Capcom have announced that there will be no further new live service content seasons for Exoprimal, the rad dino-slaying co-op shooter which everybody adored except for stinky RPS reviewer Edders, who branded it "dull repetition for most" and castigated the game for its "baffling disrespect for one's time". Are you reading this, Edders? Look what you did. Look what you did. I hope a massive planet-extinguishing asteroid flies out of nowhere and lands in your tea, you Triassic tryhard, you blundering diplodocus.
]]>Capcom have unveiled the next generation of their in-house RE Engine, which came in alongside Resident Evil 7 in 2017 and has been used by a bunch of projects over the years, from the excellent Devil May Cry 5 to the forthcoming possibly-excellent Dragon's Dogma 2. RE Engine's successor, the REX engine, is a response to three things - 1) RE Engine productions getting bigger in terms of assets, and more diverse in terms of genre, 2) RE Engine games being increasingly made by overseas developers who speak different languages, and 3) unflattering comparisons with various commercial tools, like Unreal Engine and Unity.
]]>I thought Exoprimal somehow managed to make dinosaurs versus mechs, aka the coolest concept ever, boring in my review-in-progress. I held out hope it would improve, though, as lots of commenters assured me it's fun side would finally surface. "Just play several more hours and things really open up! Variety in the dinos, in the modes, in just about everything!". To some extent, they were right. There are fun moments to be had as you queue up for Dino Survival and suddenly, remarkably, things have changed a bit.
But the game doesn't respect your time. It forces you to sit through hours of repetitive dino-slaying and then only offers you the chance, the chance to slay dinos in a way that isn't excruciatingly samey. Even as someone who finds the fun in mindless carnage, I'd much rather ditch my mech suit and let the dinosaurs run rampant. The dinosaurs don't deserve this.
]]>I'm now several hours into Exoprimal, a multiplayer PVEVP game where two teams race to obliterate hordes of rabid dinosaurs as quickly as possible. And I'm sad to report I'm having a miserable time. It seems like yet another cursed game I've had to review this year, and I don't know what I've done in a past life to deserve this. The chickens - which as far as I'm aware, are dinosaurs or distant relatives to the large lizards - have come home to roost.
]]>Dino shoot ‘em up Exoprimal comes out this week, July 14th, so publisher Capcom have pulled the curtain on the game’s post-launch plans. The roadmap seems standard for a live-service shooter as it details plans for future modes, maps, and exo-suits variants used to murder formerly-extinct animals in increasingly creative ways. Thankfully, the post-launch plans do get slightly weirder with two crossovers: one with Street Fighter and another with Monster Hunter.
]]>Sweltering summer heats are alright and all, but subscription service Game Pass is still adding new games for those of us who would rather stay inside. Microsoft have announced the next batch of games coming to the service in July, headlined by the likes of dino-shooter Exoprimal and other-player-shooter Insurgency: Sandstorm.
]]>Futuristic dino-murder 'em up Exoprimal, in which hundreds of raptors fall on you from the sky, isn't out until July 14th. Gosh darn if that won't stop Capcom from crossing it over with Street Fighter 6, though. I mean why not? When you own a bunch of action figures you might as well bang 'em together! The teaser was revealed at Summer Game Fest tonight, which we are covering right now, and though Exoprimal is out kinda soon this collab itself isn't dropping until the vauge 'Fall 2023'.
]]>After giving us an early glimpse of its unstoppable raptor hordes in a closed beta test last summer, Capcom recently let us loose with the opening hours of their upcoming dinosaur multiplayer shooter, Exoprimal. Its final release isn't far away now - its July 14th launch fast becoming the sole highlight of an otherwise desolate month - and I was excited to finally play the game that RPS vid bud Liam literally hasn't been able to stop talking about ever since he first clapped eyes (and his thumbs) on its somersaulting T-Rexes. (You should also read his excellent interview with the devs while you're at it, too).
I'll hold my hands up now and say I didn't get to play as much of Exoprimal as I would have liked, but the handful of missions I did play really are as daft and brilliant as Liam described last year. I won't waste time repeating its fundamentals (you can read them here), but the basic setup is thus: in a world plagued by dinosaurs that periodically pour out of strange portals for some reason, you play a rookie dino hunter that gets pulled into a time-looping wargame set up by your company's clearly psychotic AI called Leviathan. In order to gather valuable 'combat data' for its simulations to fight said dinosaur threat, Leviathan endlessly ropes you and other rookie exosuit wearers into deadly feats of speed and skill. It's a neat, if patently preposterous setup for its 5v5 PvP multiplayer missions, but the thing that struck me most wasn't its gloriously silly dinosaurs or Leviathan's perfectly pitched ham lines. It was its bot companions, because heck, they're great to play with, but absolute fiends if you're on the wrong side of them.
]]>Last july I was given the opportunity to play an early beta for Exoprimal, Capcom’s upcoming multiplayer shooter that pits you and a bunch of your mech suit-wearing buddies against unstoppable raptor hordes. In the nine months since I took command of a T-Rex and did a sick backflip, my life has not known peace. “I’m really excited to play Exoprimal” I’ll say to colleagues, unprompted, in important meetings unrelated to anything prehistoric in nature. “From what I've played, it blends PvE and PvP gameplay into a single multiplayer mode that feels very unique and hugely entertaining”. My tax return was voided because I drew a big stegosaurus on it. I have renamed the cat “Sniper Neosaur”, and I am disappointed that she has yet to emerge from a gooey purple orb.
It was my delight, then, to be given the opportunity to sit down with key members of the game’s development team to discuss Exoprimal’s inspirations, its inevitable comparisons to Dino Crisis and how Capcom plans to use it as a template for their live-service games moving forward. Alongside a fresh opportunity to check out the game, I hopped onto a Zoom call with Exoprimal’s director Takuro Hiraoka, technical director Kazuki Abe and art director Takuro Fuse.
]]>Looks like we won’t need to wait until Exoprimal’s 2040 setting to play the game, as Capcom’s live service dino-hunter is releasing on July 14th, now with a day one Game Pass launch. If that still seems like too long a wait, Capcom are holding an open beta test next weekend starting from March 17th at 00:00 GMT until March 19th 23:59 GMT. Capcom announced the news during their Spotlight livestream, where they showcased many upcoming games including Resident Evil 4’s remake and its brand-new demo.
]]>Capcom have announced their very own digital showcase, set for next week, where the publisher will show off upcoming games - including Resident Evil 4 Remake, Exoprimal, Ghost Trick: Phantom Detective, Mega Man Battle Network Legacy Collection, and more from Monster Hunter: Rise. So, pop March 9th on your calendar if you want to catch the Capcom Spotlight show. The showcase will begin at 10:30pm GMT/2:30pm PT and will run for approximately 26 minutes. There’s also a pre-show airing 20 minutes prior.
]]>I’ve been excited to play Exoprimal, Capcom’s upcoming multiplayer dino shooter, ever since it used the phrase “unstoppable raptor horde” in one of its trailers. It is a completely unhinged combination of words that makes me giddy just thinking about them. I’ll often find myself muttering them out loud when I’m unloading the dishwasher or folding laundry. “Unstoppable raptor horde”. It’s like the season finale of language. It’s perfect.
Admittedly, prior to the existence of that phrase, I was feeling a little sceptical about Exoprimal’s existence. Not only does Capcom have - let’s say - a less than favourable track record when it comes to multiplayer titles, but as a long-term fan of Dino Crisis I was a bit miffed to see them creating a game featuring prehistoric creatures that wasn’t some kind of lavish remake of my beloved PS1 series.
]]>When Capcom announced Exoprimal, an action game devised by your six-year-old self where players jump into badass exosuit and then machine-gun roiling hordes of dinosaurs, Alice0 believed that you fought the big lizard-birds with the help of an AI. In a new trailer and deep dive from tonight's Capcom Showcase we learned that in fact the dino-rain is happening because of the AI. It is running combat tests with humans by, er, opening huge wormholes in the sky and dumping hundreds of dinosaurs on us like so many plastic toys.
If this concept sounds as incredible to you as it does to many of us in the RPS treehouse, then you can sign up for an upcoming closed network test here. Entry is open until the 30th of June, and to avoid disappointment make sure you take note of the entry requirements.
]]>Capcom last night announced Exoprimal, a competitive multiplayer game about teams of mechs fighting dinosaurs. Well! As a big kid, those are some words I'm interested in alright. It's set in the near future, where mysterious Vortexes open in the skies to rain torrents of surprised dinosaurs, and we have to beat them back in exosuit mechs. These dinohordes remind me a bit of Earth Defense Force, maybe, and I'm certainly up for that.
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