I still wonder what sort of mad sparkle in EA's eye led to the birth of Darkspore, but its ensuing post-launch existence has somehow managed to be even stranger. While the game itself was largely (and sadly) unremarkable, its early DRM server issues have since evolved into an eyeball-and-tendril-flailing monstrosity, rendering the whole thing entirely unplayable for some since May. Recently (possibly as a result), Darkspore was de-listed from Steam, though it's still available on Origin. EA's now claiming to have put the offending bugs to bed, but Steam continues to only carry spores of distinctly lighter shades.
]]>We're receiving reports that new Darkspore players are unable to play the game, and haven't been able to play for over nine days, due to an error with the online authentication system. There's an ongoing thread about the issue here, dated from October 18th. There's currently no word on a fix.
]]>A strange beast shambles this way: Darkspore! 'Tis the progeny of Maxis, sim-creators, and it is... an action RPG? A bold genetic strangeness, then - but is it a virile cross-breed or an inbred abomination? Let me take some time you tell you wot I think.
]]>Those of you with allergies had better take your antihistamines, because with action RPG Darkspore coming out tonight experts are warning of epidemics of play fever. You know, because it's like hay fever but with a game, and the game has "spore" in the title... and I think hay fever might be caused by spores. It's either caused by spores or ghosts, I'm sure of it.
Never mind. The Darkspore launch trailer's out now, anyway, with clips of the game interspersed with various pieces of lukewarm-to-warm praise from gaming sites. See it for yourself after the jump.
]]>We've talked a bit already about Maxis' strange action-RPG reworking of the tools and ideas of Spore, which they're call DarkSpore. But now you can have a look for yourself over on Steam, where there's an open beta until the game's launch on 26th April. Probably worth a look if you like to loot the genetic materials of your fallen enemies, and honestly, who doesn't? There's a four-pack pre-order bundle up there, too, for encouraging of the co-op. I think you will want to try before you buy.
]]>The gentlemen of BigDownload have posted a video of Darkspore's editor stuff in action, which you can conveniently see below. As you are probably aware, this part of Darkspore is based on the creature creator technology developed for Spore, only the idea for Darkspore is that the things you create in terms of monster morphology have direct implications for your abilities in the game world. Go take a look for some more details.
Also, the trailer reveals that the game is arriving on March 29th, 2011. So not long to wait.
]]>The Darkspore team are busy getting their game, Darkspore, finished off, and they're also flexing their hype muscles in prep for the big launch. Below you can see they've gone and played through one of the levels co-op, and explained what they're up to. A "walkthrough" is what they're calling it. Could catch on. There are a few interesting insights in there, too, such as the variety of combat skills, and the fact that the enemies are spawned and controlled via an AI director, as you would get in games such as Left 4 Dead. It's a huge chunk of game footage, so if you want to know more about this game, this is where your eyes should stare.
]]>The genetic-warrior action RPG currently being made by Maxis has moved into the phase where it needs poking, repeatedly, to see if it breaks. If you are interested in such a task then you can sign up for the beta just here. The last glimpse we got of the game actually made it look fairly interesting.
]]>Here's a video of Maxis Executive Producer Michael Perry talking about their current project, DarkSpore. Okay, the name probably isn't the most inventive they could have come up with, but some of the other stuff going on in there looks interesting. It's a kind of squad-based Diablo with a genetics twist. In this video Perry talks about how the genetics of characters generates their different abilities and how they can be selected in a squad to compliment each other, in a manner similar to deck-based games.
]]>People were generally down on Darkspore's non-gameplay teaser-trailer for the perhaps understandable reason that it's a franchise-expansion with a silly name to a poorly received game and all we really saw was a big old goopy-dude. I suspect the following combat trailer will give people a much better handle on Darkspore. At the least it says the magic phrase "4-player Co-op" which is hard to argue against. GO TRAILER!
]]>Whoops, bit of a typo in the title there. I'd better fix that later.
]]>It might sound like a medical condition, but it's actually an "online, science-fiction action/RPG". There's a bunch of information on the Darkspore site, including a teaser trailer. Looks like an attempt to rework the Spore systems and make it a bit more palatable to mainstream gamers. Here's EA's blurb:
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