The Dead Space remake was well received by players whether old or new to the scifi horror slice 'em up. EA are seemingly now asking a handful of players if they would therefore like the same remake treatment applied to Dead Space 2 and 3.
]]>EA Play Live, Electronic Arts' NotE3 event, will take place next month on July 22nd. Last year's event was pretty disappointing, all we saw was a tiny glimpse at what we now know to be Battlefield 2042, and a couple of rocks from Dragon Age 4. Hopefully this time around we'll get some more detail on both of those (pls BioWare, I beg you), and it's rumoured the publisher might have a Dead Space remaster up their sleeves too.
]]>The first Dead Space turned 10 years old last month. It took me a month to get through the first two hours when I first played it. Every time I jumped back in and clumped down one of the USG Ishimura’s dark corridors, a monster would pop out of the vents and I’d jump up, smash the pause button and find an excuse to do anything else but play it. Many fans loved that sense of dread, but for some players it was simply too stressful.
“All our data showed the number one reason people bought Dead Space was that it was scary,” says Ian Milham, who was developer Visceral Games’ art director at the time. “And the number one reason people didn’t buy Dead Space was that it was scary.”
]]>Last year's explosion of negative press regarding loot crates in games (especially regarding their impact on Star Wars: Battlefront 2) is still being heard around the world. Now, the issue has reached the ears of a growing number of lawmakers.
As covered by the Hawaii Tribune Herald, the latest force to get involved is the Hawaiian state government, members of which have proposed two new laws that could have massive repercussions on the industry if they were to become nationwide law.
]]>EA have just announced that they'll be "ramping down and closing" Visceral, the studio behind the Dead Space trilogy. Visceral have been working on an untitled Star Wars project, described as an "action-adventure", and Amy Hennig, formerly of Naughty Dog and Crystal Dynamics, moved to the studio in 2014 to work on that project as senior creative director. EA's statement regarding Visceral's closure suggests that they're unhappy with the status of that game and they plan to "pivot the design" to fit "fundamental shifts in the marketplace". Full statement and thoughts below.
]]>Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Nostalgia is supposed to be about the things of our early years, but recently I've been feeling nostalgic about games released much more recently than my usual rose-tinted diet of Ultima and Daggerfall. I've only gone and started missing Dead Space like it was a childhood friend.
]]>Somewhere in the back of my space-scarred and delirious mind, I knew that there was some DLC for Dead Space 3 in the pipeline. I'd intended to write a reminder to be annoyed about it on a post-it note because it was announced before the game had even been released and contained what sounded very much like the end of the story. Even though I enjoyed Isaac's latest escapade, it didn't leave me wanting more, which is perhaps why I'd forgotten all about The Awakened. It's out tomorrow and there's a trailer below.
]]>Update: despite earlier declining to comment, EA have since told Eurogamer that the report is "patently false", while Viceral's UI lead has tweeted that "The reports of our death were greatly exaggerated." Perhaps it would have been better to say that when a whole bunch of people asked the first time? Update 2: EA's Peter Moore has claimed, in comments on GI.biz, that the entire story was made up by Videogamer in the pursuit of traffic. Who knows the truth? Certainly, we shouldn't have run the story here without some kind of confirmation - frankly, I let myself be too guided by the fact EA were initially giving out 'no comment' comments. Live, learn, update posts.
It's not pinin'! It's passed on! This franchise is no more! It has ceased to be! It's expired and gone to meet its maker! It's a stiff! Bereft of life, it rests in peace! Its metabolic processes are now 'istory! It's off the twig! It's kicked the bucket, it's shuffled off its mortal coil, run down the curtain and joined the bleedin' choir invisible! It's f-ckin' snuffed it! This is an ex-franchise!
This post brought to you by a sense of humour from 1969. You know us Brits, always with our Monty Python gags. Perhaps it's the only way I know how to pay tribute to Dead Space, the EA action series which has reportedly uh, taken a holiday in the wake of lacklustre sales for the recent third game.
]]>Even if Dead Space 3 actively carved off your limbs as you played, some might argue it is the best option in the current vent-bursting alien-blasting market. Don't worry about that though, because I've finished the single player campaign without losing an arm or a leg, and I'm notoriously puny. With nothing to fear but the absence of fear itself, I reacquainted myself with Isaac Clarke and took a winter vacation.
]]>Here's what's great about reality: people are great at breaking stupid stuff. So as Dead Space 3 launched yesterday in the Americas, people smarter than I had already figured out a glitch in the game to acquire all the items EA had hoped you'd pay for. Game Front have posted a video explaining how, which I've diligently included below.
]]>Dead Space 3 is assaulting us with news we don't want to hear of late. Out in just over a week, we've recently learned that it's going to offer microtransactions for in-game items, and that the PC build is to be a dead-straight port with no frills. Oh, and dear sweet Horace, it's used a Phil Collins song. And now it's saying it's got a story.
]]>During an interview with Shack News, Dead Space 3 producer Steve Papoutsis expressed confusion about why PC players are disappointed at the lack of any extra frills in our version of the game. "It's confusing to me that this question even comes up," he says. It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms."
In a word: Hurm...
]]>I'm about as interested in Dead Space 3 as I am in having a conversation about loft insulation with Piers Morgan, but it's Monday morning, there isn't enough coffee in the world, there's a trailer right in front of me, and monkey see, monkey do.
Except now I've heard a Phil Collins song as a result, SO MONDAY IS RUINED.
]]>Dead Space 2's PC version launched sans replayability-enhancing DLC and with a mean bout of mouse-lag, but it was otherwise a serviceable step for horrifically mutated, disfigured man onto our platform of choice - if not exactly a giant leap. But that was years ago. So then, what sort of technological advancements has the unrestrained, godless science of our time wrought? Well, um, not really any, as it turns out. Bucking the recent trend of jingly, bell-and-whistle-laden triple-A PC ports, Dead Space 3 for PC will pretty much be the console version - but, you know, on PC.
]]>Remember how in the previous Dead Space games, the only way to buy new weapons, armour, ammo and medkits was to stomp on the gooey remains of malformed mutants and catch the credits that they had stashed in their internal organs? Those were the good old days. Eurogamer spotted a "downloadable content" pop-up during Dead Space 3's all-new crafting sections and the game's associate producer, Yara Khoury, has now confirmed to our EG chums that it will be possible to pay real money to improve weaponry:
"You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace. So you don't have to spend [real world] dollars."
The answer to the question, "Please, sir, can I have some Ishi-more-a?", is "Yes, but keep your credit card handy."
]]>Dead Space 3 has co-op. You may not have heard - unless, you know, you are any human being on this entire planet with functioning ears or eyes. You've probably used your mouth to voice distaste for Isaac's new foul-mouthed best pal Carver, too. After all, it's much harder to be afraid of the dark when someone's whispering sweet, soothing nothings into your heavily armored ear. Plus, Visceral's flatly stated that co-op will help make Dead Space more accessible for the faint of heart. So obviously, there's reason to fear the worst for, well, fear in general. But that's also ignoring the new possibilities adding another person to the mix presents, Visceral producer John Calhoun claimed during a recent showcase. Yes, one's the loneliest number, but two can be just as bad.
]]>It's my dream to one day live in space, but I have some reservations. Foremost, it seems very, very dark, and I fear that I'd constantly stub my toes on even the sleekest, most futuristically rounded of outcroppings. Dead Space 3, meanwhile, contends that undead dog babies may also make my extraterrestrial existence somewhat less pleasurable - which is something I hadn't previously considered because I like being able to sleep at night. The latest Dead Space 3 level walkthrough, though, has all that and tons more promisingly Dead-Space-y things. Pitch-black corridors, anti-grav antics, and limbs flying every which way - you know the drill. Questionable co-op, shouty man-shooting, and even the slimmest shred of daylight, meanwhile, are nowhere to be found. That gently swelling flutter in your chest? That's hope. Well, presumably, anyway.
]]>Tragically, that's a referential wink at, you know, space - not news of an impending crossover between Visceral's friendship-making, Necromorph-breaking scare-'em-up and SOE's massively multiplayer shooting opus. Still though, Dead Space 3 has a release date now, so that's exciting. Specifically, it's joining every other game in the known universe by plotting a course for February 2013. And while it's definitely taken its fair share of flack for choosing to bind Isaac to another character, I must admit that this latest trailer has made me a bit more hopeful. Get sucked into the cold, endless vacuum below this post to see the full thing.
]]>Are the open spaces of a frozen planet inherently less conducive to fear than the claustrophobic confines of a creaking interstellar haunted house, blood-stained metal dungeon or sprawling catacomb? Does being followed around by an angry man called Carver tend to cut through an atmosphere of exhilaration and dread somewhat? These were the foremost questions running through my mind as I sat down to play Dead Space 3. Oh, and what's with the universal ammo?
]]>Below you will find twenty minutes of Dead Space 3 footage, interspersed with executive producer Steve Papoutsis saying 'super', 'awesome' and 'superawesome'. It confirms my fear that the game won't contain very much fear, although there is a bit with a giant drill that sends limbs flying through the air like patriotic streamers and champagne corks at a Jubilee street party. Hurrah, Clarke and Carver (attourniquets at law) cry out as the celebrations begin, hurrah for gratuitous dismemberment. Those people already worried that the atmosphere of the game may be diluted by Isaac's new argumentative companion may be further concerned by magical ammo. Trailer and disconcerting screengrab below.
]]>One of the most striking scenes of yesterday's E3 press conference gauntlet didn't take place on a stage or a screen. It wasn't rehearsed or pre-planned, and it most certainly wasn't expected. I sat in a jam-packed arena-sized auditorium and watched a game demo unfold on a screen bigger than my hometown. OK, that wasn't the surprising part. I'd been doing that all day. This one, though, came to a rather abrupt halt when - mere inches away from the camera - a man's head erupted into a volcano of hyper-detailed gore after a point-blank shotgun blast. And then: deafening applause from hundreds of people.
This was the blaring exclamation point on the end of a day of gleefully grotesque neck-shanking, leg-severing, and - of course - man-shooting. I can honestly think of maybe five games - in four multiple-hour press conferences - that didn't feature some sort of lovingly rendered death-dealing mechanic. And oh how show-goers cheered. So then, have we all become brainless barbarians with a lust for blood bordering on fetishistic? Hardly. That'd be a simple black-or-white (or, I suppose, red) answer, and this issue's a whole lot messier than that.
]]>Dead Space is famously an Alien-inspired game about lonely survival on a spaceship/station inhabited by otherworldly horrors. No more! Now it's a buddy action move about welding helmeted Isaac grudgingly teaming up with bloodthirsty merc and victim of nominative predeterminism John Carver. They hate each other, but I've a funny feeling they might come to respect and even like each other before the tale is done.
As well as the co-op focus, Dead Space 3 is rather more planet-bound and a whole lot more icy than the previous, claustrophobic and somewhat brown entries in the series. As you can see below. Yes, I thought I'd surprise you all by posting a trailer during E3 week. I don't play by the rules, me.
]]>I love how kitschy pulp sci-fi some aspects of Dead Space are. Sure, its exterior may be grimdark and gore-spattered, but this (fairly impressive) digital comic focuses around "Earthgov" and a planet called "Uxor." That, to my mind, is admirably silly. Granted, that's hardly the only influence poking through Visceral's exosuited sleeve here. An overbearingly icy planet? Parasitic monsters crawling from every crevice? A poor, fleshy human struggling to come to grips with it all? A new main character whose name, John Carver, sounds suspiciously similar to John Carpenter? Yeah. I'm thinking the words "Wow, Dead Space 3 is quite the thing" will soon take on a whole new meaning.
Granted, while Dead Space 3 hasn't had its official reveal yet, this comic sure aligns well with the limb-severing barrage of recent rumors. Also, it's apparently "just the start of John Carver's saga in the Dead Space Universe." So jump past the break and watch as this post's flesh bubbles and bursts, revealing a grotesque trailer creature not of this world.
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