I'm a bit torn, readers. Eagle Island has a lot going for it. It looks lovely, for one, with a rich palette fully enlivening some classic game environments. Everything sounds great, and on paper its design is timeless, as you explore an island level by level, unlocking more powers with each defeated boss. And its novel weapon should be a huge draw - instead of jumping on heads or hacking or bashing monsters, you throw an owl at them, either as is or after upgrading it with magical feathers.
But I don't like it. I'm still playing it after two days, but not because I'm hooked. It's because it never quite stops annoying me.
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