I miss manuals and their kin. They're often still provided with games, I suppose; usually PDFs to explain how to play and to give jerks on forums something to insist you RTF if you dare complain that something isn't clear enough. I'm not really thinking of that side of things though, but the ones that felt like they were part of the overall experience. The in-world documents. The bestiaries that didn't just list enemies, but breathed life into them in a way that the often simple game you were playing really couldn't. The snippets that told you that while, yes, you were going to be spending the whole game in a series of dungeons, there was a world somewhere outside them that cared too.
This week, I thought I'd share a few of my favourites, and related bits and pieces, and see which ones struck a chord with you, the person reading this. I have others from other genres too, including Galactic Inquirer from Space Quest V, which was all the funnier for coming in an era when toilet paper like National Enquirer wasn't eally available in the UK, and Claw Marks, the official magazine of the TCS Tiger's Claw. But you see the letters RPG up there in the title? They don't stand for 'rocket propelled grenade'. Unless you're dealing with a modern era RPG, in which case I suppose they might. But never mind. Onwards! To the wonderful world of words!
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