505 Games have announced a remake of Brothers: A Tale of Two Sons, the mournful 2013 fantasy adventure from Josef Fares and Starbreeze Studios. It's due for release on 28th February 2024, and we've got the reveal trailer below.
]]>It's neat that Brothers: A Tale Of Two Sons is free to keep from the Epic Games Store right now. It's a fun, heartfelt adventure in which you control two characters simultaneously to complete a dangerous journey. You've got until February 24th to grab it.
Brothers is almost ten years-old, though. More exciting is that Cris Tales, last year's beautiful RPG, is the next freebie in line.
]]>Pack your bags, wrap the presents, put your scarf around your neck. And then sit down because, I'm sorry, you're going nowhere. It's bad, yeah. Even yours truly, a respected list goblin of note, could not make it back to his family in time for the holidays due to the ongoing vengeance of mother nature. But listen. What if I told you: "video games"? They have always had something for us in the past. What wonderful surrogate families can we join in this time of loneliness and separation to ease our troubled minds? Here are the 10 most wholesome families in PC games you may look to in this hour of need.
]]>When the historians of the future cast their cyber-eyes over the deluge of stupidity we encrusted upon the primitive internet, they will see that our fables, our moral storytelling, was mostly conducted with flashing colours and double-jumps. Yes, videogames have adopted the moralistic finger-wagging of fairytales and Victorian novels, for better or for worse. They have taught us a lot about ourselves and our place in the world. Here are 13 of the "best" moral lessons from PC games. Yes, you may take notes.
]]>Fold up your overalls, prisoner. We don’t know much about the next game from Hazelight, the studio who made co-op jailbreak ‘em up A Way Out. But we at least know it isn’t a sequel. "What I can say is that it's not A Way Out 2,” said Josef Fares, studio head, when he spoke to me at Gamelab Barcelona. “But it's going to be something with story, and in many cases remind [players] of Brothers and A Way Out, but in a very different way.”
So, another co-op game? Maybe. Fares wouldn’t say for certain, but he did leave a few vague breadcrumbs, amid his usual exuberant outpourings. He swore a lot, is what I’m saying.
]]>Brothers: A Tale of Two Sons is one of the best co-op games I've ever played, which is remarkable because it's a singleplayer game. One of its creators, film-maker Josef Fares, has announced a new game as part of Electronic Arts' EA Originals indie label. A Way Out [official site] is a split-screen two-player prison break game, so naturally I'm calling it Brothers: A Tale of Two Cons. Take a look.
]]>Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
Your first reaction when playing this platforming adventure is probably going to be: “Well, this is disorienting.” Your second thought is going to be: “Actually, this is quite clever.” Your final thought is going to be: “Waaaaaaaaah.”
]]>We already chose 13 of our favourite games in the current Summer Steam sale, but more games have been discounted since. So, based on the entirely correct hypothesis that you all have completed every single one of our first round games and are now thirsting for more, here are 18 more to throw your spare change at. Everyone on the RPS team has picked three stone-cold personal favourites, making for a grand old set of excellent PC games: here's what we chose and why.
]]>Single-player co-op tearjerker Brothers: A Tale of Two Sons was an unexpectedly touching game from Starbreeze, the Swedish lot best known for fine games about shooting men in the face. Might it be the first of many sappy games from Starbreeze? Well, probably not.
Brothers creator Josef Fares has formed a new studio, Hazelight, with several members of the Brothers team. Their first game is a bit of a mystery for now, but a teaser trailer shows two chaps riding in a rail car and if this is a train hopping game simply about watching scenery going by I will scream with delight until I spit blood with delight. It probably won't be, but I can dream.
]]>Talk about what does it right, not just what to some eyes does not. It's too easy to forget how important that is, to highlight the things that are out there for people who want something different to play - and someone different to play as. I don't today highlight Together: Anna & Saif because of the apparent gender of any of the protagonists, but because it's a combat-free co-op title about a form of relationship that games rarely explore - a mother and child.
]]>Originally released on 360 last month, Starbreeze's uncharacteristic single-player co-op Brothers is a story of two sons on a quest to save their father's life, and has now reached Steam for £11.99. As RPS's leading expert on experiencing emotions, I set forth to find out wot I think:
]]>I'm not sure if any of the RPS crew have played Brothers: A Tale of Two Sons yet, but it's out today and sounds like it'd be the ideal interactive experience for at least a couple of us. It's a character-driven, single player co-op game, and I'm not sure what either of those things mean. 'Character-driven' because it's about the brothers and their encounters with other people, creating moments of what I believe Professor Henry Playful would describe as ludonarrative resonance. We hear about the dissonance much more often, but occasionally these things called game do resonate along just the right axis. The 'single player co-op' part describes the mode of interaction - two characters, one controller. It'll be interesting to see how it works with the more usual PC paraphernalia. From what I can gather, the joypad controls are a pleasure to use. Trailer below.
]]>I'd like to think that Starbreeze's self-co-operation game Brothers: A Tale of Two Sons came into being when Creative director Josef Fares looked at a modern game controller. He held it in his hand, probably while wearing protective gloves, and spotted the symmetry between the d-pad and the four face buttons. Then he shouted "eureka", and ran around the offices showing it to everyone. Work stopped for the day, a team meeting was held, he was reprimanded for shoving the controller into the CEO's face while he was on the toilet, but everyone eventually came around to the idea of controlling two characters. It was so bound to that moment of Xbox epiphany that it only came out as an exclusive on Microsoft's RRODbox yesterday, but it is now on the way to the PC. I'm told it's absolutely brilliant, too.
]]>Starbreeze debuted a fairly promising-looking trailer for its bro-op puzzle adventure Brothers: A Tale of Two Sons not too terribly long ago, but it wasn't tremendously illuminating in regards to how the game will actually, you know, play. Now, however, we finally have a (multi-part) answer: a) as a fascinating little hybrid of single-player and co-op, and b) probably better with a gamepad. While the latter's got me feeling less-than-brotherly toward Starbreeze (so much so, in fact, that I'll make fun of them for having a name that sounds like a fabric softener. Hah! Take that), I'm still quite intrigued by the possibilities here. Have your own brother help you past the break to see it in action. Unless you don't have a brother. Then I guess you should just give up.
]]>Starbreeze likes dark things. Once upon a time, it put out the pitch black Chronicles of Riddick and, er, The Darkness - among others. (It also helmed the recent Syndicate reboot, but we don't talk about that.) Its next big project, then, comes as quite the change of pace. To my knowledge, Brothers: A Tale of Two Sons is almost entirely bereft of hyper-violent space prison shankings or entrail-devouring demon tentacles. Instead, it's a fantasy to-do about... well, pretty much everything's in the title. Brothers (who are also sons) set out to cure their deathly ill father (who is presumably also someone's son, and maybe someone else's brother). Also, Swedish filmmaker Josef Fares is involved. Catch a quick peek after the break.
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