campaign, and very kindly are giving it free to current Grey Goo owners who download it in the first two days. Problem: it came out on Tuesday, so you only have until 5pm (7 hours after this post goes up) to grab it. Sorry for the tardy news!
]]>On typing Grey Goo into Google, the search box auto-resolved what I was typing into Grey Goose. Might I have just stumbled across the inevitable sequel to Grey Goo, in which its asymmetrical single- and multiplayer is expanded to include a world-ending race of nanogosling, consuming all matter with their honking beaks? Think on this question, I say, while watching the launch trailer for the Grey Goose prequel, which is out on January 23rd.
]]>A little while before Christmas hit like the fist of an angry, to-do list-disrupting god, I took a look at an unfinished version of the new game from Petroglyph, a studio formed out of the ashes of Command & Conquer dev Westwood but who've had a bit of a spotty history since. In 2013 they cancelled a Kickstarter due to lack of interest, but they've struck back with a new RTS named Grey Goo, a fancy-lookin' collaboration with Lord of the Rings design/SFX outfit Weta Workshop. It's a big, glossy sci-fi strategy game, with singleplayer and multiplayer, landing somewhere between C&C and Starcraft. It's out later this month - these impressions are based on a closed beta.
]]>As end-of-human-civilization scenarios go, I quite like the sound of grey goo. Yes, self-replicating nanomachines converting everything into more of themselves will become a real problem at some point, but think of the fun we can have in those first few minutes and hours, playfully feeding items into nanomachine puddles and - carefully - flinging around spadefuls of fizzing sludge.
That's not quite the premise of Petroglyph's game Grey Goo. We haven't really had a gander at the RTS since they announced it in March but now that Petroglyph have announced a release date - January 23rd, 2015, calendar compulsives - let's have a look-see.
]]>When I first heard about Grey Goo, I assumed it was some kind of World-of-Goo-style puzzler, except all gritty and probably about a goo blob with No Family, No Loyalties, And Nothing Left To Lose. I was woefully, hideously incorrect, but can you blame me? Grey Goo isn't really what I would've titled an RTS that attempts to hearken back to the genre's golden age, but former End of Nations developer Petroglyph is sticking with it, so here we are. In the wake of Victory's sobering defeat, the recently beleaguered studio is going back to what it knows best. Base building, three unique factions, and a handful of profoundly important decisions instead of 100 inconsequential ones. Debut trailer below.
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