Rock Paper Shotgun Braid Feed

enWed, 31 Jul 2024 17:35:56 +0000Braid: Anniversary Edition has sold so poorly that "the future is uncertain" for Jonathan Blow's companyhttps://www.rockpapershotgun.com/braid-anniversary-edition-has-sold-so-poorly-that-the-future-is-uncertain-for-jonathan-blows-companyGraham SmithWed, 31 Jul 2024 17:35:56 +0000https://www.rockpapershotgun.com/braid-anniversary-edition-has-sold-so-poorly-that-the-future-is-uncertain-for-jonathan-blows-companyPS3MicrosoftMicrosoft StudiosPlatformerPuzzleStrategyJonathan BlowBraidSide viewIndiePCXbox 360MacHothead GamesSingle PlayerAction Adventure

Braid: Anniversary Edition "sold like dog shit" according to creator Jonathan Blow.

Blow discussed the remasters sales performance across several Twitch streams since its release back in May, going so far as to suggest that the studio's "future is uncertain" as a result of low sales.

Read more

]]>
Braid Anniversary Edition is out now, rewinding time approximately 15 yearshttps://www.rockpapershotgun.com/braid-anniversary-edition-is-out-now-rewinding-time-approximately-15-yearsBrendan CaldwellWed, 15 May 2024 09:43:40 +0000https://www.rockpapershotgun.com/braid-anniversary-edition-is-out-now-rewinding-time-approximately-15-yearsPS3MicrosoftMicrosoft StudiosPlatformerXbox 360PuzzleStrategyJonathan BlowBraidSide viewIndiePCThekla, Inc.MacHothead GamesSingle PlayerAction Adventure

Look, you've had 15 years to play that well-regarded time-bending puzzler sitting in your Steam library, staring at you this whole time. Well, now you can have another 15 years. Braid Anniversary Edition is out on Steam now, a high definition remastering of a classic indie. It got stuck in time following a few delays but it's finally defrosted now. The sharper look will appeal to pixel perfectionists, but there are also 40 new levels for serial rewinders. And - for those interested in the thought processes of designer Jonathan Blow - a bunch of developer commentary.

Read more

]]>
Braid's Anniversary Edition squeezes in one more delay, three years after it was first meant to arrivehttps://www.rockpapershotgun.com/braids-anniversary-edition-squeezes-in-one-more-delay-three-years-after-it-was-first-meant-to-arriveMatt JarvisThu, 18 Apr 2024 16:29:22 +0000https://www.rockpapershotgun.com/braids-anniversary-edition-squeezes-in-one-more-delay-three-years-after-it-was-first-meant-to-arrivePS3MicrosoftMicrosoft StudiosPlatformerPuzzleStrategyJonathan BlowBraidSide viewIndiePCXbox 360MacHothead GamesSingle PlayerAction Adventure

The Anniversary Edition of Braid was originally announced almost four years ago, and originally meant to be out sometime in 2021. As such, the latest delay to Jonathan Blow’s time-rewinding puzzle-platformer - which sees its date pushed back two weeks into the middle of next month - feels like a relative drop in the hourglass.

Read more

]]>
All 20 game announcements from Day Of The Devs: The Game Awards Editionhttps://www.rockpapershotgun.com/all-20-game-announcements-from-day-of-the-devs-the-game-awards-editionKatharine CastleWed, 06 Dec 2023 17:30:00 +0000https://www.rockpapershotgun.com/all-20-game-announcements-from-day-of-the-devs-the-game-awards-editionExplorationAnnapurna InteractivePS3ComedyJanet DeMornay Is A Slumlord (And A Witch)Home Safety HotlineKepler InteractiveRacingThe Mermaid's TongueFightingMilitsionerMysteryStrategyJonathan BlowBraidThird personHorrorIndiescoveryPoint and ClickPuzzleMacSocialFirst personMicrosoft StudiosOpen RoadsPanicLife SimulationHeavy Lunch Studio LLCPS4RPGNirvana NoirLlamasoft: The Jeff Minter StoryKind Words 2 (Lofi City Pop)Coal SupperNintendo SwitchODDADASonkaHollow PondsXbox Series X/Sday of the devsBird view / IsometricXbox 360Single PlayerSandboxTallBoysSimulationMicrosoftHadoqueStory RichTextUltrosThank Goodness You're Here!Hermit And PigSide viewDome-King CabbageIndieLoose LeafHothead GamesResistorAction AdventurePS5Xbox OneFlockThe Game Awards 2023PlatformerDrag Her!Visual Novel & DatingRhythmInteractive DramaHolstinEducationalPCMultiplayer CompetitiveFantasy

The Day Of The Devs showcases are always some of the brightest spots in the biannual trailer'thon gauntlets, and this year's inaugural edition for The Game Awards is no exception. There were 20 fresh-faced indie games highlighted in tonight's 90-odd-minute stream, and cor, there are some right old gems in here, too, with brand-new game announcements from the devs behind Genesis Noir, Kind Words and Tangle Tower to name just a few. We also got more in-depth looks at some of this year's most intriguing indie games that previously only had an enigmatic teaser snippets attached to them. So come and join us below, where you'll find a digest of all 20 announcements from this evening's showcase, as well as the stream in full if you'd prefer to watch it all as it happened.

Read more

]]>
Braid: Anniversary Edition will finally release next year with 15 hours of commentaryhttps://www.rockpapershotgun.com/braid-anniversary-edition-will-finally-release-next-year-with-15-hours-of-commentaryGraham SmithThu, 09 Nov 2023 23:10:12 +0000https://www.rockpapershotgun.com/braid-anniversary-edition-will-finally-release-next-year-with-15-hours-of-commentaryPS3StrategyJonathan BlowBraidPuzzleMacMicrosoft StudiosPS4Nintendo SwitchXbox Series X/SXbox 360Single PlayerMicrosoftSide viewIndieHothead GamesAction AdventurePS5Xbox OnePlatformerPC

Braid: Anniversary Edition is finally on the way. Originally announced back in 2020 with a 2021 release date, the revision of the classic puzzle platformer will finally release on April 30th, 2024. Aside from completely re-painted artwork designed for modern resolutions, it also has fifteen hours of developer commentary.

Read more

]]>
RPS Time Capsule: the games worth saving from 2009https://www.rockpapershotgun.com/rps-time-capsule-the-games-worth-saving-from-2009Katharine CastleFri, 13 May 2022 16:30:45 +0000https://www.rockpapershotgun.com/rps-time-capsule-the-games-worth-saving-from-2009Left 4 Dead 2The Secret of Monkey Island: Special EditionMinecraftSaints Row 2Plants vs. ZombiesThe RPS Time CapsuleEmerald City ConfidentialBestest BestsZeno ClashBatman: Arkham AsylumBraidIndieMirror's EdgeBlockbuster

A bit later than planned, but we're back once again for another edition of The RPS Time Capsule, in which the RPS Treehouse undergoes a collective mind-melting experiment to pick their favourite, bestest best games from a specific year to be preserved and saved until the end of time. This month, we've shifted our game preservation gaze to 2009, so read on below to find out which games made the cut, and which have been cast off into the eternal games bin.

Read more

]]>
Braid: Anniversary Edition repaints the classic indie platformerhttps://www.rockpapershotgun.com/braid-anniversary-edition-repaints-the-classic-indie-platformerCraig PearsonFri, 07 Aug 2020 12:35:19 +0000https://www.rockpapershotgun.com/braid-anniversary-edition-repaints-the-classic-indie-platformerPlatformerJonathan BlowBraidTheklaIndie

There’s a real art to remastering, and that’s very evident in Braid's Anniversary Edition. The 12-year-old painterly platformer is undergoing extensive renovation to its graphics, and adding in what developer Jonathan Blow calls “the craziest, most-in-depth commentary ever put in a video game.”

Read more

]]>
The best platform games on PChttps://www.rockpapershotgun.com/the-best-platform-games-on-pcJeremy PeelWed, 27 Nov 2019 17:00:11 +0000https://www.rockpapershotgun.com/the-best-platform-games-on-pcMajesco EntertainmentAndroidGunpointMultiplayer CooperativeMacFirst personKlei EntertainmentNintendo SwitchIronMonkey StudiosSingle PlayerMicrosoftSlick EntertainmentPlaydeadNicalisPSPXbox OneFeatureRayman OriginsTeam MeatStrategyThird personBraidSEGA EuropePlayStation VitaPuzzleMajesco EuropeBestest BestsBlitWorksGrow HomeThe CaveXbox 360AtariNintendo Wii USpelunkyTerry CavanaghShooteriOSElectronic ArtsIndieHothead GamesPlatformerSuspicious DevelopmentsBudcat CreationsN++Mirror's EdgeSegaJonathan BlowUbisoft ReflectionsNintendo DSSilverBirch StudiosPS4Nintendo WiiVVVVVVPsychonautsMark of the Ninja: RemasteredEA MobileDouble Fine ProductionsMark of the NinjaAction AdventureExtremely OK GamesUbisoftXboxUbisoft EntertainmentPCUbisoft MontpellierMetanet SoftwarePS3Nintendo 3DSSuper Meat BoyMatt ThorsonMicrosoft StudiosTHQMossmouthEA DICESide viewCelesteInsidePS2Multiplayer Competitive

The biggest names in platforming used to live only on console, but it's on PC now that the genre is thriving. Indies have taken the simple ingredients and spun them off in umpteen directions (but still normally from left to right). Below you'll find a collection of the very best platform games on PC - including puzzle platformers, physics platformers, platformers with roguelike elements, and platformers about absolutely nothing but pixel-perfect jumping.

Read more

]]>
The History Of Overwatch’s Hero Abilitieshttps://www.rockpapershotgun.com/the-history-of-overwatchs-hero-abilitiesJakeb SmithMon, 07 Nov 2016 19:00:36 +0000https://www.rockpapershotgun.com/the-history-of-overwatchs-hero-abilitiesStriderbionic commandoMortal Kombat (1992)Team Fortress 2Dota 2Jet Set RadioQuakeShooterFeatureCounter-StrikeBraidLeague of LegendsOverwatchBlizzard Entertainment

Developers imitate each other, as do writers, musicians and artists, and Blizzard are the best in the business at it. No other company is so good at distilling the sweat of another’s brow and refining it into pure, unadulterated joy. Yet, while it’s easy to see in Overwatch the objective-based gameplay of Team Fortress 2, the team dynamics of League of Legends or the creative movement mechanics of 90s shooters, its various ideas can often be traced back much further, towards older games that the designers at Blizzard may never have played.

I've chosen ten abilities Overwatch's heroes can perform and used them as the starting point for a jaunt through game history. What was the first game to feature grappling hooks, or teleportation, or time-rewinding? Find out below.

Read more

]]>
A Good Puzzle Game Is Hard To Buildhttps://www.rockpapershotgun.com/how-to-make-a-puzzle-gameMarsh DaviesThu, 22 Jan 2015 22:00:27 +0000https://www.rockpapershotgun.com/how-to-make-a-puzzle-gameSokobondStephen LavelleEnglish Country TuneFezThe Talos Principlejonathan whitingThe WitnessIndieDraknekJonathan BlowBraidAlan HazeldenAntichamberPuzzleA Good Snowman Is Hard To Build

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them.

Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and texture? Why does one puzzle feel thrilling while another feels like a flat mental grind?

I’ve asked three of my favourite puzzle game designers to demystify their dark magicks: Jonathan Blow, best known for the puzzle-platformer Braid and currently hard at work on firstperson perplexathon, The Witness; Alan "Draknek" Hazelden, creator of Sokoban-inspired sequential-logic games, including Sokobond, Mirror Isles and the forthcoming A Good Snowman Is Hard To Build; and Jonathan Whiting, a programmer on Sportsfriends and collaborator with Hazelden on Traal, whose own games are a regular Ludum Dare highlight.

Read more

]]>
Jeepers: Four Sided Fantasy Will Bend Your Mind, The Worldhttps://www.rockpapershotgun.com/four-sided-fantasy-revealed-puzzle-platformer-braidNathan GraysonWed, 02 Apr 2014 09:00:16 +0000https://www.rockpapershotgun.com/four-sided-fantasy-revealed-puzzle-platformer-braidLudo LandPerspectiveFour Sided FantasyBraid

Update: Four Sided Fantasy's Kickstarter is now live.

Original: Wow.

I did not expect to stumble across a game of Four Sided Fantasy's clear caliber and inventiveness while lazily sipping coffee on a random mid-week evening/morning (depending on your timezone), nor did I expect to be interested in another puzzle-platformer in approximately the next ever again. But here I am. This one heralds from the level designer of student-made mindbender Perspective, and it's about folding space, and goodness. Just go watch the trailer. It's below.

Read more

]]>
Witness Jon Blow's The Witness In Motionhttps://www.rockpapershotgun.com/witness-jon-blows-the-witness-in-motionNathan GraysonThu, 21 Feb 2013 01:55:31 +0000https://www.rockpapershotgun.com/witness-jon-blows-the-witness-in-motionJonathan BlowBraidThe Witness

Apparently "PlayStation 4 will be the only console that The Witness is on" when it first launches. Which is a very un-clever way of saying, "and also, it'll be on PC," but whatever. We get an actual, factual trailer of Braid creator Jonathan Blow's latest out of the deal, so Sony's inhumanly lengthy, droning "pppfffthrp" of a commercial's no skin off my nose. But I digress. The Witness, if you'll remember, is set on an open-world island full of laser puzzles. It also looks exceedingly attractive. I'm not sure what to think about the puzzles themselves, but it's tough to get a bead on these things when you're not, you know, solving them. Anyway, trailer ahoy!

Read more

]]>
Music To My Thumbs: Transcribing Braidhttps://www.rockpapershotgun.com/music-to-my-thumbs-transcribing-braidRPSWed, 20 Jun 2012 11:00:26 +0000https://www.rockpapershotgun.com/music-to-my-thumbs-transcribing-braidFeatureBraid

Julian Benson asked if we'd like to see Braid transcribed into musical notation, and vice versa. We said yes. Here's how he got on.

Gaming is one of the few media without an instructional notation. The other arts have tools to relate concepts into symbols that can be digested at a glance, allowing great detail to be condensed into a conventionalised code. Musicians use musical notation, movie makers - story boards, writers - short hand, linguists - phonetics, and so on. If musicians were stuck with the same methods we use - strategy guides, walkthroughs, and videos - each composition would be an interminably long tome that lost all immediacy and comprehension - “Pluck the G-string on the third fret, then immediately after the A-string on the fourth fret, pause, play the G string again”. The other arts developed their own notation systems, yet we haven’t. Why?

Read more

]]>
Wot I Think - Indie Game: The Moviehttps://www.rockpapershotgun.com/wot-i-think-indie-game-the-movieBrendan CaldwellTue, 12 Jun 2012 21:00:21 +0000https://www.rockpapershotgun.com/wot-i-think-indie-game-the-movieFezSuper Meat BoyFeatureWot I ThinkBraid

The long-awaited documentary about the creators of Super Meat Boy, Braid and Fez is out now and available for download from its own site, iTunes or Steam. Here's Mr Brendy C to tell you a few things about it before you spend your digi-groats on this much-feted film. Warning: could be said to include spoilers, if a documentary about some guys making videogames can be said to be spoilable.

Indie Game: The Movie is in the unusual position of being able to say it was using Kickstarter “before it was cool, man.” So it’s already vulnerable to the kind of folk who shout ‘hipster!’ at every twenty-something in a pair of milk-bottle glasses. Of course, our readers know better than that. As children, most of you will have undoubtedly been told the tale of The Boy Who Cried Hipster, the moral of the story being ‘don’t lie about there being a dickhead around, in case a real dickhead should actually show up one day to subtly insult your decor, or eat you.’ Being so well brought-up, I believe we can look at Indie Game: The Movie somewhat more fairly and see it for what it actually is: a good documentary which occasionally lapses into artificiality.

Read more

]]>
Home Cinema: Indie Game The Movie Is Releasedhttps://www.rockpapershotgun.com/home-cinema-indie-game-the-movie-is-releasedAlec MeerTue, 12 Jun 2012 16:00:48 +0000https://www.rockpapershotgun.com/home-cinema-indie-game-the-movie-is-releasedFezBraidSuper Meat Boy

Grumpypants time: I worry slightly that focusing on Super Meat Boy, Fez and Braid risks painting an extremely narrow picture of indie gaming, and as such Indie Game The Movie might be suffering from some of the same echo chamber issues that some felt this year's IGF did. But hell, let's celebrate that it has successfully brought an image of videogaming that isn't guns/boobs/guns/boobs/guns/boobs/guns/boobs into another medium and be happy about it.

Read more

]]>
Humble Bundle V Adds Braid, Meat Boy, Lone Survivorhttps://www.rockpapershotgun.com/humble-bundle-v-added-braid-meat-boy-lone-survivorJohn WalkerThu, 07 Jun 2012 17:00:13 +0000https://www.rockpapershotgun.com/humble-bundle-v-added-braid-meat-boy-lone-survivorInterviewlone survivorBraidSuper Meat Boy

It's arguable that the current Humble Indie Bundle is the best one yet. I'd argue it. I'm arguing it right now. But incredibly, it just got better. Added to Bastion, Superbrothers, Limbo, Psychonauts and Amnesia are Super Meat Boy, Braid, and bundle first-timer, Lone Survivor. Oh my goodness.

When speaking to Humble's Richard Esguerra earlier today, I took the chance to ask him about what difference these extras can make. You can see that below.

Read more

]]>
Indie Game: The Movie Coming To Steamhttps://www.rockpapershotgun.com/indie-game-the-movie-coming-to-steamAdam SmithFri, 25 May 2012 13:00:29 +0000https://www.rockpapershotgun.com/indie-game-the-movie-coming-to-steamEdmund McMillenFezSuper Meat BoySteamJonathan BlowBraidIndie

I've got a mighty fine idea. Why not point a camera at a bunch of creative sorts and let them speak their minds? That's how Indie Game: The Movie was made, although I suspect editing the hundreds of hours of footage into something watchable, fascinating and entertaining was the hard part. Perhaps that's why Swirsky and Pajot's film won World Cinema Documentary Editing Award at Sundance 2012. Everyone will be able to watch it soon, or at least anyone near an internet connection, as it will be available as a downloadable purchase on June 12th. What's most intriguing about this is that one of the download services carrying the film will be Steam. This leads to the obvious questions: will every film in the world soon be available on Steam and will Episode Three be a cinemovie?

Read more

]]>
Can I Get A... Blow Reveals His Witnesshttps://www.rockpapershotgun.com/can-i-get-a-blow-reveals-his-witnessAlec MeerWed, 03 Mar 2010 11:42:31 +0000https://www.rockpapershotgun.com/can-i-get-a-blow-reveals-his-witnessJonathan BlowBraidThe Witness

Jonathan Blow's taken his time to openly discuss what he's up to in the wake of Braid being a runaway hit (some of which's profits he's funneled into the Indie Fund, gentleman that he is), but now he's allowing the world a little peek down his trousers of tomorrow.

Read more

]]>
Impressions: Braid PChttps://www.rockpapershotgun.com/impressions-braid-pcKieron GillenWed, 15 Apr 2009 19:14:59 +0000https://www.rockpapershotgun.com/impressions-braid-pcFeatureBraid

On its initial release on the 360, Braid was one of the most critically adored, controversial and successful indie games of the year. I'm going to do an impressions post more than a traditional review, because I still haven't finished the bally thing, but there's stuff worth saying with it coming to the PC. The inclusion of a level editor is great. Having to use JoyToKey to play with a non-360 controller less so. But really, what's important is to sort of reset newcomers expectation. The debate has confused things.

You'll have seen this:

Read more

]]>
Deconstruction Complete: Braid Level Editorhttps://www.rockpapershotgun.com/deconstruction-complete-braid-level-editorKieron GillenWed, 15 Apr 2009 11:20:04 +0000https://www.rockpapershotgun.com/deconstruction-complete-braid-level-editorBraid

I'm going to post some thoughts on PC Braid later, but until then, here's some exciting news. Jonathan Blow has just posted the instructions for getting the Braid level editor working over on the Braid blog. In a state-the-obvious-way, the ability to play whatever the community comes up with makes me enormously excited for the future of PC-Braid. It's a fully functional editor, allowing you to fiddle with all variables - the example level features a fast Tim - and import whatever you fancy. I suspect you can now fastforward to the future where RPS makes a Braid level with a series of sketches of phalluses. Because we're very mature. Go play.

Read more

]]>
Braid Demohttps://www.rockpapershotgun.com/braid-demoJim RossignolFri, 10 Apr 2009 08:53:30 +0000https://www.rockpapershotgun.com/braid-demoFree gamesJonathan BlowBraidIndie

Greenhouse have posted up the PC demo of Jonathan Blow's time-fiddling, award-winning platformer, Braid. It's 120mb and contains a sizeable chunk of the game, with an option to unlock the full thing in exchange for $15. And, well, it's pretty damn good. (It even automagically detects 360 controllers being plugged in mid-game.) Thanks to Aaron for the tip. We'll be talking at greater length about Braid next week.

Read more

]]>
Braid Coming To Impulse, Othershttps://www.rockpapershotgun.com/braid-coming-to-impulseJim RossignolWed, 18 Feb 2009 08:51:09 +0000https://www.rockpapershotgun.com/braid-coming-to-impulseimpulseStardock CorporationJonathan BlowBraid

[EDIT: Actual price for this is $14.95.] Exquisitely clever time-bending platformer Braid will finally see a PC release on March 31st, and the $15 pre-orders are up on Stardock's DRM-free digi-delivery system, Impulse. Blow says: ""I’ve signed the game with 3 different online distributors. One of them, Impulse, has already announced. The other two haven’t put out their press releases yet, so I don’t want to jump the gun saying who it is." (Thanks, Paul.)

The IGF winner is one of the most heavily praised indie games of the past few years, and has caused many people to say "beeeeoooowwwoop!" in earnest. Creator Jonathan Blow gave a memorable keynote at FreePlay in 2007, in which he both talked up Braid and described the reward scheme of World Of Warcraft as "unethical". Braid trailer after the click.

Read more

]]>
RPS Demands: I Want To Live Foreverhttps://www.rockpapershotgun.com/rps-demands-i-want-to-live-foreverJohn WalkerThu, 18 Sep 2008 21:12:37 +0000https://www.rockpapershotgun.com/rps-demands-i-want-to-live-foreverFeatureBraidPrince of Persia (1989)

I have a challenge, developers. I know you’re reading. I want a high profile, big budget, mainstream action game in which the player character is invincible. I believe that the next truly great game will be the one that does this.

Games have come close. There have obviously been infinite lives for many. Mario, as he ages, becomes far more generous with his back-up existences – anyone who played Galaxy will know it was hard to have few than a few dozen laying around. Then of course there’s Quicksave, which creates an artificial invincibility, so long as you remember to hammer it frequently enough. And perhaps the closest to the goal would be time travel, with games like Prince of Persia and Braid demonstrating that you can have a great deal more fun if you’re not constantly condemned to death.

Read more

]]>
Braid Gameplay To Tide Us Overhttps://www.rockpapershotgun.com/braid-gameplay-to-tide-us-overJohn WalkerThu, 07 Aug 2008 08:47:13 +0000https://www.rockpapershotgun.com/braid-gameplay-to-tide-us-overPlatformertime travelBraid

Braid is, of course, currently out on XBLA, but it's heading to the PC soon too. When? Well, "soon". But we've seen evidence of working PC code, so it can't be too long. And to acknowledge this, and its phenomenally positive reviews on Xbox, here's a video that should hopefully get you excited to play it soon. It's also a far easier way of explaining the use of time travel in a 2D platformer than confuse-o-words ever could.

Read more

]]>
Braid Interviewhttps://www.rockpapershotgun.com/braid-interviewJim RossignolSat, 15 Mar 2008 09:02:45 +0000https://www.rockpapershotgun.com/braid-interviewJonathan BlowBraid

1UP have posted a neat little video interview with Jonathan Blow and David Hellman, the developers of time-bending indie platformer, Braid. (Is it me or are developers increasingly possessors of incredible names?)

Read more

]]>
Games for 2008: Braidhttps://www.rockpapershotgun.com/games-for-2018-braidKieron GillenWed, 30 Jan 2008 23:05:44 +0000https://www.rockpapershotgun.com/games-for-2018-braidJonathan Blowgames-for-2008Braid

While they may not be the largest demographic in the world, for a certain group of gamers Braid is going to be the most keenly anticipated and closely watched game of the year. And while it's a fascinating-looking, both aesthetically and mechanistically, it's not entirely because of its innate qualities that there is such anticipation. The game was notable enough to win the 2006 IGF Design innovation award, but it's still not because of that: it's because Braid is Jonathan Blow's first full game (Putting aside his glorious prototypes). He's one of the major driving forces in the experimental end of the indie-field, hosting the Experimental Gameplay Workshop at GDC. Most relevantly, however, he's the indie-scene's premier agent-provocateur. Decrying World of Warcraft as unethical and eviscerating Bioshock's so-called moral choices will do that.

In other words, certain people are paying close attention to Braid for one simple reason: It's put up or shut up time.

Read more

]]>
"A Societal Problem"https://www.rockpapershotgun.com/a-societal-problemJim RossignolFri, 30 Nov 2007 16:01:32 +0000https://www.rockpapershotgun.com/a-societal-problemPortalWorld of WarcraftJonathan BlowBraidBioShock

Jonathan 'Braid' Blow has posted a recording and illustrative slide show from his talk at the Montreal Games Summit. It's stirring stuff. Blow attacks World of Warcraft, describing the grind of leveling and the reward system inherent in that as "lying to the players", and even suggests that designers should be ashamed of exploiting illusory level-based mechanics. He argues that games are, like film and literature, becoming a powerful medium in which creators will be able to make choices they can be ashamed of. He wonders whether games as they are currently executed could lead to a "societal problem". Gasps and nervous laughter rises from the audience as Blow delivers his ideas, an audience which reportedly included uncomfortable-looking reps from Blizzard. (Blow argues that some game rewards are like drugs, while others are more like food. Good and bad. But we at RPS love both food and drugs equally, so we were a little confused about what he meant.)

Read more

]]>