Last year we reported horror game Alan Wake 2 would be getting a couple of expansions. We've already had one of these in the form of Night Springs. And Edwin noted that the other would probably be a crossover with Remedy's other big game, Control, featuring secret government agency, the Federal Bureau of Control. He was right, judging by the trailer shown at yesterday's PlayStation Showcase.
The Lake House DLC is due out in October, and does indeed feature a facility run by the shady organisation whose job it is to keep powerful "altered items" from running amok. But it looks like somebody let a messed-up oil painting out of its cage.
]]>Remedy were “thrilled as Finnish people can be” to announce yesterday that they’ve secured funding for a Control sequel in a co-financing deal with Annapurna, who are also helping the Alan Wake studio bring their connected universe to “film, TV, and beyond”.
While I’m pretty jazzed to see what the coffee-addled minds that brought us Threshold Kids can conjure up under that tantalising ‘beyond’ label, I’ll skip the speculation from now. Here’s the skinny from Remedy’s communications director Thomas Puha:
]]>Remedy have called it quits on the project codenamed Kestrel. The co-op multiplayer game was an original IP being made with the backing of Tencent, but now Remedy say they've cancelled it to allow them to focus on "other games in our portfolio", all of which are based on "existing franchises".
]]>Control has joined Alan Wake in being fully owned by developers Remedy Entertainment, as the studio announced they have acquired the complete rights to their supernatural shooter - including its upcoming sequel and co-op spin-off - from publisher 505 Games.
]]>Alan Wake 2, last year’s best horror game, best game overall or best-game-featuring-an-unexpected-but-extremely-welcome-musical-dance-number depending on who you ask, has shifted over a million copies. Musical dance numbers don’t come cheap, though, so it’s still yet to turn a profit - despite outpacing the momentum of any of Remedy’s previous games, including Control.
]]>Video game actor James McCaffrey, whose roles included the iconic voice of Max Payne and Alex Casey in this year’s Alan Wake 2, has passed away.
]]>505 Games parent company Digital Bros have announced - you guessed it - a round of mass layoffs. Following in the wake of Microsoft, Epic, CD Projekt, Sony and, well, take your pick, the company aim to cut roughly 30% of their workforce to shore up profits. The specific reasoning here is that Digital Bros think that people aren't interested in playing original new games; they'd rather get to grips with fictions and franchises they know and love already. As such, the company plan to "limit" their big budget projects in future, though no specific cancellations have been announced.
]]>Fresh from the release of Alan Wake 2 - and apparently with a view to driving me nuts, because I haven't had a chance to play Alan Wake 2 yet - Remedy have shared some titbits about future projects. These include the modestly-known about Control 2, a sequel to the paranormal Brutalist telekinet 'em up that is seeing "good progress", and the forthcoming remakes of Max Payne 1 and 2, on which Remedy are collaborating with GTA and Max Payne 3 developer Rockstar.
Further afield, there's the mysterious Condor project, a co-op multiplayer Control spin-off (pictured above) that builds on Remedy's experience crafting the single-player component for wayward service-based shooter CrossfireX. And at the very edge of sight, there's the faint outline of something called Codename Vanguard, about which naff-all is known. Could it be that "crazy, huge budget, dark gothic fantasy" Remedy's creative director Sam Lake would like one day to make?
]]>You haven't even downloaded Remedy's Alan Wake 2 yet, assuming you're planning to, which means it's already time to start thinking about what you'll do once you've finished it. Apologies, the news beat is a cruel mistress and the present is always past, but in my defence, jumping irresponsibly around the timeline does make sense for a supernatural horror game that follows two characters through different dimensions.
Remedy's plans for the game include a chunky New Game+ mode, aka "Final Draft", which will hopefully arrive in late November, and two DLC packs, Night Springs and The Lake House. The first concerns Alan Wake's fictional in-game TV show, a homage to the Twilight Zone, while the second involves "an independent government organization" that can surely only be the Federal Bureau of Control.
]]>After making their name with Max Payne's joyous gun bonanzas, Remedy Entertainment now seem pretty over guns but can never quite hang up their holsters. I've been playing Quantum Break since it arrived on PC Game Pass, and I'm finding their oft-forgotten time-bending shooter is yet another modern Remedy game full of boring gunfights even as it gives you supernatural powers that could replace guns. Their apparent disinterest in gunfights is especially felt in a game so into telling a story that it ends chapters with TV-length live-action episodes starring actual Lance Reddick. Looking back over their past games, agh, as much as I want spooky investigations, I can't get excited about their next, Alan Wake 2.
]]>Coinciding with International Women's Day on March 8th, Humble has put together a Humble Heroines bundle that offers eight games with female protagonists for £12.45 (~$15) - including Control, Hellblade: Senua's Sacrifice, Dreamscaper and Sable.
Proceeds go in part to the charities Girls Make Games Scholarship Fund and Girls Who Code, and you can adjust the mix between the game publishers, the charities and Humble itself using the 'adjust donation' section of the bundle page.
]]>If I were only allowed to give a single, solitary reason for trying Control, I’d probably settle on this: it has the most satisfying “throw desk at face” interaction I’ve experienced in a game. Yes, even more so than Half-Life 2. Maybe it’s the slower flying speed of the desk, giving you more time to anticipate the blow. Maybe it’s the recoil of the face. Or maybe it’s just how the desk, or whichever piece of office fixture you’re telekinetically hurling, impacts in a hilarious explosion of shards and scraps.
]]>Put down any objects that might be philosophically troubling, because a sequel to brain-boggling, sci-fi action adventure Control's been confirmed by Remedy Entertainment and 505 Games. The companies have signed a deal to co-develop and co-publish Control 2, formerly known as Codename Heron, revealed in a statement shared by Remedy today. The game’s being developed in the Northlight engine, and will be published on PC by Remedy.
]]>Since the weekend’s GTA 6 leaks have proliferated around the digital superhighways like someone weaving a stolen car dodgily past us all, it’s emerged that there are those who believe graphics are the first thing finished during a game’s development. This is not the case. Developers know that, so some have shared early footage of well-known games that you and I have most likely played in a very different form.
]]>I don't think many were betting on Control getting a co-op spin-off. Some Remedy fans might be a bit put off by the studio focusing on a multiplayer game, but we're a little more positive.
]]>Remedy are making a four-player co-operative spin-off to Control. Codenamed Condor, it's a long ways off and only the concept art above has been shown so far, but it's in the works alongside another new "bigger-budget Control-game."
]]>This week's free game on the Epic Games Store is a good'un, 2019's Control. Made by Max Payne and Alan Wake studio Remedy Entertainment, it's a supernatural shooter starring a woman who ventures into the vast and shadowy Federal Bureau Of Control in search of answers. She then proceeds to near-demolish that building from within by using telekinetic powers to hurl great chunks of it at employees possessed by an otherworldly force. Fun!
]]>The online convention all about narrative games is kicking off this weekend. Even if you don't usually go in for games with a wordcount to rival a hardback, you may find something up your alley in LudoNarraCon. The event begins this evening including talks and insights from the likes of folks involved with Hades, Control, Amnesia: Rebirth, The Outer Worlds, and more.
]]>Gamesplanet's Spring Sale is in full swing right now, and there are some great savings to be had on over 2500 games until next Monday, April 26th. Chief among them is Remedy's excellent telekinetic shooter Control, whose Ultimate Edition is over 50% off at the moment as part of today's 24 hour flash deal.
]]>Humble have announced the latest batch of games coming to their monthly subscription service Humble Choice this evening, and March's bundle looks to be one of the best in quite a while. Not only is it headlined by Remedy's excellent telekinetic shooter Control, but it's also joined by XCOM: Chimera Squad and indie side-scrolling strategy game Kingdom Two Crowns to name just a few of the games appearing in the 12-strong bundle. That's over $260 worth of games for just £9 / $12.
]]>Microsoft have revealed the next load of games arriving on Xbox Game Pass for PC this month, and I think you Yakuza fans are going to be rather pleased. The Yakuza Remastered collection (containing Yakuzas 3, 4 and 5) will hit the subscription service on January 28th, along with Bloober Team's brand new horror The Medium. On top of that, Donut County, and RPS fave Desperados 3 are on the way too. Lovely stuff.
]]>As if I didn't already have a massive backlog of cool stuff to play on Game Pass, Microsoft have revealed that Control arrives on Xbox Game Pass for PC on Thursday. Remedy's spooky interdimensional shooter is already out on Steam, the Epic Games Store and even Xbox Game Pass for console, so it was just a matter of time really. I'm excited to jump back into it.
]]>If you've been waiting for Control's Epic exclusivity to end, well, wait no longer. Remedy Entertainment's third-person spook-em-up arrived on Steam today in the form of an Ultimate Edition containing the base game and both expansions, The Foundation and AWE. As fate (read: Remedy's marketing department) would have it, AWE launched today as well. It's the long-rumoured Alan Wake expansion, which has you exploring a new deep dark area of The Oldest House to uncover more supernatural mysteries.
]]>Control's new AWE DLC might technically stand for "Altered World Events" - the term the game's FBI-but-magic organisation The Federal Bureau of Control uses for the weird stuff they investigate - but let's be honest, we all know it's going to be remembered as the "Alan Wake Expansion". That's the theme for this second and final DLC for Remedy's third-person action-adventure, which we called an accomplished and fun version of X-Files with more guns but less Mulder when we put it on our best action games for PC list earlier in the year.
AWE is a decent chunk of DLC that adds what you'd expect: about four hours of wellying fire extinguishers down hallways, a new enemy type and a new section of the Bureau's offices to explore. By the end, you get the nagging feeling that you've just played through the video game equivalent of a Marvel film's post-credits sequence - this is, after all, a step in establishing the "Remedy Connected Universe" that started with Alan Wake's splash onto the Xbox 360 ten years ago. If you're a fan of Alan Wake, it doesn't really offer any answers, just more questions. Alan himself isn't even in it that much. But what it does have is a really bloody good monster. Some spoilers follow.
]]>Remedy Entertainment have confirmed that their spooky interdimensional shooter, Control, will launch on Steam on August 27th. We kind of expected that this would be the case, seeing as it had a one-year Epic exclusivity deal which logically would come to an end on that date, but it's nice to finally have it official. The game will release on Valve's storefront in the form of an Ultimate Edition, which will have the base game as well as both expansions.
]]>For some time, fans speculated on whether Control's mentions of Alan Wake were just fun little easter eggs or hints that Remedy's two games are meaningfully set in the same spooky fictional world. Now the studio have confirmed not only that Mr. Wake will appear in Control's next expansion, but that they are already working on a new game set in a little place they're calling the Remedy Connected Universe.
]]>So it is, the rumours are true. After months of speculation on whether or not Alan Wake might make an appearance in Control, Remedy Entertainment have revealed that he will indeed be in the game's next DLC, AWE. You won't have to wait long to see him either, because it releases on August 27th.
For a hot second, I thought that AWE might stand for Alan Wake Expansion, because that would've been a bit of a laugh. But no, it actually stands for Altered World Event, which is a thing that happens when paranormal forces make their way into the game's world.
]]>Science, the most difficult of the arts. We are trained from toddlerhood to respect and fear the products of scientific advancement, such as the selfie sticks or mechanical pencil. The unsurpassed boffins who create such devices are worthy of admiration. But there is one realm in which science is not such a gentle guardian of the people. That’s right, it’s videogames. In games, scientists are treacherous, evil, stupid, murderous or some genetic concoction of all the above. Here are the 9 worst scientists in PC games.
]]>If you plumb the depths of human ingenuity you will resurface with a wet box of penicillin and 100 million bits of different-coloured plastic. We people are very good at making useful things, and then killing ourselves with them. But videogames, my friends. Videogames hold the solution to our self-destructive ways. That tech utopia your pal Start-up Stan is always talking about is in reach, we just need to find a way to make these 12 practical devices from videogames appear in real life.
]]>Control's first expansion, The Foundation, is out today, inviting us to explore the underbelly of the Oldest House, and deal with whatever spooks are lying in wait. The DLC is also bringing with it some brand new abilities and more of that excellent Brutalist architecture we've all come love. Talking to RPS VidDud Matthew, Remedy even mentioned they've added a bunch hidden Easter eggs for all you hardcore hunters to discover.
"There are some secrets in The Foundation that we built expressly for the community to find, and we have bets on how fast they'll find them because they're really difficult."
]]>Spring has not yet sprung in my neck of the woods but Epic are busy planting the seeds for new games regardless. They've announced the next "PC exclusive titles" coming to the Epic Game Store throughout the season and it's a nice-lookin' bunch. Control's first DLC is among them, as are several solid indie games you may recognize from trailers and reveals during last year's E3 presentations.
]]>Right after A Short Hike won the Independent Games Festival Awards grand prize last night, the Game Developers Choice Awards declared Untitled Goose Game the game of the year. Other games to win prizes Dev Choice Awards include Disco Elysium, Control, and Baba Is You - some good stuff. They also handed the Pioneer Award to Roberta Williams, the Sierra co-founder known for adventure games from Mystery House to Phantasmagoria.
]]>With the first story expansion for Control out next week, Remedy have released a new trailer showing more of the interdimensional horrors we'll be squishing in the Oldest House this time. Remedy say that The Foundation will explore more of the Oldest House's history as Jesse tries to fight off yet more interdimensional threats. Going by the trailer below, she has some cool new tricks up her sleeve.
]]>If it's not baroque, don't fix it. Little architecture joke for you there, just to kick off a dry topic with a giggle. You see, appreciating architecture is for people in beige cardigans. Folks who subscribe to magazines printed on paper so thick you can still calculate the tree’s age. You know the type I mean. Spectacled couples with non-Ikea coffee tables. Thirty-year-olds. People like you! Here are 11 examples of very satisfying architecture in PC games.
]]>Remedy Entertainment's most recent financial report released today, and while most of it is full of business-y stuff that's not particularly interesting, there are a few juicy tidbits telling us what the studio is working on. One of most exciting things the Control and Max Payne creators mentioned is that they have two brand new games in early development: one they've yet to announce, and another they're calling project Vanguard.
]]>Everyone loves a good action game. It's the driving force behind so many of our favourite PC games, but only a few can lay claim to being the best action games of all time. That's why we've compiled this list - to sort the pulled punches from the bestest biffs that PC has to offer. Whether it's the joy of pulling off a perfect combo, riding the wave of an explosive set-piece or the hair-raising thrill of dodging enemy attacks in slow-motion that gets you going, there's an action game here for you.
]]>The yearly speedrunning event AGDQ is nearing its end but there are still a lot of PC runs to watch tomorrow, many of them new releases from 2019. The week-long winter edition of Games Done Quick is always fascinating even for older games with established speedrunning strategies. For new PC games, it will be a treat to see the earliest methods and discoveries that speedrunners have concocted.
]]>2019 was a great year for PC games - aren't they all? - but you might not yet know what the very best PC games of 2019 were. Let us help you.
]]>The winter half of the yearly charity speedrunning marathon Awesome Games Done Quick kicks off this Sunday, January 5th. Donations to Games Done Quick will benefit the Prevent Cancer Foundation. The week long marathon will cover a bunch of speedrunning mainstays along with some new additions from 2019.
]]>Like a heavily-sponsored Santa Claus, the Game Awards swept in last night and left us a pile of presents to unwrap. If you did the smart thing and slept through the event, you'll have missed a bunch of new announcements. Alice O and Graham did some amazing work in writing up as much as they could as it happened, but a few sly games snuck past 'em. Plus, sometimes it's just nice to have everything all in once place. Here's everything that was announced.
]]>Remedy's spooky-ooky sci-fi shooter Control last night added the promised Expeditions mode, launched in the middle of The Game Awards, sending Jesse to fight through challenging combat arenas. That's the kind of trouble you'll get into when you go touching a cursed magical jukebox. If you want more spooky places to explore, a new way to get loot, and a whole lot of new violence, this is for you. If you want more story, you'll need to wait for the paid story expansions to start rolling. Remedy also announced that the first of those is coming on March 26th.
]]>Epic Games Store exclusives are everyone's favourite subject that nobody dreads writing about at all. Fortunately, some specific numbers have recently emerged to hopefully replace the speculation.
Remedy Entertainment's Control was subject to an exclusivity deal, as we reported back in March. Epic apparently valued Control at a chunky $10.45 million (roughly £8.43 million, or almost twenty train tickets), according to recent financial report released by Digital Bros, the parent company of Control's publisher, 505 Games.
]]>If it isn't obvious, the best way to experience Control is to go in blind. Don't let people on the internet spoil the surprises, because gosh, does Control lean on its surprises. It's much easier to ask interesting questions than answer them, and Control's main trick involves putting inexplicable stuff in front of you then making jokes about a paranormal bureaucracy that can't explain it. The other trick is chunky telekinesis noises.
Despite being unusually excited by trailers and preview events, I quickly grew tired with both. Until the bit where it turned into a music video. Spoilers, sorry.
]]>There's already been a lot of talk about the relationship between Remedy Games' Control and Alan Wake. Control is a game where alternate dimensions have begun creeping into our own, and among the many Easter Eggs that this narrative device allows for are a couple intriguing callbacks to our Alan. These come in the form of Altered World Events, or AWEs - those damned leaky dimensions - and the supporting in-game documents which report on these events. From a secret area that triggers his appearance, to documents that track his movement in the aftermath of the 2010 game. Very curious.
Now in a newly released content roadmap, the developer appear to be teasing an official Alan Wake crossover expansion coming to Control.
]]>Like Alan Wake before it, Control is one tough customer when it comes to getting smooth PC performance. As you may have already seen in my dedicated Control RTX ray tracing guide, even some of today's best graphics cards struggle to run this eerie behemoth of a game at higher resolutions, so I thought it was high time to have a look at what all the other non-RTX Nvidia and AMD graphics cards can make of it as well. If you want to know the best way to get Control running at a smooth 60fps at 1920x1080, 2560x1440 and (in a few cases) 4K, read on.
]]>If your PC's been struggling to run Remedy's new telekinetic shooter Control this past week, you may have been desperately searching for a way to turn off its rather strong motion blur effect. Alas, no such option exists right now, but the good news is that it will do very soon as part of Control's next big update.
]]>Remedy's eerie telekinetic shooter Control is without a doubt one of the biggest ray tracing games you can play on PC right now. It's also one of the most demanding. Indeed, while Remedy recently revised their Control PC requirements, saying you now only need an Nvidia RTX 2060 graphics card for playing with ray tracing switched on as opposed to the crazy expensive RTX 2080, I've found that even Nvidia's new RTX 2080 Super card struggles to hit a consistent 60fps on High at 1920x1080 with all Control's RTX bells and whistles turned on.
As such, I thought I'd put together this Control RTX ray tracing guide to tell you exactly what kind of performance you can expect from each of today's Nvidia RTX cards, both with and without ray tracing, as well as what each ray tracing effect actually does and whether it's actually worth keeping switched on - because we wouldn't want anyone's graphics cards throwing a big hissy fit now, would we?
]]>Control wasn't what I was expecting. The developers of this third-person psy-shooter have been nattering about “weird fiction” and belabouring the game's literary inspirations. After telekinetically yeeting myself through it, however, I’ve found little insightful storytelling, just a trad conspiracy/mystery story, and lots of colourful excuses as to how someone can suddenly develop superpowers. But when it feels this satisfying to lift an office chair with your brain and hoof it at a row of monster guards, I don’t care that it’s the videogame equivalent of Warehouse 13. Control is also surprisingly funny. Those looking for a Lynchian labyrinth of hidden meaning might find it here if they squint, but what I found was a solid comedy pastiche of the X-Files, right down to a mysterious smoking man. I wouldn’t want it to be anything else.
]]>Good news for anyone hoping to play Remedy's upcoming telekinetic shooter Control in just a couple of weeks time, as the game's official PC requirements are now a lot lighter than they were a month ago - and yes, I'm aware this is fairly old news by now, but honestly, I've been stuck in a locked room staring at the Bureau's supernatural refrigerator for the past two weeks and I've only just been relieved of said fridge watching duty. Here they are in full:
]]>Control is Remedy's latest game. The creators of Max Payne, Alan Wake, and Quantum Break are back with a third-person shooter that sits in the New Weird genre, a relatively new genre that the likes of X-Files and Twin Peaks sits in. It's very creepy.
Our protagonist, Jesse Faden, is super badass and seems to take on what's going on without so much as a flinch. She's just like "oh, this gun that shapeshifts? Sure thing. Oh, I'm the Director of the Federal Bureau of Control now? No biggie." The story has a lot of unravelling to do, and the two hours I played just left me wishing I could play the entire game there and then. I almost refused to leave. I don't think that would've gone down well though.
]]>When Nvidia announced they were extending their Control / Wolfenstein: YoungBlood game bundle to all new RTX card purchases, I made an educated guess-timate that Remedy's upcoming spooky, telekinesis shooter Control would probably require a heftier dose of ray tracing magic than its Nazi-infested stablemate. Shock horror, I was right, as Remedy have finally revealed their minimum and recommended PC requirements for Control, and hoo boy, it ain't pretty.
]]>I've already seen Control, Remedy's upcoming reality-shifting telekinesis-powered shootey RPG, and I liked it. You're about to see the first thirteen minutes, and I think you might like it too. It's got strange triangles and an extended Shawsank Redemption metaphor that doubles as an allusion to Plato's Cave.
Come on, come and nod your smug little head along with mine.
]]>It is going to take all of my self-control (Control!) to not just make this 1000 words describing how enamoured I am of just, like, absolutely head-wellying a fire extinguisher down a really long hallway and watching it explode at the other end, if I’m honest.
Oh, very well. I played an hour-long preview chunk of Control, a game where you can theoretically do things other than chucking big red burnstoppers at walls, I suppose.
]]>The sphere is loose. A spiky black void, jittering between realities as it loafs towards me like a murderous billiard ball from a higher dimension. It's one of many paranormal horrors to break out of the Bureau’s containment, and I do not like it one bit.
Except I do, because weird balls and their ilk are the main reason I’m excited about Control. Those, and all the telekinesis.
]]>Epic Games are getting serious about going head-to-head with Valve with their store, and have the war-chest to prove it. They've just announced a slew of exclusives, including Obsidian's highly anticipated The Outer Worlds, and Remedy's upcoming horror shooter Control. Frogwares's cthulhoid detective mystery The Sinking City will be making its debut on the upstart storefront too. This is on top of Epic's surprise announcement that Quantic Dream's formerly PlayStation-exclusive library is coming to PC via their store. See the list of announced exclusives below.
]]>Wow 2019 is a thing, huh? How are we all doing? Relieved? Bowling a hangover and a nagging sense of trepidation? Maybe you work in retail and, surprise! You were supposed to be at work half an hour ago. Time loses all meaning post-New Year break, doesn't it? You're just sort of adrift in a sea of empty Quality Street wrappers. That's okay. We're all there too.
Pretty soon the grim news cycle is going to grind to life again. Only three months until -- no! Don't think about it. We still have a moment here, on the crinkly, brightly coloured waves. Listen to their quiet rustling and think, not about reality, but about games! Yes, lovely, shiny games. We can bury our face right in them. And from that point of view the next 12 months are looking pretty good. Here's our selection of the games we're most looking forward to next year.
]]>There’s a man staring at a fridge, and he's locked in a glass room.
“Oh thank god,” he cries. “I’ve been staring at it since yesterday with no breaks. Are you here to take over?”
This is a scene from Control, the upcoming psychological shooter from Remedy, the creators of Quantum Break and Max Payne. Our hero, Jesse Faden, is the newly appointed head of the Bureau of Control. She has entered a room where the Bureau keeps all the strange artifacts they find. One such object is this powerfully unsettling refrigerator, which must be observed at all times or else it will “deviate”. That’s why this man is so upset. He's one of your agents, but an emergency has left him without a shift change for 24 hours. Unfortunately, we don’t have time to help. We’re just here to catch the Gamescom demo, after all.
“Wait!” he sobs as Jesse runs away. “Don’t leave me here!”
He never takes his eyes off the fridge. Control is a weird game.
]]>It’s time for Gamescom, the yearly show in Germany. There are lots of games here. Too many for a lone operator. We’re going to have to send a whole unit. That’s where you come in, members of the elite RPS podcast. Four of you are going to Cologne. We’ve heard reports of Cyberpunk 2077, Metro Exodus, Biomutant, Dying Light 2, Ape Out, Wolfenstein: Cyberpilot and many more colourful adversaries. You’re going to have to bring your hottest takes. Your objective: a special Gamescom episode of the Electronic Wireless Show. Gear up.
]]>The festival of dumb explosions known as E3 is over, but that won’t stop us. The RPS podcast, the Electronic Wireless Show, goes deep into the show, picking out our favourite games, the oddest moments, and best rats (spoiler: it was the one crushed by a shelf in the Resident Evil 2 trailer). We’re also introducing two new voices this week. Who are these strange people?
]]>Max Payneologists will be happy to know that Remedy have revealed their new shooter, Control, which they describe as a "supernatural third-person action adventure". It looks a little bit Psi-ops: The Mindgate Conspiracy, a little bit Inside and a little bit... I don't know? Come and take a look at this throbbing gun and explain to me what's happening.
]]>The folks at Subset Games are responsible for the games FTL and its follow-up Into The Breach, which means that they are also responsible for some of the most frustrating yells I've done alone on an airplane. I'm sorry to those around me, but I thought I was going to finally complete a run and then everyone I loved exploded or died from lack of oxygen or fell into the ocean. I assume Subset Games has been responsible for similar micro-aggressions against many of you. Which is why Adam Smith from RPS held them to the fire (a pleasant conversation) at Rezzed yesterday.
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