It looks like we won’t get a remake of Dead Space 2 in the style of last year’s excellent do-over of the original limb-shooting horror game, but it turns out that Dead Space isn’t completely, uh, dead just yet. Though to what degree you could consider it alive and well - reanimated in a twisted form of its previous glory, perhaps - is another question entirely.
]]>Update: EA have now denied Grubb's claims that the Dead Space 2 remake was in development before being effectively cancelled, telling IGN: "We don't normally comment on rumors but there is no validity to this story." That report adds that the sequel wasn't considered for development to begin with, despite the first remake having performed well in EA's eyes, according to a source.
Original story continues below
A remake of Dead Space 2 - following last year’s return of the original sci-fi survival-horror game - was reportedly in the works at EA, but has since been halted after the first game suffered underwhelming sales.
]]>And thus, we arrive at the end of another year. A year filled with some very excellent games, and some very not excellent games. And through it all, the RPS guides team has been quietly toiling away, appeasing The Beast That Is Google with medium-rare slabs of SEO meat, and providing the answers to oft-asked gaming questions.
It's important to me to have a moment in the year where we can step into the light for a little bit and celebrate everything the guides team has accomplished this year. Usually we stay well out of the spotlight, because people only like seeing guides if they're actively searching for it. But today, we're staging a coup. We're taking centre stage, and threatening the lighting technician with all manner of disagreeable bodily experiences unless they keep the spotlight fixed firmly on us for the duration of this post.
2023 has been an amazing standout year for guides. Let's take a look at the games that have defined the year for us, and celebrate some of the fantastic work our team has published.
]]>Don't look now, but we're almost halfway through 2023. How is that even possible? I hear you cry. Well, I'm not entirely sure either. The last time I checked it was freezing cold outside and the sun went down at 3pm, but here we are with long, sunlit evenings and that sticky sheen of an early, muggy summer. Or at least it's been quite clammy in the RPS Treehouse this month, as we've all been sweating over our favourite games of the year so far.
]]>We have the dingy corridors of Dead Space (2008), we also have the pretty corridors of Dead Space remake (2023), and now, we can enter the Ishimura a third time with Dead Space Demake (2023, but it looks like 1996.) The fan-made Dead Space Demake takes the horror classic’s oppressive environment and brutal aliens, and recreates them in a PS1-style polygonal aesthetic. It’s out now on itch.io and it’s totally free.
]]>Remakes are all the rage these days. It feels like every classic from Resident Evil 4 to Final Fantasy 7 is getting a shiny facelift, reimagining the polygonal blocks from yesteryear and turning them into scarily realistic blockbusters. But, every so often I get an itch. An itch to go back in time to my low-detail-graphics childhood, sitting on the floor, looking up at a squared CRT. And that’s what a good demake is for; specifically, the Dead Space Demake.
]]>Back once again to prove that I will literally never get tired of an "-er? I hardly know her!" joke, it's episode five of series two of the Electronic Wireless Show podcast. This week we return to a subject we've touched on before, but in more detail. With EA asking if people would like remakes of Dead Spaces 2 and 3, and The Outer Worlds getting a remastered Spacer's Choice Edition, we're having a big old thinkeroo about remakes and remasters - including which games we'd most like to see remade.
]]>The Dead Space remake was well received by players whether old or new to the scifi horror slice 'em up. EA are seemingly now asking a handful of players if they would therefore like the same remake treatment applied to Dead Space 2 and 3.
]]>Want to know how to get the Master Override in Dead Space? Dead Space has various Security Clearance doors scattered around the USG Ishimura. During the main story, you will get access to Level 2 and 3 doors. However, doors with a star symbol require the Master Override, which is only available to those who complete the You Are Not Authorized side quest. This quest tasks you with tracking down seven different RIGs around the Ishimura, which we'll help you with below.
In this guide, we'll break down how to get Master Override in Dead Space, including information on where to find each RIG scattered around the Ishimura. We'll then cover where to find the various doors and crates that you can open with the Master Override, and any notable loot that you'll find.
]]>Want to know how to get suit upgrades in Dead Space? In Dead Space, your suit level determines the amount of items that you can carry, and which upgrades you can buy at Benches. So, if you want to effortlessly blast through Necromorph scum, you'll need to find all suit upgrades spread across the USG Ishimura. However, Dead Space suit upgrades tend to be hidden out of sight, which makes finding them harder than you might've expected. Fortunately, if you're in need of an upgrade so that you can get more inventory slots and health, you're in the right place.
In this guide, we'll explain where to find every suit upgrade in Dead Space, so that you can get more max health and inventory slots.
]]>Want to know where to find the Marker Fragments in Dead Space? The Dead Space remake has a secret ending that you can get by finding 12 Marker Fragments in New Game Plus. However, finding these Fragments isn’t easy, as they’re hidden in the darkest corners of the USG Ishimura. If you want to see the secret ending for yourself, then we’re here to help.
In this guide, we’ll explain how to get the secret ending in Dead Space. We’ll then help you find each of the Marker Fragments that you’ll need.
]]>Dead Space’s remake treatment has produced a piece of gory greatness, some Steam Deck wobbles notwithstanding. Vid bud Liam touched on the visual upgrades in his review, but since it’s been shaking my bones even harder than the original did, I wanted to dive even deeper into the mottled flesh of the modernised Dead Space to examine how all those new polygons and effects aren’t just there to please nerds. They do, in fact, make the remake scarier.
]]>I love secret languages in games. I’m too slow to decipher any of them myself, but I enjoy seeing a game’s community pick apart foreign symbols to uncover a game’s deep mysteries (Tunic’s musical language was especially fun.) Fortunately for me, players have already deciphered the ‘Indecipherable’ text log in the new Dead Space remake, revealing a poem that potentially hints toward the series’ future. Naturally, spoilers within.
]]>I spent the past weekend flicking between the Dead Space remake on my PC, and the Dead Space remake on my Steam Deck. It’s a belter of a refurb, and for me personally, has been like getting dessert after being forced to finish my Forspoken vegetables. Still, some lingering performance woes on the Deck mean I’m probably going to continue Isaac Clarke’s first and worst job on desktop alone.
To be fair, the remake is playable on Valve’s handheld. It’s not outright broken, despite having been so on launch day, with problems ranging from drastic FPS dips to outright hard crashes. Following some impressively fast work from Valve themselves, focusing on hotfixes for SteamOS’ Proton compatibility software, Dead Space’s Deck performance has become more or less manageable. But worthy of the best Steam Deck games? Nope, nein and non.
]]>Dead Space returns today with just a few tweaks from devs Motive Studio, and among these are a bevy of accessibility options. One noticeable standout is the option to receive a warning when something potentially sensitive or disturbing is about to happen during Isaac Clarke’s Necromorph-filled trek around the derelict, deadly USG Ishimura. Players are even able to hide any disturbing scenes, if they want. It’s an interesting option to provide in a full-on horror game.
]]>Looking for a Dead Space remake walkthrough? Isaac Clarke is once again stomping around the USG Ishimura in the Dead Space remake, but things have changed over the years. While this is a remake of the original, franchise veterans will notice that it all looks a little different. Layouts have changed, there are Security Clearance doors scattered around, and there are even side quests to complete as you chop off Necromorph limbs. Of course, those new to the series might just want a guiding hand to help them through this horror classic.
In this extensive Dead Space remake walkthrough, we'll guide you through all 12 chapters of the game. We'll break down the main quest, and point out where to find weapons, Power Nodes, Text and Audio Logs, Upgrade Schematics, and Security Clearance doors along the way.
]]>Our Dead Space remake review and the associated excitement has me wanting to check out the sci-fi survival horror again, but not quite enough to pay £50 for a new version of a game I already own. So I reinstalled the game I already own. Turns out, after a few vital (yet easy) tweaks and fixes, the 2008 game is still perfectly playable. If you too wish to once again to CUT OFF THEIR LIMBS and are uncertain about ponying up £50, here's how to get the original working well on PC.
]]>Dead Space’s Isaac Clarke is clearly a man of many talents. He’s a systems engineer by trade, so he knows his way around the dense innards of space vessels. He’s also handy around a toolbox and is more than familiar with high-risk equipment like the Plasma Cutter. Oh, and he’s remarkably good at slicing and dicing necromorphs into juicy squelchy lumps. What a resume!
But did you know that our favourite space engineer also has lots of secret talents too? When Dead Space originally came out in the back end of 2008, his corporate overseers at EA sent Mr. Clarke to do all sorts of odd jobs before he popped off on the believeable, but bleak USG Ishimiura. Golf caddy, professional skateboarder, even a part-time dragon slayer. Heck, he's recently been back on the second gig train with his stint in Fortnite just earlier this week. The poor dude is in desperate need of a vacation. Until then, though, come and marvel at Isaac's many talents and see what a hard worker he is.
]]>Well. They certainly remade Dead Space. With some small but welcome exceptions, Dead Space is a one-to-one remake of the 2008 original.
Your opinion on whether that is a good thing or not will depend on how you feel about the endeavour of remaking games from fifteen years ago in the first place. As far as I’m concerned, this remake allowed me to replay one of my all-time favourite games in a lavish new form, and in that sense, Dead Space is extraordinary.
]]>EA Motive’s Dead Space remake stalks onto PC tomorrow, nearly a decade and a half after the original made us collectively need to buy new pants. Earlier this week, I reported on the possibility of this new take on Dead Space getting an alternate ending. The Reunion ending was leaked by an achievements list for the remake, but now the Dead Space Twitter account has confirmed that the game does indeed feature a secret ending. That’s not all, either.
]]>Looking for the Dead Space release time? Dead Space is finally here, and this long-anticipated remake of a horror classic lives up to expectations. In our review, vid bud Liam says that it's the "Dead Space you remember but with a brilliant new sheen, luxuriously improved in small but considered ways." That's high praise, and he later reaffirms it by saying it "is one of the best action-horror games I've ever played". If that has you itching to board the USG Ishimura, then we're here to help.
In this guide, we'll list the Dead Space release time in each region, followed by details on when you can preload on your platform of choice.
]]>Even before the monsters arrived, the USG Ishimura was a nightmare.
I mean, yes, the hulking spaceship where Dead Space takes place isn’t exactly a floating Hilton once its crew have been turned inside out by a bunch of drooling flesh moths, but there is ample evidence that the Ishimura was a miserable place to live and work long before that happened. This is why the planet cracker class vessel is still remembered as fondly as other iconic spaces such as City 17, Rapture and the Spencer Mansion. Despite its fantastical contexts, the Ishimura is a believable location, one where the work itself is deemed more important than the workers who do it.
]]>It’s not even out yet, but we already know that the Dead Space remake launching on January 27th will have an alternate ending. A list of the game’s achievements published on True Trophies includes one that hints at another way to see out the revised adventures of Isaac Clarke, instead of just landing the bog-standard ending. Thankfully, there’s not much more info beyond its existence, so at least the extra ending isn’t ruined and you’ll be able to find out what it means for yourself.
]]>Horror movie maestro John Carpenter has ‘fessed up that he’s not directing a movie version of Dead Space, but suggests there’s another director attached to a possible big-screen adaptation. Talking to Variety about his career ahead of his 75th birthday, Carpenter was asked about rumours he could be helming a non-interactive take on Dead Space. Considering Carpenter hasn’t made a film in 13 years it does seem a bit of a wild idea, but then the director is both a horror auteur and video game fan.
]]>There’s only a few weeks until EA Motive’s reimagining of the original Dead Space stalks onto PC, but anyone pre-ordering the game on Steam will also nab a copy of Dead Space 2. This seems to be exclusive to Valve’s storefront, as the Epic Games Store isn’t listing the offer on their pre-order page for the Dead Space remake. Oh, and even though Dead Space 2’s been available for more than a decade you’ll have to wait until the Dead Space remake goes live to play your complimentary copy.
]]>Happy New Year, folks! Crikey, there are a lot of games coming out this year, aren't there? When I first asked the team to put together their most anticipated games for 2023, I was thinking we'd have a reasonably sensible number of things we were all looking forward to, you know, somewhere in the region of the 43 games we highlighted at the start of 2022. Very quickly, though, it became apparent that, actually, there are simply loads of games the RPS Treehouse is personally excited about this year, and cor, it would be rude not to include every last one of them. I'll be upfront: there are a fair number of TBA games on here that probably aren't going to come out in 2023, but as ever, we remain hopeful and optimistic all the same. So let's dive in.
]]>Note to self: never eat a packet of Quavers while watching any more Dead Space remake videos ever again. It’s not a good idea for choking reasons. EA and Motive just held a 14th anniversary livestream in honour of the original Dead Space – ivory, if you were wondering – and I can not-so-safely say that the new footage shown was crisp-gaggingly intimidating. You can check it out for yourself by watching the trailer below. Try not to be too long, won't you?
]]>Is it possible to play a PC game from a safe place behind your sofa? If so, then the new trailer for Motive’s Dead Space might have just made me consider shifting my seating position when the sci-fi horror remake arrives in January. You can decide for yourself after watching the trailer below. Go on, join Team Sofa.
]]>Motive Studios have detailed some of the ways that their upcoming remake of classic sci-fi survival horror Dead Space will differ, just as new screenshots of the game have cropped up on an early Xbox Store listing. A blog post from the developers shares how they’re reworking the game’s setting of the USG Ishimura, along with bringing protagonist Isaac Clarke into line with Dead Spaces 2 and 3. They’re also finding time to flesh out the story with extra side quests.
]]>There's presumably less pressure to keep every scrap of information secret when the game you're developing is a remake. EA Motive seem to be taking advantage of that by releasing lots of behind-the-scenes, in-development videos and streams of their work on the Dead Space remake. Then, occasionally in those streams, they offer some news. Back in March, they let it be known during a deep dive into the remake's audio that the game would release in early 2023. Now, during a livestream about the game's art, they've announced the specific release date: January 27th, 2023.
]]>The remake of 2008 limb-lopping horror game Dead Space should launch in early 2023, EA have now said. This comes off the back of a developer stream on Friday which showed off (sounded off? hearded off? noised off?) some of the fancy new noises and noise technologies they're working on. It sounds pretty good. And sounds pretty good, too.
]]>Tonight's Dead Space remake stream made clear ahead of time that what EA Motive would be showing wasn't polished gameplay, but "an early prototype." And so it was. But if you're interested in where EA are taking the survival horror series, it's still worth a watch - particularly once they started showing the "dismemberment gym."
]]>EA will today give a wee work-in-progress peek at their remake of Dead Space, 2008's sci-fi horror shooter about removing legs from monsters like a cruel child playing with a spider, except here sometimes the monster is a cruel child who's also a spider. Dead Space is a good'un but, like so many other games getting remakes and remasters these days, still basically fine. I'll be curious to see what's dramatic enough to warrant a full-on remake. This Twitch stream will be at 6pm today (10am Pacific), and you can watch it here below.
]]>Eric Baptizat, the former game director on Assassin's Creed Valhalla, will be directing the shiny new Dead Space remake at Electronic Arts' Motive Studios. He was previously at Ubisoft for almost 16 years working on a number of Assassin's Creed games, before joining Motive back in April.
From Vikings and stabby men, to aliens and fear - quite the genre leap, but Valhalla was pretty darn good, so that at least bodes well.
]]>Everyone knew it was coming, dulling the surprise somewhat, but it’s still pretty cool to get confirmation of a Dead Space remake. Well, we've decided that it’ll be good if EA takes a page out of Capcom’s book and goes the Resi route with its Isaac Clarke revival.
]]>Dead Space was announced tonight during EA Play, but its brief teaser trailer offered very little information. Instead, the developers revealed more in an interview with IGN.
The gist: it's early days, but they're looking to be faithful to the original game - and no, it won't have microtransactions.
]]>Well looky here, the rumours were true. At the very end of tonight's EA Play Live stream, the publishers revealed that a Dead Space remake is in the works at Motive Studio (who previously made Star Wars: Squadrons and Star Wars Battlefront 2). It looks terrifying, it looks great, and it looks like I will not be playing it in a room by myself. Get a load of the teaser trailer below.
]]>A Dead Space return has long been rumoured, with everything from a remaster of the first game to a new game being hinted at. It looks like it’ll be somewhere in between, with reports suggesting that EA Motive are working on a remake of the original game, and an expected reveal at July 22’s EA Play Live.
]]>After eight years on the shelf, many are saying the smart money is on EA announcing a new Dead Space game at the upcoming EA Play in July. Given the fact that EA have gone back to Mirror's Edge and they're in the process of reviving Skate, it's not a bad shout.
]]>EA Play Live, Electronic Arts' NotE3 event, will take place next month on July 22nd. Last year's event was pretty disappointing, all we saw was a tiny glimpse at what we now know to be Battlefield 2042, and a couple of rocks from Dragon Age 4. Hopefully this time around we'll get some more detail on both of those (pls BioWare, I beg you), and it's rumoured the publisher might have a Dead Space remaster up their sleeves too.
]]>Michael Condrey, who co-founded Call Of Duty crew Sledgehammer Games after being a big cheese at EA's Visceral Games on games including Dead Space, has now joined 2K as president of a mysterious new studio. Continuing his tour of big American publishers, 2K say Condrey "will build and lead a new development team to work on an unannounced project." It is weird to see 2K opening a studio after shutting down so many in recent years, and that does make me doubt its long-term chances, but hey, we'll see.
]]>The first Dead Space turned 10 years old last month. It took me a month to get through the first two hours when I first played it. Every time I jumped back in and clumped down one of the USG Ishimura’s dark corridors, a monster would pop out of the vents and I’d jump up, smash the pause button and find an excuse to do anything else but play it. Many fans loved that sense of dread, but for some players it was simply too stressful.
“All our data showed the number one reason people bought Dead Space was that it was scary,” says Ian Milham, who was developer Visceral Games’ art director at the time. “And the number one reason people didn’t buy Dead Space was that it was scary.”
]]>Occasionally while surfing the interwebs, you'll stumble upon a Cool Thing from a few years back that you absolutely missed in the moment, but is both fascinating and painfully applicable now. I failed to notice that this post I love is from 2014, so while some of the examples are slightly dated, playing the associated game is still a frustrating experiment in awareness.
So let's play Male Protagonist Bingo.
]]>Ah, Dead Space. A few flaws aside, Visceral's grand tribute to sci-fi horror tropes was a rock solid little game that, nearly a decade later still holds up very well, especially in terms of visuals. Two parts Resident Evil 4, one part System Shock and with a twist of Event Horizon to taste, it's a stern blend that still has what it takes to mix it up and leave players feeling a little shaken.
As part of their continuing On The House range, EA are giving away the first in the series completely free, so long as you buy it via their own storefront, Origin. Once you've tagged the game, it's yours to keep forever, and it should be available for the next month or so if you're not feeling too quick on the draw. Still, best to click that button sooner rather than later.
]]>EA have just announced that they'll be "ramping down and closing" Visceral, the studio behind the Dead Space trilogy. Visceral have been working on an untitled Star Wars project, described as an "action-adventure", and Amy Hennig, formerly of Naughty Dog and Crystal Dynamics, moved to the studio in 2014 to work on that project as senior creative director. EA's statement regarding Visceral's closure suggests that they're unhappy with the status of that game and they plan to "pivot the design" to fit "fundamental shifts in the marketplace". Full statement and thoughts below.
]]>Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Nostalgia is supposed to be about the things of our early years, but recently I've been feeling nostalgic about games released much more recently than my usual rose-tinted diet of Ultima and Daggerfall. I've only gone and started missing Dead Space like it was a childhood friend.
]]>Toilets. Great, aren't they?
]]>Oh boy, am I conflicted. Fallout 4’s main plotline requires that I do this thing and as far as things go, it’s a pretty major thing and a major thing that you’d expect someone with the maternal instinct of my character Halle to crack on with straight away. The trouble is, rather than doing this major thing, for at least an hour now, she, and when I say ‘she’, I mean ‘I’, have been poking around Sanctuary, scrapping anything that glows yellow so I can salvage enough materials to build a house big enough for me and my Minutemen companions. I had largely avoided Bethesda’s drip-feed of Fallout 4 pre-publicity but when I somehow found out that the game had settlement building, I think I might have involuntarily passed a little wind in joyous anticipation.
That's because I’ve felt a similar rosy inner glow while hanging around other hubs and houses in many other games I’ve played. I think it’s easy to underestimate the value of having a ‘home’ base option, especially in open world games where there is a free-roaming element, but it's a part of why I love certain games.
]]>What is the most terrifying thing? I mean aside from spiders. And human nature. And that one episode of Buffy The Vampire Slayer. Yep, that's right: being forced to admit there is a legitimate reason to open Origin, to dig it out of your PC's sullen grave of a start menu and rack your brain to remember your password. But at least now you can pair terror with terror, as Dead Space will be completely free on Origin until May 8th. And that's free to keep - not just to play.
]]>Update: despite earlier declining to comment, EA have since told Eurogamer that the report is "patently false", while Viceral's UI lead has tweeted that "The reports of our death were greatly exaggerated." Perhaps it would have been better to say that when a whole bunch of people asked the first time? Update 2: EA's Peter Moore has claimed, in comments on GI.biz, that the entire story was made up by Videogamer in the pursuit of traffic. Who knows the truth? Certainly, we shouldn't have run the story here without some kind of confirmation - frankly, I let myself be too guided by the fact EA were initially giving out 'no comment' comments. Live, learn, update posts.
It's not pinin'! It's passed on! This franchise is no more! It has ceased to be! It's expired and gone to meet its maker! It's a stiff! Bereft of life, it rests in peace! Its metabolic processes are now 'istory! It's off the twig! It's kicked the bucket, it's shuffled off its mortal coil, run down the curtain and joined the bleedin' choir invisible! It's f-ckin' snuffed it! This is an ex-franchise!
This post brought to you by a sense of humour from 1969. You know us Brits, always with our Monty Python gags. Perhaps it's the only way I know how to pay tribute to Dead Space, the EA action series which has reportedly uh, taken a holiday in the wake of lacklustre sales for the recent third game.
]]>Below you will find twenty minutes of Dead Space 3 footage, interspersed with executive producer Steve Papoutsis saying 'super', 'awesome' and 'superawesome'. It confirms my fear that the game won't contain very much fear, although there is a bit with a giant drill that sends limbs flying through the air like patriotic streamers and champagne corks at a Jubilee street party. Hurrah, Clarke and Carver (attourniquets at law) cry out as the celebrations begin, hurrah for gratuitous dismemberment. Those people already worried that the atmosphere of the game may be diluted by Isaac's new argumentative companion may be further concerned by magical ammo. Trailer and disconcerting screengrab below.
]]>Dead Space is famously an Alien-inspired game about lonely survival on a spaceship/station inhabited by otherworldly horrors. No more! Now it's a buddy action move about welding helmeted Isaac grudgingly teaming up with bloodthirsty merc and victim of nominative predeterminism John Carver. They hate each other, but I've a funny feeling they might come to respect and even like each other before the tale is done.
As well as the co-op focus, Dead Space 3 is rather more planet-bound and a whole lot more icy than the previous, claustrophobic and somewhat brown entries in the series. As you can see below. Yes, I thought I'd surprise you all by posting a trailer during E3 week. I don't play by the rules, me.
]]>I love how kitschy pulp sci-fi some aspects of Dead Space are. Sure, its exterior may be grimdark and gore-spattered, but this (fairly impressive) digital comic focuses around "Earthgov" and a planet called "Uxor." That, to my mind, is admirably silly. Granted, that's hardly the only influence poking through Visceral's exosuited sleeve here. An overbearingly icy planet? Parasitic monsters crawling from every crevice? A poor, fleshy human struggling to come to grips with it all? A new main character whose name, John Carver, sounds suspiciously similar to John Carpenter? Yeah. I'm thinking the words "Wow, Dead Space 3 is quite the thing" will soon take on a whole new meaning.
Granted, while Dead Space 3 hasn't had its official reveal yet, this comic sure aligns well with the limb-severing barrage of recent rumors. Also, it's apparently "just the start of John Carver's saga in the Dead Space Universe." So jump past the break and watch as this post's flesh bubbles and bursts, revealing a grotesque trailer creature not of this world.
]]>I’d love to sit in on a game-name brainstorming meeting some time. Like The Thing, But in Space? "Nah, too prosaic." DoomShock? “Might be true, but we don’t really want to get sued, do we?” Stampy Guy In A Funky Welding Mask vs Horrible Flesh Beasts From The Stars? “That’s far too exciting. Can you make it blander? Y’know, like really bland – so bland that people forget its name the second they hear it, and forever refer to it as 'thingy, the brown one with the guy in the funny hat?'” How about Dead Space? “I’ve forgotten it already! Bingo!”
The odds were against poor Dead Space from the start. That said, the popular misconception is that this spooky FPS-but-with-more-shoulder shooter didn’t do terribly well. This affords it an underdog status, and the devoted, word-spreading fans that accords. The reason I’ve been playing it recently is, in fact, an impassioned monologue by an oft similarly-opinioned friend as to how great it was.
]]>The first issue of the Dead Space comic is up over at Newsarama, for free. It's a special thing, drawn by one of my personal favourite comic artists, Ben Templesmith, and written by the excellent Antony Johnston. I believe the full piece is collected as a hardcover from Image, which you can probably get your local comic shop to order for you. AMONGST OTHER COMICS. Yes.
]]>After a year in which EA have suffered more than even the usual number of curses by beleaguered gamers, it is perhaps only fitting that they've announced a game set in that disagreeably toasty place o'punishment that Bible-lovin' folk reckon the rest of us will spend our final vacation in. There were rumours of a Dante's Inferno game earlier in the year, and now we get the official announcement, website and trailer.
]]>Okay, that's just going for the fancy pun-based headline as is RPS' wont - it's not dead, dead. But I've been thinking about EA's recently released Dead Space's chances, and this post was prompted by Yahtzee's Zero Punctuation annihilation of it - which I'll embed beneath the cut. He takes it apart - which is his wont, obviously - but it's a game that seems to be slipping past everyone's attention. Which seems somewhat odd. I mean, big-budget, hyper-slick action/horror game. It's not exactly Dwarf Fortress.
I'm saying "wont" a lot in this post.
]]>Holy wow, I'm stunned by how many plot spoilers and visual giveaways EA have managed to cram into their Dead Space launch trailer. Half the game seems to show up in this two minute edit-splatter. I'd suggest you only watch this if you have have zero intention of playing this (rather good) ultra-violent space shooter.
The reason I know how spoilery it is, of course, is because I've played the game in question. My review is in the next issue of the best PC gaming magazine there has ever been: PC Gamer UK. It has their Fallout 3 review in there too. The magazine is out on 23rd October, and Dead Space comes out on the 20th of October on PC.
]]>Three! Count 'em. These new bits of in-game Dead Space footage show off the ways in which you can slay, eviscerate and dismember your mutant/alien adversaries. Some of it involves shooting with space weapons. I know, I was surprised too.
]]>Today's second snazzily-produced developer-diary trailer comes from Electronic Arts, with the lead designer and executive producer of Dead Space talking about an element of their game that they're particularly proud of: zero gravity. It's a fun concept - allowing a game set in space to actually take advantage of the particularly properties of space to make up some of the game feature set. It's not something we often see, but it looks like the Dead Space team have made some creative use of it. Incidentally, the release date of Dead Space has been brought forward to October 14th. Looks like that's going to be a busy month...
]]>The Dead Space game footage trailers seem to be rather randomly edited. They show some scenes that seems clunky and ill-advised, and some that just seem incredible. This latest trailer is a mixture of the two including both lacklustre meandering and one fabulous scripted scene which is definitely a MAJOR SPOILER if you intend to play the game for surprise horrors. It sent shivers down my dorsal bits.
]]>This new piece of Dead Space in-game footage is gruesome and gory, and really rather more fun that most of the other stuff we've seen so far. I've heard some mixed reports from people who've had time with this game, but I have to say I'm still anticipating something rather entertaining. Tiny writhing stuff exploding out of the corpse of your enemy is the new...?
]]>Dead Space's comic connection proves to be more than Antony Jonhson and Ben Templesmith's prequel comic. Warren Ellis, the Stalin of Southend-on-Sea, has just mentioned on his mailing list that he wrote a whole load for the space-survival-horror. Full quote beneath the cut...
]]>Yep, EA again, because this time I’m not talking about their press conference but the excellent time I had in their far-too-crowded demo room checking out their titles – Dead Space, MySims, Mirror’s Edge and Warhammer Online: Age of Reckoning, first hand.
]]>Crumbs. As Squire Kumar observes, this is really chasing the System Shock tail, albeit in ultra-pop perma-shooty fashion. That's a genuinely creepy trailer, though with more than a whiff of b-movie cheese - and the giant monster reveal does spoil the mood a little. It works, even if it shouldn't. Project Origin's got some very strong competition for horror-o-shooter kingpin, I feel. Beneath the cut, you'll also find a walkthrough vid from the EA press conference.
]]>Dear RPS Readers,
Thanks for the interested comments in response to my first post! They have warmed my heart and girded my loins for the rest of the week. Straight after filing my first report I had to dash (well, walk leisurely) across downtown Los Angeles to get to the EA press conference, held at the Orpheum Theatre – a truly gorgeous restored vaudeville theatre where they shot the theatre scenes for Last Action Hero. Which wasn’t as thrilling as accidentally ending up at Union Station (where they filmed the police station scenes for Blade Runner) yesterday, but interesting none the less. In a round about way that sort of sums up EA’s press conference, too. Not hugely thrilling, but unquestionably interesting.
]]>As we nattered about a while back, EA's space-horror shooter Dead Space is getting the animated prequel treatment. I'm a little confused, but as that feature isn't due until around the game's Halloween release, I believe the video below isn't it. It seems instead to be a semi-animated version of the Dead Space prequel comic, which was written by Gillen-chum Antony Johnston and illustrated by 30 Days of Night's Ben Templesmith. I haven't read the comic yet, but suspect much has been lost in its digi-translation to zooms and pans across static images to the accompaniment of ....enthusiastic voiceovers.
]]>It's almost like Valve are trend-setters or something. Electronic Arts have announced that they're pairing up with TV company Film Roman (The Simpsons Movie, X-Men: Evolution) to bring us an "animated prequel" before sci-fi horror shooter Dead Space is released. Sounds a bit like "we're making a big old CG trailer" to me, but EA and Film Roman have said that it will be a "TV special", suggesting greater things. Film Roman President and COO Scott Greenberg was quoted as saying "We're really looking for this to be an event. We feel we'll attract the hardcore gamer, but we'll also get sci-fi and animation fans as well." Film Roman, who did a lot of the production work for The Simpsons Film, as well as producing some other random stuff, could be up to make a job of it. Cor.
]]>Hello, I'm the RPS Good News Bear!
]]>A couple of significant release dates are reaching us, one that makes us smile, the other making us do a little bit of a frown.
We knew BioWare were surprising everyone with a May release for the PC port of Mass Effect. The even better news, according to Videogamer, is that it's very near the beginning of the month, May 6th (for N. America, at least - they predict the 9th for us olde worlders).
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